diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-12-21 04:02:08 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-12-21 04:02:08 +0300 |
commit | 54c9557b8595cfd830d1491875a70f85e3f6658d (patch) | |
tree | 41af6a118332c8c9baec02c708c7994c33772541 /release | |
parent | 2a47383af5d8dae01336a4b46722255713833ca3 (diff) |
Solidify modifier for Durian (allow cloth sim on single layer and make solid after)
Mostly the same as the recently added editmode tool with some extras.
* Options to disable filling in the rim between inner and outer surface, since its faster not to detect this in cases where its not needed.
* Option to disable high quality normal calculation, mostly noticable when operating on building walls, not needed for cloth or more organic shapes.
* Option to disable 'even thickness', again, not needed in some cases.
Also options for creasing inner/outer and rim edges, need this for makign Sintels cloths solid since zero crease looks far too soft.
note:
* UVs and VCols etc are copied to the new skin however rim faces dont get the UVs or vcols set from the faces they are created from yet.
* Normals are assumed to be pointing outwards
* used patch from Uncle Entity as a template since it added the DNA and RNA entries but the actual modifier from the patch wasnt used.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/ui/properties_data_modifier.py | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/release/scripts/ui/properties_data_modifier.py b/release/scripts/ui/properties_data_modifier.py index 97c8f603273..97237c26191 100644 --- a/release/scripts/ui/properties_data_modifier.py +++ b/release/scripts/ui/properties_data_modifier.py @@ -600,6 +600,20 @@ class DATA_PT_modifiers(DataButtonsPanel): def SOFT_BODY(self, layout, ob, md, wide_ui): layout.label(text="See Soft Body panel.") + def SOLIDIFY(self, layout, ob, md, wide_ui): + split = layout.split() + + col = split.column() + col.prop(md, "offset") + col.prop(md, "use_rim") + col.prop(md, "use_even_offset") + col.prop(md, "use_quality_normals") + col.prop(md, "edge_crease_inner") + col.prop(md, "edge_crease_outer") + col.prop(md, "edge_crease_rim") + # col.label(text="Vertex Group:") + # col.prop_object(md, "vertex_group", ob, "vertex_groups", text="") + def SUBSURF(self, layout, ob, md, wide_ui): if wide_ui: layout.row().prop(md, "subdivision_type", expand=True) |