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author | Ton Roosendaal <ton@blender.org> | 2006-06-30 16:38:38 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2006-06-30 16:38:38 +0400 |
commit | b291939ccc46d96f1ff611a6e243cb9cdce1804d (patch) | |
tree | fcfedfd0f512266b56d0fdbbbe2825c7e690c64f /release | |
parent | 6f8b6b3a35d26e6a6b915363aab86710e7044b08 (diff) |
Bugfix #4544
The 'edge fill' code failed on filling tiny small polygons. It has a limit
check for double points, which was hardcoded set to 0.0003.
That is (commented in code too) a weak part. Better would be to define a
bounding box first, and then derive the limit from that.
Further, the edge fill code uses blender EditEdge data, which fails when
the filling code removes edges. Certainly a topic to work on once, this
code is from the 80ies!
Diffstat (limited to 'release')
0 files changed, 0 insertions, 0 deletions