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authorCampbell Barton <ideasman42@gmail.com>2009-12-17 22:48:30 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-12-17 22:48:30 +0300
commit0c813b2a0ee4e293428caa3fc7d2b706377c92cf (patch)
tree516119c4cb48fd8d51e0582bdc618206c1978400 /release
parent959e0486cfe144005ea23220b30de51f09541544 (diff)
autorigging front end, access in pose mode armature panel (at the bottom)
demo: http://download.blender.org/durian/metarig_demo.ogv sintel base rig also, would like to include more generic/simple rigs eventually
Diffstat (limited to 'release')
-rw-r--r--release/scripts/modules/rigify/arm_biped_generic.py12
-rw-r--r--release/scripts/modules/rigify/leg_biped_generic.py4
-rw-r--r--release/scripts/op/add_armature_human.py623
-rw-r--r--release/scripts/ui/properties_data_armature_rigify.py352
4 files changed, 979 insertions, 12 deletions
diff --git a/release/scripts/modules/rigify/arm_biped_generic.py b/release/scripts/modules/rigify/arm_biped_generic.py
index 2363b5366e6..509f1bb7aef 100644
--- a/release/scripts/modules/rigify/arm_biped_generic.py
+++ b/release/scripts/modules/rigify/arm_biped_generic.py
@@ -164,14 +164,6 @@ def ik(obj, definitions, base_names, options):
con.chain_length = 2
con.pole_angle = -90.0 # XXX, RAD2DEG
- # ID Propery on the hand for IK/FK switch
-
- prop = rna_idprop_ui_prop_get(ik_chain.hand_p, "ik", create=True)
- ik_chain.hand_p["ik"] = 0.5
- prop["soft_min"] = 0.0
- prop["soft_max"] = 1.0
-
-
# last step setup layers
layers = get_layer_dict(options)
lay = layers["ik"]
@@ -292,8 +284,8 @@ def fk(obj, definitions, base_names, options):
def main(obj, bone_definition, base_names, options):
- bones_ik = ik(obj, bone_definition, base_names, options)
bones_fk = fk(obj, bone_definition, base_names, options)
+ bones_ik = ik(obj, bone_definition, base_names, options)
bpy.ops.object.mode_set(mode='OBJECT')
- blend_bone_list(obj, bone_definition, bones_ik, bones_fk, target_bone=bone_definition[1], blend_default=1.0)
+ blend_bone_list(obj, bone_definition, bones_fk, bones_ik, target_bone=bones_fk[1], blend_default=1.0)
diff --git a/release/scripts/modules/rigify/leg_biped_generic.py b/release/scripts/modules/rigify/leg_biped_generic.py
index 7cb71009596..745ee49cbfe 100644
--- a/release/scripts/modules/rigify/leg_biped_generic.py
+++ b/release/scripts/modules/rigify/leg_biped_generic.py
@@ -367,8 +367,8 @@ def fk(obj, bone_definition, base_names, options):
def main(obj, bone_definition, base_names, options):
- bones_ik = ik(obj, bone_definition, base_names, options)
bones_fk = fk(obj, bone_definition, base_names, options)
+ bones_ik = ik(obj, bone_definition, base_names, options)
bpy.ops.object.mode_set(mode='OBJECT')
- blend_bone_list(obj, bone_definition, bones_ik, bones_fk, target_bone=bone_definition[1], blend_default=0.0)
+ blend_bone_list(obj, bone_definition, bones_fk, bones_ik, target_bone=bones_ik[1], blend_default=0.0)
diff --git a/release/scripts/op/add_armature_human.py b/release/scripts/op/add_armature_human.py
new file mode 100644
index 00000000000..264f290f271
--- /dev/null
+++ b/release/scripts/op/add_armature_human.py
@@ -0,0 +1,623 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8-80 compliant>
+import bpy
+import Mathutils
+from math import cos, sin, pi
+
+# could this be stored elsewhere?
+
+def metarig_template():
+ # generated by rigify.write_meta_rig
+ bpy.ops.object.mode_set(mode='EDIT')
+ obj = bpy.context.active_object
+ arm = obj.data
+ bone = arm.edit_bones.new('root')
+ bone.head[:] = 0.0000, 0.0000, 0.0000
+ bone.tail[:] = 0.0000, 0.4000, 0.0000
+ bone.roll = 0.0000
+ bone.connected = False
+ bone = arm.edit_bones.new('pelvis')
+ bone.head[:] = -0.0000, -0.0145, 1.1263
+ bone.tail[:] = -0.0000, -0.0145, 0.9563
+ bone.roll = 3.1416
+ bone.connected = False
+ bone.parent = arm.edit_bones['root']
+ bone = arm.edit_bones.new('torso')
+ bone.head[:] = -0.0000, -0.0145, 1.1263
+ bone.tail[:] = -0.0000, -0.0145, 1.2863
+ bone.roll = 3.1416
+ bone.connected = False
+ bone.parent = arm.edit_bones['pelvis']
+ bone = arm.edit_bones.new('spine.01')
+ bone.head[:] = 0.0000, 0.0394, 0.9688
+ bone.tail[:] = -0.0000, -0.0145, 1.1263
+ bone.roll = 0.0000
+ bone.connected = False
+ bone.parent = arm.edit_bones['torso']
+ bone = arm.edit_bones.new('spine.02')
+ bone.head[:] = -0.0000, -0.0145, 1.1263
+ bone.tail[:] = -0.0000, -0.0213, 1.2884
+ bone.roll = -0.0000
+ bone.connected = True
+ bone.parent = arm.edit_bones['spine.01']
+ bone = arm.edit_bones.new('thigh.L')
+ bone.head[:] = 0.0933, -0.0421, 1.0434
+ bone.tail[:] = 0.0933, -0.0516, 0.5848
+ bone.roll = 0.0000
+ bone.connected = False
+ bone.parent = arm.edit_bones['spine.01']
+ bone = arm.edit_bones.new('thigh.R')
+ bone.head[:] = -0.0933, -0.0421, 1.0434
+ bone.tail[:] = -0.0933, -0.0516, 0.5848
+ bone.roll = -0.0000
+ bone.connected = False
+ bone.parent = arm.edit_bones['spine.01']
+ bone = arm.edit_bones.new('spine.03')
+ bone.head[:] = -0.0000, -0.0213, 1.2884
+ bone.tail[:] = -0.0000, 0.0160, 1.3705
+ bone.roll = -0.0000
+ bone.connected = True
+ bone.parent = arm.edit_bones['spine.02']
+ bone = arm.edit_bones.new('shin.L')
+ bone.head[:] = 0.0933, -0.0516, 0.5848
+ bone.tail[:] = 0.0915, 0.0100, 0.1374
+ bone.roll = 0.0034
+ bone.connected = True
+ bone.parent = arm.edit_bones['thigh.L']
+ bone = arm.edit_bones.new('shin.R')
+ bone.head[:] = -0.0933, -0.0516, 0.5848
+ bone.tail[:] = -0.0915, 0.0100, 0.1374
+ bone.roll = -0.0034
+ bone.connected = True
+ bone.parent = arm.edit_bones['thigh.R']
+ bone = arm.edit_bones.new('spine.04')
+ bone.head[:] = -0.0000, 0.0160, 1.3705
+ bone.tail[:] = -0.0000, 0.0590, 1.4497
+ bone.roll = -0.0000
+ bone.connected = True
+ bone.parent = arm.edit_bones['spine.03']
+ bone = arm.edit_bones.new('foot.L')
+ bone.head[:] = 0.0915, 0.0100, 0.1374
+ bone.tail[:] = 0.1033, -0.0968, 0.0510
+ bone.roll = 2.8964
+ bone.connected = True
+ bone.parent = arm.edit_bones['shin.L']
+ bone = arm.edit_bones.new('foot.R')
+ bone.head[:] = -0.0915, 0.0100, 0.1374
+ bone.tail[:] = -0.1033, -0.0968, 0.0510
+ bone.roll = -2.8793
+ bone.connected = True
+ bone.parent = arm.edit_bones['shin.R']
+ bone = arm.edit_bones.new('neck_base')
+ bone.head[:] = -0.0000, 0.0590, 1.4497
+ bone.tail[:] = -0.0000, 0.0401, 1.5389
+ bone.roll = -0.0000
+ bone.connected = True
+ bone.parent = arm.edit_bones['spine.04']
+ bone = arm.edit_bones.new('toe.L')
+ bone.head[:] = 0.1033, -0.0968, 0.0510
+ bone.tail[:] = 0.1136, -0.1848, 0.0510
+ bone.roll = 0.0001
+ bone.connected = True
+ bone.parent = arm.edit_bones['foot.L']
+ bone = arm.edit_bones.new('heel.L')
+ bone.head[:] = 0.0809, 0.0969, -0.0000
+ bone.tail[:] = 0.1020, -0.0846, -0.0000
+ bone.roll = -0.0001
+ bone.connected = False
+ bone.parent = arm.edit_bones['foot.L']
+ bone = arm.edit_bones.new('toe.R')
+ bone.head[:] = -0.1033, -0.0968, 0.0510
+ bone.tail[:] = -0.1136, -0.1848, 0.0510
+ bone.roll = -0.0002
+ bone.connected = True
+ bone.parent = arm.edit_bones['foot.R']
+ bone = arm.edit_bones.new('heel.R')
+ bone.head[:] = -0.0809, 0.0969, -0.0000
+ bone.tail[:] = -0.1020, -0.0846, -0.0000
+ bone.roll = -0.0000
+ bone.connected = False
+ bone.parent = arm.edit_bones['foot.R']
+ bone = arm.edit_bones.new('head')
+ bone.head[:] = -0.0000, 0.0401, 1.5389
+ bone.tail[:] = -0.0000, 0.0401, 1.5979
+ bone.roll = 3.1416
+ bone.connected = True
+ bone.parent = arm.edit_bones['neck_base']
+ bone = arm.edit_bones.new('DLT-shoulder.L')
+ bone.head[:] = 0.0141, -0.0346, 1.4991
+ bone.tail[:] = 0.1226, 0.0054, 1.4991
+ bone.roll = 0.0005
+ bone.connected = False
+ bone.parent = arm.edit_bones['neck_base']
+ bone = arm.edit_bones.new('DLT-shoulder.R')
+ bone.head[:] = -0.0141, -0.0346, 1.4991
+ bone.tail[:] = -0.1226, 0.0054, 1.4991
+ bone.roll = -0.0005
+ bone.connected = False
+ bone.parent = arm.edit_bones['neck_base']
+ bone = arm.edit_bones.new('neck.01')
+ bone.head[:] = -0.0000, 0.0401, 1.5389
+ bone.tail[:] = -0.0000, 0.0176, 1.5916
+ bone.roll = 0.0000
+ bone.connected = False
+ bone.parent = arm.edit_bones['head']
+ bone = arm.edit_bones.new('shoulder.L')
+ bone.head[:] = 0.0141, -0.0346, 1.4991
+ bone.tail[:] = 0.1226, 0.0216, 1.5270
+ bone.roll = -0.1225
+ bone.connected = False
+ bone.parent = arm.edit_bones['DLT-shoulder.L']
+ bone = arm.edit_bones.new('shoulder.R')
+ bone.head[:] = -0.0141, -0.0346, 1.4991
+ bone.tail[:] = -0.1226, 0.0216, 1.5270
+ bone.roll = 0.0849
+ bone.connected = False
+ bone.parent = arm.edit_bones['DLT-shoulder.R']
+ bone = arm.edit_bones.new('neck.02')
+ bone.head[:] = -0.0000, 0.0176, 1.5916
+ bone.tail[:] = -0.0000, 0.0001, 1.6499
+ bone.roll = 0.0000
+ bone.connected = True
+ bone.parent = arm.edit_bones['neck.01']
+ bone = arm.edit_bones.new('DLT-upper_arm.L')
+ bone.head[:] = 0.1482, 0.0483, 1.4943
+ bone.tail[:] = 0.2586, 0.1057, 1.5124
+ bone.roll = 1.4969
+ bone.connected = False
+ bone.parent = arm.edit_bones['shoulder.L']
+ bone = arm.edit_bones.new('DLT-upper_arm.R')
+ bone.head[:] = -0.1482, 0.0483, 1.4943
+ bone.tail[:] = -0.2586, 0.1057, 1.5124
+ bone.roll = -1.4482
+ bone.connected = False
+ bone.parent = arm.edit_bones['shoulder.R']
+ bone = arm.edit_bones.new('neck.03')
+ bone.head[:] = -0.0000, 0.0001, 1.6499
+ bone.tail[:] = -0.0000, 0.0001, 1.8522
+ bone.roll = 0.0000
+ bone.connected = True
+ bone.parent = arm.edit_bones['neck.02']
+ bone = arm.edit_bones.new('upper_arm.L')
+ bone.head[:] = 0.1482, 0.0483, 1.4943
+ bone.tail[:] = 0.3929, 0.0522, 1.4801
+ bone.roll = 1.6281
+ bone.connected = False
+ bone.parent = arm.edit_bones['DLT-upper_arm.L']
+ bone = arm.edit_bones.new('upper_arm.R')
+ bone.head[:] = -0.1482, 0.0483, 1.4943
+ bone.tail[:] = -0.3929, 0.0522, 1.4801
+ bone.roll = -1.6281
+ bone.connected = False
+ bone.parent = arm.edit_bones['DLT-upper_arm.R']
+ bone = arm.edit_bones.new('forearm.L')
+ bone.head[:] = 0.3929, 0.0522, 1.4801
+ bone.tail[:] = 0.6198, 0.0364, 1.4906
+ bone.roll = 1.5240
+ bone.connected = True
+ bone.parent = arm.edit_bones['upper_arm.L']
+ bone = arm.edit_bones.new('forearm.R')
+ bone.head[:] = -0.3929, 0.0522, 1.4801
+ bone.tail[:] = -0.6198, 0.0364, 1.4906
+ bone.roll = -1.5219
+ bone.connected = True
+ bone.parent = arm.edit_bones['upper_arm.R']
+ bone = arm.edit_bones.new('hand.L')
+ bone.head[:] = 0.6198, 0.0364, 1.4906
+ bone.tail[:] = 0.6592, 0.0364, 1.4853
+ bone.roll = -3.0065
+ bone.connected = True
+ bone.parent = arm.edit_bones['forearm.L']
+ bone = arm.edit_bones.new('hand.R')
+ bone.head[:] = -0.6198, 0.0364, 1.4906
+ bone.tail[:] = -0.6592, 0.0364, 1.4853
+ bone.roll = 3.0065
+ bone.connected = True
+ bone.parent = arm.edit_bones['forearm.R']
+ bone = arm.edit_bones.new('palm.04.L')
+ bone.head[:] = 0.6514, 0.0658, 1.4906
+ bone.tail[:] = 0.7287, 0.0810, 1.4747
+ bone.roll = -3.0715
+ bone.connected = False
+ bone.parent = arm.edit_bones['hand.L']
+ bone = arm.edit_bones.new('palm.03.L')
+ bone.head[:] = 0.6533, 0.0481, 1.4943
+ bone.tail[:] = 0.7386, 0.0553, 1.4781
+ bone.roll = -3.0290
+ bone.connected = False
+ bone.parent = arm.edit_bones['hand.L']
+ bone = arm.edit_bones.new('palm.02.L')
+ bone.head[:] = 0.6539, 0.0305, 1.4967
+ bone.tail[:] = 0.7420, 0.0250, 1.4835
+ bone.roll = -3.0669
+ bone.connected = False
+ bone.parent = arm.edit_bones['hand.L']
+ bone = arm.edit_bones.new('palm.01.L')
+ bone.head[:] = 0.6514, 0.0116, 1.4961
+ bone.tail[:] = 0.7361, -0.0074, 1.4823
+ bone.roll = -2.9422
+ bone.connected = False
+ bone.parent = arm.edit_bones['hand.L']
+ bone = arm.edit_bones.new('thumb.01.L')
+ bone.head[:] = 0.6380, -0.0005, 1.4848
+ bone.tail[:] = 0.6757, -0.0408, 1.4538
+ bone.roll = -0.7041
+ bone.connected = False
+ bone.parent = arm.edit_bones['hand.L']
+ bone = arm.edit_bones.new('palm.04.R')
+ bone.head[:] = -0.6514, 0.0658, 1.4906
+ bone.tail[:] = -0.7287, 0.0810, 1.4747
+ bone.roll = 3.0715
+ bone.connected = False
+ bone.parent = arm.edit_bones['hand.R']
+ bone = arm.edit_bones.new('palm.03.R')
+ bone.head[:] = -0.6533, 0.0481, 1.4943
+ bone.tail[:] = -0.7386, 0.0553, 1.4781
+ bone.roll = 3.0290
+ bone.connected = False
+ bone.parent = arm.edit_bones['hand.R']
+ bone = arm.edit_bones.new('palm.02.R')
+ bone.head[:] = -0.6539, 0.0305, 1.4967
+ bone.tail[:] = -0.7420, 0.0250, 1.4835
+ bone.roll = 3.0669
+ bone.connected = False
+ bone.parent = arm.edit_bones['hand.R']
+ bone = arm.edit_bones.new('thumb.01.R')
+ bone.head[:] = -0.6380, -0.0005, 1.4848
+ bone.tail[:] = -0.6757, -0.0408, 1.4538
+ bone.roll = 0.7041
+ bone.connected = False
+ bone.parent = arm.edit_bones['hand.R']
+ bone = arm.edit_bones.new('palm.01.R')
+ bone.head[:] = -0.6514, 0.0116, 1.4961
+ bone.tail[:] = -0.7361, -0.0074, 1.4823
+ bone.roll = 2.9332
+ bone.connected = False
+ bone.parent = arm.edit_bones['hand.R']
+ bone = arm.edit_bones.new('finger_pinky.01.L')
+ bone.head[:] = 0.7287, 0.0810, 1.4747
+ bone.tail[:] = 0.7698, 0.0947, 1.4635
+ bone.roll = -3.0949
+ bone.connected = True
+ bone.parent = arm.edit_bones['palm.04.L']
+ bone = arm.edit_bones.new('finger_ring.01.L')
+ bone.head[:] = 0.7386, 0.0553, 1.4781
+ bone.tail[:] = 0.7890, 0.0615, 1.4667
+ bone.roll = -3.0081
+ bone.connected = True
+ bone.parent = arm.edit_bones['palm.03.L']
+ bone = arm.edit_bones.new('finger_middle.01.L')
+ bone.head[:] = 0.7420, 0.0250, 1.4835
+ bone.tail[:] = 0.7975, 0.0221, 1.4712
+ bone.roll = -2.9982
+ bone.connected = True
+ bone.parent = arm.edit_bones['palm.02.L']
+ bone = arm.edit_bones.new('finger_index.01.L')
+ bone.head[:] = 0.7361, -0.0074, 1.4823
+ bone.tail[:] = 0.7843, -0.0204, 1.4718
+ bone.roll = -3.0021
+ bone.connected = True
+ bone.parent = arm.edit_bones['palm.01.L']
+ bone = arm.edit_bones.new('thumb.02.L')
+ bone.head[:] = 0.6757, -0.0408, 1.4538
+ bone.tail[:] = 0.6958, -0.0568, 1.4376
+ bone.roll = -0.6963
+ bone.connected = True
+ bone.parent = arm.edit_bones['thumb.01.L']
+ bone = arm.edit_bones.new('finger_pinky.01.R')
+ bone.head[:] = -0.7287, 0.0810, 1.4747
+ bone.tail[:] = -0.7698, 0.0947, 1.4635
+ bone.roll = 3.0949
+ bone.connected = True
+ bone.parent = arm.edit_bones['palm.04.R']
+ bone = arm.edit_bones.new('finger_ring.01.R')
+ bone.head[:] = -0.7386, 0.0553, 1.4781
+ bone.tail[:] = -0.7890, 0.0615, 1.4667
+ bone.roll = 2.9892
+ bone.connected = True
+ bone.parent = arm.edit_bones['palm.03.R']
+ bone = arm.edit_bones.new('finger_middle.01.R')
+ bone.head[:] = -0.7420, 0.0250, 1.4835
+ bone.tail[:] = -0.7975, 0.0221, 1.4712
+ bone.roll = 2.9816
+ bone.connected = True
+ bone.parent = arm.edit_bones['palm.02.R']
+ bone = arm.edit_bones.new('thumb.02.R')
+ bone.head[:] = -0.6757, -0.0408, 1.4538
+ bone.tail[:] = -0.6958, -0.0568, 1.4376
+ bone.roll = 0.6963
+ bone.connected = True
+ bone.parent = arm.edit_bones['thumb.01.R']
+ bone = arm.edit_bones.new('finger_index.01.R')
+ bone.head[:] = -0.7361, -0.0074, 1.4823
+ bone.tail[:] = -0.7843, -0.0204, 1.4718
+ bone.roll = 2.9498
+ bone.connected = True
+ bone.parent = arm.edit_bones['palm.01.R']
+ bone = arm.edit_bones.new('finger_pinky.02.L')
+ bone.head[:] = 0.7698, 0.0947, 1.4635
+ bone.tail[:] = 0.7910, 0.1018, 1.4577
+ bone.roll = -3.0949
+ bone.connected = True
+ bone.parent = arm.edit_bones['finger_pinky.01.L']
+ bone = arm.edit_bones.new('finger_ring.02.L')
+ bone.head[:] = 0.7890, 0.0615, 1.4667
+ bone.tail[:] = 0.8177, 0.0650, 1.4600
+ bone.roll = -3.0006
+ bone.connected = True
+ bone.parent = arm.edit_bones['finger_ring.01.L']
+ bone = arm.edit_bones.new('finger_middle.02.L')
+ bone.head[:] = 0.7975, 0.0221, 1.4712
+ bone.tail[:] = 0.8289, 0.0206, 1.4643
+ bone.roll = -2.9995
+ bone.connected = True
+ bone.parent = arm.edit_bones['finger_middle.01.L']
+ bone = arm.edit_bones.new('finger_index.02.L')
+ bone.head[:] = 0.7843, -0.0204, 1.4718
+ bone.tail[:] = 0.8117, -0.0275, 1.4660
+ bone.roll = -3.0064
+ bone.connected = True
+ bone.parent = arm.edit_bones['finger_index.01.L']
+ bone = arm.edit_bones.new('thumb.03.L')
+ bone.head[:] = 0.6958, -0.0568, 1.4376
+ bone.tail[:] = 0.7196, -0.0671, 1.4210
+ bone.roll = -0.8072
+ bone.connected = True
+ bone.parent = arm.edit_bones['thumb.02.L']
+ bone = arm.edit_bones.new('finger_pinky.02.R')
+ bone.head[:] = -0.7698, 0.0947, 1.4635
+ bone.tail[:] = -0.7910, 0.1018, 1.4577
+ bone.roll = 3.0949
+ bone.connected = True
+ bone.parent = arm.edit_bones['finger_pinky.01.R']
+ bone = arm.edit_bones.new('finger_ring.02.R')
+ bone.head[:] = -0.7890, 0.0615, 1.4667
+ bone.tail[:] = -0.8177, 0.0650, 1.4600
+ bone.roll = 3.0341
+ bone.connected = True
+ bone.parent = arm.edit_bones['finger_ring.01.R']
+ bone = arm.edit_bones.new('finger_middle.02.R')
+ bone.head[:] = -0.7975, 0.0221, 1.4712
+ bone.tail[:] = -0.8289, 0.0206, 1.4643
+ bone.roll = 3.0291
+ bone.connected = True
+ bone.parent = arm.edit_bones['finger_middle.01.R']
+ bone = arm.edit_bones.new('thumb.03.R')
+ bone.head[:] = -0.6958, -0.0568, 1.4376
+ bone.tail[:] = -0.7196, -0.0671, 1.4210
+ bone.roll = 0.8072
+ bone.connected = True
+ bone.parent = arm.edit_bones['thumb.02.R']
+ bone = arm.edit_bones.new('finger_index.02.R')
+ bone.head[:] = -0.7843, -0.0204, 1.4718
+ bone.tail[:] = -0.8117, -0.0275, 1.4660
+ bone.roll = 3.0705
+ bone.connected = True
+ bone.parent = arm.edit_bones['finger_index.01.R']
+ bone = arm.edit_bones.new('finger_pinky.03.L')
+ bone.head[:] = 0.7910, 0.1018, 1.4577
+ bone.tail[:] = 0.8109, 0.1085, 1.4523
+ bone.roll = -3.0949
+ bone.connected = True
+ bone.parent = arm.edit_bones['finger_pinky.02.L']
+ bone = arm.edit_bones.new('finger_ring.03.L')
+ bone.head[:] = 0.8177, 0.0650, 1.4600
+ bone.tail[:] = 0.8396, 0.0677, 1.4544
+ bone.roll = -2.9819
+ bone.connected = True
+ bone.parent = arm.edit_bones['finger_ring.02.L']
+ bone = arm.edit_bones.new('finger_middle.03.L')
+ bone.head[:] = 0.8289, 0.0206, 1.4643
+ bone.tail[:] = 0.8534, 0.0193, 1.4589
+ bone.roll = -3.0004
+ bone.connected = True
+ bone.parent = arm.edit_bones['finger_middle.02.L']
+ bone = arm.edit_bones.new('finger_index.03.L')
+ bone.head[:] = 0.8117, -0.0275, 1.4660
+ bone.tail[:] = 0.8331, -0.0333, 1.4615
+ bone.roll = -3.0103
+ bone.connected = True
+ bone.parent = arm.edit_bones['finger_index.02.L']
+ bone = arm.edit_bones.new('finger_pinky.03.R')
+ bone.head[:] = -0.7910, 0.1018, 1.4577
+ bone.tail[:] = -0.8109, 0.1085, 1.4523
+ bone.roll = 3.0949
+ bone.connected = True
+ bone.parent = arm.edit_bones['finger_pinky.02.R']
+ bone = arm.edit_bones.new('finger_ring.03.R')
+ bone.head[:] = -0.8177, 0.0650, 1.4600
+ bone.tail[:] = -0.8396, 0.0677, 1.4544
+ bone.roll = 2.9819
+ bone.connected = True
+ bone.parent = arm.edit_bones['finger_ring.02.R']
+ bone = arm.edit_bones.new('finger_middle.03.R')
+ bone.head[:] = -0.8289, 0.0206, 1.4643
+ bone.tail[:] = -0.8534, 0.0193, 1.4589
+ bone.roll = 3.0004
+ bone.connected = True
+ bone.parent = arm.edit_bones['finger_middle.02.R']
+ bone = arm.edit_bones.new('finger_index.03.R')
+ bone.head[:] = -0.8117, -0.0275, 1.4660
+ bone.tail[:] = -0.8331, -0.0333, 1.4615
+ bone.roll = 2.9917
+ bone.connected = True
+ bone.parent = arm.edit_bones['finger_index.02.R']
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+ pbone = obj.pose.bones['root']
+ pbone['type'] = 'root'
+ pbone = obj.pose.bones['root']
+ pbone['root.layer'] = 16
+ pbone = obj.pose.bones['torso']
+ pbone['type'] = 'spine_pivot_flex'
+ pbone = obj.pose.bones['torso']
+ pbone['spine_pivot_flex.later_main'] = 1
+ pbone = obj.pose.bones['torso']
+ pbone['spine_pivot_flex.layer_extra'] = 2
+ pbone = obj.pose.bones['thigh.L']
+ pbone['type'] = 'leg_biped_generic'
+ pbone = obj.pose.bones['thigh.L']
+ pbone['leg_biped_generic.layer_ik'] = 12
+ pbone = obj.pose.bones['thigh.L']
+ pbone['leg_biped_generic.layer_fk'] = 11
+ pbone = obj.pose.bones['thigh.R']
+ pbone['type'] = 'leg_biped_generic'
+ pbone = obj.pose.bones['thigh.R']
+ pbone['leg_biped_generic.layer_ik'] = 14
+ pbone = obj.pose.bones['thigh.R']
+ pbone['leg_biped_generic.layer_fk'] = 13
+ pbone = obj.pose.bones['head']
+ pbone['type'] = 'neck_flex'
+ pbone = obj.pose.bones['head']
+ pbone['neck_flex.layer_extra'] = 4
+ pbone = obj.pose.bones['head']
+ pbone['neck_flex.layer_main'] = 3
+ pbone = obj.pose.bones['DLT-shoulder.L']
+ pbone['type'] = 'delta'
+ pbone = obj.pose.bones['DLT-shoulder.R']
+ pbone['type'] = 'delta'
+ pbone = obj.pose.bones['shoulder.L']
+ pbone['type'] = 'copy'
+ pbone = obj.pose.bones['shoulder.L']
+ pbone['copy.layer'] = 1
+ pbone = obj.pose.bones['shoulder.R']
+ pbone['type'] = 'copy'
+ pbone = obj.pose.bones['shoulder.R']
+ pbone['copy.layer'] = 1
+ pbone = obj.pose.bones['DLT-upper_arm.L']
+ pbone['type'] = 'delta'
+ pbone = obj.pose.bones['DLT-upper_arm.R']
+ pbone['type'] = 'delta'
+ pbone = obj.pose.bones['upper_arm.L']
+ pbone['type'] = 'arm_biped_generic'
+ pbone = obj.pose.bones['upper_arm.L']
+ pbone['arm_biped_generic.elbow_parent'] = 'spine.04'
+ pbone = obj.pose.bones['upper_arm.L']
+ pbone['arm_biped_generic.layer_fk'] = 7
+ pbone = obj.pose.bones['upper_arm.L']
+ pbone['arm_biped_generic.layer_ik'] = 8
+ pbone = obj.pose.bones['upper_arm.R']
+ pbone['type'] = 'arm_biped_generic'
+ pbone = obj.pose.bones['upper_arm.R']
+ pbone['arm_biped_generic.layer_fk'] = 9
+ pbone = obj.pose.bones['upper_arm.R']
+ pbone['arm_biped_generic.layer_ik'] = 10
+ pbone = obj.pose.bones['upper_arm.R']
+ pbone['arm_biped_generic.elbow_parent'] = 'spine.04'
+ pbone = obj.pose.bones['palm.01.L']
+ pbone['type'] = 'palm_curl'
+ pbone = obj.pose.bones['palm.01.L']
+ pbone['palm_curl.layer'] = 5
+ pbone = obj.pose.bones['thumb.01.L']
+ pbone['type'] = 'finger_curl'
+ pbone = obj.pose.bones['thumb.01.L']
+ pbone['finger_curl.layer_main'] = 5
+ pbone = obj.pose.bones['thumb.01.L']
+ pbone['finger_curl.layer_extra'] = 6
+ pbone = obj.pose.bones['thumb.01.R']
+ pbone['type'] = 'finger_curl'
+ pbone = obj.pose.bones['thumb.01.R']
+ pbone['finger_curl.layer_main'] = 5
+ pbone = obj.pose.bones['thumb.01.R']
+ pbone['finger_curl.layer_extra'] = 6
+ pbone = obj.pose.bones['palm.01.R']
+ pbone['type'] = 'palm_curl'
+ pbone = obj.pose.bones['palm.01.R']
+ pbone['palm_curl.layer'] = 5
+ pbone = obj.pose.bones['finger_pinky.01.L']
+ pbone['type'] = 'finger_curl'
+ pbone = obj.pose.bones['finger_pinky.01.L']
+ pbone['finger_curl.layer_main'] = 5
+ pbone = obj.pose.bones['finger_pinky.01.L']
+ pbone['finger_curl.layer_extra'] = 6
+ pbone = obj.pose.bones['finger_ring.01.L']
+ pbone['type'] = 'finger_curl'
+ pbone = obj.pose.bones['finger_ring.01.L']
+ pbone['finger_curl.layer_main'] = 5
+ pbone = obj.pose.bones['finger_ring.01.L']
+ pbone['finger_curl.layer_extra'] = 6
+ pbone = obj.pose.bones['finger_middle.01.L']
+ pbone['type'] = 'finger_curl'
+ pbone = obj.pose.bones['finger_middle.01.L']
+ pbone['finger_curl.layer_main'] = 5
+ pbone = obj.pose.bones['finger_middle.01.L']
+ pbone['finger_curl.layer_extra'] = 6
+ pbone = obj.pose.bones['finger_index.01.L']
+ pbone['type'] = 'finger_curl'
+ pbone = obj.pose.bones['finger_index.01.L']
+ pbone['finger_curl.layer_main'] = 5
+ pbone = obj.pose.bones['finger_index.01.L']
+ pbone['finger_curl.layer_extra'] = 6
+ pbone = obj.pose.bones['finger_pinky.01.R']
+ pbone['type'] = 'finger_curl'
+ pbone = obj.pose.bones['finger_pinky.01.R']
+ pbone['finger_curl.layer_main'] = 5
+ pbone = obj.pose.bones['finger_pinky.01.R']
+ pbone['finger_curl.layer_extra'] = 6
+ pbone = obj.pose.bones['finger_ring.01.R']
+ pbone['type'] = 'finger_curl'
+ pbone = obj.pose.bones['finger_ring.01.R']
+ pbone['finger_curl.layer_main'] = 5
+ pbone = obj.pose.bones['finger_ring.01.R']
+ pbone['finger_curl.layer_extra'] = 6
+ pbone = obj.pose.bones['finger_middle.01.R']
+ pbone['type'] = 'finger_curl'
+ pbone = obj.pose.bones['finger_middle.01.R']
+ pbone['finger_curl.layer_main'] = 5
+ pbone = obj.pose.bones['finger_middle.01.R']
+ pbone['finger_curl.layer_extra'] = 6
+ pbone = obj.pose.bones['finger_index.01.R']
+ pbone['type'] = 'finger_curl'
+ pbone = obj.pose.bones['finger_index.01.R']
+ pbone['finger_curl.layer_main'] = 5
+ pbone = obj.pose.bones['finger_index.01.R']
+ pbone['finger_curl.layer_extra'] = 6
+
+
+class AddHuman(bpy.types.Operator):
+ '''Add an advanced human metarig base.'''
+ bl_idname = "object.armature_human_advanced_add"
+ bl_label = "Add Humanoid (advanced metarig)"
+ bl_register = True
+ bl_undo = True
+
+ def execute(self, context):
+ bpy.ops.object.armature_add()
+ obj = context.active_object
+ mode_orig = obj.mode
+ bpy.ops.object.mode_set(mode='EDIT') # grr, remove bone
+ bones = context.active_object.data.edit_bones
+ bones.remove(bones[0])
+ metarig_template()
+ bpy.ops.object.mode_set(mode=mode_orig)
+ return ('FINISHED',)
+
+# Register the operator
+bpy.ops.add(AddHuman)
+
+# Add to a menu
+import dynamic_menu
+
+menu_func = (lambda self, context: self.layout.operator(AddHuman.bl_idname, icon='OUTLINER_OB_ARMATURE', text="Human (Meta-Rig)"))
+
+menu_item = dynamic_menu.add(bpy.types.INFO_MT_armature_add, menu_func)
+
+if __name__ == "__main__":
+ bpy.ops.mesh.armature_human_advanced_add()
diff --git a/release/scripts/ui/properties_data_armature_rigify.py b/release/scripts/ui/properties_data_armature_rigify.py
new file mode 100644
index 00000000000..e5fc1377d0f
--- /dev/null
+++ b/release/scripts/ui/properties_data_armature_rigify.py
@@ -0,0 +1,352 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+narrowui = 180
+
+
+class PoseTemplateSettings(bpy.types.IDPropertyGroup):
+ pass
+
+
+class PoseTemplate(bpy.types.IDPropertyGroup):
+ pass
+
+PoseTemplate.StringProperty(attr="name",
+ name="Name of the slave",
+ description="",
+ maxlen=64,
+ default="")
+
+
+PoseTemplateSettings.CollectionProperty(attr="templates", type=PoseTemplate, name="Templates", description="")
+PoseTemplateSettings.IntProperty(attr="active_template_index",
+ name="Index of the active slave",
+ description="",
+ default=-1,
+ min=-1,
+ max=65535)
+
+PoseTemplateSettings.BoolProperty(attr="generate_def_rig",
+ name="Create Deform Rig",
+ description="Create a copy of the metarig, constrainted by the generated rig",
+ default=False)
+
+bpy.types.Scene.PointerProperty(attr="pose_templates", type=PoseTemplateSettings, name="Network Render", description="Network Render Settings")
+
+
+def metarig_templates():
+ import rigify
+ return rigify.get_submodule_types()
+
+
+class DATA_PT_template(bpy.types.Panel):
+ bl_label = "Meta-Rig Templates"
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "data"
+ bl_default_closed = True
+
+ templates = []
+
+ def poll(self, context):
+ obj = context.object
+ if obj:
+ return (obj.mode in ('POSE', 'OBJECT'))
+ return False
+
+ def draw(self, context):
+ layout = self.layout
+ try:
+ active_type = context.active_pose_bone["type"]
+ except:
+ active_type = None
+
+ scene = context.scene
+ pose_templates = scene.pose_templates
+
+ if pose_templates.active_template_index == -1:
+ pose_templates.active_template_index = 0
+
+ if not self.templates:
+ self.templates[:] = metarig_templates()
+
+ while(len(pose_templates.templates) < len(self.templates)):
+ pose_templates.templates.add()
+ while(len(pose_templates.templates) > len(self.templates)):
+ pose_templates.templates.remove(0)
+
+ for i, template_name in enumerate(self.templates):
+ template = pose_templates.templates[i]
+ if active_type == template_name:
+ template.name = "<%s>" % template_name.replace("_", " ")
+ else:
+ template.name = " %s " % template_name.replace("_", " ")
+
+ row = layout.row()
+ row.operator("pose.metarig_generate", text="Generate")
+ row.operator("pose.metarig_validate", text="Check")
+ row.operator("pose.metarig_graph", text="Graph")
+ row = layout.row()
+ row.prop(pose_templates, "generate_def_rig")
+
+ row = layout.row()
+ col = row.column()
+ col.template_list(pose_templates, "templates", pose_templates, "active_template_index", rows=1)
+
+ subrow = col.split(percentage=0.5, align=True)
+ subsubrow = subrow.row(align=True)
+ subsubrow.operator("pose.metarig_assign", text="Assign")
+ subsubrow.operator("pose.metarig_clear", text="Clear")
+
+ subsubrow = subrow.split(percentage=0.8)
+ subsubrow.operator("pose.metarig_sample_add", text="Sample").metarig_type = self.templates[pose_templates.active_template_index]
+ subsubrow.operator("pose.metarig_sample_add", text="All").metarig_type = "" # self.templates[pose_templates.active_template_index]
+
+ sub = row.column(align=True)
+ sub.operator("pose.metarig_reload", icon="FILE_REFRESH", text="")
+
+
+# operators
+from bpy.props import StringProperty
+
+
+class Reload(bpy.types.Operator):
+ '''Re-Scan the metarig package directory for scripts'''
+
+ bl_idname = "pose.metarig_reload"
+ bl_label = "Re-Scan the list of metarig types"
+
+ def execute(self, context):
+ DATA_PT_template.templates[:] = metarig_templates()
+ return ('FINISHED',)
+
+
+def rigify_report_exception(operator, exception):
+ import traceback
+ import sys
+ import os
+ # find the module name where the error happened
+ # hint, this is the metarig type!
+ exceptionType, exceptionValue, exceptionTraceback = sys.exc_info()
+ fn = traceback.extract_tb(exceptionTraceback)[-1][0]
+ fn = os.path.basename(fn)
+ fn = os.path.splitext(fn)[0]
+ message = []
+ if fn.startswith("__"):
+ message.append("Incorrect armature...")
+ else:
+ message.append("Incorrect armature for type '%s'" % fn)
+ message.append(exception.message)
+
+ message.reverse() # XXX - stupid! menu's are upside down!
+
+ operator.report(set(['INFO']), '\n'.join(message))
+
+
+class Generate(bpy.types.Operator):
+ '''Generates a metarig from the active armature'''
+
+ bl_idname = "pose.metarig_generate"
+ bl_label = "Generate Metarig"
+
+ def execute(self, context):
+ import rigify
+ reload(rigify)
+
+ meta_def = context.scene.pose_templates.generate_def_rig
+
+ try:
+ rigify.generate_rig(context, context.object, META_DEF=meta_def)
+ except rigify.RigifyError as rig_exception:
+ rigify_report_exception(self, rig_exception)
+
+ return ('FINISHED',)
+
+
+class Validate(bpy.types.Operator):
+ '''Validate a metarig from the active armature'''
+
+ bl_idname = "pose.metarig_validate"
+ bl_label = "Validate Metarig"
+
+ def execute(self, context):
+ import rigify
+ reload(rigify)
+ try:
+ rigify.validate_rig(context, context.object)
+ except rigify.RigifyError as rig_exception:
+ rigify_report_exception(self, rig_exception)
+ return ('FINISHED',)
+
+
+class Sample(bpy.types.Operator):
+ '''Create a sample metarig to be modified before generating the final rig.'''
+
+ bl_idname = "pose.metarig_sample_add"
+ bl_label = "Re-Scan Metarig Scripts"
+
+ metarig_type = StringProperty(name="Type", description="Name of the rig type to generate a sample of, a blank string for all", maxlen=128, default="")
+
+ def execute(self, context):
+ import rigify
+ reload(rigify)
+ final = (self.properties.metarig_type == "")
+ objects = rigify.generate_test(context, metarig_type=self.properties.metarig_type, GENERATE_FINAL=final)
+
+ if len(objects) > 1:
+ for i, (obj_meta, obj_gen) in enumerate(objects):
+ obj_meta.location.x = i * 1.0
+ if obj_gen:
+ obj_gen.location.x = i * 1.0
+
+ return ('FINISHED',)
+
+
+class Graph(bpy.types.Operator):
+ '''Create a graph from the active armature through graphviz'''
+
+ bl_idname = "pose.metarig_graph"
+ bl_label = "Pose Graph"
+
+ def execute(self, context):
+ import os
+ import graphviz_export
+ import bpy
+ reload(graphviz_export)
+ obj = bpy.context.object
+ path = os.path.splitext(bpy.data.filename)[0] + "-" + bpy.utils.clean_name(obj.name)
+ path_dot = path + ".dot"
+ path_png = path + ".png"
+ saved = graphviz_export.graph_armature(bpy.context.object, path_dot, CONSTRAINTS=False, DRIVERS=False)
+
+ if saved:
+ # if we seriously want this working everywhere we'll need some new approach
+ #os.system("dot -Tpng %s > %s; gnome-open %s &" % (path_dot, path_png, path_png))
+ os.system("python /b/xdot.py '%s' &" % path_dot)
+
+
+ return ('FINISHED',)
+
+
+class AsScript(bpy.types.Operator):
+ '''Write the edit armature out as a python script'''
+
+ bl_idname = "pose.metarig_to_script"
+ bl_label = "Write Metarig to Script"
+ bl_register = True
+ bl_undo = True
+
+ path = StringProperty(name="File Path", description="File path used for exporting the Armature file", maxlen=1024, default="")
+
+ def execute(self, context):
+ import rigify_utils
+ reload(rigify_utils)
+ obj = context.object
+ code = rigify_utils.write_meta_rig(obj)
+ path = self.properties.path
+ file = open(path, "w")
+ file.write(code)
+ file.close()
+
+ return ('FINISHED',)
+
+ def invoke(self, context, event):
+ import os
+ obj = context.object
+ self.properties.path = os.path.splitext(bpy.data.filename)[0] + "-" + bpy.utils.clean_name(obj.name) + ".py"
+ wm = context.manager
+ wm.add_fileselect(self)
+ return ('RUNNING_MODAL',)
+
+
+# operators that use the GUI
+class ActiveAssign(bpy.types.Operator):
+ '''Assign to the active posebone'''
+
+ bl_idname = "pose.metarig_assign"
+ bl_label = "Assign to the active posebone"
+
+ def poll(self, context):
+ bone = context.active_pose_bone
+ return bool(bone and bone.id_data.mode == 'POSE')
+
+ def execute(self, context):
+ scene = context.scene
+ pose_templates = scene.pose_templates
+ template_name = DATA_PT_template.templates[pose_templates.active_template_index]
+ context.active_pose_bone["type"] = template_name
+ return ('FINISHED',)
+
+
+class ActiveClear(bpy.types.Operator):
+ '''Clear type from the active posebone'''
+
+ bl_idname = "pose.metarig_clear"
+ bl_label = "Metarig Clear Type"
+
+ def poll(self, context):
+ bone = context.active_pose_bone
+ return bool(bone and bone.id_data.mode == 'POSE')
+
+ def execute(self, context):
+ scene = context.scene
+ del context.active_pose_bone["type"]
+ return ('FINISHED',)
+
+
+import space_info
+import dynamic_menu
+
+
+class INFO_MT_armature_metarig_add(dynamic_menu.DynMenu):
+ bl_idname = "INFO_MT_armature_metarig_add"
+ bl_label = "Meta-Rig"
+
+ def draw(self, context):
+ import rigify
+
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ for submodule_type in rigify.get_submodule_types():
+ text = bpy.utils.display_name(submodule_type)
+ layout.operator("pose.metarig_sample_add", text=text, icon='OUTLINER_OB_ARMATURE').metarig_type = submodule_type
+
+bpy.types.register(DATA_PT_template)
+
+bpy.types.register(PoseTemplateSettings)
+bpy.types.register(PoseTemplate)
+
+bpy.ops.add(Reload)
+bpy.ops.add(Generate)
+bpy.ops.add(Validate)
+bpy.ops.add(Sample)
+bpy.ops.add(Graph)
+bpy.ops.add(AsScript)
+
+bpy.ops.add(ActiveAssign)
+bpy.ops.add(ActiveClear)
+
+
+bpy.types.register(INFO_MT_armature_metarig_add)
+
+menu_func = (lambda self, context: self.layout.menu("INFO_MT_armature_metarig_add", icon='OUTLINER_OB_ARMATURE'))
+menu_item = dynamic_menu.add(bpy.types.INFO_MT_armature_add, menu_func)