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authorPhilipp Oeser <info@graphics-engineer.com>2020-01-29 22:38:12 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2020-01-29 22:38:12 +0300
commitc3001812dc0253624c03236e75da229418a8c4ad (patch)
tree5aa4a526b0b147beb9d668c736b842313a88f367 /release
parent3984586292855bb6710facf5845b44f5d11dcc6f (diff)
parent33317b4647771e2031722531c6f9e6b124255a74 (diff)
Merge branch 'blender-v2.82-release'
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_operators/object_quick_effects.py7
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_fluid.py35
2 files changed, 30 insertions, 12 deletions
diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py
index 009ae53fa80..71153ba8b74 100644
--- a/release/scripts/startup/bl_operators/object_quick_effects.py
+++ b/release/scripts/startup/bl_operators/object_quick_effects.py
@@ -466,6 +466,13 @@ class QuickLiquid(Operator):
self.report({'ERROR'}, "Select at least one mesh object")
return {'CANCELLED'}
+ # set shading type to wireframe so that liquid particles are visible
+ for area in bpy.context.screen.areas:
+ if area.type == 'VIEW_3D':
+ for space in area.spaces:
+ if space.type == 'VIEW_3D':
+ space.shading.type = 'WIREFRAME'
+
for obj in mesh_objects:
fake_context["object"] = obj
# make each selected object a liquid flow
diff --git a/release/scripts/startup/bl_ui/properties_physics_fluid.py b/release/scripts/startup/bl_ui/properties_physics_fluid.py
index c1b8ae1a36a..28c9895f53b 100644
--- a/release/scripts/startup/bl_ui/properties_physics_fluid.py
+++ b/release/scripts/startup/bl_ui/properties_physics_fluid.py
@@ -105,6 +105,16 @@ class PhysicButtonsPanel:
if (flow.flow_behavior == 'OUTFLOW'):
return True
+ @staticmethod
+ def poll_fluid_flow_liquid(context):
+ if not PhysicButtonsPanel.poll_fluid_flow(context):
+ return False
+
+ md = context.fluid
+ flow = md.flow_settings
+ if (flow.flow_type == 'LIQUID'):
+ return True
+
class PHYSICS_PT_fluid(PhysicButtonsPanel, Panel):
bl_label = "Fluid"
@@ -323,9 +333,9 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
flow.enabled = not is_baking_any and not has_baked_data
- col = flow.column()
- col.prop(domain, "alpha")
- col.prop(domain, "beta", text="Temperature Diff.")
+ col = flow.column(align=True)
+ col.prop(domain, "alpha", text="Buoyancy Density")
+ col.prop(domain, "beta", text="Heat")
col = flow.column()
col.prop(domain, "vorticity")
@@ -399,14 +409,12 @@ class PHYSICS_PT_fire(PhysicButtonsPanel, Panel):
col = flow.column()
col.prop(domain, "burning_rate", text="Reaction Speed")
- col = flow.column()
+ col = flow.column(align=True)
col.prop(domain, "flame_smoke", text="Flame Smoke")
- col = flow.column()
- col.prop(domain, "flame_vorticity", text="Flame Vorticity")
- col = flow.column()
- col.prop(domain, "flame_ignition", text="Temperature Ignition")
- col = flow.column()
- col.prop(domain, "flame_max_temp", text="Maximum Temperature")
+ col.prop(domain, "flame_vorticity", text="Vorticity")
+ col = flow.column(align=True)
+ col.prop(domain, "flame_max_temp", text="Temperature Maximum")
+ col.prop(domain, "flame_ignition", text="Minimum")
col = flow.column()
col.prop(domain, "flame_smoke_color", text="Flame Color")
@@ -495,10 +503,10 @@ class PHYSICS_PT_flow_source(PhysicButtonsPanel, Panel):
col = grid.column()
if flow.flow_source == 'MESH':
col.prop(flow, "use_plane_init", text="Is Planar")
- col.prop(flow, "surface_distance", text="Surface Thickness")
+ col.prop(flow, "surface_distance", text="Surface Emission")
if flow.flow_type in {'SMOKE', 'BOTH', 'FIRE'}:
col = grid.column()
- col.prop(flow, "volume_density", text="Volume Density")
+ col.prop(flow, "volume_density", text="Volume Emission")
if flow.flow_source == 'PARTICLES':
col.prop(flow, "use_particle_size", text="Set Size")
@@ -562,6 +570,9 @@ class PHYSICS_PT_flow_texture(PhysicButtonsPanel, Panel):
if PhysicButtonsPanel.poll_fluid_flow_outflow(context):
return False
+ if PhysicButtonsPanel.poll_fluid_flow_liquid(context):
+ return False
+
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):