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authorCampbell Barton <ideasman42@gmail.com>2009-05-07 01:47:24 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-05-07 01:47:24 +0400
commit3d60c4e746f08a3a7e583ea4461122f3358e21da (patch)
treecd3a2c3813b09d8f1fa65a1c77ae0affa396aa4f /release
parentcf93cad415e6b4f3952220c69977f74d29fb6533 (diff)
[#18702] FBX exported hemi light crashes maya
- bugfix, off by 1 when clamping lamp types, caused blender to write an invalid lamp type - error in last commit (renamed function)
Diffstat (limited to 'release')
-rw-r--r--release/scripts/export_fbx.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/export_fbx.py b/release/scripts/export_fbx.py
index 0a38d63049d..707ab9ebbb7 100644
--- a/release/scripts/export_fbx.py
+++ b/release/scripts/export_fbx.py
@@ -1002,7 +1002,7 @@ def write(filename, batch_objects = None, \
#eDIRECTIONAL
#eSPOT
light_type = light.type
- if light_type > 3: light_type = 0
+ if light_type > 2: light_type = 1 # hemi and area lights become directional
mode = light.mode
if mode & Blender.Lamp.Modes.RayShadow or mode & Blender.Lamp.Modes.Shadows: