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authorSebastián Barschkis <sebbas@sebbas.org>2020-01-29 14:25:22 +0300
committerSebastián Barschkis <sebbas@sebbas.org>2020-01-29 21:21:52 +0300
commita8bfa916334177531168e15eb6f8d6a8040164cf (patch)
tree73685a7cb46dbbc15080c5f016b42e077f618a16 /release
parent745e356300585b036adb246fc80d3fcb2f23d83a (diff)
Fluid: Removed wireframe drawtype setter for fluid domains
Fluid domains with (auto-generated) particle systems were set to wireframe drawtype automatically. This was a convenience feature that made particles visible immediately. As the auto switching is sometimes a bit annoying though this has been removed. Instead, the Quick Liquid Operator switches the viewport shading type to wireframe.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_operators/object_quick_effects.py7
1 files changed, 7 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py
index 009ae53fa80..71153ba8b74 100644
--- a/release/scripts/startup/bl_operators/object_quick_effects.py
+++ b/release/scripts/startup/bl_operators/object_quick_effects.py
@@ -466,6 +466,13 @@ class QuickLiquid(Operator):
self.report({'ERROR'}, "Select at least one mesh object")
return {'CANCELLED'}
+ # set shading type to wireframe so that liquid particles are visible
+ for area in bpy.context.screen.areas:
+ if area.type == 'VIEW_3D':
+ for space in area.spaces:
+ if space.type == 'VIEW_3D':
+ space.shading.type = 'WIREFRAME'
+
for obj in mesh_objects:
fake_context["object"] = obj
# make each selected object a liquid flow