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authorXiao Xiangquan <xiaoxiangquan@gmail.com>2011-09-01 19:08:32 +0400
committerXiao Xiangquan <xiaoxiangquan@gmail.com>2011-09-01 19:08:32 +0400
commit981f7fcd0d315abb425bf34dd37f7cd4d9e8d55e (patch)
tree70800c93ec1a12579c32874e2a72eaf3290eba8e /release
parent5b91a783cf0ec132398a2767d3419d675e5126b5 (diff)
parent2365c64014b3e067bb212b2061f1d14c1f944090 (diff)
merge with trunk r39834
Diffstat (limited to 'release')
-rw-r--r--release/datafiles/blenderbuttonsbin210335 -> 215334 bytes
-rw-r--r--release/datafiles/splash.pngbin201866 -> 204738 bytes
-rw-r--r--release/scripts/modules/bpy/__init__.py14
-rw-r--r--release/scripts/modules/bpy_extras/image_utils.py2
-rw-r--r--release/scripts/modules/bpy_extras/io_utils.py14
-rw-r--r--release/scripts/modules/bpy_extras/mesh_utils.py10
-rw-r--r--release/scripts/modules/bpy_extras/object_utils.py12
-rw-r--r--release/scripts/modules/bpy_extras/view3d_utils.py18
-rw-r--r--release/scripts/modules/bpy_types.py14
-rw-r--r--release/scripts/modules/console_python.py2
-rw-r--r--release/scripts/presets/ffmpeg/DV.py1
-rw-r--r--release/scripts/presets/ffmpeg/DVD.py1
-rw-r--r--release/scripts/presets/ffmpeg/SVCD.py1
-rw-r--r--release/scripts/presets/ffmpeg/VCD.py1
-rw-r--r--release/scripts/startup/bl_operators/add_mesh_torus.py69
-rw-r--r--release/scripts/startup/bl_operators/animsys_update.py3
-rw-r--r--release/scripts/startup/bl_operators/image.py9
-rw-r--r--release/scripts/startup/bl_operators/mesh.py15
-rw-r--r--release/scripts/startup/bl_operators/nla.py74
-rw-r--r--release/scripts/startup/bl_operators/object.py73
-rw-r--r--release/scripts/startup/bl_operators/object_align.py58
-rw-r--r--release/scripts/startup/bl_operators/object_quick_effects.py120
-rw-r--r--release/scripts/startup/bl_operators/object_randomize_transform.py13
-rw-r--r--release/scripts/startup/bl_operators/presets.py23
-rw-r--r--release/scripts/startup/bl_operators/screen_play_rendered_anim.py3
-rw-r--r--release/scripts/startup/bl_operators/sequencer.py15
-rw-r--r--release/scripts/startup/bl_operators/uvcalc_follow_active.py3
-rw-r--r--release/scripts/startup/bl_operators/uvcalc_lightmap.py66
-rw-r--r--release/scripts/startup/bl_operators/uvcalc_smart_project.py79
-rw-r--r--release/scripts/startup/bl_operators/vertexpaint_dirt.py37
-rw-r--r--release/scripts/startup/bl_operators/wm.py515
-rw-r--r--release/scripts/startup/bl_ui/__init__.py6
-rw-r--r--release/scripts/startup/bl_ui/properties_data_armature.py45
-rw-r--r--release/scripts/startup/bl_ui/properties_data_bone.py17
-rw-r--r--release/scripts/startup/bl_ui/properties_data_camera.py11
-rw-r--r--release/scripts/startup/bl_ui/properties_data_curve.py23
-rw-r--r--release/scripts/startup/bl_ui/properties_data_empty.py3
-rw-r--r--release/scripts/startup/bl_ui/properties_data_lamp.py23
-rw-r--r--release/scripts/startup/bl_ui/properties_data_lattice.py7
-rw-r--r--release/scripts/startup/bl_ui/properties_data_mesh.py23
-rw-r--r--release/scripts/startup/bl_ui/properties_data_metaball.py11
-rw-r--r--release/scripts/startup/bl_ui/properties_data_modifier.py5
-rw-r--r--release/scripts/startup/bl_ui/properties_data_speaker.py125
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py44
-rw-r--r--release/scripts/startup/bl_ui/properties_material.py53
-rw-r--r--release/scripts/startup/bl_ui/properties_object.py25
-rw-r--r--release/scripts/startup/bl_ui/properties_object_constraint.py14
-rw-r--r--release/scripts/startup/bl_ui/properties_particle.py39
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_cloth.py15
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_common.py3
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_field.py5
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_fluid.py9
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_smoke.py11
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_softbody.py15
-rw-r--r--release/scripts/startup/bl_ui/properties_render.py47
-rw-r--r--release/scripts/startup/bl_ui/properties_scene.py45
-rw-r--r--release/scripts/startup/bl_ui/properties_texture.py63
-rw-r--r--release/scripts/startup/bl_ui/properties_world.py21
-rw-r--r--release/scripts/startup/bl_ui/space_console.py34
-rw-r--r--release/scripts/startup/bl_ui/space_dopesheet.py121
-rw-r--r--release/scripts/startup/bl_ui/space_filebrowser.py3
-rw-r--r--release/scripts/startup/bl_ui/space_graph.py38
-rw-r--r--release/scripts/startup/bl_ui/space_image.py114
-rw-r--r--release/scripts/startup/bl_ui/space_info.py42
-rw-r--r--release/scripts/startup/bl_ui/space_logic.py21
-rw-r--r--release/scripts/startup/bl_ui/space_nla.py39
-rw-r--r--release/scripts/startup/bl_ui/space_node.py41
-rw-r--r--release/scripts/startup/bl_ui/space_outliner.py38
-rw-r--r--release/scripts/startup/bl_ui/space_sequencer.py106
-rw-r--r--release/scripts/startup/bl_ui/space_text.py33
-rw-r--r--release/scripts/startup/bl_ui/space_time.py20
-rw-r--r--release/scripts/startup/bl_ui/space_userpref.py89
-rw-r--r--release/scripts/startup/bl_ui/space_userpref_keymap.py95
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py199
-rw-r--r--release/scripts/startup/bl_ui/space_view3d_toolbar.py57
-rw-r--r--release/scripts/startup/keyingsets_builtins.py33
-rw-r--r--release/scripts/templates/addon_add_object.py10
-rw-r--r--release/scripts/templates/operator_export.py28
-rw-r--r--release/scripts/templates/operator_mesh_add.py41
-rw-r--r--release/scripts/templates/operator_modal.py2
-rw-r--r--release/scripts/templates/operator_modal_timer.py2
-rw-r--r--release/scripts/templates/operator_modal_view3d.py5
-rw-r--r--release/scripts/templates/operator_simple.py2
83 files changed, 1925 insertions, 1261 deletions
diff --git a/release/datafiles/blenderbuttons b/release/datafiles/blenderbuttons
index 9872e53585e..4c064182a8c 100644
--- a/release/datafiles/blenderbuttons
+++ b/release/datafiles/blenderbuttons
Binary files differ
diff --git a/release/datafiles/splash.png b/release/datafiles/splash.png
index d6ccdb5b733..79339095b07 100644
--- a/release/datafiles/splash.png
+++ b/release/datafiles/splash.png
Binary files differ
diff --git a/release/scripts/modules/bpy/__init__.py b/release/scripts/modules/bpy/__init__.py
index a43b42e49a1..5c371fd750a 100644
--- a/release/scripts/modules/bpy/__init__.py
+++ b/release/scripts/modules/bpy/__init__.py
@@ -44,14 +44,18 @@ from . import utils, path, ops
ops = ops.ops_fake_module
-def _main():
- import sys as _sys
+def main():
+ import sys
# Possibly temp. addons path
from os.path import join, dirname, normpath
- _sys.path.append(normpath(join(dirname(__file__),
+ sys.path.append(normpath(join(dirname(__file__),
"..", "..", "addons", "modules")))
+ # fake module to allow:
+ # from bpy.types import Panel
+ sys.modules["bpy.types"] = types
+
# if "-d" in sys.argv: # Enable this to measure startup speed
if 0:
import cProfile
@@ -65,6 +69,6 @@ def _main():
utils.load_scripts()
-_main()
+main()
-del _main
+del main
diff --git a/release/scripts/modules/bpy_extras/image_utils.py b/release/scripts/modules/bpy_extras/image_utils.py
index eab75c3bd16..02959fae534 100644
--- a/release/scripts/modules/bpy_extras/image_utils.py
+++ b/release/scripts/modules/bpy_extras/image_utils.py
@@ -58,7 +58,7 @@ def load_image(imagepath,
For formats blender can read, simply return the path that is given.
:type convert_callback: function
:return: an image or None
- :rtype: :class:`Image`
+ :rtype: :class:`bpy.types.Image`
"""
import os
import bpy
diff --git a/release/scripts/modules/bpy_extras/io_utils.py b/release/scripts/modules/bpy_extras/io_utils.py
index bb4e95c051f..3f6a3682e7c 100644
--- a/release/scripts/modules/bpy_extras/io_utils.py
+++ b/release/scripts/modules/bpy_extras/io_utils.py
@@ -252,10 +252,10 @@ def axis_conversion(from_forward='Y', from_up='Z', to_forward='Y', to_up='Z'):
def axis_conversion_ensure(operator, forward_attr, up_attr):
"""
Function to ensure an operator has valid axis conversion settings, intended
- to be used from :class:`Operator.check`.
+ to be used from :class:`bpy.types.Operator.check`.
:arg operator: the operator to access axis attributes from.
- :type operator: :class:`Operator`
+ :type operator: :class:`bpy.types.Operator`
:arg forward_attr: attribute storing the forward axis
:type forward_attr: string
:arg up_attr: attribute storing the up axis
@@ -439,7 +439,7 @@ def path_reference_copy(copy_set, report=print):
shutil.copy(file_src, file_dst)
-def unique_name(key, name, name_dict, name_max=-1, clean_func=None):
+def unique_name(key, name, name_dict, name_max=-1, clean_func=None, sep="."):
"""
Helper function for storing unique names which may have special characters
stripped and restricted to a maximum length.
@@ -456,6 +456,9 @@ def unique_name(key, name, name_dict, name_max=-1, clean_func=None):
:type name_dict: dict
:arg clean_func: Function to call on *name* before creating a unique value.
:type clean_func: function
+ :arg sep: Separator to use when between the name and a number when a
+ duplicate name is found.
+ :type sep: string
"""
name_new = name_dict.get(key)
if name_new is None:
@@ -466,14 +469,15 @@ def unique_name(key, name, name_dict, name_max=-1, clean_func=None):
if name_max == -1:
while name_new in name_dict_values:
- name_new = "%s.%03d" % (name_new_orig, count)
+ name_new = "%s%s%03d" % (name_new_orig, sep, count)
count += 1
else:
name_new = name_new[:name_max]
while name_new in name_dict_values:
count_str = "%03d" % count
- name_new = "%.*s.%s" % (name_max - (len(count_str) + 1),
+ name_new = "%.*s%s%s" % (name_max - (len(count_str) + 1),
name_new_orig,
+ sep,
count_str,
)
count += 1
diff --git a/release/scripts/modules/bpy_extras/mesh_utils.py b/release/scripts/modules/bpy_extras/mesh_utils.py
index c965169ff04..7bc6dae3cc6 100644
--- a/release/scripts/modules/bpy_extras/mesh_utils.py
+++ b/release/scripts/modules/bpy_extras/mesh_utils.py
@@ -35,7 +35,7 @@ def mesh_linked_faces(mesh):
other mesh elements within 1 mesh datablock.
:arg mesh: the mesh used to group with.
- :type mesh: :class:`Mesh`
+ :type mesh: :class:`bpy.types.Mesh`
:return: lists of lists containing faces.
:rtype: list
"""
@@ -125,9 +125,9 @@ def edge_loops_from_faces(mesh, faces=None, seams=()):
[[(0, 1), (4, 8), (3, 8)], ...]
:arg mesh: the mesh used to get edge loops from.
- :type mesh: :class:`Mesh`
+ :type mesh: :class:`bpy.types.Mesh`
:arg faces: optional face list to only use some of the meshes faces.
- :type faces: :class:`MeshFaces`, sequence or or NoneType
+ :type faces: :class:`bpy.types.MeshFaces`, sequence or or NoneType
:return: return a list of edge vertex index lists.
:rtype: list
"""
@@ -426,7 +426,7 @@ def ngon_tesselate(from_data, indices, fix_loops=True):
# See if its flipped the wrong way.
flip = None
for fi in fill:
- if flip != None:
+ if flip is not None:
break
for i, vi in enumerate(fi):
if vi == 0 and fi[i - 1] == 1:
@@ -450,7 +450,7 @@ def face_random_points(num_points, faces):
:arg num_points: the number of random points to generate on each face.
:type int:
:arg faces: list of the faces to generate points on.
- :type faces: :class:`MeshFaces`, sequence
+ :type faces: :class:`bpy.types.MeshFaces`, sequence
:return: list of random points over all faces.
:rtype: list
"""
diff --git a/release/scripts/modules/bpy_extras/object_utils.py b/release/scripts/modules/bpy_extras/object_utils.py
index 790f5ba48cb..3081e6f172e 100644
--- a/release/scripts/modules/bpy_extras/object_utils.py
+++ b/release/scripts/modules/bpy_extras/object_utils.py
@@ -33,11 +33,11 @@ def add_object_align_init(context, operator):
Return a matrix using the operator settings and view context.
:arg context: The context to use.
- :type context: :class:`Context`
+ :type context: :class:`bpy.types.Context`
:arg operator: The operator, checked for location and rotation properties.
- :type operator: :class:`Operator`
+ :type operator: :class:`bpy.types.Operator`
:return: the matrix from the context and settings.
- :rtype: :class:`Matrix`
+ :rtype: :class:`mathutils.Matrix`
"""
from mathutils import Matrix, Vector, Euler
@@ -92,13 +92,13 @@ def object_data_add(context, obdata, operator=None):
location, rotation and layer.
:arg context: The context to use.
- :type context: :class:`Context`
+ :type context: :class:`bpy.types.Context`
:arg obdata: the data used for the new object.
:type obdata: valid object data type or None.
:arg operator: The operator, checked for location and rotation properties.
- :type operator: :class:`Operator`
+ :type operator: :class:`bpy.types.Operator`
:return: the newly created object in the scene.
- :rtype: :class:`ObjectBase`
+ :rtype: :class:`bpy.types.ObjectBase`
"""
scene = context.scene
diff --git a/release/scripts/modules/bpy_extras/view3d_utils.py b/release/scripts/modules/bpy_extras/view3d_utils.py
index 26325633a05..c18a74bbb09 100644
--- a/release/scripts/modules/bpy_extras/view3d_utils.py
+++ b/release/scripts/modules/bpy_extras/view3d_utils.py
@@ -31,14 +31,14 @@ def region_2d_to_vector_3d(region, rv3d, coord):
coordinate.
:arg region: region of the 3D viewport, typically bpy.context.region.
- :type region: :class:`Region`
+ :type region: :class:`bpy.types.Region`
:arg rv3d: 3D region data, typically bpy.context.space_data.region_3d.
- :type rv3d: :class:`RegionView3D`
+ :type rv3d: :class:`bpy.types.RegionView3D`
:arg coord: 2d coordinates relative to the region:
(event.mouse_region_x, event.mouse_region_y) for example.
:type coord: 2d vector
:return: normalized 3d vector.
- :rtype: :class:`Vector`
+ :rtype: :class:`mathutils.Vector`
"""
from mathutils import Vector
@@ -65,9 +65,9 @@ def region_2d_to_location_3d(region, rv3d, coord, depth_location):
*depth_location*.
:arg region: region of the 3D viewport, typically bpy.context.region.
- :type region: :class:`Region`
+ :type region: :class:`bpy.types.Region`
:arg rv3d: 3D region data, typically bpy.context.space_data.region_3d.
- :type rv3d: :class:`RegionView3D`
+ :type rv3d: :class:`bpy.types.RegionView3D`
:arg coord: 2d coordinates relative to the region;
(event.mouse_region_x, event.mouse_region_y) for example.
:type coord: 2d vector
@@ -75,7 +75,7 @@ def region_2d_to_location_3d(region, rv3d, coord, depth_location):
there is no defined depth with a 2d region input.
:type depth_location: 3d vector
:return: normalized 3d vector.
- :rtype: :class:`Vector`
+ :rtype: :class:`mathutils.Vector`
"""
from mathutils import Vector
from mathutils.geometry import intersect_point_line
@@ -114,13 +114,13 @@ def location_3d_to_region_2d(region, rv3d, coord):
Return the *region* relative 2d location of a 3d position.
:arg region: region of the 3D viewport, typically bpy.context.region.
- :type region: :class:`Region`
+ :type region: :class:`bpy.types.Region`
:arg rv3d: 3D region data, typically bpy.context.space_data.region_3d.
- :type rv3d: :class:`RegionView3D`
+ :type rv3d: :class:`bpy.types.RegionView3D`
:arg coord: 3d worldspace location.
:type coord: 3d vector
:return: 2d location
- :rtype: :class:`Vector`
+ :rtype: :class:`mathutils.Vector`
"""
from mathutils import Vector
diff --git a/release/scripts/modules/bpy_types.py b/release/scripts/modules/bpy_types.py
index 8766c873dd8..101416f4943 100644
--- a/release/scripts/modules/bpy_types.py
+++ b/release/scripts/modules/bpy_types.py
@@ -57,7 +57,7 @@ class Library(bpy_types.ID):
"curves", "grease_pencil", "groups", "images", \
"lamps", "lattices", "materials", "metaballs", \
"meshes", "node_groups", "objects", "scenes", \
- "sounds", "textures", "texts", "fonts", "worlds"
+ "sounds", "speakers", "textures", "texts", "fonts", "worlds"
return tuple(id_block for attr in attr_links for id_block in getattr(bpy.data, attr) if id_block.library == self)
@@ -287,7 +287,7 @@ class EditBone(StructRNA, _GenericBone, metaclass=StructMetaPropGroup):
Transform the the bones head, tail, roll and envalope (when the matrix has a scale component).
:arg matrix: 3x3 or 4x4 transformation matrix.
- :type matrix: :class:`Matrix`
+ :type matrix: :class:`mathutils.Matrix`
:arg scale: Scale the bone envalope by the matrix.
:type scale: bool
:arg roll: Correct the roll to point in the same relative direction to the head and tail.
@@ -411,6 +411,16 @@ class Text(bpy_types.ID):
TypeMap = {}
+class Sound(bpy_types.ID):
+ __slots__ = ()
+
+ @property
+ def factory(self):
+ """The aud.Factory object of the sound."""
+ import aud
+ return aud._sound_from_pointer(self.as_pointer())
+
+
class RNAMeta(type):
def __new__(cls, name, bases, classdict, **args):
result = type.__new__(cls, name, bases, classdict)
diff --git a/release/scripts/modules/console_python.py b/release/scripts/modules/console_python.py
index 455eabe377b..425ea210104 100644
--- a/release/scripts/modules/console_python.py
+++ b/release/scripts/modules/console_python.py
@@ -179,7 +179,7 @@ def execute(context):
# special exception. its possible the command loaded a new user interface
if hash(sc) != hash(context.space_data):
- return
+ return {'FINISHED'}
bpy.ops.console.scrollback_append(text=sc.prompt + line, type='INPUT')
diff --git a/release/scripts/presets/ffmpeg/DV.py b/release/scripts/presets/ffmpeg/DV.py
index 46d2a0a4a2f..926fb241747 100644
--- a/release/scripts/presets/ffmpeg/DV.py
+++ b/release/scripts/presets/ffmpeg/DV.py
@@ -11,3 +11,4 @@ else:
bpy.context.scene.render.ffmpeg_audio_mixrate = 48000
bpy.context.scene.render.ffmpeg_audio_codec = "PCM"
+bpy.context.scene.render.ffmpeg_audio_channels = 2
diff --git a/release/scripts/presets/ffmpeg/DVD.py b/release/scripts/presets/ffmpeg/DVD.py
index e18ec9f817b..196b5d68406 100644
--- a/release/scripts/presets/ffmpeg/DVD.py
+++ b/release/scripts/presets/ffmpeg/DVD.py
@@ -21,3 +21,4 @@ bpy.context.scene.render.ffmpeg_muxrate = 10080000
bpy.context.scene.render.ffmpeg_audio_codec = "AC3"
bpy.context.scene.render.ffmpeg_audio_bitrate = 448
bpy.context.scene.render.ffmpeg_audio_mixrate = 48000
+bpy.context.scene.render.ffmpeg_audio_channels = 6
diff --git a/release/scripts/presets/ffmpeg/SVCD.py b/release/scripts/presets/ffmpeg/SVCD.py
index c71a3851af0..e4459ab5c5c 100644
--- a/release/scripts/presets/ffmpeg/SVCD.py
+++ b/release/scripts/presets/ffmpeg/SVCD.py
@@ -21,3 +21,4 @@ bpy.context.scene.render.ffmpeg_muxrate = 0
bpy.context.scene.render.ffmpeg_audio_bitrate = 224
bpy.context.scene.render.ffmpeg_audio_mixrate = 44100
bpy.context.scene.render.ffmpeg_audio_codec = "MP2"
+bpy.context.scene.render.ffmpeg_audio_channels = 2
diff --git a/release/scripts/presets/ffmpeg/VCD.py b/release/scripts/presets/ffmpeg/VCD.py
index faf27efe9e6..c2b73e682a2 100644
--- a/release/scripts/presets/ffmpeg/VCD.py
+++ b/release/scripts/presets/ffmpeg/VCD.py
@@ -21,3 +21,4 @@ bpy.context.scene.render.ffmpeg_muxrate = 2352 * 75 * 8
bpy.context.scene.render.ffmpeg_audio_bitrate = 224
bpy.context.scene.render.ffmpeg_audio_mixrate = 44100
bpy.context.scene.render.ffmpeg_audio_codec = "MP2"
+bpy.context.scene.render.ffmpeg_audio_channels = 2
diff --git a/release/scripts/startup/bl_operators/add_mesh_torus.py b/release/scripts/startup/bl_operators/add_mesh_torus.py
index 27a6d21d519..056b3478c2b 100644
--- a/release/scripts/startup/bl_operators/add_mesh_torus.py
+++ b/release/scripts/startup/bl_operators/add_mesh_torus.py
@@ -18,6 +18,7 @@
# <pep8-80 compliant>
import bpy
+from bpy.types import Operator
import mathutils
@@ -81,42 +82,68 @@ from bpy.props import (FloatProperty,
)
-class AddTorus(bpy.types.Operator):
+class AddTorus(Operator):
'''Add a torus mesh'''
bl_idname = "mesh.primitive_torus_add"
bl_label = "Add Torus"
bl_options = {'REGISTER', 'UNDO'}
- major_radius = FloatProperty(name="Major Radius",
+ major_radius = FloatProperty(
+ name="Major Radius",
description=("Radius from the origin to the "
"center of the cross sections"),
- default=1.0, min=0.01, max=100.0)
- minor_radius = FloatProperty(name="Minor Radius",
+ min=0.01, max=100.0,
+ default=1.0,
+ )
+ minor_radius = FloatProperty(
+ name="Minor Radius",
description="Radius of the torus' cross section",
- default=0.25, min=0.01, max=100.0)
- major_segments = IntProperty(name="Major Segments",
+ min=0.01, max=100.0,
+ default=0.25,
+ )
+ major_segments = IntProperty(
+ name="Major Segments",
description="Number of segments for the main ring of the torus",
- default=48, min=3, max=256)
- minor_segments = IntProperty(name="Minor Segments",
+ min=3, max=256,
+ default=48,
+ )
+ minor_segments = IntProperty(
+ name="Minor Segments",
description="Number of segments for the minor ring of the torus",
- default=12, min=3, max=256)
- use_abso = BoolProperty(name="Use Int+Ext Controls",
+ min=3, max=256,
+ default=12,
+ )
+ use_abso = BoolProperty(
+ name="Use Int+Ext Controls",
description="Use the Int / Ext controls for torus dimensions",
- default=False)
- abso_major_rad = FloatProperty(name="Exterior Radius",
+ default=False,
+ )
+ abso_major_rad = FloatProperty(
+ name="Exterior Radius",
description="Total Exterior Radius of the torus",
- default=1.0, min=0.01, max=100.0)
- abso_minor_rad = FloatProperty(name="Inside Radius",
+ min=0.01, max=100.0,
+ default=1.0,
+ )
+ abso_minor_rad = FloatProperty(
+ name="Inside Radius",
description="Total Interior Radius of the torus",
- default=0.5, min=0.01, max=100.0)
+ min=0.01, max=100.0,
+ default=0.5,
+ )
# generic transform props
- view_align = BoolProperty(name="Align to View",
- default=False)
- location = FloatVectorProperty(name="Location",
- subtype='TRANSLATION')
- rotation = FloatVectorProperty(name="Rotation",
- subtype='EULER')
+ view_align = BoolProperty(
+ name="Align to View",
+ default=False,
+ )
+ location = FloatVectorProperty(
+ name="Location",
+ subtype='TRANSLATION',
+ )
+ rotation = FloatVectorProperty(
+ name="Rotation",
+ subtype='EULER',
+ )
def execute(self, context):
diff --git a/release/scripts/startup/bl_operators/animsys_update.py b/release/scripts/startup/bl_operators/animsys_update.py
index eedc006ebd1..f1d0c3579ff 100644
--- a/release/scripts/startup/bl_operators/animsys_update.py
+++ b/release/scripts/startup/bl_operators/animsys_update.py
@@ -687,9 +687,10 @@ data_path_update = [
import bpy
+from bpy.types import Operator
-class UpdateAnimData(bpy.types.Operator):
+class UpdateAnimData(Operator):
"""Update data paths from 2.56 and previous versions, modifying data paths of drivers and fcurves"""
bl_idname = "anim.update_data_paths"
bl_label = "Update Animation Data"
diff --git a/release/scripts/startup/bl_operators/image.py b/release/scripts/startup/bl_operators/image.py
index aca9b581b97..9226cbed51b 100644
--- a/release/scripts/startup/bl_operators/image.py
+++ b/release/scripts/startup/bl_operators/image.py
@@ -19,10 +19,11 @@
# <pep8-80 compliant>
import bpy
+from bpy.types import Operator
from bpy.props import StringProperty
-class EditExternally(bpy.types.Operator):
+class EditExternally(Operator):
'''Edit image in an external application'''
bl_idname = "image.external_edit"
bl_label = "Image Edit Externally"
@@ -106,7 +107,7 @@ class EditExternally(bpy.types.Operator):
return {'FINISHED'}
-class SaveDirty(bpy.types.Operator):
+class SaveDirty(Operator):
"""Save all modified textures"""
bl_idname = "image.save_dirty"
bl_label = "Save Dirty"
@@ -129,7 +130,7 @@ class SaveDirty(bpy.types.Operator):
return {'FINISHED'}
-class ProjectEdit(bpy.types.Operator):
+class ProjectEdit(Operator):
"""Edit a snapshot of the viewport in an external image editor"""
bl_idname = "image.project_edit"
bl_label = "Project Edit"
@@ -196,7 +197,7 @@ class ProjectEdit(bpy.types.Operator):
return {'FINISHED'}
-class ProjectApply(bpy.types.Operator):
+class ProjectApply(Operator):
"""Project edited image back onto the object"""
bl_idname = "image.project_apply"
bl_label = "Project Apply"
diff --git a/release/scripts/startup/bl_operators/mesh.py b/release/scripts/startup/bl_operators/mesh.py
index 344b238709f..5f6583754e9 100644
--- a/release/scripts/startup/bl_operators/mesh.py
+++ b/release/scripts/startup/bl_operators/mesh.py
@@ -19,11 +19,12 @@
# <pep8-80 compliant>
import bpy
+from bpy.types import Operator
from bpy.props import EnumProperty
-class MeshSelectInteriorFaces(bpy.types.Operator):
+class MeshSelectInteriorFaces(Operator):
'''Select faces where all edges have more then 2 face users.'''
bl_idname = "mesh.faces_select_interior"
@@ -67,17 +68,17 @@ class MeshSelectInteriorFaces(bpy.types.Operator):
return {'FINISHED'}
-class MeshMirrorUV(bpy.types.Operator):
+class MeshMirrorUV(Operator):
'''Copy mirror UV coordinates on the X axis based on a mirrored mesh'''
bl_idname = "mesh.faces_mirror_uv"
bl_label = "Copy Mirrored UV coords"
bl_options = {'REGISTER', 'UNDO'}
- direction = EnumProperty(items=(
- ('POSITIVE', "Positive", ""),
- ('NEGATIVE', "Negative", "")),
- name="Axis Direction",
- description="")
+ direction = EnumProperty(
+ name="Axis Direction",
+ items=(('POSITIVE', "Positive", ""),
+ ('NEGATIVE', "Negative", "")),
+ )
@classmethod
def poll(cls, context):
diff --git a/release/scripts/startup/bl_operators/nla.py b/release/scripts/startup/bl_operators/nla.py
index 469e9015e62..c764f7d62f1 100644
--- a/release/scripts/startup/bl_operators/nla.py
+++ b/release/scripts/startup/bl_operators/nla.py
@@ -19,6 +19,7 @@
# <pep8-80 compliant>
import bpy
+from bpy.types import Operator
def pose_frame_info(obj):
@@ -83,7 +84,7 @@ def bake(frame_start,
do_pose=True,
do_object=True,
do_constraint_clear=False,
- ):
+ action=None):
scene = bpy.context.scene
obj = bpy.context.object
@@ -120,7 +121,8 @@ def bake(frame_start,
# incase animation data hassnt been created
atd = obj.animation_data_create()
- action = bpy.data.actions.new("Action")
+ if action is None:
+ action = bpy.data.actions.new("Action")
atd.action = action
if do_pose:
@@ -191,25 +193,38 @@ def bake(frame_start,
from bpy.props import IntProperty, BoolProperty, EnumProperty
-class BakeAction(bpy.types.Operator):
+class BakeAction(Operator):
'''Bake animation to an Action'''
bl_idname = "nla.bake"
bl_label = "Bake Action"
bl_options = {'REGISTER', 'UNDO'}
- frame_start = IntProperty(name="Start Frame",
+ frame_start = IntProperty(
+ name="Start Frame",
description="Start frame for baking",
- default=1, min=1, max=300000)
- frame_end = IntProperty(name="End Frame",
+ min=0, max=300000,
+ default=1,
+ )
+ frame_end = IntProperty(
+ name="End Frame",
description="End frame for baking",
- default=250, min=1, max=300000)
- step = IntProperty(name="Frame Step",
+ min=1, max=300000,
+ default=250,
+ )
+ step = IntProperty(
+ name="Frame Step",
description="Frame Step",
- default=1, min=1, max=120)
- only_selected = BoolProperty(name="Only Selected",
- default=True)
- clear_consraints = BoolProperty(name="Clear Constraints",
- default=False)
+ min=1, max=120,
+ default=1,
+ )
+ only_selected = BoolProperty(
+ name="Only Selected",
+ default=True,
+ )
+ clear_consraints = BoolProperty(
+ name="Clear Constraints",
+ default=False,
+ )
bake_types = EnumProperty(
name="Bake Data",
options={'ENUM_FLAG'},
@@ -253,3 +268,36 @@ class BakeAction(bpy.types.Operator):
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
+
+
+class ClearUselessActions(Operator):
+ '''Mark actions with no F-Curves for deletion after save+reload of file preserving "action libraries"'''
+ bl_idname = "anim.clear_useless_actions"
+ bl_label = "Clear Useless Actions"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ only_unused = BoolProperty(name="Only Unused",
+ description="Only unused (Fake User only) actions get considered",
+ default=True)
+
+ @classmethod
+ def poll(cls, context):
+ return len(bpy.data.actions) != 0
+
+ def execute(self, context):
+ removed = 0
+
+ for action in bpy.data.actions:
+ # if only user is "fake" user...
+ if ((self.only_unused is False) or
+ (action.use_fake_user and action.users == 1)):
+
+ # if it has F-Curves, then it's a "action library" (i.e. walk, wave, jump, etc.)
+ # and should be left alone as that's what fake users are for!
+ if not action.fcurves:
+ # mark action for deletion
+ action.user_clear()
+ removed += 1
+
+ self.report({'INFO'}, "Removed %d empty and/or fake-user only Actions" % (removed))
+ return {'FINISHED'}
diff --git a/release/scripts/startup/bl_operators/object.py b/release/scripts/startup/bl_operators/object.py
index c0bd20b8910..bd879fa8679 100644
--- a/release/scripts/startup/bl_operators/object.py
+++ b/release/scripts/startup/bl_operators/object.py
@@ -19,11 +19,12 @@
# <pep8-80 compliant>
import bpy
+from bpy.types import Operator
from bpy.props import StringProperty, BoolProperty, EnumProperty, IntProperty
from blf import gettext as _
-class SelectPattern(bpy.types.Operator):
+class SelectPattern(Operator):
'''Select object matching a naming pattern'''
bl_idname = "object.select_pattern"
bl_label = _("Select Pattern")
@@ -100,7 +101,7 @@ class SelectPattern(bpy.types.Operator):
row.prop(self, "extend")
-class SelectCamera(bpy.types.Operator):
+class SelectCamera(Operator):
'''Select object matching a naming pattern'''
bl_idname = "object.select_camera"
bl_label = _("Select Camera")
@@ -121,7 +122,7 @@ class SelectCamera(bpy.types.Operator):
return {'FINISHED'}
-class SelectHierarchy(bpy.types.Operator):
+class SelectHierarchy(Operator):
'''Select object relative to the active objects position''' \
'''in the hierarchy'''
bl_idname = "object.select_hierarchy"
@@ -188,15 +189,19 @@ class SelectHierarchy(bpy.types.Operator):
return {'CANCELLED'}
-class SubdivisionSet(bpy.types.Operator):
+class SubdivisionSet(Operator):
'''Sets a Subdivision Surface Level (1-5)'''
bl_idname = "object.subdivision_set"
bl_label = _("Subdivision Set")
bl_options = {'REGISTER', 'UNDO'}
- level = IntProperty(name=_("Level"),
- default=1, min=-100, max=100, soft_min=-6, soft_max=6)
+ level = IntProperty(
+ name=_("Level"),
+ min=-100, max=100,
+ soft_min=-6, soft_max=6,
+ default=1,
+ )
relative = BoolProperty(
name=_("Relative"),
@@ -263,7 +268,7 @@ class SubdivisionSet(bpy.types.Operator):
return {'FINISHED'}
-class ShapeTransfer(bpy.types.Operator):
+class ShapeTransfer(Operator):
'''Copy another selected objects active shape to this one by ''' \
'''applying the relative offsets'''
@@ -506,7 +511,7 @@ class ShapeTransfer(bpy.types.Operator):
return self._main(ob_act, objects, self.mode, self.use_clamp)
-class JoinUVs(bpy.types.Operator):
+class JoinUVs(Operator):
'''Copy UV Layout to objects with matching geometry'''
bl_idname = "object.join_uvs"
bl_label = _("Join as UVs")
@@ -574,7 +579,7 @@ class JoinUVs(bpy.types.Operator):
return {'FINISHED'}
-class MakeDupliFace(bpy.types.Operator):
+class MakeDupliFace(Operator):
'''Make linked objects into dupli-faces'''
bl_idname = "object.make_dupli_face"
bl_label = _("Make Dupli-Face")
@@ -648,7 +653,7 @@ class MakeDupliFace(bpy.types.Operator):
return {'FINISHED'}
-class IsolateTypeRender(bpy.types.Operator):
+class IsolateTypeRender(Operator):
'''Hide unselected render objects of same type as active ''' \
'''by setting the hide render flag'''
bl_idname = "object.isolate_type_render"
@@ -669,7 +674,7 @@ class IsolateTypeRender(bpy.types.Operator):
return {'FINISHED'}
-class ClearAllRestrictRender(bpy.types.Operator):
+class ClearAllRestrictRender(Operator):
'''Reveal all render objects by setting the hide render flag'''
bl_idname = "object.hide_render_clear_all"
bl_label = _("Clear All Restrict Render")
@@ -679,3 +684,49 @@ class ClearAllRestrictRender(bpy.types.Operator):
for obj in context.scene.objects:
obj.hide_render = False
return {'FINISHED'}
+
+
+class TransformsToDeltasAnim(Operator):
+ '''Convert object animation for normal transforms to delta transforms'''
+ bl_idname = "object.anim_transforms_to_deltas"
+ bl_label = "Animated Transforms to Deltas"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ @classmethod
+ def poll(cls, context):
+ obs = context.selected_editable_objects
+ return (obs is not None)
+
+ def execute(self, context):
+ for obj in context.selected_editable_objects:
+ # get animation data
+ adt = obj.animation_data
+ if (adt is None) or (adt.action is None):
+ self.report({'WARNING'},
+ "No animation data to convert on object: %r" %
+ obj.name)
+ continue
+
+ # if F-Curve uses standard transform path
+ # just append "delta_" to this path
+ for fcu in adt.action.fcurves:
+ if fcu.data_path == "location":
+ fcu.data_path = "delta_location"
+ obj.location.zero()
+ elif fcu.data_path == "rotation_euler":
+ fcu.data_path = "delta_rotation_euler"
+ obj.rotation_euler.zero()
+ elif fcu.data_path == "rotation_quaternion":
+ fcu.data_path = "delta_rotation_quaternion"
+ obj.rotation_quaternion.identity()
+ # XXX: currently not implemented
+ # elif fcu.data_path == "rotation_axis_angle":
+ # fcu.data_path = "delta_rotation_axis_angle"
+ elif fcu.data_path == "scale":
+ fcu.data_path = "delta_scale"
+ obj.scale = 1.0, 1.0, 1.0
+
+ # hack: force animsys flush by changing frame, so that deltas get run
+ context.scene.frame_set(context.scene.frame_current)
+
+ return {'FINISHED'}
diff --git a/release/scripts/startup/bl_operators/object_align.py b/release/scripts/startup/bl_operators/object_align.py
index 99507aadc12..c70b33598b4 100644
--- a/release/scripts/startup/bl_operators/object_align.py
+++ b/release/scripts/startup/bl_operators/object_align.py
@@ -19,6 +19,7 @@
# <pep8-80 compliant>
import bpy
+from bpy.types import Operator
from mathutils import Vector
from blf import gettext as _
@@ -340,7 +341,7 @@ def align_objects(align_x,
from bpy.props import EnumProperty, BoolProperty
-class AlignObjects(bpy.types.Operator):
+class AlignObjects(Operator):
'''Align Objects'''
bl_idname = "object.align"
bl_label = _("Align Objects")
@@ -349,33 +350,34 @@ class AlignObjects(bpy.types.Operator):
bb_quality = BoolProperty(
name=_("High Quality"),
description=_("Enables high quality calculation of the bounding box for perfect results on complex shape meshes with rotation/scale (Slow)"),
- default=True)
-
- align_mode = EnumProperty(items=(
- ('OPT_1', "Negative Sides", ""),
- ('OPT_2', "Centers", ""),
- ('OPT_3', "Positive Sides", "")),
- name="Align Mode:",
- description="",
- default='OPT_2')
-
- relative_to = EnumProperty(items=(
- ('OPT_1', "Scene Origin", ""),
- ('OPT_2', "3D Cursor", ""),
- ('OPT_3', "Selection", ""),
- ('OPT_4', "Active", "")),
- name="Relative To:",
- description="",
- default='OPT_4')
-
- align_axis = EnumProperty(items=(
- ('X', "X", ""),
- ('Y', "Y", ""),
- ('Z', "Z", ""),
- ),
- name="Align",
- description="Align to axis",
- options={'ENUM_FLAG'})
+ default=True,
+ )
+ align_mode = EnumProperty(
+ name=_("Align Mode:"),
+ items=(('OPT_1', "Negative Sides", ""),
+ ('OPT_2', "Centers", ""),
+ ('OPT_3', "Positive Sides", ""),
+ ),
+ default='OPT_2',
+ )
+ relative_to = EnumProperty(
+ name=_("Relative To:"),
+ items=(('OPT_1', "Scene Origin", ""),
+ ('OPT_2', "3D Cursor", ""),
+ ('OPT_3', "Selection", ""),
+ ('OPT_4', "Active", ""),
+ ),
+ default='OPT_4',
+ )
+ align_axis = EnumProperty(
+ name=_("Align"),
+ description=_("Align to axis"),
+ items=(('X', "X", ""),
+ ('Y', "Y", ""),
+ ('Z', "Z", ""),
+ ),
+ options={'ENUM_FLAG'},
+ )
@classmethod
def poll(cls, context):
diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py
index ba739648000..7b616ea5dca 100644
--- a/release/scripts/startup/bl_operators/object_quick_effects.py
+++ b/release/scripts/startup/bl_operators/object_quick_effects.py
@@ -20,6 +20,7 @@
from mathutils import Vector
import bpy
+from bpy.types import Operator
from bpy.props import (BoolProperty,
EnumProperty,
IntProperty,
@@ -45,24 +46,30 @@ def object_ensure_material(obj, mat_name):
return mat
-class QuickFur(bpy.types.Operator):
+class QuickFur(Operator):
bl_idname = "object.quick_fur"
bl_label = "Quick Fur"
bl_options = {'REGISTER', 'UNDO'}
- density = EnumProperty(items=(
- ('LIGHT', "Light", ""),
- ('MEDIUM', "Medium", ""),
- ('HEAVY', "Heavy", "")),
- name="Fur Density",
- description="",
- default='MEDIUM')
-
- view_percentage = IntProperty(name="View %",
- default=10, min=1, max=100, soft_min=1, soft_max=100)
-
- length = FloatProperty(name="Length",
- default=0.1, min=0.001, max=100, soft_min=0.01, soft_max=10)
+ density = EnumProperty(
+ name="Fur Density",
+ items=(('LIGHT', "Light", ""),
+ ('MEDIUM', "Medium", ""),
+ ('HEAVY', "Heavy", "")),
+ default='MEDIUM',
+ )
+ view_percentage = IntProperty(
+ name="View %",
+ min=1, max=100,
+ soft_min=1, soft_max=100,
+ default=10,
+ )
+ length = FloatProperty(
+ name="Length",
+ min=0.001, max=100,
+ soft_min=0.01, soft_max=10,
+ default=0.1,
+ )
def execute(self, context):
fake_context = bpy.context.copy()
@@ -104,36 +111,55 @@ class QuickFur(bpy.types.Operator):
return {'FINISHED'}
-class QuickExplode(bpy.types.Operator):
+class QuickExplode(Operator):
bl_idname = "object.quick_explode"
bl_label = "Quick Explode"
bl_options = {'REGISTER', 'UNDO'}
- style = EnumProperty(items=(
- ('EXPLODE', "Explode", ""),
- ('BLEND', "Blend", "")),
- name="Explode Style",
- description="",
- default='EXPLODE')
-
- amount = IntProperty(name="Amount of pieces",
- default=100, min=2, max=10000, soft_min=2, soft_max=10000)
-
- frame_duration = IntProperty(name="Duration",
- default=50, min=1, max=300000, soft_min=1, soft_max=10000)
-
- frame_start = IntProperty(name="Start Frame",
- default=1, min=1, max=300000, soft_min=1, soft_max=10000)
+ style = EnumProperty(
+ name="Explode Style",
+ items=(('EXPLODE', "Explode", ""),
+ ('BLEND', "Blend", "")),
+ default='EXPLODE',
+ )
+ amount = IntProperty(
+ name="Amount of pieces",
+ min=2, max=10000,
+ soft_min=2, soft_max=10000,
+ default=100,
+ )
+ frame_duration = IntProperty(
+ name="Duration",
+ min=1, max=300000,
+ soft_min=1, soft_max=10000,
+ default=50,
+ )
- frame_end = IntProperty(name="End Frame",
- default=10, min=1, max=300000, soft_min=1, soft_max=10000)
+ frame_start = IntProperty(
+ name="Start Frame",
+ min=1, max=300000,
+ soft_min=1, soft_max=10000,
+ default=1,
+ )
+ frame_end = IntProperty(
+ name="End Frame",
+ min=1, max=300000,
+ soft_min=1, soft_max=10000,
+ default=10,
+ )
- velocity = FloatProperty(name="Outwards Velocity",
- default=1, min=0, max=300000, soft_min=0, soft_max=10)
+ velocity = FloatProperty(
+ name="Outwards Velocity",
+ min=0, max=300000,
+ soft_min=0, soft_max=10,
+ default=1,
+ )
- fade = BoolProperty(name="Fade",
- description="Fade the pieces over time.",
- default=True)
+ fade = BoolProperty(
+ name="Fade",
+ description="Fade the pieces over time.",
+ default=True,
+ )
def execute(self, context):
fake_context = bpy.context.copy()
@@ -265,18 +291,17 @@ def obj_bb_minmax(obj, min_co, max_co):
max_co[2] = max(bb_vec[2], max_co[2])
-class QuickSmoke(bpy.types.Operator):
+class QuickSmoke(Operator):
bl_idname = "object.quick_smoke"
bl_label = "Quick Smoke"
bl_options = {'REGISTER', 'UNDO'}
style = EnumProperty(
+ name="Smoke Style",
items=(('STREAM', "Stream", ""),
('PUFF', "Puff", ""),
('FIRE', "Fire", ""),
),
- name="Smoke Style",
- description="",
default='STREAM',
)
@@ -383,25 +408,22 @@ class QuickSmoke(bpy.types.Operator):
return {'FINISHED'}
-class QuickFluid(bpy.types.Operator):
+class QuickFluid(Operator):
bl_idname = "object.quick_fluid"
bl_label = "Quick Fluid"
bl_options = {'REGISTER', 'UNDO'}
style = EnumProperty(
+ name="Fluid Style",
items=(('INFLOW', "Inflow", ""),
- ('BASIC', "Basic", ""),
- ),
- name="Fluid Style",
- description="",
- default='BASIC',
- )
+ ('BASIC', "Basic", "")),
+ default='BASIC',
+ )
initial_velocity = FloatVectorProperty(
name=_("Initial Velocity"),
description=_("Initial velocity of the fluid"),
+ min=-100.0, max=100.0,
default=(0.0, 0.0, 0.0),
- min=-100.0,
- max=100.0,
subtype='VELOCITY',
)
show_flows = BoolProperty(
diff --git a/release/scripts/startup/bl_operators/object_randomize_transform.py b/release/scripts/startup/bl_operators/object_randomize_transform.py
index acb988e147a..2f40741bb18 100644
--- a/release/scripts/startup/bl_operators/object_randomize_transform.py
+++ b/release/scripts/startup/bl_operators/object_randomize_transform.py
@@ -19,6 +19,8 @@
# <pep8-80 compliant>
import bpy
+
+from bpy.types import Operator
from blf import gettext as _
@@ -88,7 +90,7 @@ def randomize_selected(seed, delta, loc, rot, scale, scale_even):
from bpy.props import IntProperty, BoolProperty, FloatVectorProperty
-class RandomizeLocRotSize(bpy.types.Operator):
+class RandomizeLocRotSize(Operator):
'''Randomize objects loc/rot/scale'''
bl_idname = "object.randomize_transform"
bl_label = _("Randomize Transform")
@@ -143,9 +145,12 @@ class RandomizeLocRotSize(bpy.types.Operator):
default=False,
)
- '''scale_min = FloatProperty(name="Minimun Scale Factor",
- description="Lowest scale percentage possible",
- default=0.15, min=-1.0, max=1.0, precision=3)'''
+ '''scale_min = FloatProperty(
+ name="Minimun Scale Factor",
+ description="Lowest scale percentage possible",
+ min=-1.0, max=1.0, precision=3,
+ default=0.15,
+ )'''
scale = FloatVectorProperty(
name=_("Scale"),
diff --git a/release/scripts/startup/bl_operators/presets.py b/release/scripts/startup/bl_operators/presets.py
index 9abb6cdf0c6..ec0a650dd40 100644
--- a/release/scripts/startup/bl_operators/presets.py
+++ b/release/scripts/startup/bl_operators/presets.py
@@ -19,6 +19,7 @@
# <pep8-80 compliant>
import bpy
+from bpy.types import Menu, Operator
from blf import gettext as _
@@ -141,7 +142,7 @@ class AddPresetBase():
return self.execute(context)
-class ExecutePreset(bpy.types.Operator):
+class ExecutePreset(Operator):
''' Executes a preset '''
bl_idname = "script.execute_preset"
bl_label = _("Execute a Python Preset")
@@ -170,7 +171,7 @@ class ExecutePreset(bpy.types.Operator):
return {'FINISHED'}
-class AddPresetRender(AddPresetBase, bpy.types.Operator):
+class AddPresetRender(AddPresetBase, Operator):
'''Add a Render Preset'''
bl_idname = "render.preset_add"
bl_label = _("Add Render Preset")
@@ -196,7 +197,7 @@ class AddPresetRender(AddPresetBase, bpy.types.Operator):
preset_subdir = "render"
-class AddPresetSSS(AddPresetBase, bpy.types.Operator):
+class AddPresetSSS(AddPresetBase, Operator):
'''Add a Subsurface Scattering Preset'''
bl_idname = "material.sss_preset_add"
bl_label = _("Add SSS Preset")
@@ -225,7 +226,7 @@ class AddPresetSSS(AddPresetBase, bpy.types.Operator):
preset_subdir = "sss"
-class AddPresetCloth(AddPresetBase, bpy.types.Operator):
+class AddPresetCloth(AddPresetBase, Operator):
'''Add a Cloth Preset'''
bl_idname = "cloth.preset_add"
bl_label = _("Add Cloth Preset")
@@ -247,7 +248,7 @@ class AddPresetCloth(AddPresetBase, bpy.types.Operator):
preset_subdir = "cloth"
-class AddPresetSunSky(AddPresetBase, bpy.types.Operator):
+class AddPresetSunSky(AddPresetBase, Operator):
'''Add a Sky & Atmosphere Preset'''
bl_idname = "lamp.sunsky_preset_add"
bl_label = _("Add Sunsky Preset")
@@ -276,7 +277,7 @@ class AddPresetSunSky(AddPresetBase, bpy.types.Operator):
preset_subdir = "sunsky"
-class AddPresetInteraction(AddPresetBase, bpy.types.Operator):
+class AddPresetInteraction(AddPresetBase, Operator):
'''Add an Application Interaction Preset'''
bl_idname = "wm.interaction_preset_add"
bl_label = _("Add Interaction Preset")
@@ -303,7 +304,7 @@ class AddPresetInteraction(AddPresetBase, bpy.types.Operator):
preset_subdir = "interaction"
-class AddPresetKeyconfig(AddPresetBase, bpy.types.Operator):
+class AddPresetKeyconfig(AddPresetBase, Operator):
'''Add a Keyconfig Preset'''
bl_idname = "wm.keyconfig_preset_add"
bl_label = _("Add Keyconfig Preset")
@@ -327,7 +328,7 @@ class AddPresetKeyconfig(AddPresetBase, bpy.types.Operator):
keyconfigs.remove(keyconfigs.active)
-class AddPresetOperator(AddPresetBase, bpy.types.Operator):
+class AddPresetOperator(AddPresetBase, Operator):
'''Add an Application Interaction Preset'''
bl_idname = "wm.operator_preset_add"
bl_label = _("Operator Preset")
@@ -351,7 +352,7 @@ class AddPresetOperator(AddPresetBase, bpy.types.Operator):
@property
def preset_values(self):
- properties_blacklist = bpy.types.Operator.bl_rna.properties.keys()
+ properties_blacklist = Operator.bl_rna.properties.keys()
prefix, suffix = self.operator.split("_OT_", 1)
op = getattr(getattr(bpy.ops, prefix.lower()), suffix)
@@ -373,12 +374,12 @@ class AddPresetOperator(AddPresetBase, bpy.types.Operator):
return os.path.join("operator", "%s.%s" % (prefix.lower(), suffix))
-class WM_MT_operator_presets(bpy.types.Menu):
+class WM_MT_operator_presets(Menu):
bl_label = _("Operator Presets")
def draw(self, context):
self.operator = context.space_data.operator.bl_idname
- bpy.types.Menu.draw_preset(self, context)
+ Menu.draw_preset(self, context)
@property
def preset_subdir(self):
diff --git a/release/scripts/startup/bl_operators/screen_play_rendered_anim.py b/release/scripts/startup/bl_operators/screen_play_rendered_anim.py
index ba0b1da45d1..32226ec0b1e 100644
--- a/release/scripts/startup/bl_operators/screen_play_rendered_anim.py
+++ b/release/scripts/startup/bl_operators/screen_play_rendered_anim.py
@@ -21,6 +21,7 @@
# Originally written by Matt Ebb
import bpy
+from bpy.types import Operator
import os
from blf import gettext as _
@@ -65,7 +66,7 @@ def guess_player_path(preset):
return player_path
-class PlayRenderedAnim(bpy.types.Operator):
+class PlayRenderedAnim(Operator):
'''Plays back rendered frames/movies using an external player.'''
bl_idname = "render.play_rendered_anim"
bl_label = _("Play Rendered Animation")
diff --git a/release/scripts/startup/bl_operators/sequencer.py b/release/scripts/startup/bl_operators/sequencer.py
index 1feec100295..44fb0b2efb4 100644
--- a/release/scripts/startup/bl_operators/sequencer.py
+++ b/release/scripts/startup/bl_operators/sequencer.py
@@ -19,12 +19,13 @@
# <pep8 compliant>
import bpy
+from bpy.types import Operator
from bpy.props import IntProperty
from blf import gettext as _
-class SequencerCrossfadeSounds(bpy.types.Operator):
+class SequencerCrossfadeSounds(Operator):
'''Do crossfading volume animation of two selected sound strips.'''
bl_idname = "sequencer.crossfade_sounds"
@@ -75,15 +76,19 @@ class SequencerCrossfadeSounds(bpy.types.Operator):
return {'CANCELLED'}
-class SequencerCutMulticam(bpy.types.Operator):
+class SequencerCutMulticam(Operator):
'''Cut multicam strip and select camera.'''
bl_idname = "sequencer.cut_multicam"
bl_label = _("Cut multicam")
bl_options = {'REGISTER', 'UNDO'}
- camera = IntProperty(name=_("Camera"),
- default=1, min=1, max=32, soft_min=1, soft_max=32)
+ camera = IntProperty(
+ name=_("Camera"),
+ min=1, max=32,
+ soft_min=1, soft_max=32,
+ default=1,
+ )
@classmethod
def poll(cls, context):
@@ -113,7 +118,7 @@ class SequencerCutMulticam(bpy.types.Operator):
return {'FINISHED'}
-class SequencerDeinterlaceSelectedMovies(bpy.types.Operator):
+class SequencerDeinterlaceSelectedMovies(Operator):
'''Deinterlace all selected movie sources.'''
bl_idname = "sequencer.deinterlace_selected_movies"
diff --git a/release/scripts/startup/bl_operators/uvcalc_follow_active.py b/release/scripts/startup/bl_operators/uvcalc_follow_active.py
index 43ca9af59ba..6c258d094e8 100644
--- a/release/scripts/startup/bl_operators/uvcalc_follow_active.py
+++ b/release/scripts/startup/bl_operators/uvcalc_follow_active.py
@@ -22,6 +22,7 @@
# http://mediawiki.blender.org/index.php/Scripts/Manual/UV_Calculate/Follow_active_quads
import bpy
+from bpy.types import Operator
def extend(obj, operator, EXTEND_MODE):
@@ -226,7 +227,7 @@ def main(context, operator):
extend(obj, operator, operator.properties.mode)
-class FollowActiveQuads(bpy.types.Operator):
+class FollowActiveQuads(Operator):
'''Follow UVs from active quads along continuous face loops'''
bl_idname = "uv.follow_active_quads"
bl_label = "Follow Active Quads"
diff --git a/release/scripts/startup/bl_operators/uvcalc_lightmap.py b/release/scripts/startup/bl_operators/uvcalc_lightmap.py
index 2f1acf0a5dc..060fe400045 100644
--- a/release/scripts/startup/bl_operators/uvcalc_lightmap.py
+++ b/release/scripts/startup/bl_operators/uvcalc_lightmap.py
@@ -19,11 +19,20 @@
# <pep8 compliant>
import bpy
+from bpy.types import Operator
import mathutils
class prettyface(object):
- __slots__ = "uv", "width", "height", "children", "xoff", "yoff", "has_parent", "rot"
+ __slots__ = ("uv",
+ "width",
+ "height",
+ "children",
+ "xoff",
+ "yoff",
+ "has_parent",
+ "rot",
+ )
def __init__(self, data):
self.has_parent = False
@@ -263,10 +272,9 @@ def lightmap_uvpack(meshes,
del trylens
def trilensdiff(t1, t2):
- return\
- abs(t1[1][t1[2][0]] - t2[1][t2[2][0]]) + \
- abs(t1[1][t1[2][1]] - t2[1][t2[2][1]]) + \
- abs(t1[1][t1[2][2]] - t2[1][t2[2][2]])
+ return (abs(t1[1][t1[2][0]] - t2[1][t2[2][0]]) +
+ abs(t1[1][t1[2][1]] - t2[1][t2[2][1]]) +
+ abs(t1[1][t1[2][2]] - t2[1][t2[2][2]]))
while tri_lengths:
tri1 = tri_lengths.pop()
@@ -536,29 +544,57 @@ def unwrap(operator, context, **kwargs):
from bpy.props import BoolProperty, FloatProperty, IntProperty
-class LightMapPack(bpy.types.Operator):
+class LightMapPack(Operator):
'''Follow UVs from active quads along continuous face loops'''
bl_idname = "uv.lightmap_pack"
bl_label = "Lightmap Pack"
bl_options = {'REGISTER', 'UNDO'}
PREF_CONTEXT = bpy.props.EnumProperty(
+ name="Selection",
items=(("SEL_FACES", "Selected Faces", "Space all UVs evently"),
("ALL_FACES", "All Faces", "Average space UVs edge length of each loop"),
("ALL_OBJECTS", "Selected Mesh Object", "Average space UVs edge length of each loop")
),
- name="Selection",
- description="")
+ )
# Image & UVs...
- PREF_PACK_IN_ONE = BoolProperty(name="Share Tex Space", default=True, description="Objects Share texture space, map all objects into 1 uvmap")
- PREF_NEW_UVLAYER = BoolProperty(name="New UV Layer", default=False, description="Create a new UV layer for every mesh packed")
- PREF_APPLY_IMAGE = BoolProperty(name="New Image", default=False, description="Assign new images for every mesh (only one if shared tex space enabled)")
- PREF_IMG_PX_SIZE = IntProperty(name="Image Size", min=64, max=5000, default=512, description="Width and Height for the new image")
-
+ PREF_PACK_IN_ONE = BoolProperty(
+ name="Share Tex Space",
+ description=("Objects Share texture space, map all objects "
+ "into 1 uvmap"),
+ default=True,
+ )
+ PREF_NEW_UVLAYER = BoolProperty(
+ name="New UV Layer",
+ description="Create a new UV layer for every mesh packed",
+ default=False,
+ )
+ PREF_APPLY_IMAGE = BoolProperty(
+ name="New Image",
+ description=("Assign new images for every mesh (only one if "
+ "shared tex space enabled)"),
+ default=False,
+ )
+ PREF_IMG_PX_SIZE = IntProperty(
+ name="Image Size",
+ description="Width and Height for the new image",
+ min=64, max=5000,
+ default=512,
+ )
# UV Packing...
- PREF_BOX_DIV = IntProperty(name="Pack Quality", min=1, max=48, default=12, description="Pre Packing before the complex boxpack")
- PREF_MARGIN_DIV = FloatProperty(name="Margin", min=0.001, max=1.0, default=0.1, description="Size of the margin as a division of the UV")
+ PREF_BOX_DIV = IntProperty(
+ name="Pack Quality",
+ description="Pre Packing before the complex boxpack",
+ min=1, max=48,
+ default=12,
+ )
+ PREF_MARGIN_DIV = FloatProperty(
+ name="Margin",
+ description="Size of the margin as a division of the UV",
+ min=0.001, max=1.0,
+ default=0.1,
+ )
def execute(self, context):
kwargs = self.as_keywords()
diff --git a/release/scripts/startup/bl_operators/uvcalc_smart_project.py b/release/scripts/startup/bl_operators/uvcalc_smart_project.py
index 851f33bde11..23838588f43 100644
--- a/release/scripts/startup/bl_operators/uvcalc_smart_project.py
+++ b/release/scripts/startup/bl_operators/uvcalc_smart_project.py
@@ -20,6 +20,7 @@
from mathutils import Matrix, Vector, geometry
import bpy
+from bpy.types import Operator
DEG_TO_RAD = 0.017453292519943295 # pi/180.0
SMALL_NUM = 0.000000001
@@ -177,7 +178,7 @@ def pointInEdges(pt, edges):
intersectCount = 0
for ed in edges:
xi, yi = lineIntersection2D(x1,y1, x2,y2, ed[0][0], ed[0][1], ed[1][0], ed[1][1])
- if xi != None: # Is there an intersection.
+ if xi is not None: # Is there an intersection.
intersectCount+=1
return intersectCount % 2
@@ -812,39 +813,26 @@ def main(context,
global RotMatStepRotation
main_consts()
- # TODO, all selected meshes
- '''
- # objects = context.selected_editable_objects
- objects = []
-
- # we can will tag them later.
- obList = [ob for ob in objects if ob.type == 'MESH']
-
- # Face select object may not be selected.
- ob = context.active_object
-
- if ob and (not ob.select) and ob.type == 'MESH':
- # Add to the list
- obList =[ob]
- del objects
- '''
+ # Create the variables.
+ USER_PROJECTION_LIMIT = projection_limit
+ USER_ONLY_SELECTED_FACES = True
+ USER_SHARE_SPACE = 1 # Only for hole filling.
+ USER_STRETCH_ASPECT = 1 # Only for hole filling.
+ USER_ISLAND_MARGIN = island_margin # Only for hole filling.
+ USER_FILL_HOLES = 0
+ USER_FILL_HOLES_QUALITY = 50 # Only for hole filling.
+ USER_VIEW_INIT = 0 # Only for hole filling.
- # quick workaround
- obList = [ob for ob in [context.active_object] if ob and ob.type == 'MESH']
+ is_editmode = (context.active_object.mode == 'EDIT')
+ if is_editmode:
+ obList = [ob for ob in [context.active_object] if ob and ob.type == 'MESH']
+ else:
+ obList = [ob for ob in context.selected_editable_objects if ob and ob.type == 'MESH']
+ USER_ONLY_SELECTED_FACES = False
if not obList:
raise('error, no selected mesh objects')
- # Create the variables.
- USER_PROJECTION_LIMIT = projection_limit
- USER_ONLY_SELECTED_FACES = (1)
- USER_SHARE_SPACE = (1) # Only for hole filling.
- USER_STRETCH_ASPECT = (1) # Only for hole filling.
- USER_ISLAND_MARGIN = island_margin # Only for hole filling.
- USER_FILL_HOLES = (0)
- USER_FILL_HOLES_QUALITY = (50) # Only for hole filling.
- USER_VIEW_INIT = (0) # Only for hole filling.
-
# Reuse variable
if len(obList) == 1:
ob = "Unwrap %i Selected Mesh"
@@ -905,8 +893,8 @@ def main(context,
if USER_ONLY_SELECTED_FACES:
meshFaces = [thickface(f, uv_layer[i], me_verts) for i, f in enumerate(me.faces) if f.select]
- #else:
- # meshFaces = map(thickface, me.faces)
+ else:
+ meshFaces = [thickface(f, uv_layer[i], me_verts) for i, f in enumerate(me.faces)]
if not meshFaces:
continue
@@ -921,7 +909,7 @@ def main(context,
# meshFaces = []
# meshFaces.sort( lambda a, b: cmp(b.area , a.area) ) # Biggest first.
- meshFaces.sort( key = lambda a: -a.area )
+ meshFaces.sort(key=lambda a: -a.area)
# remove all zero area faces
while meshFaces and meshFaces[-1].area <= SMALL_NUM:
@@ -1116,27 +1104,34 @@ def main(context,
from bpy.props import FloatProperty
-class SmartProject(bpy.types.Operator):
+class SmartProject(Operator):
'''This script projection unwraps the selected faces of a mesh. it operates on all selected mesh objects, and can be used unwrap selected faces, or all faces.'''
bl_idname = "uv.smart_project"
bl_label = "Smart UV Project"
bl_options = {'REGISTER', 'UNDO'}
- angle_limit = FloatProperty(name="Angle Limit",
+ angle_limit = FloatProperty(
+ name="Angle Limit",
description="lower for more projection groups, higher for less distortion",
- default=66.0, min=1.0, max=89.0)
-
- island_margin = FloatProperty(name="Island Margin",
+ min=1.0, max=89.0,
+ default=66.0,
+ )
+ island_margin = FloatProperty(
+ name="Island Margin",
description="Margin to reduce bleed from adjacent islands",
- default=0.0, min=0.0, max=1.0)
-
- user_area_weight = FloatProperty(name="Area Weight",
+ min=0.0, max=1.0,
+ default=0.0,
+ )
+ user_area_weight = FloatProperty(
+ name="Area Weight",
description="Weight projections vector by faces with larger areas",
- default=0.0, min=0.0, max=1.0)
+ min=0.0, max=1.0,
+ default=0.0,
+ )
@classmethod
def poll(cls, context):
- return context.active_object != None
+ return context.active_object is not None
def execute(self, context):
main(context,
diff --git a/release/scripts/startup/bl_operators/vertexpaint_dirt.py b/release/scripts/startup/bl_operators/vertexpaint_dirt.py
index 672db71e361..4c78adb7161 100644
--- a/release/scripts/startup/bl_operators/vertexpaint_dirt.py
+++ b/release/scripts/startup/bl_operators/vertexpaint_dirt.py
@@ -142,19 +142,44 @@ def applyVertexDirt(me, blur_iterations, blur_strength, clamp_dirt, clamp_clean,
import bpy
+from bpy.types import Operator
from bpy.props import FloatProperty, IntProperty, BoolProperty
-class VertexPaintDirt(bpy.types.Operator):
+class VertexPaintDirt(Operator):
bl_idname = "paint.vertex_color_dirt"
bl_label = "Dirty Vertex Colors"
bl_options = {'REGISTER', 'UNDO'}
- blur_strength = FloatProperty(name="Blur Strength", description="Blur strength per iteration", default=1.0, min=0.01, max=1.0)
- blur_iterations = IntProperty(name="Blur Iterations", description="Number times to blur the colors. (higher blurs more)", default=1, min=0, max=40)
- clean_angle = FloatProperty(name="Highlight Angle", description="Less then 90 limits the angle used in the tonal range", default=180.0, min=0.0, max=180.0)
- dirt_angle = FloatProperty(name="Dirt Angle", description="Less then 90 limits the angle used in the tonal range", default=0.0, min=0.0, max=180.0)
- dirt_only = BoolProperty(name="Dirt Only", description="Dont calculate cleans for convex areas", default=False)
+ blur_strength = FloatProperty(
+ name="Blur Strength",
+ description="Blur strength per iteration",
+ min=0.01, max=1.0,
+ default=1.0,
+ )
+ blur_iterations = IntProperty(
+ name="Blur Iterations",
+ description="Number times to blur the colors. (higher blurs more)",
+ min=0, max=40,
+ default=1,
+ )
+ clean_angle = FloatProperty(
+ name="Highlight Angle",
+ description="Less then 90 limits the angle used in the tonal range",
+ min=0.0, max=180.0,
+ default=180.0,
+ )
+ dirt_angle = FloatProperty(
+ name="Dirt Angle",
+ description="Less then 90 limits the angle used in the tonal range",
+ min=0.0, max=180.0,
+ default=0.0,
+ )
+ dirt_only = BoolProperty(
+ name="Dirt Only",
+ description="Dont calculate cleans for convex areas",
+ default=False,
+ )
def execute(self, context):
import time
diff --git a/release/scripts/startup/bl_operators/wm.py b/release/scripts/startup/bl_operators/wm.py
index f63fc50b254..4f37d0287e3 100644
--- a/release/scripts/startup/bl_operators/wm.py
+++ b/release/scripts/startup/bl_operators/wm.py
@@ -19,14 +19,19 @@
# <pep8 compliant>
import bpy
-from bpy.props import StringProperty, BoolProperty, IntProperty, \
- FloatProperty, EnumProperty
+from bpy.types import Menu, Operator
+from bpy.props import (StringProperty,
+ BoolProperty,
+ IntProperty,
+ FloatProperty,
+ EnumProperty,
+ )
from rna_prop_ui import rna_idprop_ui_prop_get, rna_idprop_ui_prop_clear
from blf import gettext as _
-class MESH_OT_delete_edgeloop(bpy.types.Operator):
+class MESH_OT_delete_edgeloop(Operator):
'''Delete an edge loop by merging the faces on each side to a single face loop'''
bl_idname = "mesh.delete_edgeloop"
bl_label = _("Delete Edge Loop")
@@ -39,23 +44,30 @@ class MESH_OT_delete_edgeloop(bpy.types.Operator):
return {'CANCELLED'}
-rna_path_prop = StringProperty(name=_("Context Attributes"),
- description=_("rna context string"), maxlen=1024, default="")
+rna_path_prop = StringProperty(
+ name=_("Context Attributes"),
+ description=_("rna context string"),
+ maxlen=1024,
+ )
-rna_reverse_prop = BoolProperty(name=_("Reverse"),
- description=_("Cycle backwards"), default=False)
+rna_reverse_prop = BoolProperty(
+ name=_("Reverse"),
+ description=_("Cycle backwards"),
+ default=False,
+ )
-rna_relative_prop = BoolProperty(name=_("Relative"),
+rna_relative_prop = BoolProperty(
+ name=_("Relative"),
description=_("Apply relative to the current value (delta)"),
- default=False)
+ default=False,
+ )
def context_path_validate(context, data_path):
- import sys
try:
value = eval("context.%s" % data_path) if data_path else Ellipsis
- except AttributeError:
- if "'NoneType'" in str(sys.exc_info()[1]):
+ except AttributeError as e:
+ if str(e).startswith("'NoneType'"):
# One of the items in the rna path is None, just ignore this
value = Ellipsis
else:
@@ -65,32 +77,87 @@ def context_path_validate(context, data_path):
return value
+def operator_value_is_undo(value):
+ if value in {None, Ellipsis}:
+ return False
+
+ # typical properties or objects
+ id_data = getattr(value, "id_data", Ellipsis)
+
+ if id_data is None:
+ return False
+ elif id_data is Ellipsis:
+ # handle mathutils types
+ id_data = getattr(getattr(value, "owner", None), "id_data", None)
+
+ if id_data is None:
+ return False
+
+ # return True if its a non window ID type
+ return (isinstance(id_data, bpy.types.ID) and
+ (not isinstance(id_data, (bpy.types.WindowManager,
+ bpy.types.Screen,
+ bpy.types.Scene,
+ bpy.types.Brush,
+ ))))
+
+
+def operator_path_is_undo(context, data_path):
+ # note that if we have data paths that use strings this could fail
+ # luckily we dont do this!
+ #
+ # When we cant find the data owner assume no undo is needed.
+ data_path_head, data_path_sep, data_path_tail = data_path.rpartition(".")
+
+ if not data_path_head:
+ return False
+
+ value = context_path_validate(context, data_path_head)
+
+ return operator_value_is_undo(value)
+
+
+def operator_path_undo_return(context, data_path):
+ return {'FINISHED'} if operator_path_is_undo(context, data_path) else {'CANCELLED'}
+
+
+def operator_value_undo_return(value):
+ return {'FINISHED'} if operator_value_is_undo(value) else {'CANCELLED'}
+
+
def execute_context_assign(self, context):
- if context_path_validate(context, self.data_path) is Ellipsis:
+ data_path = self.data_path
+ if context_path_validate(context, data_path) is Ellipsis:
return {'PASS_THROUGH'}
if getattr(self, "relative", False):
- exec("context.%s+=self.value" % self.data_path)
+ exec("context.%s += self.value" % data_path)
else:
- exec("context.%s=self.value" % self.data_path)
+ exec("context.%s = self.value" % data_path)
- return {'FINISHED'}
+ return operator_path_undo_return(context, data_path)
-class BRUSH_OT_active_index_set(bpy.types.Operator):
+class BRUSH_OT_active_index_set(Operator):
'''Set active sculpt/paint brush from it's number'''
bl_idname = "brush.active_index_set"
bl_label = _("Set Brush Number")
- mode = StringProperty(name=_("mode"),
- description=_("Paint mode to set brush for"), maxlen=1024)
- index = IntProperty(name=_("number"),
- description=_("Brush number"))
+ mode = StringProperty(
+ name=_("mode"),
+ description=_("Paint mode to set brush for"),
+ maxlen=1024,
+ )
+ index = IntProperty(
+ name=_("number"),
+ description=_("Brush number"),
+ )
_attr_dict = {"sculpt": "use_paint_sculpt",
"vertex_paint": "use_paint_vertex",
"weight_paint": "use_paint_weight",
- "image_paint": "use_paint_image"}
+ "image_paint": "use_paint_image",
+ }
def execute(self, context):
attr = self._attr_dict.get(self.mode)
@@ -105,50 +172,63 @@ class BRUSH_OT_active_index_set(bpy.types.Operator):
return {'CANCELLED'}
-class WM_OT_context_set_boolean(bpy.types.Operator):
+class WM_OT_context_set_boolean(Operator):
'''Set a context value.'''
bl_idname = "wm.context_set_boolean"
bl_label = _("Context Set Boolean")
bl_options = {'UNDO', 'INTERNAL'}
data_path = rna_path_prop
- value = BoolProperty(name=_("Value"),
- description=_("Assignment value"), default=True)
+ value = BoolProperty(
+ name=_("Value"),
+ description=_("Assignment value"),
+ default=True,
+ )
execute = execute_context_assign
-class WM_OT_context_set_int(bpy.types.Operator): # same as enum
+class WM_OT_context_set_int(Operator): # same as enum
'''Set a context value.'''
bl_idname = "wm.context_set_int"
bl_label = _("Context Set")
bl_options = {'UNDO', 'INTERNAL'}
data_path = rna_path_prop
- value = IntProperty(name=_("Value"), description=_("Assign value"), default=0)
+ value = IntProperty(
+ name=_("Value"),
+ description=_("Assign value"),
+ default=0,
+ )
relative = rna_relative_prop
execute = execute_context_assign
-class WM_OT_context_scale_int(bpy.types.Operator):
+class WM_OT_context_scale_int(Operator):
'''Scale an int context value.'''
bl_idname = "wm.context_scale_int"
bl_label = _("Context Set")
bl_options = {'UNDO', 'INTERNAL'}
data_path = rna_path_prop
- value = FloatProperty(name=_("Value"), description=_("Assign value"), default=1.0)
- always_step = BoolProperty(name=_("Always Step"),
- description=_("Always adjust the value by a minimum of 1 when 'value' is not 1.0."),
- default=True)
+ value = FloatProperty(
+ name=_("Value"),
+ description=_("Assign value"),
+ default=1.0,
+ )
+ always_step = BoolProperty(
+ name=_("Always Step"),
+ description=_("Always adjust the value by a minimum of 1 when 'value' is not 1.0."),
+ default=True,
+ )
def execute(self, context):
- if context_path_validate(context, self.data_path) is Ellipsis:
+ data_path = self.data_path
+ if context_path_validate(context, data_path) is Ellipsis:
return {'PASS_THROUGH'}
value = self.value
- data_path = self.data_path
if value == 1.0: # nothing to do
return {'CANCELLED'}
@@ -160,73 +240,85 @@ class WM_OT_context_scale_int(bpy.types.Operator):
else:
add = "-1"
func = "min"
- exec("context.%s = %s(round(context.%s * value), context.%s + %s)" % (data_path, func, data_path, data_path, add))
+ exec("context.%s = %s(round(context.%s * value), context.%s + %s)" %
+ (data_path, func, data_path, data_path, add))
else:
- exec("context.%s *= value" % self.data_path)
+ exec("context.%s *= value" % data_path)
- return {'FINISHED'}
+ return operator_path_undo_return(context, data_path)
-class WM_OT_context_set_float(bpy.types.Operator): # same as enum
+class WM_OT_context_set_float(Operator): # same as enum
'''Set a context value.'''
bl_idname = "wm.context_set_float"
bl_label = _("Context Set Float")
bl_options = {'UNDO', 'INTERNAL'}
data_path = rna_path_prop
- value = FloatProperty(name=_("Value"),
- description=_("Assignment value"), default=0.0)
+ value = FloatProperty(
+ name=_("Value"),
+ description=_("Assignment value"),
+ default=0.0,
+ )
relative = rna_relative_prop
execute = execute_context_assign
-class WM_OT_context_set_string(bpy.types.Operator): # same as enum
+class WM_OT_context_set_string(Operator): # same as enum
'''Set a context value.'''
bl_idname = "wm.context_set_string"
bl_label = _("Context Set String")
bl_options = {'UNDO', 'INTERNAL'}
data_path = rna_path_prop
- value = StringProperty(name=_("Value"),
- description=_("Assign value"), maxlen=1024, default="")
+ value = StringProperty(
+ name=_("Value"),
+ description=_("Assign value"),
+ maxlen=1024,
+ )
execute = execute_context_assign
-class WM_OT_context_set_enum(bpy.types.Operator):
+class WM_OT_context_set_enum(Operator):
'''Set a context value.'''
bl_idname = "wm.context_set_enum"
bl_label = _("Context Set Enum")
bl_options = {'UNDO', 'INTERNAL'}
data_path = rna_path_prop
- value = StringProperty(name=_("Value"),
+ value = StringProperty(
+ name=_("Value"),
description=_("Assignment value (as a string)"),
- maxlen=1024, default="")
+ maxlen=1024,
+ )
execute = execute_context_assign
-class WM_OT_context_set_value(bpy.types.Operator):
+class WM_OT_context_set_value(Operator):
'''Set a context value.'''
bl_idname = "wm.context_set_value"
bl_label = _("Context Set Value")
bl_options = {'UNDO', 'INTERNAL'}
data_path = rna_path_prop
- value = StringProperty(name=_("Value"),
+ value = StringProperty(
+ name=_("Value"),
description=_("Assignment value (as a string)"),
- maxlen=1024, default="")
+ maxlen=1024,
+ )
def execute(self, context):
- if context_path_validate(context, self.data_path) is Ellipsis:
+ data_path = self.data_path
+ if context_path_validate(context, data_path) is Ellipsis:
return {'PASS_THROUGH'}
- exec("context.%s=%s" % (self.data_path, self.value))
- return {'FINISHED'}
+ exec("context.%s = %s" % (data_path, self.value))
+ return operator_path_undo_return(context, data_path)
-class WM_OT_context_toggle(bpy.types.Operator):
+class WM_OT_context_toggle(Operator):
'''Toggle a context value.'''
bl_idname = "wm.context_toggle"
bl_label = _("Context Toggle")
@@ -235,43 +327,50 @@ class WM_OT_context_toggle(bpy.types.Operator):
data_path = rna_path_prop
def execute(self, context):
+ data_path = self.data_path
- if context_path_validate(context, self.data_path) is Ellipsis:
+ if context_path_validate(context, data_path) is Ellipsis:
return {'PASS_THROUGH'}
- exec("context.%s=not (context.%s)" %
- (self.data_path, self.data_path))
+ exec("context.%s = not (context.%s)" % (data_path, data_path))
- return {'FINISHED'}
+ return operator_path_undo_return(context, data_path)
-class WM_OT_context_toggle_enum(bpy.types.Operator):
+class WM_OT_context_toggle_enum(Operator):
'''Toggle a context value.'''
bl_idname = "wm.context_toggle_enum"
bl_label = _("Context Toggle Values")
bl_options = {'UNDO', 'INTERNAL'}
data_path = rna_path_prop
- value_1 = StringProperty(name=_("Value"), \
- description=_("Toggle enum"), maxlen=1024, default="")
-
- value_2 = StringProperty(name=_("Value"), \
- description=_("Toggle enum"), maxlen=1024, default="")
+ value_1 = StringProperty(
+ name=_("Value"),
+ description=_("Toggle enum"),
+ maxlen=1024,
+ )
+ value_2 = StringProperty(
+ name=_("Value"),
+ description=_("Toggle enum"),
+ maxlen=1024,
+ )
def execute(self, context):
+ data_path = self.data_path
- if context_path_validate(context, self.data_path) is Ellipsis:
+ if context_path_validate(context, data_path) is Ellipsis:
return {'PASS_THROUGH'}
- exec("context.%s = ['%s', '%s'][context.%s!='%s']" % \
- (self.data_path, self.value_1,\
- self.value_2, self.data_path,
- self.value_2))
+ exec("context.%s = ('%s', '%s')[context.%s != '%s']" %
+ (data_path, self.value_1,
+ self.value_2, data_path,
+ self.value_2,
+ ))
- return {'FINISHED'}
+ return operator_path_undo_return(context, data_path)
-class WM_OT_context_cycle_int(bpy.types.Operator):
+class WM_OT_context_cycle_int(Operator):
'''Set a context value. Useful for cycling active material, '''
'''vertex keys, groups' etc.'''
bl_idname = "wm.context_cycle_int"
@@ -292,7 +391,7 @@ class WM_OT_context_cycle_int(bpy.types.Operator):
else:
value += 1
- exec("context.%s=value" % data_path)
+ exec("context.%s = value" % data_path)
if value != eval("context.%s" % data_path):
# relies on rna clamping int's out of the range
@@ -301,12 +400,12 @@ class WM_OT_context_cycle_int(bpy.types.Operator):
else:
value = -1 << 31
- exec("context.%s=value" % data_path)
+ exec("context.%s = value" % data_path)
- return {'FINISHED'}
+ return operator_path_undo_return(context, data_path)
-class WM_OT_context_cycle_enum(bpy.types.Operator):
+class WM_OT_context_cycle_enum(Operator):
'''Toggle a context value.'''
bl_idname = "wm.context_cycle_enum"
bl_label = _("Context Enum Cycle")
@@ -316,15 +415,15 @@ class WM_OT_context_cycle_enum(bpy.types.Operator):
reverse = rna_reverse_prop
def execute(self, context):
-
- value = context_path_validate(context, self.data_path)
+ data_path = self.data_path
+ value = context_path_validate(context, data_path)
if value is Ellipsis:
return {'PASS_THROUGH'}
orig_value = value
# Have to get rna enum values
- rna_struct_str, rna_prop_str = self.data_path.rsplit('.', 1)
+ rna_struct_str, rna_prop_str = data_path.rsplit('.', 1)
i = rna_prop_str.find('[')
# just incse we get "context.foo.bar[0]"
@@ -354,11 +453,11 @@ class WM_OT_context_cycle_enum(bpy.types.Operator):
advance_enum = enums[orig_index + 1]
# set the new value
- exec("context.%s=advance_enum" % self.data_path)
- return {'FINISHED'}
+ exec("context.%s = advance_enum" % data_path)
+ return operator_path_undo_return(context, data_path)
-class WM_OT_context_cycle_array(bpy.types.Operator):
+class WM_OT_context_cycle_array(Operator):
'''Set a context array value.
Useful for cycling the active mesh edit mode.'''
bl_idname = "wm.context_cycle_array"
@@ -381,12 +480,12 @@ class WM_OT_context_cycle_array(bpy.types.Operator):
array.append(array.pop(0))
return array
- exec("context.%s=cycle(context.%s[:])" % (data_path, data_path))
+ exec("context.%s = cycle(context.%s[:])" % (data_path, data_path))
- return {'FINISHED'}
+ return operator_path_undo_return(context, data_path)
-class WM_MT_context_menu_enum(bpy.types.Menu):
+class WM_MT_context_menu_enum(Menu):
bl_label = ""
data_path = "" # BAD DESIGN, set from operator below.
@@ -406,7 +505,7 @@ class WM_MT_context_menu_enum(bpy.types.Menu):
prop.value = identifier
-class WM_OT_context_menu_enum(bpy.types.Operator):
+class WM_OT_context_menu_enum(Operator):
bl_idname = "wm.context_menu_enum"
bl_label = _("Context Enum Menu")
bl_options = {'UNDO', 'INTERNAL'}
@@ -419,15 +518,18 @@ class WM_OT_context_menu_enum(bpy.types.Operator):
return {'PASS_THROUGH'}
-class WM_OT_context_set_id(bpy.types.Operator):
+class WM_OT_context_set_id(Operator):
'''Toggle a context value.'''
bl_idname = "wm.context_set_id"
bl_label = _("Set Library ID")
bl_options = {'UNDO', 'INTERNAL'}
data_path = rna_path_prop
- value = StringProperty(name=_("Value"),
- description=_("Assign value"), maxlen=1024, default="")
+ value = StringProperty(
+ name=_("Value"),
+ description=_("Assign value"),
+ maxlen=1024,
+ )
def execute(self, context):
value = self.value
@@ -449,16 +551,21 @@ class WM_OT_context_set_id(bpy.types.Operator):
if id_iter:
value_id = getattr(bpy.data, id_iter).get(value)
- exec("context.%s=value_id" % data_path)
+ exec("context.%s = value_id" % data_path)
- return {'FINISHED'}
+ return operator_path_undo_return(context, data_path)
-doc_id = StringProperty(name=_("Doc ID"),
- description="", maxlen=1024, default="", options={'HIDDEN'})
+doc_id = StringProperty(
+ name=_("Doc ID"),
+ maxlen=1024,
+ options={'HIDDEN'},
+ )
-doc_new = StringProperty(name=_("Edit Description"),
- description="", maxlen=1024, default="")
+doc_new = StringProperty(
+ name=_("Edit Description"),
+ maxlen=1024,
+ )
data_path_iter = StringProperty(
description="The data path relative to the context, must point to an iterable.")
@@ -467,7 +574,7 @@ data_path_item = StringProperty(
description="The data path from each iterable to the value (int or float)")
-class WM_OT_context_collection_boolean_set(bpy.types.Operator):
+class WM_OT_context_collection_boolean_set(Operator):
'''Set boolean values for a collection of items'''
bl_idname = "wm.context_collection_boolean_set"
bl_label = "Context Collection Boolean Set"
@@ -476,12 +583,13 @@ class WM_OT_context_collection_boolean_set(bpy.types.Operator):
data_path_iter = data_path_iter
data_path_item = data_path_item
- type = EnumProperty(items=(
- ('TOGGLE', "Toggle", ""),
- ('ENABLE', "Enable", ""),
- ('DISABLE', "Disable", ""),
- ),
- name="Type")
+ type = EnumProperty(
+ name="Type",
+ items=(('TOGGLE', "Toggle", ""),
+ ('ENABLE', "Enable", ""),
+ ('DISABLE', "Disable", ""),
+ ),
+ )
def execute(self, context):
data_path_iter = self.data_path_iter
@@ -507,6 +615,10 @@ class WM_OT_context_collection_boolean_set(bpy.types.Operator):
items_ok.append(item)
+ # avoid undo push when nothing to do
+ if not items_ok:
+ return {'CANCELLED'}
+
if self.type == 'ENABLE':
is_set = True
elif self.type == 'DISABLE':
@@ -518,20 +630,26 @@ class WM_OT_context_collection_boolean_set(bpy.types.Operator):
for item in items_ok:
exec(exec_str)
- return {'FINISHED'}
+ return operator_value_undo_return(item)
-class WM_OT_context_modal_mouse(bpy.types.Operator):
+class WM_OT_context_modal_mouse(Operator):
'''Adjust arbitrary values with mouse input'''
bl_idname = "wm.context_modal_mouse"
bl_label = _("Context Modal Mouse")
- bl_options = {'GRAB_POINTER', 'BLOCKING', 'INTERNAL'}
+ bl_options = {'GRAB_POINTER', 'BLOCKING', 'UNDO', 'INTERNAL'}
data_path_iter = data_path_iter
data_path_item = data_path_item
- input_scale = FloatProperty(default=0.01, description=_("Scale the mouse movement by this value before applying the delta"))
- invert = BoolProperty(default=False, description=_("Invert the mouse input"))
+ input_scale = FloatProperty(
+ description=_("Scale the mouse movement by this value before applying the delta"),
+ default=0.01,
+ )
+ invert = BoolProperty(
+ description=_("Invert the mouse input"),
+ default=False,
+ )
initial_x = IntProperty(options={'HIDDEN'})
def _values_store(self, context):
@@ -584,12 +702,13 @@ class WM_OT_context_modal_mouse(bpy.types.Operator):
self._values_delta(delta)
elif 'LEFTMOUSE' == event_type:
+ item = next(iter(self._values.keys()))
self._values_clear()
- return {'FINISHED'}
+ return operator_value_undo_return(item)
elif event_type in {'RIGHTMOUSE', 'ESC'}:
self._values_restore()
- return {'FINISHED'}
+ return {'CANCELLED'}
return {'RUNNING_MODAL'}
@@ -608,27 +727,33 @@ class WM_OT_context_modal_mouse(bpy.types.Operator):
return {'RUNNING_MODAL'}
-class WM_OT_url_open(bpy.types.Operator):
+class WM_OT_url_open(Operator):
"Open a website in the Webbrowser"
__doc__ = _("Open a website in the Webbrowser")
bl_idname = "wm.url_open"
bl_label = ""
- url = StringProperty(name="URL", description=_("URL to open"))
+ url = StringProperty(
+ name="URL",
+ description="URL to open",
+ )
def execute(self, context):
import webbrowser
- _webbrowser_bug_fix()
webbrowser.open(self.url)
return {'FINISHED'}
-class WM_OT_path_open(bpy.types.Operator):
+class WM_OT_path_open(Operator):
"Open a path in a file browser"
bl_idname = "wm.path_open"
bl_label = ""
- filepath = StringProperty(name=_("File Path"), maxlen=1024, subtype='FILE_PATH')
+ filepath = StringProperty(
+ name=_("File Path"),
+ maxlen=1024,
+ subtype='FILE_PATH',
+ )
def execute(self, context):
import sys
@@ -656,16 +781,18 @@ class WM_OT_path_open(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_doc_view(bpy.types.Operator):
+class WM_OT_doc_view(Operator):
'''Load online reference docs'''
bl_idname = "wm.doc_view"
bl_label = _("View Documentation")
doc_id = doc_id
if bpy.app.version_cycle == "release":
- _prefix = "http://www.blender.org/documentation/blender_python_api_%s%s_release" % ("_".join(str(v) for v in bpy.app.version[:2]), bpy.app.version_char)
+ _prefix = ("http://www.blender.org/documentation/blender_python_api_%s%s_release" %
+ ("_".join(str(v) for v in bpy.app.version[:2]), bpy.app.version_char))
else:
- _prefix = "http://www.blender.org/documentation/blender_python_api_%s" % "_".join(str(v) for v in bpy.app.version)
+ _prefix = ("http://www.blender.org/documentation/blender_python_api_%s" %
+ "_".join(str(v) for v in bpy.app.version))
def _nested_class_string(self, class_string):
ls = []
@@ -683,8 +810,8 @@ class WM_OT_doc_view(bpy.types.Operator):
class_name, class_prop = id_split
if hasattr(bpy.types, class_name.upper() + '_OT_' + class_prop):
- url = '%s/bpy.ops.%s.html#bpy.ops.%s.%s' % \
- (self._prefix, class_name, class_name, class_prop)
+ url = ("%s/bpy.ops.%s.html#bpy.ops.%s.%s" %
+ (self._prefix, class_name, class_name, class_prop))
else:
# detect if this is a inherited member and use that name instead
@@ -697,20 +824,19 @@ class WM_OT_doc_view(bpy.types.Operator):
# It so happens that epydoc nests these, not sphinx
# class_name_full = self._nested_class_string(class_name)
- url = '%s/bpy.types.%s.html#bpy.types.%s.%s' % \
- (self._prefix, class_name, class_name, class_prop)
+ url = ("%s/bpy.types.%s.html#bpy.types.%s.%s" %
+ (self._prefix, class_name, class_name, class_prop))
else:
return {'PASS_THROUGH'}
import webbrowser
- _webbrowser_bug_fix()
webbrowser.open(url)
return {'FINISHED'}
-class WM_OT_doc_edit(bpy.types.Operator):
+class WM_OT_doc_edit(Operator):
'''Load online reference docs'''
bl_idname = "wm.doc_edit"
bl_label = _("Edit Documentation")
@@ -781,20 +907,39 @@ class WM_OT_doc_edit(bpy.types.Operator):
return wm.invoke_props_dialog(self, width=600)
-rna_path = StringProperty(name=_("Property Edit"),
- description=_("Property data_path edit"), maxlen=1024, default="", options={'HIDDEN'})
+rna_path = StringProperty(
+ name=_("Property Edit"),
+ description=_("Property data_path edit"),
+ maxlen=1024,
+ options={'HIDDEN'},
+ )
+
+rna_value = StringProperty(
+ name=_("Property Value"),
+ description=_("Property value edit"),
+ maxlen=1024,
+ )
-rna_value = StringProperty(name=_("Property Value"),
- description=_("Property value edit"), maxlen=1024, default="")
+rna_property = StringProperty(
+ name=_("Property Name"),
+ description=_("Property name edit"),
+ maxlen=1024,
+ )
-rna_property = StringProperty(name=_("Property Name"),
- description=_("Property name edit"), maxlen=1024, default="")
+rna_min = FloatProperty(
+ name=_("Min"),
+ default=0.0,
+ precision=3,
+ )
-rna_min = FloatProperty(name=_("Min"), default=0.0, precision=3)
-rna_max = FloatProperty(name=_("Max"), default=1.0, precision=3)
+rna_max = FloatProperty(
+ name="Max",
+ default=1.0,
+ precision=3,
+ )
-class WM_OT_properties_edit(bpy.types.Operator):
+class WM_OT_properties_edit(Operator):
'''Internal use (edit a property data_path)'''
bl_idname = "wm.properties_edit"
bl_label = _("Edit Property")
@@ -806,7 +951,9 @@ class WM_OT_properties_edit(bpy.types.Operator):
value = rna_value
min = rna_min
max = rna_max
- description = StringProperty(name=_("Tip"), default="")
+ description = StringProperty(
+ name=_("Tip"),
+ )
def execute(self, context):
data_path = self.data_path
@@ -859,14 +1006,15 @@ class WM_OT_properties_edit(bpy.types.Operator):
return {'FINISHED'}
def invoke(self, context, event):
+ data_path = self.data_path
- if not self.data_path:
+ if not data_path:
self.report({'ERROR'}, "Data path not set")
return {'CANCELLED'}
self._last_prop = [self.property]
- item = eval("context.%s" % self.data_path)
+ item = eval("context.%s" % data_path)
# setup defaults
prop_ui = rna_idprop_ui_prop_get(item, self.property, False) # dont create
@@ -879,7 +1027,7 @@ class WM_OT_properties_edit(bpy.types.Operator):
return wm.invoke_props_dialog(self)
-class WM_OT_properties_add(bpy.types.Operator):
+class WM_OT_properties_add(Operator):
'''Internal use (edit a property data_path)'''
bl_idname = "wm.properties_add"
bl_label = _("Add Property")
@@ -888,7 +1036,8 @@ class WM_OT_properties_add(bpy.types.Operator):
data_path = rna_path
def execute(self, context):
- item = eval("context.%s" % self.data_path)
+ data_path = self.data_path
+ item = eval("context.%s" % data_path)
def unique_name(names):
prop = 'prop'
@@ -906,19 +1055,22 @@ class WM_OT_properties_add(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_properties_context_change(bpy.types.Operator):
+class WM_OT_properties_context_change(Operator):
"Change the context tab in a Properties Window"
bl_idname = "wm.properties_context_change"
bl_label = ""
- context = StringProperty(name=_("Context"), maxlen=32)
+ context = StringProperty(
+ name=_("Context"),
+ maxlen=32,
+ )
def execute(self, context):
- context.space_data.context = (self.context)
+ context.space_data.context = self.context
return {'FINISHED'}
-class WM_OT_properties_remove(bpy.types.Operator):
+class WM_OT_properties_remove(Operator):
'''Internal use (edit a property data_path)'''
bl_idname = "wm.properties_remove"
bl_label = _("Remove Property")
@@ -928,23 +1080,27 @@ class WM_OT_properties_remove(bpy.types.Operator):
property = rna_property
def execute(self, context):
- item = eval("context.%s" % self.data_path)
+ data_path = self.data_path
+ item = eval("context.%s" % data_path)
del item[self.property]
return {'FINISHED'}
-class WM_OT_keyconfig_activate(bpy.types.Operator):
+class WM_OT_keyconfig_activate(Operator):
bl_idname = "wm.keyconfig_activate"
bl_label = _("Activate Keyconfig")
- filepath = StringProperty(name=_("File Path"), maxlen=1024)
+ filepath = StringProperty(
+ name=_("File Path"),
+ maxlen=1024,
+ )
def execute(self, context):
bpy.utils.keyconfig_set(self.filepath)
return {'FINISHED'}
-class WM_OT_appconfig_default(bpy.types.Operator):
+class WM_OT_appconfig_default(Operator):
bl_idname = "wm.appconfig_default"
bl_label = _("Default Application Configuration")
@@ -961,11 +1117,14 @@ class WM_OT_appconfig_default(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_appconfig_activate(bpy.types.Operator):
+class WM_OT_appconfig_activate(Operator):
bl_idname = "wm.appconfig_activate"
bl_label = _("Activate Application Configuration")
- filepath = StringProperty(name="File Path", maxlen=1024)
+ filepath = StringProperty(
+ name="File Path",
+ maxlen=1024,
+ )
def execute(self, context):
import os
@@ -979,7 +1138,7 @@ class WM_OT_appconfig_activate(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_sysinfo(bpy.types.Operator):
+class WM_OT_sysinfo(Operator):
'''Generate System Info'''
bl_idname = "wm.sysinfo"
bl_label = _("System Info")
@@ -991,7 +1150,7 @@ class WM_OT_sysinfo(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_copy_prev_settings(bpy.types.Operator):
+class WM_OT_copy_prev_settings(Operator):
'''Copy settings from previous version'''
bl_idname = "wm.copy_prev_settings"
bl_label = _("Copy Previous Settings")
@@ -1026,65 +1185,3 @@ class WM_OT_copy_prev_settings(bpy.types.Operator):
return {'FINISHED'}
return {'CANCELLED'}
-
-
-def _webbrowser_bug_fix():
- # test for X11
- import os
-
- if os.environ.get("DISPLAY"):
-
- # BSD licenced code copied from python, temp fix for bug
- # http://bugs.python.org/issue11432, XXX == added code
- def _invoke(self, args, remote, autoraise):
- # XXX, added imports
- import io
- import subprocess
- import time
-
- raise_opt = []
- if remote and self.raise_opts:
- # use autoraise argument only for remote invocation
- autoraise = int(autoraise)
- opt = self.raise_opts[autoraise]
- if opt:
- raise_opt = [opt]
-
- cmdline = [self.name] + raise_opt + args
-
- if remote or self.background:
- inout = io.open(os.devnull, "r+")
- else:
- # for TTY browsers, we need stdin/out
- inout = None
- # if possible, put browser in separate process group, so
- # keyboard interrupts don't affect browser as well as Python
- setsid = getattr(os, 'setsid', None)
- if not setsid:
- setsid = getattr(os, 'setpgrp', None)
-
- p = subprocess.Popen(cmdline, close_fds=True, # XXX, stdin=inout,
- stdout=(self.redirect_stdout and inout or None),
- stderr=inout, preexec_fn=setsid)
- if remote:
- # wait five secons. If the subprocess is not finished, the
- # remote invocation has (hopefully) started a new instance.
- time.sleep(1)
- rc = p.poll()
- if rc is None:
- time.sleep(4)
- rc = p.poll()
- if rc is None:
- return True
- # if remote call failed, open() will try direct invocation
- return not rc
- elif self.background:
- if p.poll() is None:
- return True
- else:
- return False
- else:
- return not p.wait()
-
- import webbrowser
- webbrowser.UnixBrowser._invoke = _invoke
diff --git a/release/scripts/startup/bl_ui/__init__.py b/release/scripts/startup/bl_ui/__init__.py
index bf63c6071b9..778571632b2 100644
--- a/release/scripts/startup/bl_ui/__init__.py
+++ b/release/scripts/startup/bl_ui/__init__.py
@@ -36,6 +36,7 @@ _modules = (
"properties_data_mesh",
"properties_data_metaball",
"properties_data_modifier",
+ "properties_data_speaker",
"properties_game",
"properties_material",
"properties_object_constraint",
@@ -102,7 +103,10 @@ def register():
items.extend([(cat, cat, "") for cat in sorted(items_unique)])
return items
- WindowManager.addon_search = StringProperty(name="Search", description="Search within the selected filter")
+ WindowManager.addon_search = StringProperty(
+ name="Search",
+ description="Search within the selected filter",
+ )
WindowManager.addon_filter = EnumProperty(
items=addon_filter_items,
name="Category",
diff --git a/release/scripts/startup/bl_ui/properties_data_armature.py b/release/scripts/startup/bl_ui/properties_data_armature.py
index 8e5c3971b23..96e10919806 100644
--- a/release/scripts/startup/bl_ui/properties_data_armature.py
+++ b/release/scripts/startup/bl_ui/properties_data_armature.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel, Menu
from rna_prop_ui import PropertyPanel
from blf import gettext as _
@@ -31,7 +32,7 @@ class ArmatureButtonsPanel():
return context.armature
-class DATA_PT_context_arm(ArmatureButtonsPanel, bpy.types.Panel):
+class DATA_PT_context_arm(ArmatureButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
@@ -48,7 +49,7 @@ class DATA_PT_context_arm(ArmatureButtonsPanel, bpy.types.Panel):
layout.template_ID(space, "pin_id")
-class DATA_PT_skeleton(ArmatureButtonsPanel, bpy.types.Panel):
+class DATA_PT_skeleton(ArmatureButtonsPanel, Panel):
bl_label = _("Skeleton")
def draw(self, context):
@@ -70,8 +71,10 @@ class DATA_PT_skeleton(ArmatureButtonsPanel, bpy.types.Panel):
flow.prop(arm, "use_deform_envelopes", text=_("Envelopes"))
flow.prop(arm, "use_deform_preserve_volume", text=_("Quaternion"))
+ if context.scene.render.engine == "BLENDER_GAME":
+ layout.row().prop(arm, "vert_deformer", expand=True)
-class DATA_PT_display(ArmatureButtonsPanel, bpy.types.Panel):
+class DATA_PT_display(ArmatureButtonsPanel, Panel):
bl_label = _("Display")
def draw(self, context):
@@ -96,7 +99,16 @@ class DATA_PT_display(ArmatureButtonsPanel, bpy.types.Panel):
col.prop(arm, "use_deform_delay", text=_("Delay Refresh"))
-class DATA_PT_bone_groups(ArmatureButtonsPanel, bpy.types.Panel):
+class DATA_PT_bone_group_specials(Menu):
+ bl_label = _("Bone Group Specials")
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("pose.group_sort", icon='SORTALPHA')
+
+
+class DATA_PT_bone_groups(ArmatureButtonsPanel, Panel):
bl_label = _("Bone Groups")
@classmethod
@@ -108,16 +120,25 @@ class DATA_PT_bone_groups(ArmatureButtonsPanel, bpy.types.Panel):
ob = context.object
pose = ob.pose
+ group = pose.bone_groups.active
row = layout.row()
- row.template_list(pose, "bone_groups", pose.bone_groups, "active_index", rows=2)
+
+ rows = 2
+ if group:
+ rows = 5
+ row.template_list(pose, "bone_groups", pose.bone_groups, "active_index", rows=rows)
col = row.column(align=True)
col.active = (ob.proxy is None)
col.operator("pose.group_add", icon='ZOOMIN', text="")
col.operator("pose.group_remove", icon='ZOOMOUT', text="")
+ col.menu("DATA_PT_bone_group_specials", icon='DOWNARROW_HLT', text="")
+ if group:
+ col.separator()
+ col.operator("pose.group_move", icon='TRIA_UP', text="").direction = 'UP'
+ col.operator("pose.group_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
- group = pose.bone_groups.active
if group:
col = layout.column()
col.active = (ob.proxy is None)
@@ -147,7 +168,7 @@ class DATA_PT_bone_groups(ArmatureButtonsPanel, bpy.types.Panel):
sub.operator("pose.group_deselect", text=_("Deselect"))
-class DATA_PT_pose_library(ArmatureButtonsPanel, bpy.types.Panel):
+class DATA_PT_pose_library(ArmatureButtonsPanel, Panel):
bl_label = _("Pose Library")
bl_options = {'DEFAULT_CLOSED'}
@@ -186,7 +207,7 @@ class DATA_PT_pose_library(ArmatureButtonsPanel, bpy.types.Panel):
# TODO: this panel will soon be depreceated too
-class DATA_PT_ghost(ArmatureButtonsPanel, bpy.types.Panel):
+class DATA_PT_ghost(ArmatureButtonsPanel, Panel):
bl_label = _("Ghost")
def draw(self, context):
@@ -213,7 +234,7 @@ class DATA_PT_ghost(ArmatureButtonsPanel, bpy.types.Panel):
col.prop(arm, "show_only_ghost_selected", text=_("Selected Only"))
-class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, bpy.types.Panel):
+class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, Panel):
bl_label = _("iTaSC parameters")
bl_options = {'DEFAULT_CLOSED'}
@@ -266,7 +287,7 @@ from bl_ui.properties_animviz import (
)
-class DATA_PT_motion_paths(MotionPathButtonsPanel, bpy.types.Panel):
+class DATA_PT_motion_paths(MotionPathButtonsPanel, Panel):
#bl_label = "Bones Motion Paths"
bl_context = "data"
@@ -289,7 +310,7 @@ class DATA_PT_motion_paths(MotionPathButtonsPanel, bpy.types.Panel):
split.operator("pose.paths_clear", text=_("Clear Paths"))
-class DATA_PT_onion_skinning(OnionSkinButtonsPanel): # , bpy.types.Panel): # inherit from panel when ready
+class DATA_PT_onion_skinning(OnionSkinButtonsPanel): # , Panel): # inherit from panel when ready
#bl_label = "Bones Onion Skinning"
bl_context = "data"
@@ -303,7 +324,7 @@ class DATA_PT_onion_skinning(OnionSkinButtonsPanel): # , bpy.types.Panel): # in
self.draw_settings(context, ob.pose.animation_visualisation, bones=True)
-class DATA_PT_custom_props_arm(ArmatureButtonsPanel, PropertyPanel, bpy.types.Panel):
+class DATA_PT_custom_props_arm(ArmatureButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
_property_type = bpy.types.Armature
diff --git a/release/scripts/startup/bl_ui/properties_data_bone.py b/release/scripts/startup/bl_ui/properties_data_bone.py
index eccd820ed35..36c07bd1ef8 100644
--- a/release/scripts/startup/bl_ui/properties_data_bone.py
+++ b/release/scripts/startup/bl_ui/properties_data_bone.py
@@ -19,6 +19,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
from rna_prop_ui import PropertyPanel
from blf import gettext as _
@@ -32,7 +33,7 @@ class BoneButtonsPanel():
return (context.bone or context.edit_bone)
-class BONE_PT_context_bone(BoneButtonsPanel, bpy.types.Panel):
+class BONE_PT_context_bone(BoneButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
@@ -48,7 +49,7 @@ class BONE_PT_context_bone(BoneButtonsPanel, bpy.types.Panel):
row.prop(bone, "name", text="")
-class BONE_PT_transform(BoneButtonsPanel, bpy.types.Panel):
+class BONE_PT_transform(BoneButtonsPanel, Panel):
bl_label = _("Transform")
@classmethod
@@ -102,7 +103,7 @@ class BONE_PT_transform(BoneButtonsPanel, bpy.types.Panel):
sub.prop(bone, "lock")
-class BONE_PT_transform_locks(BoneButtonsPanel, bpy.types.Panel):
+class BONE_PT_transform_locks(BoneButtonsPanel, Panel):
bl_label = _("Transform Locks")
bl_options = {'DEFAULT_CLOSED'}
@@ -135,7 +136,7 @@ class BONE_PT_transform_locks(BoneButtonsPanel, bpy.types.Panel):
row.column().prop(pchan, "lock_scale")
-class BONE_PT_relations(BoneButtonsPanel, bpy.types.Panel):
+class BONE_PT_relations(BoneButtonsPanel, Panel):
bl_label = _("Relations")
def draw(self, context):
@@ -180,7 +181,7 @@ class BONE_PT_relations(BoneButtonsPanel, bpy.types.Panel):
sub.prop(bone, "use_local_location", text=_("Local Location"))
-class BONE_PT_display(BoneButtonsPanel, bpy.types.Panel):
+class BONE_PT_display(BoneButtonsPanel, Panel):
bl_label = _("Display")
@classmethod
@@ -217,7 +218,7 @@ class BONE_PT_display(BoneButtonsPanel, bpy.types.Panel):
col.prop_search(pchan, "custom_shape_transform", ob.pose, "bones", text=_("At"))
-class BONE_PT_inverse_kinematics(BoneButtonsPanel, bpy.types.Panel):
+class BONE_PT_inverse_kinematics(BoneButtonsPanel, Panel):
bl_label = _("Inverse Kinematics")
bl_options = {'DEFAULT_CLOSED'}
@@ -308,7 +309,7 @@ class BONE_PT_inverse_kinematics(BoneButtonsPanel, bpy.types.Panel):
#row.prop(pchan, "ik_linear_weight", text=_("Weight"), slider=True)
-class BONE_PT_deform(BoneButtonsPanel, bpy.types.Panel):
+class BONE_PT_deform(BoneButtonsPanel, Panel):
bl_label = _("Deform")
bl_options = {'DEFAULT_CLOSED'}
@@ -357,7 +358,7 @@ class BONE_PT_deform(BoneButtonsPanel, bpy.types.Panel):
col.prop(bone, "use_cyclic_offset")
-class BONE_PT_custom_props(BoneButtonsPanel, PropertyPanel, bpy.types.Panel):
+class BONE_PT_custom_props(BoneButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_property_type = bpy.types.Bone, bpy.types.EditBone, bpy.types.PoseBone
diff --git a/release/scripts/startup/bl_ui/properties_data_camera.py b/release/scripts/startup/bl_ui/properties_data_camera.py
index b3f1f861b81..c07acea47d5 100644
--- a/release/scripts/startup/bl_ui/properties_data_camera.py
+++ b/release/scripts/startup/bl_ui/properties_data_camera.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
from rna_prop_ui import PropertyPanel
from blf import gettext as _
@@ -32,7 +33,7 @@ class CameraButtonsPanel():
return context.camera and (engine in cls.COMPAT_ENGINES)
-class DATA_PT_context_camera(CameraButtonsPanel, bpy.types.Panel):
+class DATA_PT_context_camera(CameraButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -53,7 +54,7 @@ class DATA_PT_context_camera(CameraButtonsPanel, bpy.types.Panel):
split.separator()
-class DATA_PT_camera(CameraButtonsPanel, bpy.types.Panel):
+class DATA_PT_camera(CameraButtonsPanel, Panel):
bl_label = _("Lens")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -106,12 +107,12 @@ class DATA_PT_camera(CameraButtonsPanel, bpy.types.Panel):
col = split.column()
- if cam.dof_object != None:
+ if cam.dof_object is not None:
col.enabled = False
col.prop(cam, "dof_distance", text=_("Distance"))
-class DATA_PT_camera_display(CameraButtonsPanel, bpy.types.Panel):
+class DATA_PT_camera_display(CameraButtonsPanel, Panel):
bl_label = _("Display")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -138,7 +139,7 @@ class DATA_PT_camera_display(CameraButtonsPanel, bpy.types.Panel):
sub.prop(cam, "passepartout_alpha", text=_("Alpha"), slider=True)
-class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, bpy.types.Panel):
+class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
_property_type = bpy.types.Camera
diff --git a/release/scripts/startup/bl_ui/properties_data_curve.py b/release/scripts/startup/bl_ui/properties_data_curve.py
index cd15f978e26..36f61c1bd54 100644
--- a/release/scripts/startup/bl_ui/properties_data_curve.py
+++ b/release/scripts/startup/bl_ui/properties_data_curve.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
from rna_prop_ui import PropertyPanel
from blf import gettext as _
@@ -48,7 +49,7 @@ class CurveButtonsPanelActive(CurveButtonsPanel):
return (curve and type(curve) is not bpy.types.TextCurve and curve.splines.active)
-class DATA_PT_context_curve(CurveButtonsPanel, bpy.types.Panel):
+class DATA_PT_context_curve(CurveButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
@@ -65,7 +66,7 @@ class DATA_PT_context_curve(CurveButtonsPanel, bpy.types.Panel):
layout.template_ID(space, "pin_id") # XXX: broken
-class DATA_PT_shape_curve(CurveButtonsPanel, bpy.types.Panel):
+class DATA_PT_shape_curve(CurveButtonsPanel, Panel):
bl_label = _("Shape")
def draw(self, context):
@@ -108,13 +109,13 @@ class DATA_PT_shape_curve(CurveButtonsPanel, bpy.types.Panel):
if (is_curve or is_text):
col.label(text=_("Fill:"))
sub = col.column()
- sub.active = (curve.bevel_object is None)
+ sub.active = (curve.dimensions == '2D' or (curve.bevel_object is None and curve.dimensions == '3D'))
sub.prop(curve, "use_fill_front")
sub.prop(curve, "use_fill_back")
col.prop(curve, "use_fill_deform", text=_("Fill Deformed"))
-class DATA_PT_curve_texture_space(CurveButtonsPanel, bpy.types.Panel):
+class DATA_PT_curve_texture_space(CurveButtonsPanel, Panel):
bl_label = _("Texture Space")
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -133,7 +134,7 @@ class DATA_PT_curve_texture_space(CurveButtonsPanel, bpy.types.Panel):
row.column().prop(curve, "texspace_size", text=_("Size"))
-class DATA_PT_geometry_curve(CurveButtonsPanel, bpy.types.Panel):
+class DATA_PT_geometry_curve(CurveButtonsPanel, Panel):
bl_label = _("Geometry")
@classmethod
@@ -166,7 +167,7 @@ class DATA_PT_geometry_curve(CurveButtonsPanel, bpy.types.Panel):
col.prop(curve, "bevel_object", text="")
-class DATA_PT_pathanim(CurveButtonsPanelCurve, bpy.types.Panel):
+class DATA_PT_pathanim(CurveButtonsPanelCurve, Panel):
bl_label = _("Path Animation")
def draw_header(self, context):
@@ -197,7 +198,7 @@ class DATA_PT_pathanim(CurveButtonsPanelCurve, bpy.types.Panel):
col.prop(curve, "use_time_offset", text=_("Offset Children"))
-class DATA_PT_active_spline(CurveButtonsPanelActive, bpy.types.Panel):
+class DATA_PT_active_spline(CurveButtonsPanelActive, Panel):
bl_label = _("Active Spline")
def draw(self, context):
@@ -268,7 +269,7 @@ class DATA_PT_active_spline(CurveButtonsPanelActive, bpy.types.Panel):
layout.prop(act_spline, "use_smooth")
-class DATA_PT_font(CurveButtonsPanel, bpy.types.Panel):
+class DATA_PT_font(CurveButtonsPanel, Panel):
bl_label = _("Font")
@classmethod
@@ -332,7 +333,7 @@ class DATA_PT_font(CurveButtonsPanel, bpy.types.Panel):
row.prop(char, "use_small_caps")
-class DATA_PT_paragraph(CurveButtonsPanel, bpy.types.Panel):
+class DATA_PT_paragraph(CurveButtonsPanel, Panel):
bl_label = _("Paragraph")
@classmethod
@@ -361,7 +362,7 @@ class DATA_PT_paragraph(CurveButtonsPanel, bpy.types.Panel):
col.prop(text, "offset_y", text="Y")
-class DATA_PT_text_boxes(CurveButtonsPanel, bpy.types.Panel):
+class DATA_PT_text_boxes(CurveButtonsPanel, Panel):
bl_label = _("Text Boxes")
@classmethod
@@ -401,7 +402,7 @@ class DATA_PT_text_boxes(CurveButtonsPanel, bpy.types.Panel):
row.operator("font.textbox_remove", text='', icon='X', emboss=False).index = i
-class DATA_PT_custom_props_curve(CurveButtonsPanel, PropertyPanel, bpy.types.Panel):
+class DATA_PT_custom_props_curve(CurveButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
_property_type = bpy.types.Curve
diff --git a/release/scripts/startup/bl_ui/properties_data_empty.py b/release/scripts/startup/bl_ui/properties_data_empty.py
index 4ed1d23f814..1a6aad684c4 100644
--- a/release/scripts/startup/bl_ui/properties_data_empty.py
+++ b/release/scripts/startup/bl_ui/properties_data_empty.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
from blf import gettext as _
class DataButtonsPanel():
@@ -30,7 +31,7 @@ class DataButtonsPanel():
return (context.object and context.object.type == 'EMPTY')
-class DATA_PT_empty(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_empty(DataButtonsPanel, Panel):
bl_label = _("Empty")
def draw(self, context):
diff --git a/release/scripts/startup/bl_ui/properties_data_lamp.py b/release/scripts/startup/bl_ui/properties_data_lamp.py
index bf05acfbb37..4ae6ad2a7c1 100644
--- a/release/scripts/startup/bl_ui/properties_data_lamp.py
+++ b/release/scripts/startup/bl_ui/properties_data_lamp.py
@@ -18,15 +18,16 @@
# <pep8 compliant>
import bpy
+from bpy.types import Menu, Panel
from rna_prop_ui import PropertyPanel
from blf import gettext as _
-class LAMP_MT_sunsky_presets(bpy.types.Menu):
+class LAMP_MT_sunsky_presets(Menu):
bl_label = _("Sun & Sky Presets")
preset_subdir = "sunsky"
preset_operator = "script.execute_preset"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- draw = bpy.types.Menu.draw_preset
+ draw = Menu.draw_preset
class DataButtonsPanel():
@@ -40,7 +41,7 @@ class DataButtonsPanel():
return context.lamp and (engine in cls.COMPAT_ENGINES)
-class DATA_PT_context_lamp(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_context_lamp(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -65,7 +66,7 @@ class DATA_PT_context_lamp(DataButtonsPanel, bpy.types.Panel):
split.label(text=str(texture_count), icon='TEXTURE')
-class DATA_PT_preview(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_preview(DataButtonsPanel, Panel):
bl_label = _("Preview")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -73,7 +74,7 @@ class DATA_PT_preview(DataButtonsPanel, bpy.types.Panel):
self.layout.template_preview(context.lamp)
-class DATA_PT_lamp(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_lamp(DataButtonsPanel, Panel):
bl_label = _("Lamp")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -115,7 +116,7 @@ class DATA_PT_lamp(DataButtonsPanel, bpy.types.Panel):
col.prop(lamp, "use_diffuse")
-class DATA_PT_sunsky(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_sunsky(DataButtonsPanel, Panel):
bl_label = _("Sky & Atmosphere")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -187,7 +188,7 @@ class DATA_PT_sunsky(DataButtonsPanel, bpy.types.Panel):
sub.prop(lamp, "atmosphere_extinction", slider=True, text=_("Extinction"))
-class DATA_PT_shadow(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_shadow(DataButtonsPanel, Panel):
bl_label = _("Shadow")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -302,7 +303,7 @@ class DATA_PT_shadow(DataButtonsPanel, bpy.types.Panel):
sub.prop(lamp, "shadow_buffer_clip_end", text=_(" Clip End"))
-class DATA_PT_area(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_area(DataButtonsPanel, Panel):
bl_label = _("Area Shape")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -328,7 +329,7 @@ class DATA_PT_area(DataButtonsPanel, bpy.types.Panel):
sub.prop(lamp, "size_y", text=_("Size Y"))
-class DATA_PT_spot(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_spot(DataButtonsPanel, Panel):
bl_label = _("Spot Shape")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -362,7 +363,7 @@ class DATA_PT_spot(DataButtonsPanel, bpy.types.Panel):
sub.prop(lamp, "halo_step", text=_("Step"))
-class DATA_PT_falloff_curve(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_falloff_curve(DataButtonsPanel, Panel):
bl_label = _("Falloff Curve")
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -380,7 +381,7 @@ class DATA_PT_falloff_curve(DataButtonsPanel, bpy.types.Panel):
self.layout.template_curve_mapping(lamp, "falloff_curve")
-class DATA_PT_custom_props_lamp(DataButtonsPanel, PropertyPanel, bpy.types.Panel):
+class DATA_PT_custom_props_lamp(DataButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
_property_type = bpy.types.Lamp
diff --git a/release/scripts/startup/bl_ui/properties_data_lattice.py b/release/scripts/startup/bl_ui/properties_data_lattice.py
index 98e0d1558ec..d77de212247 100644
--- a/release/scripts/startup/bl_ui/properties_data_lattice.py
+++ b/release/scripts/startup/bl_ui/properties_data_lattice.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
from rna_prop_ui import PropertyPanel
from blf import gettext as _
@@ -31,7 +32,7 @@ class DataButtonsPanel():
return context.lattice
-class DATA_PT_context_lattice(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_context_lattice(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
@@ -51,7 +52,7 @@ class DATA_PT_context_lattice(DataButtonsPanel, bpy.types.Panel):
split.separator()
-class DATA_PT_lattice(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_lattice(DataButtonsPanel, Panel):
bl_label = _("Lattice")
def draw(self, context):
@@ -76,7 +77,7 @@ class DATA_PT_lattice(DataButtonsPanel, bpy.types.Panel):
row.prop_search(lat, "vertex_group", context.object, "vertex_groups", text="")
-class DATA_PT_custom_props_lattice(DataButtonsPanel, PropertyPanel, bpy.types.Panel):
+class DATA_PT_custom_props_lattice(DataButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
_property_type = bpy.types.Lattice
diff --git a/release/scripts/startup/bl_ui/properties_data_mesh.py b/release/scripts/startup/bl_ui/properties_data_mesh.py
index e646fd1c2f8..d18cc4ea678 100644
--- a/release/scripts/startup/bl_ui/properties_data_mesh.py
+++ b/release/scripts/startup/bl_ui/properties_data_mesh.py
@@ -18,10 +18,11 @@
# <pep8 compliant>
import bpy
+from bpy.types import Menu, Panel
from rna_prop_ui import PropertyPanel
from blf import gettext as _
-class MESH_MT_vertex_group_specials(bpy.types.Menu):
+class MESH_MT_vertex_group_specials(Menu):
bl_label = _("Vertex Group Specials")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -36,7 +37,7 @@ class MESH_MT_vertex_group_specials(bpy.types.Menu):
layout.operator("object.vertex_group_remove", icon='X', text=_("Delete All")).all = True
-class MESH_MT_shape_key_specials(bpy.types.Menu):
+class MESH_MT_shape_key_specials(Menu):
bl_label = _("Shape Key Specials")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -61,7 +62,7 @@ class MeshButtonsPanel():
return context.mesh and (engine in cls.COMPAT_ENGINES)
-class DATA_PT_context_mesh(MeshButtonsPanel, bpy.types.Panel):
+class DATA_PT_context_mesh(MeshButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -79,7 +80,7 @@ class DATA_PT_context_mesh(MeshButtonsPanel, bpy.types.Panel):
layout.template_ID(space, "pin_id")
-class DATA_PT_normals(MeshButtonsPanel, bpy.types.Panel):
+class DATA_PT_normals(MeshButtonsPanel, Panel):
bl_label = _("Normals")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -99,7 +100,7 @@ class DATA_PT_normals(MeshButtonsPanel, bpy.types.Panel):
split.prop(mesh, "show_double_sided")
-class DATA_PT_texture_space(MeshButtonsPanel, bpy.types.Panel):
+class DATA_PT_texture_space(MeshButtonsPanel, Panel):
bl_label = _("Texture Space")
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -119,7 +120,7 @@ class DATA_PT_texture_space(MeshButtonsPanel, bpy.types.Panel):
row.column().prop(mesh, "texspace_size", text=_("Size"))
-class DATA_PT_vertex_groups(MeshButtonsPanel, bpy.types.Panel):
+class DATA_PT_vertex_groups(MeshButtonsPanel, Panel):
bl_label = _("Vertex Groups")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -168,7 +169,7 @@ class DATA_PT_vertex_groups(MeshButtonsPanel, bpy.types.Panel):
layout.prop(context.tool_settings, "vertex_group_weight", text=_("Weight"))
-class DATA_PT_shape_keys(MeshButtonsPanel, bpy.types.Panel):
+class DATA_PT_shape_keys(MeshButtonsPanel, Panel):
bl_label = _("Shape Keys")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -261,7 +262,7 @@ class DATA_PT_shape_keys(MeshButtonsPanel, bpy.types.Panel):
row.prop(key, "slurph")
-class DATA_PT_uv_texture(MeshButtonsPanel, bpy.types.Panel):
+class DATA_PT_uv_texture(MeshButtonsPanel, Panel):
bl_label = _("UV Texture")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -284,7 +285,7 @@ class DATA_PT_uv_texture(MeshButtonsPanel, bpy.types.Panel):
layout.prop(lay, "name")
-class DATA_PT_texface(MeshButtonsPanel, bpy.types.Panel):
+class DATA_PT_texface(MeshButtonsPanel, Panel):
bl_label = _("Texture Face")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -331,7 +332,7 @@ class DATA_PT_texface(MeshButtonsPanel, bpy.types.Panel):
col.label(text=_("No UV Texture"))
-class DATA_PT_vertex_colors(MeshButtonsPanel, bpy.types.Panel):
+class DATA_PT_vertex_colors(MeshButtonsPanel, Panel):
bl_label = _("Vertex Colors")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -354,7 +355,7 @@ class DATA_PT_vertex_colors(MeshButtonsPanel, bpy.types.Panel):
layout.prop(lay, "name")
-class DATA_PT_custom_props_mesh(MeshButtonsPanel, PropertyPanel, bpy.types.Panel):
+class DATA_PT_custom_props_mesh(MeshButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
_property_type = bpy.types.Mesh
diff --git a/release/scripts/startup/bl_ui/properties_data_metaball.py b/release/scripts/startup/bl_ui/properties_data_metaball.py
index 96b94d369b5..55a7314bc7b 100644
--- a/release/scripts/startup/bl_ui/properties_data_metaball.py
+++ b/release/scripts/startup/bl_ui/properties_data_metaball.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
from rna_prop_ui import PropertyPanel
from blf import gettext as _
@@ -31,7 +32,7 @@ class DataButtonsPanel():
return context.meta_ball
-class DATA_PT_context_metaball(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_context_metaball(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
@@ -48,7 +49,7 @@ class DATA_PT_context_metaball(DataButtonsPanel, bpy.types.Panel):
layout.template_ID(space, "pin_id")
-class DATA_PT_metaball(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_metaball(DataButtonsPanel, Panel):
bl_label = _("Metaball")
def draw(self, context):
@@ -72,7 +73,7 @@ class DATA_PT_metaball(DataButtonsPanel, bpy.types.Panel):
layout.prop(mball, "update_method", expand=True)
-class DATA_PT_mball_texture_space(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_mball_texture_space(DataButtonsPanel, Panel):
bl_label = _("Texture Space")
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -89,7 +90,7 @@ class DATA_PT_mball_texture_space(DataButtonsPanel, bpy.types.Panel):
row.column().prop(mball, "texspace_size", text=_("Size"))
-class DATA_PT_metaball_element(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_metaball_element(DataButtonsPanel, Panel):
bl_label = _("Active Element")
@classmethod
@@ -129,7 +130,7 @@ class DATA_PT_metaball_element(DataButtonsPanel, bpy.types.Panel):
col.prop(metaelem, "size_y", text="Y")
-class DATA_PT_custom_props_metaball(DataButtonsPanel, PropertyPanel, bpy.types.Panel):
+class DATA_PT_custom_props_metaball(DataButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
_property_type = bpy.types.MetaBall
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py
index 18bf2868724..40e455ef88e 100644
--- a/release/scripts/startup/bl_ui/properties_data_modifier.py
+++ b/release/scripts/startup/bl_ui/properties_data_modifier.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
from blf import gettext as _
class ModifierButtonsPanel():
@@ -26,7 +27,7 @@ class ModifierButtonsPanel():
bl_context = "modifier"
-class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
+class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
bl_label = _("Modifiers")
def draw(self, context):
@@ -576,13 +577,13 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
sub = col.column()
sub.active = bool(md.vertex_group)
sub.prop(md, "invert_vertex_group", text=_("Invert"))
+ sub.prop(md, "thickness_vertex_group", text=_("Factor"))
col.prop(md, "use_even_offset")
col.prop(md, "use_quality_normals")
col.prop(md, "use_rim")
sub = col.column()
- sub.label()
row = sub.split(align=True, percentage=0.4)
row.prop(md, "material_offset", text="")
row = row.row()
diff --git a/release/scripts/startup/bl_ui/properties_data_speaker.py b/release/scripts/startup/bl_ui/properties_data_speaker.py
new file mode 100644
index 00000000000..657c0fe652a
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_data_speaker.py
@@ -0,0 +1,125 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from rna_prop_ui import PropertyPanel
+
+
+class DataButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "data"
+
+ @classmethod
+ def poll(cls, context):
+ engine = context.scene.render.engine
+ return context.speaker and (engine in cls.COMPAT_ENGINES)
+
+
+class DATA_PT_context_speaker(DataButtonsPanel, bpy.types.Panel):
+ bl_label = ""
+ bl_options = {'HIDE_HEADER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ speaker = context.speaker
+ space = context.space_data
+
+ split = layout.split(percentage=0.65)
+
+ if ob:
+ split.template_ID(ob, "data")
+ elif speaker:
+ split.template_ID(space, "pin_id")
+
+
+class DATA_PT_speaker(DataButtonsPanel, bpy.types.Panel):
+ bl_label = "Sound"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ speaker = context.speaker
+
+ split = layout.split(percentage=0.75)
+
+ split.template_ID(speaker, "sound", open="sound.open_mono")
+ split.prop(speaker, "muted")
+
+ row = layout.row()
+ row.prop(speaker, "volume")
+ row.prop(speaker, "pitch")
+
+
+class DATA_PT_distance(DataButtonsPanel, bpy.types.Panel):
+ bl_label = "Distance"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ speaker = context.speaker
+
+ split = layout.split()
+
+ col = split.column()
+ col.label("Volume:")
+ col.prop(speaker, "volume_min", text="Minimum")
+ col.prop(speaker, "volume_max", text="Maximum")
+ col.prop(speaker, "attenuation")
+
+ col = split.column()
+ col.label("Distance:")
+ col.prop(speaker, "distance_max", text="Maximum")
+ col.prop(speaker, "distance_reference", text="Reference")
+
+
+class DATA_PT_cone(DataButtonsPanel, bpy.types.Panel):
+ bl_label = "Cone"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ speaker = context.speaker
+
+ split = layout.split()
+ col = split.column()
+
+ col.label("Angle:")
+ col.prop(speaker, "cone_angle_outer", text="Outer")
+ col.prop(speaker, "cone_angle_inner", text="Inner")
+
+ col = split.column()
+
+ col.label("Volume:")
+ col.prop(speaker, "cone_volume_outer", text="Outer")
+
+
+class DATA_PT_custom_props_speaker(DataButtonsPanel, PropertyPanel, bpy.types.Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ _context_path = "object.data"
+ _property_type = bpy.types.Speaker
+
+if __name__ == "__main__": # only for live edit.
+ bpy.utils.register_module(__name__)
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index b9b979d8d92..123abdfe54a 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
from blf import gettext as _
class PhysicsButtonsPanel():
@@ -26,7 +27,7 @@ class PhysicsButtonsPanel():
bl_context = "physics"
-class PHYSICS_PT_game_physics(PhysicsButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
bl_label = _("Physics")
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -167,7 +168,7 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, bpy.types.Panel):
layout.prop(ob, "hide_render", text=_("Invisible"))
-class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, Panel):
bl_label = _("Collision Bounds")
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -206,7 +207,7 @@ class RenderButtonsPanel():
return (rd.engine in cls.COMPAT_ENGINES)
-class RENDER_PT_game(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_game(RenderButtonsPanel, Panel):
bl_label = _("Game")
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -218,7 +219,7 @@ class RENDER_PT_game(RenderButtonsPanel, bpy.types.Panel):
row.label()
-class RENDER_PT_game_player(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_game_player(RenderButtonsPanel, Panel):
bl_label = _("Standalone Player")
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -251,7 +252,7 @@ class RENDER_PT_game_player(RenderButtonsPanel, bpy.types.Panel):
col.prop(gs, "frame_color", text="")
-class RENDER_PT_game_stereo(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_game_stereo(RenderButtonsPanel, Panel):
bl_label = _("Stereo")
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -305,7 +306,7 @@ class RENDER_PT_game_stereo(RenderButtonsPanel, bpy.types.Panel):
layout.prop(gs, "dome_text")
-class RENDER_PT_game_shading(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_game_shading(RenderButtonsPanel, Panel):
bl_label = _("Shading")
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -331,7 +332,7 @@ class RENDER_PT_game_shading(RenderButtonsPanel, bpy.types.Panel):
col.prop(gs, "use_glsl_extra_textures", text=_("Extra Textures"))
-class RENDER_PT_game_performance(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_game_performance(RenderButtonsPanel, Panel):
bl_label = _("Performance")
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -339,12 +340,15 @@ class RENDER_PT_game_performance(RenderButtonsPanel, bpy.types.Panel):
layout = self.layout
gs = context.scene.game_settings
- row = layout.row()
+ col = layout.column()
+ row = col.row()
row.prop(gs, "use_frame_rate")
row.prop(gs, "use_display_lists")
+
+ col.prop(gs, "restrict_animation_updates")
-class RENDER_PT_game_display(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_game_display(RenderButtonsPanel, Panel):
bl_label = _("Display")
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -360,20 +364,6 @@ class RENDER_PT_game_display(RenderButtonsPanel, bpy.types.Panel):
flow.prop(gs, "show_mouse", text=_("Mouse Cursor"))
-class RENDER_PT_game_sound(RenderButtonsPanel, bpy.types.Panel):
- bl_label = _("Sound")
- COMPAT_ENGINES = {'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- scene = context.scene
-
- layout.prop(scene, "audio_distance_model")
-
- layout.prop(scene, "audio_doppler_speed", text=_("Speed"))
- layout.prop(scene, "audio_doppler_factor")
-
class WorldButtonsPanel():
bl_space_type = 'PROPERTIES'
@@ -381,7 +371,7 @@ class WorldButtonsPanel():
bl_context = "world"
-class WORLD_PT_game_context_world(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_game_context_world(WorldButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -405,7 +395,7 @@ class WORLD_PT_game_context_world(WorldButtonsPanel, bpy.types.Panel):
split.template_ID(space, "pin_id")
-class WORLD_PT_game_world(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_game_world(WorldButtonsPanel, Panel):
bl_label = _("World")
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -424,7 +414,7 @@ class WORLD_PT_game_world(WorldButtonsPanel, bpy.types.Panel):
row.column().prop(world, "ambient_color")
-class WORLD_PT_game_mist(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_game_mist(WorldButtonsPanel, Panel):
bl_label = _("Mist")
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -450,7 +440,7 @@ class WORLD_PT_game_mist(WorldButtonsPanel, bpy.types.Panel):
row.prop(world.mist_settings, "depth")
-class WORLD_PT_game_physics(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_game_physics(WorldButtonsPanel, Panel):
bl_label = _("Physics")
COMPAT_ENGINES = {'BLENDER_GAME'}
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py
index 1148d6f1660..18eae572e94 100644
--- a/release/scripts/startup/bl_ui/properties_material.py
+++ b/release/scripts/startup/bl_ui/properties_material.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Menu, Panel
from rna_prop_ui import PropertyPanel
from blf import gettext as _
@@ -50,14 +51,14 @@ def simple_material(mat):
return False
-class MATERIAL_MT_sss_presets(bpy.types.Menu):
+class MATERIAL_MT_sss_presets(Menu):
bl_label = _("SSS Presets")
preset_subdir = "sss"
preset_operator = "script.execute_preset"
- draw = bpy.types.Menu.draw_preset
+ draw = Menu.draw_preset
-class MATERIAL_MT_specials(bpy.types.Menu):
+class MATERIAL_MT_specials(Menu):
bl_label = _("Material Specials")
def draw(self, context):
@@ -79,7 +80,7 @@ class MaterialButtonsPanel():
return context.material and (context.scene.render.engine in cls.COMPAT_ENGINES)
-class MATERIAL_PT_context_material(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_context_material(MaterialButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -144,7 +145,7 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel, bpy.types.Panel):
row.label(text=_("No material node selected"))
-class MATERIAL_PT_preview(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_preview(MaterialButtonsPanel, Panel):
bl_label = _("Preview")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -152,7 +153,7 @@ class MATERIAL_PT_preview(MaterialButtonsPanel, bpy.types.Panel):
self.layout.template_preview(context.material)
-class MATERIAL_PT_pipeline(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_pipeline(MaterialButtonsPanel, Panel):
bl_label = _("Render Pipeline Options")
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -203,7 +204,7 @@ class MATERIAL_PT_pipeline(MaterialButtonsPanel, bpy.types.Panel):
col.prop(mat, "pass_index")
-class MATERIAL_PT_diffuse(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_diffuse(MaterialButtonsPanel, Panel):
bl_label = _("Diffuse")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -260,7 +261,7 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel, bpy.types.Panel):
col.prop(mat, "diffuse_ramp_factor", text=_("Factor"))
-class MATERIAL_PT_specular(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_specular(MaterialButtonsPanel, Panel):
bl_label = _("Specular")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -313,7 +314,7 @@ class MATERIAL_PT_specular(MaterialButtonsPanel, bpy.types.Panel):
layout.prop(mat, "specular_ramp_factor", text=_("Factor"))
-class MATERIAL_PT_shading(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_shading(MaterialButtonsPanel, Panel):
bl_label = _("Shading")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -347,7 +348,7 @@ class MATERIAL_PT_shading(MaterialButtonsPanel, bpy.types.Panel):
sub.prop(mat, "use_cubic")
-class MATERIAL_PT_transp(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_transp(MaterialButtonsPanel, Panel):
bl_label = _("Transparency")
# bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -413,7 +414,7 @@ class MATERIAL_PT_transp(MaterialButtonsPanel, bpy.types.Panel):
sub.prop(rayt, "gloss_samples", text=_("Samples"))
-class MATERIAL_PT_mirror(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_mirror(MaterialButtonsPanel, Panel):
bl_label = _("Mirror")
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -471,7 +472,7 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel, bpy.types.Panel):
sub.prop(raym, "gloss_anisotropic", text=_("Anisotropic"))
-class MATERIAL_PT_sss(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_sss(MaterialButtonsPanel, Panel):
bl_label = _("Subsurface Scattering")
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -523,7 +524,7 @@ class MATERIAL_PT_sss(MaterialButtonsPanel, bpy.types.Panel):
col.prop(sss, "error_threshold", text=_("Error"))
-class MATERIAL_PT_halo(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_halo(MaterialButtonsPanel, Panel):
bl_label = _("Halo")
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -576,7 +577,7 @@ class MATERIAL_PT_halo(MaterialButtonsPanel, bpy.types.Panel):
number_but(col, "use_star", "star_tip_count", "Star tips", "")
-class MATERIAL_PT_flare(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_flare(MaterialButtonsPanel, Panel):
bl_label = _("Flare")
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -611,7 +612,7 @@ class MATERIAL_PT_flare(MaterialButtonsPanel, bpy.types.Panel):
col.prop(halo, "flare_subflare_size", text=_("Subsize"))
-class MATERIAL_PT_physics(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_physics(MaterialButtonsPanel, Panel):
bl_label = _("Physics")
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -641,7 +642,7 @@ class MATERIAL_PT_physics(MaterialButtonsPanel, bpy.types.Panel):
row.prop(phys, "use_fh_normal")
-class MATERIAL_PT_strand(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_strand(MaterialButtonsPanel, Panel):
bl_label = _("Strand")
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -688,7 +689,7 @@ class MATERIAL_PT_strand(MaterialButtonsPanel, bpy.types.Panel):
sub.prop(tan, "blend_distance", text=_("Distance"))
-class MATERIAL_PT_options(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_options(MaterialButtonsPanel, Panel):
bl_label = _("Options")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -737,7 +738,7 @@ class MATERIAL_PT_options(MaterialButtonsPanel, bpy.types.Panel):
col.prop(mat, "pass_index")
-class MATERIAL_PT_shadow(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_shadow(MaterialButtonsPanel, Panel):
bl_label = _("Shadow")
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -781,7 +782,7 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel, bpy.types.Panel):
col.prop(mat, "use_cast_approximate")
-class MATERIAL_PT_transp_game(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_transp_game(MaterialButtonsPanel, Panel):
bl_label = _("Transparency")
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -824,7 +825,7 @@ class VolumeButtonsPanel():
return mat and (mat.type == 'VOLUME') and (engine in cls.COMPAT_ENGINES)
-class MATERIAL_PT_volume_density(VolumeButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_volume_density(VolumeButtonsPanel, Panel):
bl_label = _("Density")
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -838,7 +839,7 @@ class MATERIAL_PT_volume_density(VolumeButtonsPanel, bpy.types.Panel):
row.prop(vol, "density_scale")
-class MATERIAL_PT_volume_shading(VolumeButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_volume_shading(VolumeButtonsPanel, Panel):
bl_label = _("Shading")
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -863,7 +864,7 @@ class MATERIAL_PT_volume_shading(VolumeButtonsPanel, bpy.types.Panel):
sub.prop(vol, "reflection_color", text="")
-class MATERIAL_PT_volume_lighting(VolumeButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_volume_lighting(VolumeButtonsPanel, Panel):
bl_label = _("Lighting")
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -898,7 +899,7 @@ class MATERIAL_PT_volume_lighting(VolumeButtonsPanel, bpy.types.Panel):
sub.prop(vol, "ms_intensity")
-class MATERIAL_PT_volume_transp(VolumeButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_volume_transp(VolumeButtonsPanel, Panel):
bl_label = _("Transparency")
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -916,7 +917,7 @@ class MATERIAL_PT_volume_transp(VolumeButtonsPanel, bpy.types.Panel):
layout.prop(mat, "transparency_method", expand=True)
-class MATERIAL_PT_volume_integration(VolumeButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_volume_integration(VolumeButtonsPanel, Panel):
bl_label = _("Integration")
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -938,7 +939,7 @@ class MATERIAL_PT_volume_integration(VolumeButtonsPanel, bpy.types.Panel):
col.prop(vol, "depth_threshold")
-class MATERIAL_PT_volume_options(VolumeButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_volume_options(VolumeButtonsPanel, Panel):
bl_label = _("Options")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
bl_options = {'DEFAULT_CLOSED'}
@@ -970,7 +971,7 @@ class MATERIAL_PT_volume_options(VolumeButtonsPanel, bpy.types.Panel):
row.prop(mat, "use_light_group_exclusive", text=_("Exclusive"))
-class MATERIAL_PT_custom_props(MaterialButtonsPanel, PropertyPanel, bpy.types.Panel):
+class MATERIAL_PT_custom_props(MaterialButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "material"
_property_type = bpy.types.Material
diff --git a/release/scripts/startup/bl_ui/properties_object.py b/release/scripts/startup/bl_ui/properties_object.py
index 338b262b434..73a218704f7 100644
--- a/release/scripts/startup/bl_ui/properties_object.py
+++ b/release/scripts/startup/bl_ui/properties_object.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
from rna_prop_ui import PropertyPanel
from blf import gettext as _
@@ -27,7 +28,7 @@ class ObjectButtonsPanel():
bl_context = "object"
-class OBJECT_PT_context_object(ObjectButtonsPanel, bpy.types.Panel):
+class OBJECT_PT_context_object(ObjectButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
@@ -42,7 +43,7 @@ class OBJECT_PT_context_object(ObjectButtonsPanel, bpy.types.Panel):
row.template_ID(context.scene.objects, "active")
-class OBJECT_PT_transform(ObjectButtonsPanel, bpy.types.Panel):
+class OBJECT_PT_transform(ObjectButtonsPanel, Panel):
bl_label = _("Transform")
def draw(self, context):
@@ -68,7 +69,7 @@ class OBJECT_PT_transform(ObjectButtonsPanel, bpy.types.Panel):
layout.prop(ob, "rotation_mode")
-class OBJECT_PT_delta_transform(ObjectButtonsPanel, bpy.types.Panel):
+class OBJECT_PT_delta_transform(ObjectButtonsPanel, Panel):
bl_label = _("Delta Transform")
bl_options = {'DEFAULT_CLOSED'}
@@ -94,7 +95,7 @@ class OBJECT_PT_delta_transform(ObjectButtonsPanel, bpy.types.Panel):
row.column().prop(ob, "delta_scale")
-class OBJECT_PT_transform_locks(ObjectButtonsPanel, bpy.types.Panel):
+class OBJECT_PT_transform_locks(ObjectButtonsPanel, Panel):
bl_label = _("Transform Locks")
bl_options = {'DEFAULT_CLOSED'}
@@ -120,7 +121,7 @@ class OBJECT_PT_transform_locks(ObjectButtonsPanel, bpy.types.Panel):
row.column().prop(ob, "lock_scale", text=_("Scale"))
-class OBJECT_PT_relations(ObjectButtonsPanel, bpy.types.Panel):
+class OBJECT_PT_relations(ObjectButtonsPanel, Panel):
bl_label = _("Relations")
def draw(self, context):
@@ -147,7 +148,7 @@ class OBJECT_PT_relations(ObjectButtonsPanel, bpy.types.Panel):
sub.active = (parent is not None)
-class OBJECT_PT_groups(ObjectButtonsPanel, bpy.types.Panel):
+class OBJECT_PT_groups(ObjectButtonsPanel, Panel):
bl_label = _("Groups")
def draw(self, context):
@@ -186,7 +187,7 @@ class OBJECT_PT_groups(ObjectButtonsPanel, bpy.types.Panel):
index += 1
-class OBJECT_PT_display(ObjectButtonsPanel, bpy.types.Panel):
+class OBJECT_PT_display(ObjectButtonsPanel, Panel):
bl_label = _("Display")
def draw(self, context):
@@ -220,7 +221,7 @@ class OBJECT_PT_display(ObjectButtonsPanel, bpy.types.Panel):
col.prop(ob, "show_transparent", text=_("Transparency"))
-class OBJECT_PT_duplication(ObjectButtonsPanel, bpy.types.Panel):
+class OBJECT_PT_duplication(ObjectButtonsPanel, Panel):
bl_label = _("Duplication")
def draw(self, context):
@@ -258,7 +259,7 @@ class OBJECT_PT_duplication(ObjectButtonsPanel, bpy.types.Panel):
# XXX: the following options are all quite buggy, ancient hacks that should be dropped
-class OBJECT_PT_animation(ObjectButtonsPanel, bpy.types.Panel):
+class OBJECT_PT_animation(ObjectButtonsPanel, Panel):
bl_label = _("Animation Hacks")
bl_options = {'DEFAULT_CLOSED'}
@@ -293,7 +294,7 @@ from bl_ui.properties_animviz import (
)
-class OBJECT_PT_motion_paths(MotionPathButtonsPanel, bpy.types.Panel):
+class OBJECT_PT_motion_paths(MotionPathButtonsPanel, Panel):
#bl_label = "Object Motion Paths"
bl_context = "object"
@@ -315,7 +316,7 @@ class OBJECT_PT_motion_paths(MotionPathButtonsPanel, bpy.types.Panel):
row.operator("object.paths_clear", text=_("Clear Paths"))
-class OBJECT_PT_onion_skinning(OnionSkinButtonsPanel): # , bpy.types.Panel): # inherit from panel when ready
+class OBJECT_PT_onion_skinning(OnionSkinButtonsPanel): # , Panel): # inherit from panel when ready
#bl_label = "Object Onion Skinning"
bl_context = "object"
@@ -329,7 +330,7 @@ class OBJECT_PT_onion_skinning(OnionSkinButtonsPanel): # , bpy.types.Panel): #
self.draw_settings(context, ob.animation_visualisation)
-class OBJECT_PT_custom_props(ObjectButtonsPanel, PropertyPanel, bpy.types.Panel):
+class OBJECT_PT_custom_props(ObjectButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object"
_property_type = bpy.types.Object
diff --git a/release/scripts/startup/bl_ui/properties_object_constraint.py b/release/scripts/startup/bl_ui/properties_object_constraint.py
index 319281f0a22..51544e63325 100644
--- a/release/scripts/startup/bl_ui/properties_object_constraint.py
+++ b/release/scripts/startup/bl_ui/properties_object_constraint.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
from blf import gettext as _
class ConstraintButtonsPanel():
@@ -234,7 +235,6 @@ class ConstraintButtonsPanel():
row.label()
def LIMIT_ROTATION(self, context, layout, con):
-
split = layout.split()
col = split.column(align=True)
@@ -258,9 +258,7 @@ class ConstraintButtonsPanel():
sub.prop(con, "min_z", text=_("Min"))
sub.prop(con, "max_z", text=_("Max"))
- row = layout.row()
- row.prop(con, "use_transform_limit")
- row.label()
+ layout.prop(con, "use_transform_limit")
row = layout.row()
row.label(text=_("Convert:"))
@@ -476,6 +474,10 @@ class ConstraintButtonsPanel():
row.label(text=_("Clamp Region:"))
row.prop(con, "limit_mode", text="")
+ row = layout.row()
+ row.prop(con, "use_transform_limit")
+ row.label()
+
def STRETCH_TO(self, context, layout, con):
self.target_template(layout, con)
@@ -755,7 +757,7 @@ class ConstraintButtonsPanel():
layout.label( _("Blender 2.5 has no py-constraints") )
-class OBJECT_PT_constraints(ConstraintButtonsPanel, bpy.types.Panel):
+class OBJECT_PT_constraints(ConstraintButtonsPanel, Panel):
bl_label = _("Object Constraints")
bl_context = "constraint"
@@ -779,7 +781,7 @@ class OBJECT_PT_constraints(ConstraintButtonsPanel, bpy.types.Panel):
self.draw_constraint(context, con)
-class BONE_PT_constraints(ConstraintButtonsPanel, bpy.types.Panel):
+class BONE_PT_constraints(ConstraintButtonsPanel, Panel):
bl_label = _("Bone Constraints")
bl_context = "bone_constraint"
diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py
index d19fa6c2ad6..307f362a195 100644
--- a/release/scripts/startup/bl_ui/properties_particle.py
+++ b/release/scripts/startup/bl_ui/properties_particle.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
from rna_prop_ui import PropertyPanel
from blf import gettext as _
@@ -73,7 +74,7 @@ class ParticleButtonsPanel():
return particle_panel_poll(cls, context)
-class PARTICLE_PT_context_particles(ParticleButtonsPanel, bpy.types.Panel):
+class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -156,7 +157,7 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel, bpy.types.Panel):
if part:
split = layout.split(percentage=0.65)
if part.type == 'HAIR':
- if psys != None and psys.is_edited:
+ if psys is not None and psys.is_edited:
split.operator("particle.edited_clear", text=_("Free Edit"))
else:
row = split.row()
@@ -166,18 +167,18 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel, bpy.types.Panel):
row = split.row()
row.enabled = particle_panel_enabled(context, psys)
row.prop(part, "hair_step")
- if psys != None and psys.is_edited:
+ if psys is not None and psys.is_edited:
if psys.is_global_hair:
layout.operator("particle.connect_hair")
else:
layout.operator("particle.disconnect_hair")
- elif psys != None and part.type == 'REACTOR':
+ elif psys is not None and part.type == 'REACTOR':
split.enabled = particle_panel_enabled(context, psys)
split.prop(psys, "reactor_target_object")
split.prop(psys, "reactor_target_particle_system", text=_("Particle System"))
-class PARTICLE_PT_emission(ParticleButtonsPanel, bpy.types.Panel):
+class PARTICLE_PT_emission(ParticleButtonsPanel, Panel):
bl_label = _("Emission")
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -246,7 +247,7 @@ class PARTICLE_PT_emission(ParticleButtonsPanel, bpy.types.Panel):
row.prop(part, "grid_random", text=_("Random"), slider=True)
-class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, bpy.types.Panel):
+class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, Panel):
bl_label = _("Hair dynamics")
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -302,7 +303,7 @@ class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, bpy.types.Panel):
col.prop(cloth, "quality", text=_("Steps"), slider=True)
-class PARTICLE_PT_cache(ParticleButtonsPanel, bpy.types.Panel):
+class PARTICLE_PT_cache(ParticleButtonsPanel, Panel):
bl_label = _("Cache")
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -328,7 +329,7 @@ class PARTICLE_PT_cache(ParticleButtonsPanel, bpy.types.Panel):
point_cache_ui(self, context, psys.point_cache, True, 'HAIR' if (psys.settings.type == 'HAIR') else 'PSYS')
-class PARTICLE_PT_velocity(ParticleButtonsPanel, bpy.types.Panel):
+class PARTICLE_PT_velocity(ParticleButtonsPanel, Panel):
bl_label = _("Velocity")
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -378,7 +379,7 @@ class PARTICLE_PT_velocity(ParticleButtonsPanel, bpy.types.Panel):
# sub.prop(part, "reaction_shape", slider=True)
-class PARTICLE_PT_rotation(ParticleButtonsPanel, bpy.types.Panel):
+class PARTICLE_PT_rotation(ParticleButtonsPanel, Panel):
bl_label = _("Rotation")
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -427,7 +428,7 @@ class PARTICLE_PT_rotation(ParticleButtonsPanel, bpy.types.Panel):
col.prop(part, "angular_velocity_factor", text="")
-class PARTICLE_PT_physics(ParticleButtonsPanel, bpy.types.Panel):
+class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
bl_label = _("Physics")
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -642,7 +643,7 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, bpy.types.Panel):
sub.prop(key, "system", text=_("System"))
-class PARTICLE_PT_boidbrain(ParticleButtonsPanel, bpy.types.Panel):
+class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
bl_label = _("Boid Brain")
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -654,7 +655,7 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, bpy.types.Panel):
if settings is None:
return False
- if psys != None and psys.point_cache.use_external:
+ if psys is not None and psys.point_cache.use_external:
return False
return settings.physics_type == 'BOIDS' and engine in cls.COMPAT_ENGINES
@@ -743,7 +744,7 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, bpy.types.Panel):
row.prop(rule, "flee_distance")
-class PARTICLE_PT_render(ParticleButtonsPanel, bpy.types.Panel):
+class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
bl_label = _("Render")
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -928,7 +929,7 @@ class PARTICLE_PT_render(ParticleButtonsPanel, bpy.types.Panel):
row.prop(part, "size_random", slider=True)
-class PARTICLE_PT_draw(ParticleButtonsPanel, bpy.types.Panel):
+class PARTICLE_PT_draw(ParticleButtonsPanel, Panel):
bl_label = _("Display")
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -990,7 +991,7 @@ class PARTICLE_PT_draw(ParticleButtonsPanel, bpy.types.Panel):
col.prop(part, "draw_step")
-class PARTICLE_PT_children(ParticleButtonsPanel, bpy.types.Panel):
+class PARTICLE_PT_children(ParticleButtonsPanel, Panel):
bl_label = _("Children")
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -1090,7 +1091,7 @@ class PARTICLE_PT_children(ParticleButtonsPanel, bpy.types.Panel):
sub.prop(part, "kink_shape", slider=True)
-class PARTICLE_PT_field_weights(ParticleButtonsPanel, bpy.types.Panel):
+class PARTICLE_PT_field_weights(ParticleButtonsPanel, Panel):
bl_label = _("Field Weights")
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -1111,7 +1112,7 @@ class PARTICLE_PT_field_weights(ParticleButtonsPanel, bpy.types.Panel):
row.prop(part, "effect_hair", slider=True)
-class PARTICLE_PT_force_fields(ParticleButtonsPanel, bpy.types.Panel):
+class PARTICLE_PT_force_fields(ParticleButtonsPanel, Panel):
bl_label = _("Force Field Settings")
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -1145,7 +1146,7 @@ class PARTICLE_PT_force_fields(ParticleButtonsPanel, bpy.types.Panel):
basic_force_field_falloff_ui(self, context, part.force_field_2)
-class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, bpy.types.Panel):
+class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, Panel):
bl_label = _("Vertexgroups")
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -1216,7 +1217,7 @@ class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, bpy.types.Panel):
# row.prop(psys, "invert_vertex_group_field", text="")
-class PARTICLE_PT_custom_props(ParticleButtonsPanel, PropertyPanel, bpy.types.Panel):
+class PARTICLE_PT_custom_props(ParticleButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER'}
_context_path = "particle_system.settings"
_property_type = bpy.types.ParticleSettings
diff --git a/release/scripts/startup/bl_ui/properties_physics_cloth.py b/release/scripts/startup/bl_ui/properties_physics_cloth.py
index cb0106bee5a..5e42a465c2a 100644
--- a/release/scripts/startup/bl_ui/properties_physics_cloth.py
+++ b/release/scripts/startup/bl_ui/properties_physics_cloth.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Menu, Panel
from blf import gettext as _
from bl_ui.properties_physics_common import (
@@ -30,14 +31,14 @@ def cloth_panel_enabled(md):
return md.point_cache.is_baked is False
-class CLOTH_MT_presets(bpy.types.Menu):
+class CLOTH_MT_presets(Menu):
'''
Creates the menu items by scanning scripts/templates
'''
bl_label = _("Cloth Presets")
preset_subdir = "cloth"
preset_operator = "script.execute_preset"
- draw = bpy.types.Menu.draw_preset
+ draw = Menu.draw_preset
class PhysicButtonsPanel():
@@ -52,7 +53,7 @@ class PhysicButtonsPanel():
return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and (context.cloth)
-class PHYSICS_PT_cloth(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_cloth(PhysicButtonsPanel, Panel):
bl_label = _("Cloth")
def draw(self, context):
@@ -117,7 +118,7 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel, bpy.types.Panel):
col.prop_search(cloth, "rest_shape_key", key, "key_blocks", text="")
-class PHYSICS_PT_cloth_cache(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_cloth_cache(PhysicButtonsPanel, Panel):
bl_label = _("Cloth Cache")
bl_options = {'DEFAULT_CLOSED'}
@@ -130,7 +131,7 @@ class PHYSICS_PT_cloth_cache(PhysicButtonsPanel, bpy.types.Panel):
point_cache_ui(self, context, md.point_cache, cloth_panel_enabled(md), 'CLOTH')
-class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, Panel):
bl_label = _("Cloth Collision")
bl_options = {'DEFAULT_CLOSED'}
@@ -171,7 +172,7 @@ class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, bpy.types.Panel):
layout.prop(cloth, "group")
-class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, Panel):
bl_label = _("Cloth Stiffness Scaling")
bl_options = {'DEFAULT_CLOSED'}
@@ -207,7 +208,7 @@ class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, bpy.types.Panel):
col.prop(cloth, "bending_stiffness_max", text=_("Max"))
-class PHYSICS_PT_cloth_field_weights(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_cloth_field_weights(PhysicButtonsPanel, Panel):
bl_label = _("Cloth Field Weights")
bl_options = {'DEFAULT_CLOSED'}
diff --git a/release/scripts/startup/bl_ui/properties_physics_common.py b/release/scripts/startup/bl_ui/properties_physics_common.py
index b5ad1615194..20b76ec0a84 100644
--- a/release/scripts/startup/bl_ui/properties_physics_common.py
+++ b/release/scripts/startup/bl_ui/properties_physics_common.py
@@ -19,6 +19,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
from blf import gettext as _
class PhysicButtonsPanel():
@@ -44,7 +45,7 @@ def physics_add(self, layout, md, name, type, typeicon, toggles):
sub.operator("object.modifier_add", text=name, icon=typeicon).type = type
-class PHYSICS_PT_add(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_add(PhysicButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
diff --git a/release/scripts/startup/bl_ui/properties_physics_field.py b/release/scripts/startup/bl_ui/properties_physics_field.py
index 0cd20a63d7e..25c92c52311 100644
--- a/release/scripts/startup/bl_ui/properties_physics_field.py
+++ b/release/scripts/startup/bl_ui/properties_physics_field.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
from blf import gettext as _
from bl_ui.properties_physics_common import (
@@ -37,7 +38,7 @@ class PhysicButtonsPanel():
return (context.object) and (not rd.use_game_engine)
-class PHYSICS_PT_field(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_field(PhysicButtonsPanel, Panel):
bl_label = _("Force Fields")
@classmethod
@@ -164,7 +165,7 @@ class PHYSICS_PT_field(PhysicButtonsPanel, bpy.types.Panel):
sub.prop(field, "radial_max", text=_("Distance"))
-class PHYSICS_PT_collision(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_collision(PhysicButtonsPanel, Panel):
bl_label = _("Collision")
#bl_options = {'DEFAULT_CLOSED'}
diff --git a/release/scripts/startup/bl_ui/properties_physics_fluid.py b/release/scripts/startup/bl_ui/properties_physics_fluid.py
index da5e0396974..cd808c2cf45 100644
--- a/release/scripts/startup/bl_ui/properties_physics_fluid.py
+++ b/release/scripts/startup/bl_ui/properties_physics_fluid.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
from blf import gettext as _
class PhysicButtonsPanel():
@@ -32,7 +33,7 @@ class PhysicButtonsPanel():
return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and (context.fluid)
-class PHYSICS_PT_fluid(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_fluid(PhysicButtonsPanel, Panel):
bl_label = _("Fluid")
def draw(self, context):
@@ -186,7 +187,7 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel, bpy.types.Panel):
sub.prop(fluid, "velocity_radius", text=_("Radius"))
-class PHYSICS_PT_domain_gravity(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_domain_gravity(PhysicButtonsPanel, Panel):
bl_label = _("Domain World")
bl_options = {'DEFAULT_CLOSED'}
@@ -236,7 +237,7 @@ class PHYSICS_PT_domain_gravity(PhysicButtonsPanel, bpy.types.Panel):
col.prop(fluid, "compressibility", slider=True)
-class PHYSICS_PT_domain_boundary(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_domain_boundary(PhysicButtonsPanel, Panel):
bl_label = _("Domain Boundary")
bl_options = {'DEFAULT_CLOSED'}
@@ -265,7 +266,7 @@ class PHYSICS_PT_domain_boundary(PhysicButtonsPanel, bpy.types.Panel):
col.prop(fluid, "surface_subdivisions", text=_("Subdivisions"))
-class PHYSICS_PT_domain_particles(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_domain_particles(PhysicButtonsPanel, Panel):
bl_label = _("Domain Particles")
bl_options = {'DEFAULT_CLOSED'}
diff --git a/release/scripts/startup/bl_ui/properties_physics_smoke.py b/release/scripts/startup/bl_ui/properties_physics_smoke.py
index 9ce7bc0ab36..5dfe543c8a8 100644
--- a/release/scripts/startup/bl_ui/properties_physics_smoke.py
+++ b/release/scripts/startup/bl_ui/properties_physics_smoke.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
from blf import gettext as _
from bl_ui.properties_physics_common import (
@@ -38,7 +39,7 @@ class PhysicButtonsPanel():
return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and (context.smoke)
-class PHYSICS_PT_smoke(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
bl_label = _("Smoke")
def draw(self, context):
@@ -103,7 +104,7 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel, bpy.types.Panel):
sub.prop(flow, "temperature")
-class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, Panel):
bl_label = _("Smoke Groups")
bl_options = {'DEFAULT_CLOSED'}
@@ -131,7 +132,7 @@ class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, bpy.types.Panel):
col.prop(group, "collision_group", text="")
-class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, Panel):
bl_label = _("Smoke High Resolution")
bl_options = {'DEFAULT_CLOSED'}
@@ -168,7 +169,7 @@ class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, bpy.types.Panel):
layout.prop(md, "show_high_resolution")
-class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, Panel):
bl_label = _("Smoke Cache")
bl_options = {'DEFAULT_CLOSED'}
@@ -189,7 +190,7 @@ class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, bpy.types.Panel):
point_cache_ui(self, context, cache, (cache.is_baked is False), 'SMOKE')
-class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, Panel):
bl_label = _("Smoke Field Weights")
bl_options = {'DEFAULT_CLOSED'}
diff --git a/release/scripts/startup/bl_ui/properties_physics_softbody.py b/release/scripts/startup/bl_ui/properties_physics_softbody.py
index 1e9cc58e71c..44778ffee5f 100644
--- a/release/scripts/startup/bl_ui/properties_physics_softbody.py
+++ b/release/scripts/startup/bl_ui/properties_physics_softbody.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
from blf import gettext as _
from bl_ui.properties_physics_common import (
@@ -44,7 +45,7 @@ class PhysicButtonsPanel():
return (ob and (ob.type == 'MESH' or ob.type == 'LATTICE'or ob.type == 'CURVE')) and (not rd.use_game_engine) and (context.soft_body)
-class PHYSICS_PT_softbody(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_softbody(PhysicButtonsPanel, Panel):
bl_label = _("Soft Body")
def draw(self, context):
@@ -71,7 +72,7 @@ class PHYSICS_PT_softbody(PhysicButtonsPanel, bpy.types.Panel):
col.prop(softbody, "speed")
-class PHYSICS_PT_softbody_cache(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_softbody_cache(PhysicButtonsPanel, Panel):
bl_label = _("Soft Body Cache")
bl_options = {'DEFAULT_CLOSED'}
@@ -84,7 +85,7 @@ class PHYSICS_PT_softbody_cache(PhysicButtonsPanel, bpy.types.Panel):
point_cache_ui(self, context, md.point_cache, softbody_panel_enabled(md), 'SOFTBODY')
-class PHYSICS_PT_softbody_goal(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_softbody_goal(PhysicButtonsPanel, Panel):
bl_label = _("Soft Body Goal")
bl_options = {'DEFAULT_CLOSED'}
@@ -127,7 +128,7 @@ class PHYSICS_PT_softbody_goal(PhysicButtonsPanel, bpy.types.Panel):
layout.prop_search(softbody, "vertex_group_goal", ob, "vertex_groups", text=_("Vertex Group"))
-class PHYSICS_PT_softbody_edge(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_softbody_edge(PhysicButtonsPanel, Panel):
bl_label = _("Soft Body Edges")
bl_options = {'DEFAULT_CLOSED'}
@@ -180,7 +181,7 @@ class PHYSICS_PT_softbody_edge(PhysicButtonsPanel, bpy.types.Panel):
col.prop(softbody, "use_face_collision", text=_("Face"))
-class PHYSICS_PT_softbody_collision(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_softbody_collision(PhysicButtonsPanel, Panel):
bl_label = _("Soft Body Self Collision")
bl_options = {'DEFAULT_CLOSED'}
@@ -212,7 +213,7 @@ class PHYSICS_PT_softbody_collision(PhysicButtonsPanel, bpy.types.Panel):
col.prop(softbody, "ball_damp", text=_("Dampening"))
-class PHYSICS_PT_softbody_solver(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_softbody_solver(PhysicButtonsPanel, Panel):
bl_label = _("Soft Body Solver")
bl_options = {'DEFAULT_CLOSED'}
@@ -248,7 +249,7 @@ class PHYSICS_PT_softbody_solver(PhysicButtonsPanel, bpy.types.Panel):
layout.prop(softbody, "use_estimate_matrix")
-class PHYSICS_PT_softbody_field_weights(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_softbody_field_weights(PhysicButtonsPanel, Panel):
bl_label = _("Soft Body Field Weights")
bl_options = {'DEFAULT_CLOSED'}
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index 91b604efdc0..981d539a4b5 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -18,28 +18,29 @@
# <pep8 compliant>
import bpy
+from bpy.types import Menu, Panel
from blf import gettext as _
-class RENDER_MT_presets(bpy.types.Menu):
+class RENDER_MT_presets(Menu):
bl_label = _("Render Presets")
preset_subdir = "render"
preset_operator = "script.execute_preset"
- draw = bpy.types.Menu.draw_preset
+ draw = Menu.draw_preset
-class RENDER_MT_ffmpeg_presets(bpy.types.Menu):
+class RENDER_MT_ffmpeg_presets(Menu):
bl_label = _("FFMPEG Presets")
preset_subdir = "ffmpeg"
preset_operator = "script.python_file_run"
- draw = bpy.types.Menu.draw_preset
+ draw = Menu.draw_preset
-class RENDER_MT_framerate_presets(bpy.types.Menu):
+class RENDER_MT_framerate_presets(Menu):
bl_label = _("Frame Rate Presets")
preset_subdir = "framerate"
preset_operator = "script.execute_preset"
- draw = bpy.types.Menu.draw_preset
+ draw = Menu.draw_preset
class RenderButtonsPanel():
@@ -54,7 +55,7 @@ class RenderButtonsPanel():
return (context.scene and rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
-class RENDER_PT_render(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_render(RenderButtonsPanel, Panel):
bl_label = _("Render")
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -70,7 +71,7 @@ class RENDER_PT_render(RenderButtonsPanel, bpy.types.Panel):
layout.prop(rd, "display_mode", text=_("Display"))
-class RENDER_PT_layers(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_layers(RenderButtonsPanel, Panel):
bl_label = _("Layers")
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -174,7 +175,7 @@ class RENDER_PT_layers(RenderButtonsPanel, bpy.types.Panel):
row.prop(rl, "exclude_refraction", text="")
-class RENDER_PT_dimensions(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_dimensions(RenderButtonsPanel, Panel):
bl_label = _("Dimensions")
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -241,7 +242,7 @@ class RENDER_PT_dimensions(RenderButtonsPanel, bpy.types.Panel):
subrow.prop(rd, "frame_map_new", text=_("New"))
-class RENDER_PT_antialiasing(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_antialiasing(RenderButtonsPanel, Panel):
bl_label = _("Anti-Aliasing")
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -269,7 +270,7 @@ class RENDER_PT_antialiasing(RenderButtonsPanel, bpy.types.Panel):
col.prop(rd, "filter_size", text=_("Size"))
-class RENDER_PT_motion_blur(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_motion_blur(RenderButtonsPanel, Panel):
bl_label = _("Sampled Motion Blur")
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -295,7 +296,7 @@ class RENDER_PT_motion_blur(RenderButtonsPanel, bpy.types.Panel):
row.prop(rd, "motion_blur_shutter")
-class RENDER_PT_shading(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_shading(RenderButtonsPanel, Panel):
bl_label = _("Shading")
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -319,7 +320,7 @@ class RENDER_PT_shading(RenderButtonsPanel, bpy.types.Panel):
col.prop(rd, "alpha_mode", text=_("Alpha"))
-class RENDER_PT_performance(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_performance(RenderButtonsPanel, Panel):
bl_label = _("Performance")
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -362,7 +363,7 @@ class RENDER_PT_performance(RenderButtonsPanel, bpy.types.Panel):
sub.prop(rd, "use_local_coords", text=_("Local Coordinates"))
-class RENDER_PT_post_processing(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_post_processing(RenderButtonsPanel, Panel):
bl_label = _("Post Processing")
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -399,7 +400,7 @@ class RENDER_PT_post_processing(RenderButtonsPanel, bpy.types.Panel):
sub.prop(rd, "edge_color", text="")
-class RENDER_PT_stamp(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_stamp(RenderButtonsPanel, Panel):
bl_label = _("Stamp")
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -444,7 +445,7 @@ class RENDER_PT_stamp(RenderButtonsPanel, bpy.types.Panel):
sub.prop(rd, "stamp_note_text", text="")
-class RENDER_PT_output(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_output(RenderButtonsPanel, Panel):
bl_label = _("Output")
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -544,7 +545,7 @@ class RENDER_PT_output(RenderButtonsPanel, bpy.types.Panel):
col.prop(rd, "quicktime_audio_resampling_hq")
-class RENDER_PT_encoding(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_encoding(RenderButtonsPanel, Panel):
bl_label = _("Encoding")
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -592,16 +593,12 @@ class RENDER_PT_encoding(RenderButtonsPanel, bpy.types.Panel):
if rd.ffmpeg_format not in {'MP3'}:
layout.prop(rd, "ffmpeg_audio_codec", text=_("Audio Codec"))
- split = layout.split()
-
- col = split.column()
- col.prop(rd, "ffmpeg_audio_bitrate")
- col.prop(rd, "ffmpeg_audio_mixrate")
-
- split.prop(rd, "ffmpeg_audio_volume", slider=True)
+ row = layout.row()
+ row.prop(rd, "ffmpeg_audio_bitrate")
+ row.prop(rd, "ffmpeg_audio_volume", slider=True)
-class RENDER_PT_bake(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_bake(RenderButtonsPanel, Panel):
bl_label = _("Bake")
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py
index fbdf02dd51e..11e20a8cd2a 100644
--- a/release/scripts/startup/bl_ui/properties_scene.py
+++ b/release/scripts/startup/bl_ui/properties_scene.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Operator, Panel
from rna_prop_ui import PropertyPanel
from blf import gettext as _
@@ -31,7 +32,7 @@ class SceneButtonsPanel():
return context.scene
-class SCENE_PT_scene(SceneButtonsPanel, bpy.types.Panel):
+class SCENE_PT_scene(SceneButtonsPanel, Panel):
bl_label = _("Scene")
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -43,7 +44,35 @@ class SCENE_PT_scene(SceneButtonsPanel, bpy.types.Panel):
layout.prop(scene, "background_set", text=_("Background"))
-class SCENE_PT_unit(SceneButtonsPanel, bpy.types.Panel):
+class SCENE_PT_audio(SceneButtonsPanel, Panel):
+ bl_label = _("Audio")
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+ scene = context.scene
+ rd = context.scene.render
+
+ layout.prop(scene, "audio_volume")
+ layout.operator("sound.bake_animation")
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(_("Listener:"))
+ col.prop(scene, "audio_distance_model", text="")
+ col.prop(scene, "audio_doppler_speed", text=_("Speed"))
+ col.prop(scene, "audio_doppler_factor", text=_("Doppler"))
+
+ col = split.column()
+ col.label(_("Format:"))
+ col.prop(rd, "ffmpeg_audio_channels", text="")
+ col.prop(rd, "ffmpeg_audio_mixrate", text=_("Rate"))
+
+ layout.operator("sound.mixdown")
+
+
+class SCENE_PT_unit(SceneButtonsPanel, Panel):
bl_label = _("Units")
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -61,7 +90,7 @@ class SCENE_PT_unit(SceneButtonsPanel, bpy.types.Panel):
row.prop(unit, "use_separate")
-class SCENE_PT_keying_sets(SceneButtonsPanel, bpy.types.Panel):
+class SCENE_PT_keying_sets(SceneButtonsPanel, Panel):
bl_label = _("Keying Sets")
def draw(self, context):
@@ -94,7 +123,7 @@ class SCENE_PT_keying_sets(SceneButtonsPanel, bpy.types.Panel):
col.prop(ks, "bl_options")
-class SCENE_PT_keying_set_paths(SceneButtonsPanel, bpy.types.Panel):
+class SCENE_PT_keying_set_paths(SceneButtonsPanel, Panel):
bl_label = _("Active Keying Set")
@classmethod
@@ -144,7 +173,7 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel, bpy.types.Panel):
col.prop(ksp, "bl_options")
-class SCENE_PT_physics(SceneButtonsPanel, bpy.types.Panel):
+class SCENE_PT_physics(SceneButtonsPanel, Panel):
bl_label = _("Gravity")
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -161,7 +190,7 @@ class SCENE_PT_physics(SceneButtonsPanel, bpy.types.Panel):
layout.prop(scene, "gravity", text="")
-class SCENE_PT_simplify(SceneButtonsPanel, bpy.types.Panel):
+class SCENE_PT_simplify(SceneButtonsPanel, Panel):
bl_label = _("Simplify")
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -190,7 +219,7 @@ class SCENE_PT_simplify(SceneButtonsPanel, bpy.types.Panel):
col.prop(rd, "simplify_ao_sss", text=_("AO and SSS"))
-class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, bpy.types.Panel):
+class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "scene"
_property_type = bpy.types.Scene
@@ -198,7 +227,7 @@ class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, bpy.types.Panel):
# XXX, move operator to op/ dir
-class ANIM_OT_keying_set_export(bpy.types.Operator):
+class ANIM_OT_keying_set_export(Operator):
"Export Keying Set to a python script."
bl_idname = "anim.keying_set_export"
bl_label = _("Export Keying Set...")
diff --git a/release/scripts/startup/bl_ui/properties_texture.py b/release/scripts/startup/bl_ui/properties_texture.py
index 899b7ff457a..c80f3fa76d3 100644
--- a/release/scripts/startup/bl_ui/properties_texture.py
+++ b/release/scripts/startup/bl_ui/properties_texture.py
@@ -18,11 +18,12 @@
# <pep8 compliant>
import bpy
+from bpy.types import Menu, Panel
from rna_prop_ui import PropertyPanel
from blf import gettext as _
-class TEXTURE_MT_specials(bpy.types.Menu):
+class TEXTURE_MT_specials(Menu):
bl_label = _("Texture Specials")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -33,7 +34,7 @@ class TEXTURE_MT_specials(bpy.types.Menu):
layout.operator("texture.slot_paste", icon='PASTEDOWN')
-class TEXTURE_MT_envmap_specials(bpy.types.Menu):
+class TEXTURE_MT_envmap_specials(Menu):
bl_label = _("Environment Map Specials")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -81,7 +82,7 @@ class TextureButtonsPanel():
return tex and (tex.type != 'NONE' or tex.use_nodes) and (context.scene.render.engine in cls.COMPAT_ENGINES)
-class TEXTURE_PT_context_texture(TextureButtonsPanel, bpy.types.Panel):
+class TEXTURE_PT_context_texture(TextureButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -151,7 +152,7 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel, bpy.types.Panel):
split.prop(tex, "type", text="")
-class TEXTURE_PT_preview(TextureButtonsPanel, bpy.types.Panel):
+class TEXTURE_PT_preview(TextureButtonsPanel, Panel):
bl_label = _("Preview")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -168,7 +169,7 @@ class TEXTURE_PT_preview(TextureButtonsPanel, bpy.types.Panel):
layout.template_preview(tex, slot=slot)
-class TEXTURE_PT_colors(TextureButtonsPanel, bpy.types.Panel):
+class TEXTURE_PT_colors(TextureButtonsPanel, Panel):
bl_label = _("Colors")
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -224,7 +225,7 @@ class TextureTypePanel(TextureButtonsPanel):
return tex and ((tex.type == cls.tex_type and not tex.use_nodes) and (engine in cls.COMPAT_ENGINES))
-class TEXTURE_PT_clouds(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_clouds(TextureTypePanel, Panel):
bl_label = _("Clouds")
tex_type = 'CLOUDS'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -248,7 +249,7 @@ class TEXTURE_PT_clouds(TextureTypePanel, bpy.types.Panel):
split.prop(tex, "nabla", text=_("Nabla"))
-class TEXTURE_PT_wood(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_wood(TextureTypePanel, Panel):
bl_label = _("Wood")
tex_type = 'WOOD'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -277,7 +278,7 @@ class TEXTURE_PT_wood(TextureTypePanel, bpy.types.Panel):
split.prop(tex, "nabla")
-class TEXTURE_PT_marble(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_marble(TextureTypePanel, Panel):
bl_label = _("Marble")
tex_type = 'MARBLE'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -304,7 +305,7 @@ class TEXTURE_PT_marble(TextureTypePanel, bpy.types.Panel):
col.prop(tex, "nabla")
-class TEXTURE_PT_magic(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_magic(TextureTypePanel, Panel):
bl_label = _("Magic")
tex_type = 'MAGIC'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -319,7 +320,7 @@ class TEXTURE_PT_magic(TextureTypePanel, bpy.types.Panel):
row.prop(tex, "turbulence")
-class TEXTURE_PT_blend(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_blend(TextureTypePanel, Panel):
bl_label = _("Blend")
tex_type = 'BLEND'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -337,7 +338,7 @@ class TEXTURE_PT_blend(TextureTypePanel, bpy.types.Panel):
sub.prop(tex, "use_flip_axis", expand=True)
-class TEXTURE_PT_stucci(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_stucci(TextureTypePanel, Panel):
bl_label = _("Stucci")
tex_type = 'STUCCI'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -357,7 +358,7 @@ class TEXTURE_PT_stucci(TextureTypePanel, bpy.types.Panel):
row.prop(tex, "turbulence")
-class TEXTURE_PT_image(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_image(TextureTypePanel, Panel):
bl_label = _("Image")
tex_type = 'IMAGE'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -383,7 +384,7 @@ def texture_filter_common(tex, layout):
layout.prop(tex, "use_filter_size_min")
-class TEXTURE_PT_image_sampling(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_image_sampling(TextureTypePanel, Panel):
bl_label = _("Image Sampling")
bl_options = {'DEFAULT_CLOSED'}
tex_type = 'IMAGE'
@@ -415,6 +416,10 @@ class TEXTURE_PT_image_sampling(TextureTypePanel, bpy.types.Panel):
row.active = tex.use_normal_map
row.prop(slot, "normal_map_space", text="")
+ row = col.row()
+ row.active = not tex.use_normal_map
+ row.prop(tex, "use_derivative_map")
+
col.prop(tex, "use_mipmap")
row = col.row()
row.active = tex.use_mipmap
@@ -424,7 +429,7 @@ class TEXTURE_PT_image_sampling(TextureTypePanel, bpy.types.Panel):
texture_filter_common(tex, col)
-class TEXTURE_PT_image_mapping(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_image_mapping(TextureTypePanel, Panel):
bl_label = _("Image Mapping")
bl_options = {'DEFAULT_CLOSED'}
tex_type = 'IMAGE'
@@ -480,7 +485,7 @@ class TEXTURE_PT_image_mapping(TextureTypePanel, bpy.types.Panel):
col.prop(tex, "crop_max_y", text="Y")
-class TEXTURE_PT_envmap(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_envmap(TextureTypePanel, Panel):
bl_label = _("Environment Map")
tex_type = 'ENVIRONMENT_MAP'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -518,7 +523,7 @@ class TEXTURE_PT_envmap(TextureTypePanel, bpy.types.Panel):
col.prop(env, "clip_end", text=_("End"))
-class TEXTURE_PT_envmap_sampling(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_envmap_sampling(TextureTypePanel, Panel):
bl_label = _("Environment Map Sampling")
bl_options = {'DEFAULT_CLOSED'}
tex_type = 'ENVIRONMENT_MAP'
@@ -532,7 +537,7 @@ class TEXTURE_PT_envmap_sampling(TextureTypePanel, bpy.types.Panel):
texture_filter_common(tex, layout)
-class TEXTURE_PT_musgrave(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_musgrave(TextureTypePanel, Panel):
bl_label = _("Musgrave")
tex_type = 'MUSGRAVE'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -569,7 +574,7 @@ class TEXTURE_PT_musgrave(TextureTypePanel, bpy.types.Panel):
row.prop(tex, "nabla")
-class TEXTURE_PT_voronoi(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_voronoi(TextureTypePanel, Panel):
bl_label = _("Voronoi")
tex_type = 'VORONOI'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -605,7 +610,7 @@ class TEXTURE_PT_voronoi(TextureTypePanel, bpy.types.Panel):
row.prop(tex, "nabla")
-class TEXTURE_PT_distortednoise(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_distortednoise(TextureTypePanel, Panel):
bl_label = _("Distorted Noise")
tex_type = 'DISTORTED_NOISE'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -627,7 +632,7 @@ class TEXTURE_PT_distortednoise(TextureTypePanel, bpy.types.Panel):
split.prop(tex, "nabla")
-class TEXTURE_PT_voxeldata(TextureButtonsPanel, bpy.types.Panel):
+class TEXTURE_PT_voxeldata(TextureButtonsPanel, Panel):
bl_label = _("Voxel Data")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -667,7 +672,7 @@ class TEXTURE_PT_voxeldata(TextureButtonsPanel, bpy.types.Panel):
layout.prop(vd, "intensity")
-class TEXTURE_PT_pointdensity(TextureButtonsPanel, bpy.types.Panel):
+class TEXTURE_PT_pointdensity(TextureButtonsPanel, Panel):
bl_label = _("Point Density")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -733,7 +738,7 @@ class TEXTURE_PT_pointdensity(TextureButtonsPanel, bpy.types.Panel):
col.template_curve_mapping(pd, "falloff_curve", brush=False)
-class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel, bpy.types.Panel):
+class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel, Panel):
bl_label = _("Turbulence")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -770,7 +775,7 @@ class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel, bpy.types.Panel):
col.prop(pd, "turbulence_strength")
-class TEXTURE_PT_mapping(TextureSlotPanel, bpy.types.Panel):
+class TEXTURE_PT_mapping(TextureSlotPanel, Panel):
bl_label = _("Mapping")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -858,7 +863,7 @@ class TEXTURE_PT_mapping(TextureSlotPanel, bpy.types.Panel):
row.column().prop(tex, "scale")
-class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
+class TEXTURE_PT_influence(TextureSlotPanel, Panel):
bl_label = _("Influence")
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -1025,16 +1030,18 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
# only show bump settings if activated but not for normalmap images
row = layout.row()
- row.active = (tex.use_map_normal or tex.use_map_warp) and not (tex.texture.type == 'IMAGE' and tex.texture.use_normal_map)
- row.prop(tex, "bump_method", text=_("Method"))
+ sub = row.row()
+ sub.active = (tex.use_map_normal or tex.use_map_warp) and not (tex.texture.type == 'IMAGE' and (tex.texture.use_normal_map or tex.texture.use_derivative_map))
+ sub.prop(tex, "bump_method", text=_("Method"))
+ # the space setting is supported for: derivmaps + bumpmaps (DEFAULT,BEST_QUALITY), not for normalmaps
sub = row.row()
- sub.active = tex.bump_method in {'BUMP_DEFAULT', 'BUMP_BEST_QUALITY'}
+ sub.active = (tex.use_map_normal or tex.use_map_warp) and not (tex.texture.type == 'IMAGE' and tex.texture.use_normal_map) and ((tex.bump_method in {'BUMP_DEFAULT', 'BUMP_BEST_QUALITY'}) or (tex.texture.type == 'IMAGE' and tex.texture.use_derivative_map))
sub.prop(tex, "bump_objectspace", text=_("Space"))
-class TEXTURE_PT_custom_props(TextureButtonsPanel, PropertyPanel, bpy.types.Panel):
+class TEXTURE_PT_custom_props(TextureButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "texture"
_property_type = bpy.types.Texture
diff --git a/release/scripts/startup/bl_ui/properties_world.py b/release/scripts/startup/bl_ui/properties_world.py
index cfaf6ae6a18..07df2ff53ec 100644
--- a/release/scripts/startup/bl_ui/properties_world.py
+++ b/release/scripts/startup/bl_ui/properties_world.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
from rna_prop_ui import PropertyPanel
from blf import gettext as _
@@ -33,7 +34,7 @@ class WorldButtonsPanel():
return (context.world and context.scene.render.engine in cls.COMPAT_ENGINES)
-class WORLD_PT_context_world(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_context_world(WorldButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -62,7 +63,7 @@ class WORLD_PT_context_world(WorldButtonsPanel, bpy.types.Panel):
split.label(text=str(texture_count), icon='TEXTURE')
-class WORLD_PT_preview(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_preview(WorldButtonsPanel, Panel):
bl_label = _("Preview")
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -75,7 +76,7 @@ class WORLD_PT_preview(WorldButtonsPanel, bpy.types.Panel):
self.layout.template_preview(context.world)
-class WORLD_PT_world(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_world(WorldButtonsPanel, Panel):
bl_label = _("World")
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -100,7 +101,7 @@ class WORLD_PT_world(WorldButtonsPanel, bpy.types.Panel):
row.prop(world, "color_range")
-class WORLD_PT_ambient_occlusion(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_ambient_occlusion(WorldButtonsPanel, Panel):
bl_label = _("Ambient Occlusion")
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -119,7 +120,7 @@ class WORLD_PT_ambient_occlusion(WorldButtonsPanel, bpy.types.Panel):
split.prop(light, "ao_blend_type", text="")
-class WORLD_PT_environment_lighting(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_environment_lighting(WorldButtonsPanel, Panel):
bl_label = _("Environment Lighting")
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -138,7 +139,7 @@ class WORLD_PT_environment_lighting(WorldButtonsPanel, bpy.types.Panel):
split.prop(light, "environment_color", text="")
-class WORLD_PT_indirect_lighting(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_indirect_lighting(WorldButtonsPanel, Panel):
bl_label = _("Indirect Lighting")
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -160,7 +161,7 @@ class WORLD_PT_indirect_lighting(WorldButtonsPanel, bpy.types.Panel):
layout.label(text=_("Only works with Approximate gather method"))
-class WORLD_PT_gather(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_gather(WorldButtonsPanel, Panel):
bl_label = _("Gather")
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -208,7 +209,7 @@ class WORLD_PT_gather(WorldButtonsPanel, bpy.types.Panel):
col.prop(light, "correction")
-class WORLD_PT_mist(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_mist(WorldButtonsPanel, Panel):
bl_label = _("Mist")
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -237,7 +238,7 @@ class WORLD_PT_mist(WorldButtonsPanel, bpy.types.Panel):
layout.prop(world.mist_settings, "falloff")
-class WORLD_PT_stars(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_stars(WorldButtonsPanel, Panel):
bl_label = _("Stars")
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -264,7 +265,7 @@ class WORLD_PT_stars(WorldButtonsPanel, bpy.types.Panel):
col.prop(world.star_settings, "average_separation", text=_("Separation"))
-class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel, bpy.types.Panel):
+class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "world"
_property_type = bpy.types.World
diff --git a/release/scripts/startup/bl_ui/space_console.py b/release/scripts/startup/bl_ui/space_console.py
index 7e4c84d5afc..fae5f1d313d 100644
--- a/release/scripts/startup/bl_ui/space_console.py
+++ b/release/scripts/startup/bl_ui/space_console.py
@@ -18,33 +18,31 @@
# <pep8 compliant>
import bpy
+from bpy.types import Header, Menu, Operator
from bpy.props import StringProperty
from blf import gettext as _
-class CONSOLE_HT_header(bpy.types.Header):
+class CONSOLE_HT_header(Header):
bl_space_type = 'CONSOLE'
def draw(self, context):
- layout = self.layout
+ layout = self.layout.row(align=True)
- row = layout.row(align=True)
- row.template_header()
+ layout.template_header()
if context.area.show_menus:
- sub = row.row(align=True)
- sub.menu("CONSOLE_MT_console")
+ layout.menu("CONSOLE_MT_console")
- row = layout.row(align=True)
- row.operator("console.autocomplete", text=_("Autocomplete"))
+ layout.operator("console.autocomplete", text=_("Autocomplete"))
-class CONSOLE_MT_console(bpy.types.Menu):
+class CONSOLE_MT_console(Menu):
bl_label = _("Console")
def draw(self, context):
layout = self.layout
- layout.column()
+
layout.operator("console.clear")
layout.operator("console.copy")
layout.operator("console.paste")
@@ -56,7 +54,7 @@ class CONSOLE_MT_console(bpy.types.Menu):
layout.operator("screen.screen_full_area")
-class CONSOLE_MT_language(bpy.types.Menu):
+class CONSOLE_MT_language(Menu):
bl_label = _("Languages...")
def draw(self, context):
@@ -83,7 +81,7 @@ def add_scrollback(text, text_type):
type=text_type)
-class ConsoleExec(bpy.types.Operator):
+class ConsoleExec(Operator):
'''Execute the current console line as a python expression'''
bl_idname = "console.execute"
bl_label = _("Console Execute")
@@ -101,7 +99,7 @@ class ConsoleExec(bpy.types.Operator):
return {'FINISHED'}
-class ConsoleAutocomplete(bpy.types.Operator):
+class ConsoleAutocomplete(Operator):
'''Evaluate the namespace up until the cursor and give a list of options or complete the name if there is only one'''
bl_idname = "console.autocomplete"
bl_label = _("Console Autocomplete")
@@ -118,7 +116,7 @@ class ConsoleAutocomplete(bpy.types.Operator):
return {'FINISHED'}
-class ConsoleBanner(bpy.types.Operator):
+class ConsoleBanner(Operator):
'''Print a message whem the terminal initializes'''
bl_idname = "console.banner"
bl_label = _("Console Banner")
@@ -140,11 +138,15 @@ class ConsoleBanner(bpy.types.Operator):
return {'FINISHED'}
-class ConsoleLanguage(bpy.types.Operator):
+class ConsoleLanguage(Operator):
'''Set the current language for this console'''
bl_idname = "console.language"
bl_label = _("Console Language")
- language = StringProperty(name="Language", maxlen=32, default="")
+
+ language = StringProperty(
+ name=_("Language"),
+ maxlen=32,
+ )
def execute(self, context):
sc = context.space_data
diff --git a/release/scripts/startup/bl_ui/space_dopesheet.py b/release/scripts/startup/bl_ui/space_dopesheet.py
index 659a39ebd2d..06905d1505a 100644
--- a/release/scripts/startup/bl_ui/space_dopesheet.py
+++ b/release/scripts/startup/bl_ui/space_dopesheet.py
@@ -19,6 +19,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Header, Menu
from blf import gettext as _
@@ -34,41 +35,10 @@ def dopesheet_filter(layout, context, genericFiltersOnly=False):
row.prop(dopesheet, "show_only_selected", text="")
row.prop(dopesheet, "show_hidden", text="")
- if not genericFiltersOnly:
- row = layout.row(align=True)
- row.prop(dopesheet, "show_transforms", text="")
-
- if is_nla:
- row.prop(dopesheet, "show_missing_nla", text="")
-
- row = layout.row(align=True)
- row.prop(dopesheet, "show_scenes", text="")
- row.prop(dopesheet, "show_worlds", text="")
- row.prop(dopesheet, "show_nodes", text="")
-
- if bpy.data.meshes:
- row.prop(dopesheet, "show_meshes", text="")
- if bpy.data.shape_keys:
- row.prop(dopesheet, "show_shapekeys", text="")
- if bpy.data.materials:
- row.prop(dopesheet, "show_materials", text="")
- if bpy.data.lamps:
- row.prop(dopesheet, "show_lamps", text="")
- if bpy.data.textures:
- row.prop(dopesheet, "show_textures", text="")
- if bpy.data.cameras:
- row.prop(dopesheet, "show_cameras", text="")
- if bpy.data.curves:
- row.prop(dopesheet, "show_curves", text="")
- if bpy.data.metaballs:
- row.prop(dopesheet, "show_metaballs", text="")
- if bpy.data.lattices:
- row.prop(dopesheet, "show_lattices", text="")
- if bpy.data.armatures:
- row.prop(dopesheet, "show_armatures", text="")
- if bpy.data.particles:
- row.prop(dopesheet, "show_particles", text="")
+ if is_nla:
+ row.prop(dopesheet, "show_missing_nla", text="")
+ if not genericFiltersOnly:
if bpy.data.groups:
row = layout.row(align=True)
row.prop(dopesheet, "show_only_group_objects", text="")
@@ -81,11 +51,47 @@ def dopesheet_filter(layout, context, genericFiltersOnly=False):
if dopesheet.show_only_matching_fcurves:
row.prop(dopesheet, "filter_fcurve_name", text="")
+ if not genericFiltersOnly:
+ row = layout.row(align=True)
+ row.prop(dopesheet, "show_datablock_filters", text="Filters")
+
+ if dopesheet.show_datablock_filters:
+ row.prop(dopesheet, "show_scenes", text="")
+ row.prop(dopesheet, "show_worlds", text="")
+ row.prop(dopesheet, "show_nodes", text="")
+
+ row.prop(dopesheet, "show_transforms", text="")
+
+ if bpy.data.meshes:
+ row.prop(dopesheet, "show_meshes", text="")
+ if bpy.data.shape_keys:
+ row.prop(dopesheet, "show_shapekeys", text="")
+ if bpy.data.materials:
+ row.prop(dopesheet, "show_materials", text="")
+ if bpy.data.lamps:
+ row.prop(dopesheet, "show_lamps", text="")
+ if bpy.data.textures:
+ row.prop(dopesheet, "show_textures", text="")
+ if bpy.data.cameras:
+ row.prop(dopesheet, "show_cameras", text="")
+ if bpy.data.curves:
+ row.prop(dopesheet, "show_curves", text="")
+ if bpy.data.metaballs:
+ row.prop(dopesheet, "show_metaballs", text="")
+ if bpy.data.lattices:
+ row.prop(dopesheet, "show_lattices", text="")
+ if bpy.data.armatures:
+ row.prop(dopesheet, "show_armatures", text="")
+ if bpy.data.particles:
+ row.prop(dopesheet, "show_particles", text="")
+ if bpy.data.speakers:
+ row.prop(dopesheet, "show_speakers", text="")
+
#######################################
# DopeSheet Editor - General/Standard UI
-class DOPESHEET_HT_header(bpy.types.Header):
+class DOPESHEET_HT_header(Header):
bl_space_type = 'DOPESHEET_EDITOR'
def draw(self, context):
@@ -97,21 +103,19 @@ class DOPESHEET_HT_header(bpy.types.Header):
row.template_header()
if context.area.show_menus:
- sub = row.row(align=True)
+ row.menu("DOPESHEET_MT_view")
+ row.menu("DOPESHEET_MT_select")
+ row.menu("DOPESHEET_MT_marker")
- sub.menu("DOPESHEET_MT_view")
- sub.menu("DOPESHEET_MT_select")
- sub.menu("DOPESHEET_MT_marker")
-
- if st.mode == 'DOPESHEET' or (st.mode == 'ACTION' and st.action != None):
- sub.menu("DOPESHEET_MT_channel")
+ if st.mode == 'DOPESHEET' or (st.mode == 'ACTION' and st.action is not None):
+ row.menu("DOPESHEET_MT_channel")
elif st.mode == 'GPENCIL':
- sub.menu("DOPESHEET_MT_gpencil_channel")
+ row.menu("DOPESHEET_MT_gpencil_channel")
if st.mode != 'GPENCIL':
- sub.menu("DOPESHEET_MT_key")
+ row.menu("DOPESHEET_MT_key")
else:
- sub.menu("DOPESHEET_MT_gpencil_frame")
+ row.menu("DOPESHEET_MT_gpencil_frame")
layout.prop(st, "mode", text="")
layout.prop(st.dopesheet, "show_summary", text=_("Summary"))
@@ -135,7 +139,7 @@ class DOPESHEET_HT_header(bpy.types.Header):
row.operator("action.paste", text="", icon='PASTEDOWN')
-class DOPESHEET_MT_view(bpy.types.Menu):
+class DOPESHEET_MT_view(Menu):
bl_label = _("View")
def draw(self, context):
@@ -143,8 +147,6 @@ class DOPESHEET_MT_view(bpy.types.Menu):
st = context.space_data
- layout.column()
-
layout.prop(st, "use_realtime_update")
layout.prop(st, "show_frame_indicator")
layout.prop(st, "show_sliders")
@@ -171,13 +173,12 @@ class DOPESHEET_MT_view(bpy.types.Menu):
layout.operator("screen.screen_full_area")
-class DOPESHEET_MT_select(bpy.types.Menu):
+class DOPESHEET_MT_select(Menu):
bl_label = _("Select")
def draw(self, context):
layout = self.layout
- layout.column()
# This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
layout.operator("action.select_all_toggle")
layout.operator("action.select_all_toggle", text=_("Invert Selection")).invert = True
@@ -207,7 +208,7 @@ class DOPESHEET_MT_select(bpy.types.Menu):
layout.operator("action.select_linked")
-class DOPESHEET_MT_marker(bpy.types.Menu):
+class DOPESHEET_MT_marker(Menu):
bl_label = _("Marker")
def draw(self, context):
@@ -217,7 +218,6 @@ class DOPESHEET_MT_marker(bpy.types.Menu):
#layout.operator_context = 'EXEC_REGION_WIN'
- layout.column()
layout.operator("marker.add", _("Add Marker"))
layout.operator("marker.duplicate", text=_("Duplicate Marker"))
layout.operator("marker.delete", text=_("Delete Marker"))
@@ -238,7 +238,7 @@ class DOPESHEET_MT_marker(bpy.types.Menu):
#######################################
# Keyframe Editing
-class DOPESHEET_MT_channel(bpy.types.Menu):
+class DOPESHEET_MT_channel(Menu):
bl_label = _("Channel")
def draw(self, context):
@@ -246,7 +246,6 @@ class DOPESHEET_MT_channel(bpy.types.Menu):
layout.operator_context = 'INVOKE_REGION_CHANNELS'
- layout.column()
layout.operator("anim.channels_delete")
layout.separator()
@@ -269,13 +268,12 @@ class DOPESHEET_MT_channel(bpy.types.Menu):
layout.operator("anim.channels_fcurves_enable")
-class DOPESHEET_MT_key(bpy.types.Menu):
+class DOPESHEET_MT_key(Menu):
bl_label = _("Key")
def draw(self, context):
layout = self.layout
- layout.column()
layout.menu("DOPESHEET_MT_key_transform", text=_("Transform"))
layout.operator_menu_enum("action.snap", "type", text=_("Snap"))
@@ -285,7 +283,7 @@ class DOPESHEET_MT_key(bpy.types.Menu):
layout.operator("action.keyframe_insert")
layout.separator()
- layout.operator("action.duplicate")
+ layout.operator("action.duplicate_move")
layout.operator("action.delete")
layout.separator()
@@ -302,13 +300,12 @@ class DOPESHEET_MT_key(bpy.types.Menu):
layout.operator("action.paste")
-class DOPESHEET_MT_key_transform(bpy.types.Menu):
+class DOPESHEET_MT_key_transform(Menu):
bl_label = _("Transform")
def draw(self, context):
layout = self.layout
- layout.column()
layout.operator("transform.transform", text=_("Grab/Move")).mode = 'TIME_TRANSLATE'
layout.operator("transform.transform", text=_("Extend")).mode = 'TIME_EXTEND'
layout.operator("transform.transform", text=_("Slide")).mode = 'TIME_SLIDE'
@@ -318,7 +315,7 @@ class DOPESHEET_MT_key_transform(bpy.types.Menu):
#######################################
# Grease Pencil Editing
-class DOPESHEET_MT_gpencil_channel(bpy.types.Menu):
+class DOPESHEET_MT_gpencil_channel(Menu):
bl_label = _("Channel")
def draw(self, context):
@@ -326,7 +323,6 @@ class DOPESHEET_MT_gpencil_channel(bpy.types.Menu):
layout.operator_context = 'INVOKE_REGION_CHANNELS'
- layout.column()
layout.operator("anim.channels_delete")
layout.separator()
@@ -346,13 +342,12 @@ class DOPESHEET_MT_gpencil_channel(bpy.types.Menu):
#layout.operator_menu_enum("anim.channels_move", "direction", text="Move...")
-class DOPESHEET_MT_gpencil_frame(bpy.types.Menu):
+class DOPESHEET_MT_gpencil_frame(Menu):
bl_label = _("Frame")
def draw(self, context):
layout = self.layout
- layout.column()
layout.menu("DOPESHEET_MT_key_transform", text=_("Transform"))
#layout.operator_menu_enum("action.snap", "type", text="Snap")
diff --git a/release/scripts/startup/bl_ui/space_filebrowser.py b/release/scripts/startup/bl_ui/space_filebrowser.py
index 73fe1a97252..cf0d10c5844 100644
--- a/release/scripts/startup/bl_ui/space_filebrowser.py
+++ b/release/scripts/startup/bl_ui/space_filebrowser.py
@@ -18,9 +18,10 @@
# <pep8 compliant>
import bpy
+from bpy.types import Header
-class FILEBROWSER_HT_header(bpy.types.Header):
+class FILEBROWSER_HT_header(Header):
bl_space_type = 'FILE_BROWSER'
def draw(self, context):
diff --git a/release/scripts/startup/bl_ui/space_graph.py b/release/scripts/startup/bl_ui/space_graph.py
index c74ffee9bc1..7048d5febf8 100644
--- a/release/scripts/startup/bl_ui/space_graph.py
+++ b/release/scripts/startup/bl_ui/space_graph.py
@@ -19,10 +19,11 @@
# <pep8 compliant>
import bpy
+from bpy.types import Header, Menu
from blf import gettext as _
-class GRAPH_HT_header(bpy.types.Header):
+class GRAPH_HT_header(Header):
bl_space_type = 'GRAPH_EDITOR'
def draw(self, context):
@@ -36,13 +37,11 @@ class GRAPH_HT_header(bpy.types.Header):
row.template_header()
if context.area.show_menus:
- sub = row.row(align=True)
-
- sub.menu("GRAPH_MT_view")
- sub.menu("GRAPH_MT_select")
- sub.menu("GRAPH_MT_marker")
- sub.menu("GRAPH_MT_channel")
- sub.menu("GRAPH_MT_key")
+ row.menu("GRAPH_MT_view")
+ row.menu("GRAPH_MT_select")
+ row.menu("GRAPH_MT_marker")
+ row.menu("GRAPH_MT_channel")
+ row.menu("GRAPH_MT_key")
layout.prop(st, "mode", text="")
@@ -62,7 +61,7 @@ class GRAPH_HT_header(bpy.types.Header):
row.operator("graph.ghost_curves_create", text="", icon='GHOST_ENABLED')
-class GRAPH_MT_view(bpy.types.Menu):
+class GRAPH_MT_view(Menu):
bl_label = _("View")
def draw(self, context):
@@ -70,8 +69,6 @@ class GRAPH_MT_view(bpy.types.Menu):
st = context.space_data
- layout.column()
-
layout.operator("graph.properties", icon='MENU_PANEL')
layout.separator()
@@ -82,7 +79,7 @@ class GRAPH_MT_view(bpy.types.Menu):
layout.prop(st, "use_auto_merge_keyframes")
layout.separator()
- layout.prop(st, "use_fancy_drawing")
+ layout.prop(st, "use_beauty_drawing")
layout.separator()
if st.show_handles:
@@ -108,13 +105,12 @@ class GRAPH_MT_view(bpy.types.Menu):
layout.operator("screen.screen_full_area")
-class GRAPH_MT_select(bpy.types.Menu):
+class GRAPH_MT_select(Menu):
bl_label = _("Select")
def draw(self, context):
layout = self.layout
- layout.column()
# This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
layout.operator("graph.select_all_toggle")
layout.operator("graph.select_all_toggle", text=_("Invert Selection")).invert = True
@@ -143,7 +139,7 @@ class GRAPH_MT_select(bpy.types.Menu):
layout.operator("graph.select_linked")
-class GRAPH_MT_marker(bpy.types.Menu):
+class GRAPH_MT_marker(Menu):
bl_label = _("Marker")
def draw(self, context):
@@ -151,7 +147,6 @@ class GRAPH_MT_marker(bpy.types.Menu):
#layout.operator_context = 'EXEC_REGION_WIN'
- layout.column()
layout.operator("marker.add", _("Add Marker"))
layout.operator("marker.duplicate", text=_("Duplicate Marker"))
layout.operator("marker.delete", text=_("Delete Marker"))
@@ -164,7 +159,7 @@ class GRAPH_MT_marker(bpy.types.Menu):
# TODO: pose markers for action edit mode only?
-class GRAPH_MT_channel(bpy.types.Menu):
+class GRAPH_MT_channel(Menu):
bl_label = _("Channel")
def draw(self, context):
@@ -172,7 +167,6 @@ class GRAPH_MT_channel(bpy.types.Menu):
layout.operator_context = 'INVOKE_REGION_CHANNELS'
- layout.column()
layout.operator("anim.channels_delete")
layout.separator()
@@ -196,13 +190,12 @@ class GRAPH_MT_channel(bpy.types.Menu):
layout.operator("anim.channels_fcurves_enable")
-class GRAPH_MT_key(bpy.types.Menu):
+class GRAPH_MT_key(Menu):
bl_label = _("Key")
def draw(self, context):
layout = self.layout
- layout.column()
layout.menu("GRAPH_MT_key_transform", text=_("Transform"))
layout.operator_menu_enum("graph.snap", "type", text=_("Snap"))
@@ -214,7 +207,7 @@ class GRAPH_MT_key(bpy.types.Menu):
layout.operator("graph.sound_bake")
layout.separator()
- layout.operator("graph.duplicate")
+ layout.operator("graph.duplicate_move")
layout.operator("graph.delete")
layout.separator()
@@ -235,13 +228,12 @@ class GRAPH_MT_key(bpy.types.Menu):
layout.operator("graph.euler_filter", text=_("Discontinuity (Euler) Filter"))
-class GRAPH_MT_key_transform(bpy.types.Menu):
+class GRAPH_MT_key_transform(Menu):
bl_label = _("Transform")
def draw(self, context):
layout = self.layout
- layout.column()
layout.operator("transform.translate", text=_("Grab/Move"))
layout.operator("transform.transform", text=_("Extend")).mode = 'TIME_EXTEND'
layout.operator("transform.rotate", text=_("Rotate"))
diff --git a/release/scripts/startup/bl_ui/space_image.py b/release/scripts/startup/bl_ui/space_image.py
index 15ba638dffb..0f23802a401 100644
--- a/release/scripts/startup/bl_ui/space_image.py
+++ b/release/scripts/startup/bl_ui/space_image.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Header, Menu, Panel
from blf import gettext as _
@@ -32,7 +33,7 @@ class BrushButtonsPanel():
return sima.show_paint and toolsettings.brush
-class IMAGE_MT_view(bpy.types.Menu):
+class IMAGE_MT_view(Menu):
bl_label = _("View")
def draw(self, context):
@@ -80,7 +81,7 @@ class IMAGE_MT_view(bpy.types.Menu):
layout.operator("screen.screen_full_area")
-class IMAGE_MT_select(bpy.types.Menu):
+class IMAGE_MT_select(Menu):
bl_label = _("Select")
def draw(self, context):
@@ -101,7 +102,7 @@ class IMAGE_MT_select(bpy.types.Menu):
layout.operator("uv.select_linked")
-class IMAGE_MT_image(bpy.types.Menu):
+class IMAGE_MT_image(Menu):
bl_label = _("Image")
def draw(self, context):
@@ -152,7 +153,7 @@ class IMAGE_MT_image(bpy.types.Menu):
layout.prop(sima, "use_image_paint")
-class IMAGE_MT_image_invert(bpy.types.Menu):
+class IMAGE_MT_image_invert(Menu):
bl_label = _("Invert")
def draw(self, context):
@@ -178,7 +179,7 @@ class IMAGE_MT_image_invert(bpy.types.Menu):
op.invert_a = True
-class IMAGE_MT_uvs_showhide(bpy.types.Menu):
+class IMAGE_MT_uvs_showhide(Menu):
bl_label = _("Show/Hide Faces")
def draw(self, context):
@@ -189,7 +190,7 @@ class IMAGE_MT_uvs_showhide(bpy.types.Menu):
layout.operator("uv.hide", text=_("Hide Unselected")).unselected = True
-class IMAGE_MT_uvs_transform(bpy.types.Menu):
+class IMAGE_MT_uvs_transform(Menu):
bl_label = _("Transform")
def draw(self, context):
@@ -204,7 +205,7 @@ class IMAGE_MT_uvs_transform(bpy.types.Menu):
layout.operator("transform.shear")
-class IMAGE_MT_uvs_snap(bpy.types.Menu):
+class IMAGE_MT_uvs_snap(Menu):
bl_label = _("Snap")
def draw(self, context):
@@ -221,7 +222,7 @@ class IMAGE_MT_uvs_snap(bpy.types.Menu):
layout.operator("uv.snap_cursor", text=_("Cursor to Selected")).target = 'SELECTED'
-class IMAGE_MT_uvs_mirror(bpy.types.Menu):
+class IMAGE_MT_uvs_mirror(Menu):
bl_label = _("Mirror")
def draw(self, context):
@@ -232,7 +233,7 @@ class IMAGE_MT_uvs_mirror(bpy.types.Menu):
layout.operator("transform.mirror", text=_("Y Axis")).constraint_axis[1] = True
-class IMAGE_MT_uvs_weldalign(bpy.types.Menu):
+class IMAGE_MT_uvs_weldalign(Menu):
bl_label = _("Weld/Align")
def draw(self, context):
@@ -242,7 +243,7 @@ class IMAGE_MT_uvs_weldalign(bpy.types.Menu):
layout.operator_enum("uv.align", "axis") # W, 2/3/4
-class IMAGE_MT_uvs(bpy.types.Menu):
+class IMAGE_MT_uvs(Menu):
bl_label = "UVs"
def draw(self, context):
@@ -287,7 +288,7 @@ class IMAGE_MT_uvs(bpy.types.Menu):
layout.menu("IMAGE_MT_uvs_showhide")
-class IMAGE_MT_uvs_select_mode(bpy.types.Menu):
+class IMAGE_MT_uvs_select_mode(Menu):
bl_label = _("UV Select Mode")
def draw(self, context):
@@ -329,7 +330,7 @@ class IMAGE_MT_uvs_select_mode(bpy.types.Menu):
prop.data_path = "tool_settings.uv_select_mode"
-class IMAGE_HT_header(bpy.types.Header):
+class IMAGE_HT_header(Header):
bl_space_type = 'IMAGE_EDITOR'
def draw(self, context):
@@ -387,7 +388,7 @@ class IMAGE_HT_header(bpy.types.Header):
row = layout.row(align=True)
row.prop(toolsettings, "use_snap", text="")
- row.prop(toolsettings, "snap_element", text="", icon_only=True)
+ row.prop(toolsettings, "snap_target", text="")
mesh = context.edit_object.data
layout.prop_search(mesh.uv_textures, "active", mesh, "uv_textures", text="")
@@ -413,7 +414,7 @@ class IMAGE_HT_header(bpy.types.Header):
layout.prop(sima, "use_realtime_update", text="", icon_only=True, icon='LOCKED')
-class IMAGE_PT_image_properties(bpy.types.Panel):
+class IMAGE_PT_image_properties(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = _("Image")
@@ -432,7 +433,7 @@ class IMAGE_PT_image_properties(bpy.types.Panel):
layout.template_image(sima, "image", iuser)
-class IMAGE_PT_game_properties(bpy.types.Panel):
+class IMAGE_PT_game_properties(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = _("Game Properties")
@@ -453,14 +454,12 @@ class IMAGE_PT_game_properties(bpy.types.Panel):
col = split.column()
+ col.prop(ima, "use_animation")
sub = col.column(align=True)
- sub.prop(ima, "use_animation")
-
- subsub = sub.column()
- subsub.active = ima.use_animation
- subsub.prop(ima, "frame_start", text=_("Start"))
- subsub.prop(ima, "frame_end", text=_("End"))
- subsub.prop(ima, "fps", text=_("Speed"))
+ sub.active = ima.use_animation
+ sub.prop(ima, "frame_start", text="Start")
+ sub.prop(ima, "frame_end", text="End")
+ sub.prop(ima, "fps", text="Speed")
col.prop(ima, "use_tiles")
sub = col.column(align=True)
@@ -476,7 +475,7 @@ class IMAGE_PT_game_properties(bpy.types.Panel):
col.prop(ima, "mapping", expand=True)
-class IMAGE_PT_view_histogram(bpy.types.Panel):
+class IMAGE_PT_view_histogram(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'PREVIEW'
bl_label = _("Histogram")
@@ -495,7 +494,7 @@ class IMAGE_PT_view_histogram(bpy.types.Panel):
layout.prop(sima.scopes.histogram, "mode", icon_only=True)
-class IMAGE_PT_view_waveform(bpy.types.Panel):
+class IMAGE_PT_view_waveform(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'PREVIEW'
bl_label = _("Waveform")
@@ -509,13 +508,14 @@ class IMAGE_PT_view_waveform(bpy.types.Panel):
layout = self.layout
sima = context.space_data
+
layout.template_waveform(sima, "scopes")
- sub = layout.row().split(percentage=0.75)
- sub.prop(sima.scopes, "waveform_alpha")
- sub.prop(sima.scopes, "waveform_mode", text="", icon_only=True)
+ row = layout.split(percentage=0.75)
+ row.prop(sima.scopes, "waveform_alpha")
+ row.prop(sima.scopes, "waveform_mode", text="", icon_only=True)
-class IMAGE_PT_view_vectorscope(bpy.types.Panel):
+class IMAGE_PT_view_vectorscope(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'PREVIEW'
bl_label = _("Vectorscope")
@@ -533,7 +533,7 @@ class IMAGE_PT_view_vectorscope(bpy.types.Panel):
layout.prop(sima.scopes, "vectorscope_alpha")
-class IMAGE_PT_sample_line(bpy.types.Panel):
+class IMAGE_PT_sample_line(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'PREVIEW'
bl_label = _("Sample Line")
@@ -545,13 +545,15 @@ class IMAGE_PT_sample_line(bpy.types.Panel):
def draw(self, context):
layout = self.layout
- layout.operator("image.sample_line")
+
sima = context.space_data
+
+ layout.operator("image.sample_line")
layout.template_histogram(sima, "sample_histogram")
layout.prop(sima.sample_histogram, "mode")
-class IMAGE_PT_scope_sample(bpy.types.Panel):
+class IMAGE_PT_scope_sample(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'PREVIEW'
bl_label = _("Scope Samples")
@@ -563,16 +565,17 @@ class IMAGE_PT_scope_sample(bpy.types.Panel):
def draw(self, context):
layout = self.layout
+
sima = context.space_data
- split = layout.split()
- row = split.row()
+
+ row = layout.row()
row.prop(sima.scopes, "use_full_resolution")
- row = split.row()
- row.active = not sima.scopes.use_full_resolution
- row.prop(sima.scopes, "accuracy")
+ sub = row.row()
+ sub.active = not sima.scopes.use_full_resolution
+ sub.prop(sima.scopes, "accuracy")
-class IMAGE_PT_view_properties(bpy.types.Panel):
+class IMAGE_PT_view_properties(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = _("Display")
@@ -609,16 +612,16 @@ class IMAGE_PT_view_properties(bpy.types.Panel):
if show_uvedit:
col = layout.column()
- col.label(_("Cursor Location"))
- row = col.row()
- row.prop(uvedit, "cursor_location", text="")
+ col.label(_("Cursor Location:"))
+ col.row().prop(uvedit, "cursor_location", text="")
+
+ col.separator()
- col = layout.column()
col.label(text="UVs:")
- row = col.row()
- row.prop(uvedit, "edge_draw_type", expand=True)
+ col.row().prop(uvedit, "edge_draw_type", expand=True)
split = layout.split()
+
col = split.column()
col.prop(uvedit, "show_faces")
col.prop(uvedit, "show_smooth_edges", text=_("Smooth"))
@@ -631,7 +634,7 @@ class IMAGE_PT_view_properties(bpy.types.Panel):
sub.row().prop(uvedit, "draw_stretch_type", expand=True)
-class IMAGE_PT_paint(bpy.types.Panel):
+class IMAGE_PT_paint(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = _("Paint")
@@ -647,9 +650,8 @@ class IMAGE_PT_paint(bpy.types.Panel):
toolsettings = context.tool_settings.image_paint
brush = toolsettings.brush
- col = layout.split().column()
- row = col.row()
- col.template_ID_preview(toolsettings, "brush", new="brush.add", rows=3, cols=8)
+ col = layout.column()
+ col.template_ID_preview(toolsettings, "brush", new="brush.add", rows=2, cols=6)
if brush:
col = layout.column()
@@ -676,7 +678,7 @@ class IMAGE_PT_paint(bpy.types.Panel):
col.prop(brush, "clone_alpha", text=_("Alpha"))
-class IMAGE_PT_tools_brush_texture(BrushButtonsPanel, bpy.types.Panel):
+class IMAGE_PT_tools_brush_texture(BrushButtonsPanel, Panel):
bl_label = _("Texture")
bl_options = {'DEFAULT_CLOSED'}
@@ -691,7 +693,7 @@ class IMAGE_PT_tools_brush_texture(BrushButtonsPanel, bpy.types.Panel):
col.prop(brush, "use_fixed_texture")
-class IMAGE_PT_tools_brush_tool(BrushButtonsPanel, bpy.types.Panel):
+class IMAGE_PT_tools_brush_tool(BrushButtonsPanel, Panel):
bl_label = _("Tool")
bl_options = {'DEFAULT_CLOSED'}
@@ -700,9 +702,7 @@ class IMAGE_PT_tools_brush_tool(BrushButtonsPanel, bpy.types.Panel):
settings = context.tool_settings.image_paint
brush = settings.brush
- col = layout.column(align=True)
-
- col.prop(brush, "image_tool", expand=False, text="")
+ layout.prop(brush, "image_tool", text="")
row = layout.row(align=True)
row.prop(brush, "use_paint_sculpt", text="", icon='SCULPTMODE_HLT')
@@ -711,7 +711,7 @@ class IMAGE_PT_tools_brush_tool(BrushButtonsPanel, bpy.types.Panel):
row.prop(brush, "use_paint_image", text="", icon='TPAINT_HLT')
-class IMAGE_PT_paint_stroke(BrushButtonsPanel, bpy.types.Panel):
+class IMAGE_PT_paint_stroke(BrushButtonsPanel, Panel):
bl_label = _("Paint Stroke")
bl_options = {'DEFAULT_CLOSED'}
@@ -722,9 +722,9 @@ class IMAGE_PT_paint_stroke(BrushButtonsPanel, bpy.types.Panel):
brush = toolsettings.brush
layout.prop(brush, "use_airbrush")
- col = layout.column()
- col.active = brush.use_airbrush
- col.prop(brush, "rate", slider=True)
+ row = layout.row()
+ row.active = brush.use_airbrush
+ row.prop(brush, "rate", slider=True)
layout.prop(brush, "use_space")
row = layout.row(align=True)
@@ -735,7 +735,7 @@ class IMAGE_PT_paint_stroke(BrushButtonsPanel, bpy.types.Panel):
layout.prop(brush, "use_wrap")
-class IMAGE_PT_paint_curve(BrushButtonsPanel, bpy.types.Panel):
+class IMAGE_PT_paint_curve(BrushButtonsPanel, Panel):
bl_label = _("Paint Curve")
bl_options = {'DEFAULT_CLOSED'}
diff --git a/release/scripts/startup/bl_ui/space_info.py b/release/scripts/startup/bl_ui/space_info.py
index 723bab605e3..416defb3bf5 100644
--- a/release/scripts/startup/bl_ui/space_info.py
+++ b/release/scripts/startup/bl_ui/space_info.py
@@ -18,10 +18,11 @@
# <pep8 compliant>
import bpy
+from bpy.types import Header, Menu, Operator
from blf import gettext as _
-class INFO_HT_header(bpy.types.Header):
+class INFO_HT_header(Header):
bl_space_type = 'INFO'
def draw(self, context):
@@ -87,19 +88,19 @@ class INFO_HT_header(bpy.types.Header):
"""
-class INFO_MT_report(bpy.types.Menu):
+class INFO_MT_report(Menu):
bl_label = _("Report")
def draw(self, context):
layout = self.layout
- layout.column()
+
layout.operator("console.select_all_toggle")
layout.operator("console.select_border")
layout.operator("console.report_delete")
layout.operator("console.report_copy")
-class INFO_MT_file(bpy.types.Menu):
+class INFO_MT_file(Menu):
bl_label = _("File");
def draw(self, context):
@@ -153,7 +154,7 @@ class INFO_MT_file(bpy.types.Menu):
layout.operator("wm.quit_blender", text=_("Quit"), icon='QUIT')
-class INFO_MT_file_import(bpy.types.Menu):
+class INFO_MT_file_import(Menu):
bl_idname = "INFO_MT_file_import"
bl_label = _("Import")
@@ -162,7 +163,7 @@ class INFO_MT_file_import(bpy.types.Menu):
self.layout.operator("wm.collada_import", text="COLLADA (.dae)")
-class INFO_MT_file_export(bpy.types.Menu):
+class INFO_MT_file_export(Menu):
bl_idname = "INFO_MT_file_export"
bl_label = _("Export")
@@ -171,7 +172,7 @@ class INFO_MT_file_export(bpy.types.Menu):
self.layout.operator("wm.collada_export", text="COLLADA (.dae)")
-class INFO_MT_file_external_data(bpy.types.Menu):
+class INFO_MT_file_external_data(Menu):
bl_label = _("External Data")
def draw(self, context):
@@ -188,12 +189,13 @@ class INFO_MT_file_external_data(bpy.types.Menu):
layout.operator("file.find_missing_files")
-class INFO_MT_mesh_add(bpy.types.Menu):
+class INFO_MT_mesh_add(Menu):
bl_idname = "INFO_MT_mesh_add"
bl_label = _("Mesh")
def draw(self, context):
layout = self.layout
+
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.primitive_plane_add", icon='MESH_PLANE', text=_("Plane"))
layout.operator("mesh.primitive_cube_add", icon='MESH_CUBE', text=_("Cube"))
@@ -208,12 +210,13 @@ class INFO_MT_mesh_add(bpy.types.Menu):
layout.operator("mesh.primitive_torus_add", text=_("Torus"), icon='MESH_TORUS')
-class INFO_MT_curve_add(bpy.types.Menu):
+class INFO_MT_curve_add(Menu):
bl_idname = "INFO_MT_curve_add"
bl_label = _("Curve")
def draw(self, context):
layout = self.layout
+
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("curve.primitive_bezier_curve_add", icon='CURVE_BEZCURVE', text=_("Bezier"))
layout.operator("curve.primitive_bezier_circle_add", icon='CURVE_BEZCIRCLE', text=_("Circle"))
@@ -222,7 +225,7 @@ class INFO_MT_curve_add(bpy.types.Menu):
layout.operator("curve.primitive_nurbs_path_add", icon='CURVE_PATH', text=_("Path"))
-class INFO_MT_edit_curve_add(bpy.types.Menu):
+class INFO_MT_edit_curve_add(Menu):
bl_idname = "INFO_MT_edit_curve_add"
bl_label = _("Add")
@@ -238,12 +241,13 @@ class INFO_MT_edit_curve_add(bpy.types.Menu):
INFO_MT_curve_add.draw(self, context)
-class INFO_MT_surface_add(bpy.types.Menu):
+class INFO_MT_surface_add(Menu):
bl_idname = "INFO_MT_surface_add"
bl_label = _("Surface")
def draw(self, context):
layout = self.layout
+
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("surface.primitive_nurbs_surface_curve_add", icon='SURFACE_NCURVE', text=_("NURBS Curve"))
layout.operator("surface.primitive_nurbs_surface_circle_add", icon='SURFACE_NCIRCLE', text=_("NURBS Circle"))
@@ -253,17 +257,18 @@ class INFO_MT_surface_add(bpy.types.Menu):
layout.operator("surface.primitive_nurbs_surface_torus_add", icon='SURFACE_NTORUS', text=_("NURBS Torus"))
-class INFO_MT_armature_add(bpy.types.Menu):
+class INFO_MT_armature_add(Menu):
bl_idname = "INFO_MT_armature_add"
bl_label = _("Armature")
def draw(self, context):
layout = self.layout
+
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("object.armature_add", text=_("Single Bone"), icon='BONE_DATA')
-class INFO_MT_add(bpy.types.Menu):
+class INFO_MT_add(Menu):
bl_label = _("Add")
def draw(self, context):
@@ -288,6 +293,9 @@ class INFO_MT_add(bpy.types.Menu):
layout.operator("object.add", text=_("Empty"), icon='OUTLINER_OB_EMPTY').type = 'EMPTY'
layout.separator()
+ layout.operator("object.speaker_add", text=_("Speaker"), icon='OUTLINER_OB_SPEAKER')
+ layout.separator()
+
layout.operator("object.camera_add", text=_("Camera"), icon='OUTLINER_OB_CAMERA')
layout.operator_context = 'EXEC_SCREEN'
layout.operator_menu_enum("object.lamp_add", "type", text=_("Lamp"), icon='OUTLINER_OB_LAMP')
@@ -303,7 +311,7 @@ class INFO_MT_add(bpy.types.Menu):
layout.operator_menu_enum("object.group_instance_add", "group", text=_("Group Instance"), icon='OUTLINER_OB_EMPTY')
-class INFO_MT_game(bpy.types.Menu):
+class INFO_MT_game(Menu):
bl_label = _("Game")
def draw(self, context):
@@ -324,7 +332,7 @@ class INFO_MT_game(bpy.types.Menu):
layout.prop(gs, "use_auto_start")
-class INFO_MT_render(bpy.types.Menu):
+class INFO_MT_render(Menu):
bl_label = _("Render")
def draw(self, context):
@@ -344,7 +352,7 @@ class INFO_MT_render(bpy.types.Menu):
layout.operator("render.play_rendered_anim")
-class INFO_MT_help(bpy.types.Menu):
+class INFO_MT_help(Menu):
bl_label = _("Help")
def draw(self, context):
@@ -380,7 +388,7 @@ class INFO_MT_help(bpy.types.Menu):
# Help operators
-class HELP_OT_operator_cheat_sheet(bpy.types.Operator):
+class HELP_OT_operator_cheat_sheet(Operator):
bl_idname = "help.operator_cheat_sheet"
bl_label = _("Operator Cheat Sheet")
diff --git a/release/scripts/startup/bl_ui/space_logic.py b/release/scripts/startup/bl_ui/space_logic.py
index da4161cd88c..38b63823ff3 100644
--- a/release/scripts/startup/bl_ui/space_logic.py
+++ b/release/scripts/startup/bl_ui/space_logic.py
@@ -18,10 +18,11 @@
# <pep8 compliant>
import bpy
+from bpy.types import Header, Menu, Panel
from blf import gettext as _
-class LOGIC_PT_properties(bpy.types.Panel):
+class LOGIC_PT_properties(Panel):
bl_space_type = 'LOGIC_EDITOR'
bl_region_type = 'UI'
bl_label = _("Properties")
@@ -50,7 +51,7 @@ class LOGIC_PT_properties(bpy.types.Panel):
row.operator("object.game_property_remove", text="", icon='X', emboss=False).index = i
-class LOGIC_MT_logicbricks_add(bpy.types.Menu):
+class LOGIC_MT_logicbricks_add(Menu):
bl_label = _("Add")
def draw(self, context):
@@ -61,30 +62,24 @@ class LOGIC_MT_logicbricks_add(bpy.types.Menu):
layout.operator_menu_enum("logic.actuator_add", "type", text=_("Actuator"))
-class LOGIC_HT_header(bpy.types.Header):
+class LOGIC_HT_header(Header):
bl_space_type = 'LOGIC_EDITOR'
def draw(self, context):
- layout = self.layout
+ layout = self.layout.row(align=True)
- row = layout.row(align=True)
- row.template_header()
+ layout.template_header()
if context.area.show_menus:
- sub = row.row(align=True)
- sub.menu("LOGIC_MT_view")
- #sub.menu("LOGIC_MT_select")
- #sub.menu("LOGIC_MT_add")
+ layout.menu("LOGIC_MT_view")
-class LOGIC_MT_view(bpy.types.Menu):
+class LOGIC_MT_view(Menu):
bl_label = _("View")
def draw(self, context):
layout = self.layout
- layout.column()
-
layout.operator("logic.properties", icon='MENU_PANEL')
if __name__ == "__main__": # only for live edit.
diff --git a/release/scripts/startup/bl_ui/space_nla.py b/release/scripts/startup/bl_ui/space_nla.py
index f6fa84c3c6a..aa8dc337c39 100644
--- a/release/scripts/startup/bl_ui/space_nla.py
+++ b/release/scripts/startup/bl_ui/space_nla.py
@@ -19,10 +19,11 @@
# <pep8 compliant>
import bpy
+from bpy.types import Header, Menu
from blf import gettext as _
-class NLA_HT_header(bpy.types.Header):
+class NLA_HT_header(Header):
bl_space_type = 'NLA_EDITOR'
def draw(self, context):
@@ -36,20 +37,18 @@ class NLA_HT_header(bpy.types.Header):
row.template_header()
if context.area.show_menus:
- sub = row.row(align=True)
-
- sub.menu("NLA_MT_view")
- sub.menu("NLA_MT_select")
- sub.menu("NLA_MT_marker")
- sub.menu("NLA_MT_edit")
- sub.menu("NLA_MT_add")
+ row.menu("NLA_MT_view")
+ row.menu("NLA_MT_select")
+ row.menu("NLA_MT_marker")
+ row.menu("NLA_MT_edit")
+ row.menu("NLA_MT_add")
dopesheet_filter(layout, context)
layout.prop(st, "auto_snap", text="")
-class NLA_MT_view(bpy.types.Menu):
+class NLA_MT_view(Menu):
bl_label = _("View")
def draw(self, context):
@@ -57,8 +56,6 @@ class NLA_MT_view(bpy.types.Menu):
st = context.space_data
- layout.column()
-
layout.operator("nla.properties", icon='MENU_PANEL')
layout.separator()
@@ -75,17 +72,20 @@ class NLA_MT_view(bpy.types.Menu):
layout.operator("anim.previewrange_clear")
layout.separator()
+ layout.operator("nla.view_all")
+ layout.operator("nla.view_selected")
+
+ layout.separator()
layout.operator("screen.area_dupli")
layout.operator("screen.screen_full_area")
-class NLA_MT_select(bpy.types.Menu):
+class NLA_MT_select(Menu):
bl_label = _("Select")
def draw(self, context):
layout = self.layout
- layout.column()
# This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
layout.operator("nla.select_all_toggle")
layout.operator("nla.select_all_toggle", text=_("Invert Selection")).invert = True
@@ -99,7 +99,7 @@ class NLA_MT_select(bpy.types.Menu):
layout.operator("nla.select_leftright", text=_("After Current Frame")).mode = 'RIGHT'
-class NLA_MT_marker(bpy.types.Menu):
+class NLA_MT_marker(Menu):
bl_label = _("Marker")
def draw(self, context):
@@ -107,7 +107,6 @@ class NLA_MT_marker(bpy.types.Menu):
#layout.operator_context = 'EXEC_REGION_WIN'
- layout.column()
layout.operator("marker.add", _("Add Marker"))
layout.operator("marker.duplicate", text=_("Duplicate Marker"))
layout.operator("marker.delete", text=_("Delete Marker"))
@@ -118,7 +117,7 @@ class NLA_MT_marker(bpy.types.Menu):
layout.operator("marker.move", text=_("Grab/Move Marker"))
-class NLA_MT_edit(bpy.types.Menu):
+class NLA_MT_edit(Menu):
bl_label = _("Edit")
def draw(self, context):
@@ -126,7 +125,6 @@ class NLA_MT_edit(bpy.types.Menu):
scene = context.scene
- layout.column()
layout.menu("NLA_MT_edit_transform", text=_("Transform"))
layout.operator_menu_enum("nla.snap", "type", text=_("Snap"))
@@ -161,15 +159,15 @@ class NLA_MT_edit(bpy.types.Menu):
layout.operator("nla.tweakmode_enter", text=_("Start Tweaking Strip Actions"))
-class NLA_MT_add(bpy.types.Menu):
+class NLA_MT_add(Menu):
bl_label = _("Add")
def draw(self, context):
layout = self.layout
- layout.column()
layout.operator("nla.actionclip_add")
layout.operator("nla.transition_add")
+ layout.operator("nla.soundclip_add")
layout.separator()
layout.operator("nla.meta_add")
@@ -180,13 +178,12 @@ class NLA_MT_add(bpy.types.Menu):
layout.operator("nla.tracks_add", text=_("Add Tracks Above Selected")).above_selected = True
-class NLA_MT_edit_transform(bpy.types.Menu):
+class NLA_MT_edit_transform(Menu):
bl_label = _("Transform")
def draw(self, context):
layout = self.layout
- layout.column()
layout.operator("transform.translate", text=_("Grab/Move"))
layout.operator("transform.transform", text=_("Extend")).mode = 'TIME_EXTEND'
layout.operator("transform.transform", text=_("Scale")).mode = 'TIME_SCALE'
diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py
index 99b6ba2463f..6a58fc143fa 100644
--- a/release/scripts/startup/bl_ui/space_node.py
+++ b/release/scripts/startup/bl_ui/space_node.py
@@ -18,43 +18,40 @@
# <pep8 compliant>
import bpy
+from bpy.types import Header, Menu, Panel
from blf import gettext as _
-class NODE_HT_header(bpy.types.Header):
+class NODE_HT_header(Header):
bl_space_type = 'NODE_EDITOR'
def draw(self, context):
layout = self.layout
snode = context.space_data
+ snode_id = snode.id
+ id_from = snode.id_from
row = layout.row(align=True)
row.template_header()
if context.area.show_menus:
- sub = row.row(align=True)
- sub.menu("NODE_MT_view")
- sub.menu("NODE_MT_select")
- sub.menu("NODE_MT_add")
- sub.menu("NODE_MT_node")
+ row.menu("NODE_MT_view")
+ row.menu("NODE_MT_select")
+ row.menu("NODE_MT_add")
+ row.menu("NODE_MT_node")
- row = layout.row()
- row.prop(snode, "tree_type", text="", expand=True)
+ layout.prop(snode, "tree_type", text="", expand=True)
if snode.tree_type == 'MATERIAL':
- ob = snode.id_from
- snode_id = snode.id
- if ob:
- layout.template_ID(ob, "active_material", new="material.new")
+ if id_from:
+ layout.template_ID(id_from, "active_material", new="material.new")
if snode_id:
layout.prop(snode_id, "use_nodes")
elif snode.tree_type == 'TEXTURE':
- row.prop(snode, "texture_type", text="", expand=True)
+ layout.prop(snode, "texture_type", text="", expand=True)
- snode_id = snode.id
- id_from = snode.id_from
if id_from:
if snode.texture_type == 'BRUSH':
layout.template_ID(id_from, "texture", new="texture.new")
@@ -64,10 +61,8 @@ class NODE_HT_header(bpy.types.Header):
layout.prop(snode_id, "use_nodes")
elif snode.tree_type == 'COMPOSITING':
- scene = snode.id
-
- layout.prop(scene, "use_nodes")
- layout.prop(scene.render, "use_free_unused_nodes", text=_("Free Unused"))
+ layout.prop(snode_id, "use_nodes")
+ layout.prop(snode_id.render, "use_free_unused_nodes", text=_("Free Unused"))
layout.prop(snode, "show_backdrop")
if snode.show_backdrop:
row = layout.row(align=True)
@@ -79,7 +74,7 @@ class NODE_HT_header(bpy.types.Header):
layout.template_running_jobs()
-class NODE_MT_view(bpy.types.Menu):
+class NODE_MT_view(Menu):
bl_label = _("View")
def draw(self, context):
@@ -108,7 +103,7 @@ class NODE_MT_view(bpy.types.Menu):
layout.operator("screen.screen_full_area")
-class NODE_MT_select(bpy.types.Menu):
+class NODE_MT_select(Menu):
bl_label = _("Select")
def draw(self, context):
@@ -125,7 +120,7 @@ class NODE_MT_select(bpy.types.Menu):
layout.operator("node.select_same_type_prev")
-class NODE_MT_node(bpy.types.Menu):
+class NODE_MT_node(Menu):
bl_label = _("Node")
def draw(self, context):
@@ -166,7 +161,7 @@ class NODE_MT_node(bpy.types.Menu):
# Node Backdrop options
-class NODE_PT_properties(bpy.types.Panel):
+class NODE_PT_properties(Panel):
bl_space_type = 'NODE_EDITOR'
bl_region_type = 'UI'
bl_label = _("Backdrop")
diff --git a/release/scripts/startup/bl_ui/space_outliner.py b/release/scripts/startup/bl_ui/space_outliner.py
index 2ce2d05c58f..b3be568cf68 100644
--- a/release/scripts/startup/bl_ui/space_outliner.py
+++ b/release/scripts/startup/bl_ui/space_outliner.py
@@ -18,10 +18,11 @@
# <pep8 compliant>
import bpy
+from bpy.types import Header, Menu
from blf import gettext as _
-class OUTLINER_HT_header(bpy.types.Header):
+class OUTLINER_HT_header(Header):
bl_space_type = 'OUTLINER'
def draw(self, context):
@@ -64,7 +65,7 @@ class OUTLINER_HT_header(bpy.types.Header):
row.label(text="No Keying Set active")
-class OUTLINER_MT_view(bpy.types.Menu):
+class OUTLINER_MT_view(Menu):
bl_label = _("View")
def draw(self, context):
@@ -72,14 +73,13 @@ class OUTLINER_MT_view(bpy.types.Menu):
space = context.space_data
- col = layout.column()
if space.display_mode not in {'DATABLOCKS', 'USER_PREFERENCES', 'KEYMAPS'}:
- col.prop(space, "show_restrict_columns")
- col.separator()
- col.operator("outliner.show_active")
+ layout.prop(space, "show_restrict_columns")
+ layout.separator()
+ layout.operator("outliner.show_active")
- col.operator("outliner.show_one_level")
- col.operator("outliner.show_hierarchy")
+ layout.operator("outliner.show_one_level")
+ layout.operator("outliner.show_hierarchy")
layout.separator()
@@ -87,7 +87,7 @@ class OUTLINER_MT_view(bpy.types.Menu):
layout.operator("screen.screen_full_area")
-class OUTLINER_MT_search(bpy.types.Menu):
+class OUTLINER_MT_search(Menu):
bl_label = _("Search")
def draw(self, context):
@@ -95,27 +95,23 @@ class OUTLINER_MT_search(bpy.types.Menu):
space = context.space_data
- col = layout.column()
+ layout.prop(space, "use_filter_case_sensitive")
+ layout.prop(space, "use_filter_complete")
- col.prop(space, "use_filter_case_sensitive")
- col.prop(space, "use_filter_complete")
-
-class OUTLINER_MT_edit_datablocks(bpy.types.Menu):
+class OUTLINER_MT_edit_datablocks(Menu):
bl_label = _("Edit")
def draw(self, context):
layout = self.layout
- col = layout.column()
-
- col.operator("outliner.keyingset_add_selected")
- col.operator("outliner.keyingset_remove_selected")
+ layout.operator("outliner.keyingset_add_selected")
+ layout.operator("outliner.keyingset_remove_selected")
- col.separator()
+ layout.separator()
- col.operator("outliner.drivers_add_selected")
- col.operator("outliner.drivers_delete_selected")
+ layout.operator("outliner.drivers_add_selected")
+ layout.operator("outliner.drivers_delete_selected")
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)
diff --git a/release/scripts/startup/bl_ui/space_sequencer.py b/release/scripts/startup/bl_ui/space_sequencer.py
index 1f9d45e9bc4..ddbbc08eb46 100644
--- a/release/scripts/startup/bl_ui/space_sequencer.py
+++ b/release/scripts/startup/bl_ui/space_sequencer.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Header, Menu, Panel
from blf import gettext as _
@@ -28,7 +29,7 @@ def act_strip(context):
return None
-class SEQUENCER_HT_header(bpy.types.Header):
+class SEQUENCER_HT_header(Header):
bl_space_type = 'SEQUENCE_EDITOR'
def draw(self, context):
@@ -40,14 +41,13 @@ class SEQUENCER_HT_header(bpy.types.Header):
row.template_header()
if context.area.show_menus:
- sub = row.row(align=True)
- sub.menu("SEQUENCER_MT_view")
+ row.menu("SEQUENCER_MT_view")
if st.view_type in {'SEQUENCER', 'SEQUENCER_PREVIEW'}:
- sub.menu("SEQUENCER_MT_select")
- sub.menu("SEQUENCER_MT_marker")
- sub.menu("SEQUENCER_MT_add")
- sub.menu("SEQUENCER_MT_strip")
+ row.menu("SEQUENCER_MT_select")
+ row.menu("SEQUENCER_MT_marker")
+ row.menu("SEQUENCER_MT_add")
+ row.menu("SEQUENCER_MT_strip")
layout.prop(st, "view_type", expand=True, text="")
@@ -61,6 +61,7 @@ class SEQUENCER_HT_header(bpy.types.Header):
layout.separator()
layout.operator("sequencer.refresh_all")
+ layout.template_running_jobs()
elif st.view_type == 'SEQUENCER_PREVIEW':
layout.separator()
layout.operator("sequencer.refresh_all")
@@ -77,7 +78,7 @@ class SEQUENCER_HT_header(bpy.types.Header):
row.prop(ed, "overlay_lock", text="", icon='LOCKED')
-class SEQUENCER_MT_view_toggle(bpy.types.Menu):
+class SEQUENCER_MT_view_toggle(Menu):
bl_label = _("View Type")
def draw(self, context):
@@ -88,7 +89,7 @@ class SEQUENCER_MT_view_toggle(bpy.types.Menu):
layout.operator("sequencer.view_toggle").type = 'SEQUENCER_PREVIEW'
-class SEQUENCER_MT_view(bpy.types.Menu):
+class SEQUENCER_MT_view(Menu):
bl_label = _("View")
def draw(self, context):
@@ -96,8 +97,6 @@ class SEQUENCER_MT_view(bpy.types.Menu):
st = context.space_data
- layout.column()
-
layout.operator("sequencer.properties", icon='MENU_PANEL')
layout.separator()
@@ -115,7 +114,11 @@ class SEQUENCER_MT_view(bpy.types.Menu):
layout.operator("sequencer.view_selected")
- layout.prop(st, "show_frames")
+ if st.show_frames:
+ layout.operator("anim.time_toggle", text=_("Show Seconds"))
+ else:
+ layout.operator("anim.time_toggle", text=_("Show Frames"))
+
layout.prop(st, "show_frame_indicator")
if st.display_mode == 'IMAGE':
layout.prop(st, "show_safe_margin")
@@ -130,13 +133,12 @@ class SEQUENCER_MT_view(bpy.types.Menu):
layout.operator("screen.screen_full_area")
-class SEQUENCER_MT_select(bpy.types.Menu):
+class SEQUENCER_MT_select(Menu):
bl_label = _("Select")
def draw(self, context):
layout = self.layout
- layout.column()
layout.operator("sequencer.select_active_side", text=_("Strips to the Left")).side = 'LEFT'
layout.operator("sequencer.select_active_side", text=_("Strips to the Right")).side = 'RIGHT'
layout.separator()
@@ -149,7 +151,7 @@ class SEQUENCER_MT_select(bpy.types.Menu):
layout.operator("sequencer.select_inverse")
-class SEQUENCER_MT_marker(bpy.types.Menu):
+class SEQUENCER_MT_marker(Menu):
bl_label = _("Marker")
def draw(self, context):
@@ -157,7 +159,6 @@ class SEQUENCER_MT_marker(bpy.types.Menu):
#layout.operator_context = 'EXEC_REGION_WIN'
- layout.column()
layout.operator("marker.add", _("Add Marker"))
layout.operator("marker.duplicate", text=_("Duplicate Marker"))
layout.operator("marker.delete", text=_("Delete Marker"))
@@ -170,14 +171,26 @@ class SEQUENCER_MT_marker(bpy.types.Menu):
#layout.operator("sequencer.sound_strip_add", text="Transform Markers") # toggle, will be rna - (sseq->flag & SEQ_MARKER_TRANS)
-class SEQUENCER_MT_add(bpy.types.Menu):
+class SEQUENCER_MT_change(Menu):
+ bl_label = _("Change")
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ layout.operator_menu_enum("sequencer.change_effect_input", "swap")
+ layout.operator_menu_enum("sequencer.change_effect_type", "type")
+ layout.operator("sequencer.change_path", text=_("Path/Files"))
+
+
+class SEQUENCER_MT_add(Menu):
bl_label = _("Add")
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
- layout.column()
if len(bpy.data.scenes) > 10:
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("sequencer.scene_strip_add", text=_("Scene..."))
@@ -191,14 +204,13 @@ class SEQUENCER_MT_add(bpy.types.Menu):
layout.menu("SEQUENCER_MT_add_effect")
-class SEQUENCER_MT_add_effect(bpy.types.Menu):
+class SEQUENCER_MT_add_effect(Menu):
bl_label = _("Effect Strip...")
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
- layout.column()
layout.operator("sequencer.effect_strip_add", text=_("Add")).type = 'ADD'
layout.operator("sequencer.effect_strip_add", text=_("Subtract")).type = 'SUBTRACT'
layout.operator("sequencer.effect_strip_add", text=_("Alpha Over")).type = 'ALPHA_OVER'
@@ -217,7 +229,7 @@ class SEQUENCER_MT_add_effect(bpy.types.Menu):
layout.operator("sequencer.effect_strip_add", text=_("Adjustment Layer")).type = 'ADJUSTMENT'
-class SEQUENCER_MT_strip(bpy.types.Menu):
+class SEQUENCER_MT_strip(Menu):
bl_label = _("Strip")
def draw(self, context):
@@ -225,7 +237,6 @@ class SEQUENCER_MT_strip(bpy.types.Menu):
layout.operator_context = 'INVOKE_REGION_WIN'
- layout.column()
layout.operator("transform.transform", text=_("Grab/Move")).mode = 'TRANSLATION'
layout.operator("transform.transform", text=_("Grab/Extend from frame")).mode = 'TIME_EXTEND'
# uiItemO(layout, NULL, 0, "sequencer.strip_snap"); // TODO - add this operator
@@ -234,7 +245,9 @@ class SEQUENCER_MT_strip(bpy.types.Menu):
layout.operator("sequencer.cut", text=_("Cut (hard) at frame")).type = 'HARD'
layout.operator("sequencer.cut", text=_("Cut (soft) at frame")).type = 'SOFT'
layout.operator("sequencer.images_separate")
+ layout.operator("sequencer.offset_clear")
layout.operator("sequencer.deinterlace_selected_movies")
+ layout.operator("sequencer.rebuild_proxy")
layout.separator()
layout.operator("sequencer.duplicate")
@@ -293,6 +306,7 @@ class SEQUENCER_MT_strip(bpy.types.Menu):
layout.separator()
layout.operator("sequencer.swap_data")
+ layout.menu("SEQUENCER_MT_change")
class SequencerButtonsPanel():
@@ -321,7 +335,7 @@ class SequencerButtonsPanel_Output():
return cls.has_preview(context)
-class SEQUENCER_PT_edit(SequencerButtonsPanel, bpy.types.Panel):
+class SEQUENCER_PT_edit(SequencerButtonsPanel, Panel):
bl_label = _("Edit Strip")
def draw(self, context):
@@ -375,9 +389,11 @@ class SEQUENCER_PT_edit(SequencerButtonsPanel, bpy.types.Panel):
if elem and elem.orig_width > 0 and elem.orig_height > 0:
col.label(text=_("Orig Dim")+": %dx%d" % (elem.orig_width, elem.orig_height))
+ else:
+ col.label(text=_("Orig Dim: None"))
-class SEQUENCER_PT_effect(SequencerButtonsPanel, bpy.types.Panel):
+class SEQUENCER_PT_effect(SequencerButtonsPanel, Panel):
bl_label = _("Effect Strip")
@classmethod
@@ -515,7 +531,7 @@ class SEQUENCER_PT_effect(SequencerButtonsPanel, bpy.types.Panel):
col.prop(strip, "rotation_start", text=_("Rotation"))
-class SEQUENCER_PT_input(SequencerButtonsPanel, bpy.types.Panel):
+class SEQUENCER_PT_input(SequencerButtonsPanel, Panel):
bl_label = _("Strip Input")
@classmethod
@@ -559,6 +575,9 @@ class SEQUENCER_PT_input(SequencerButtonsPanel, bpy.types.Panel):
col = split.column()
col.prop(elem, "filename", text="") # strip.elements[0] could be a fallback
+ # also accessible from the menu
+ layout.operator("sequencer.change_path")
+
elif seq_type == 'MOVIE':
split = layout.split(percentage=0.2)
col = split.column()
@@ -566,6 +585,7 @@ class SEQUENCER_PT_input(SequencerButtonsPanel, bpy.types.Panel):
col = split.column()
col.prop(strip, "filepath", text="")
col.prop(strip, "mpeg_preseek", text=_("MPEG Preseek"))
+ col.prop(strip, "streamindex", text=_("Stream Index"))
# TODO, sound???
# end drawing filename
@@ -596,7 +616,7 @@ class SEQUENCER_PT_input(SequencerButtonsPanel, bpy.types.Panel):
col.prop(strip, "frame_offset_end", text=_("End"))
-class SEQUENCER_PT_sound(SequencerButtonsPanel, bpy.types.Panel):
+class SEQUENCER_PT_sound(SequencerButtonsPanel, Panel):
bl_label = _("Sound")
@classmethod
@@ -628,8 +648,10 @@ class SEQUENCER_PT_sound(SequencerButtonsPanel, bpy.types.Panel):
row.prop(strip.sound, "use_memory_cache")
+ layout.prop(strip, "waveform")
layout.prop(strip, "volume")
- layout.prop(strip, "attenuation")
+ layout.prop(strip, "pitch")
+ layout.prop(strip, "pan")
col = layout.column(align=True)
col.label(text="Trim Duration:")
@@ -637,7 +659,7 @@ class SEQUENCER_PT_sound(SequencerButtonsPanel, bpy.types.Panel):
col.prop(strip, "animation_offset_end", text=_("End"))
-class SEQUENCER_PT_scene(SequencerButtonsPanel, bpy.types.Panel):
+class SEQUENCER_PT_scene(SequencerButtonsPanel, Panel):
bl_label = _("Scene")
@classmethod
@@ -671,7 +693,7 @@ class SEQUENCER_PT_scene(SequencerButtonsPanel, bpy.types.Panel):
layout.label(text=_("Original frame range")+": %d-%d (%d)" % (sta, end, end - sta + 1))
-class SEQUENCER_PT_filter(SequencerButtonsPanel, bpy.types.Panel):
+class SEQUENCER_PT_filter(SequencerButtonsPanel, Panel):
bl_label = _("Filter")
@classmethod
@@ -733,8 +755,8 @@ class SEQUENCER_PT_filter(SequencerButtonsPanel, bpy.types.Panel):
col.prop(strip.color_balance, "invert_gain", text=_("Inverse"))
-class SEQUENCER_PT_proxy(SequencerButtonsPanel, bpy.types.Panel):
- bl_label = _("Proxy")
+class SEQUENCER_PT_proxy(SequencerButtonsPanel, Panel):
+ bl_label = _("Proxy / Timecode")
@classmethod
def poll(cls, context):
@@ -760,14 +782,30 @@ class SEQUENCER_PT_proxy(SequencerButtonsPanel, bpy.types.Panel):
flow = layout.column_flow()
flow.prop(strip, "use_proxy_custom_directory")
flow.prop(strip, "use_proxy_custom_file")
- if strip.proxy: # TODO - need to add this somehow
+ if strip.proxy:
if strip.use_proxy_custom_directory and not strip.use_proxy_custom_file:
flow.prop(strip.proxy, "directory")
if strip.use_proxy_custom_file:
flow.prop(strip.proxy, "filepath")
+ row = layout.row()
+ row.prop(strip.proxy, "build_25")
+ row.prop(strip.proxy, "build_50")
+ row.prop(strip.proxy, "build_75")
+ row.prop(strip.proxy, "build_100")
+
+ col = layout.column()
+ col.label(text=_("Build JPEG quality"))
+ col.prop(strip.proxy, "quality")
+
+ if strip.type == "MOVIE":
+ col = layout.column()
+ col.label(text=_("Use timecode index:"))
+
+ col.prop(strip.proxy, "timecode")
+
-class SEQUENCER_PT_preview(SequencerButtonsPanel_Output, bpy.types.Panel):
+class SEQUENCER_PT_preview(SequencerButtonsPanel_Output, Panel):
bl_label = _("Scene Preview/Render")
bl_space_type = 'SEQUENCE_EDITOR'
bl_region_type = 'UI'
@@ -792,7 +830,7 @@ class SEQUENCER_PT_preview(SequencerButtonsPanel_Output, bpy.types.Panel):
'''
-class SEQUENCER_PT_view(SequencerButtonsPanel_Output, bpy.types.Panel):
+class SEQUENCER_PT_view(SequencerButtonsPanel_Output, Panel):
bl_label = _("View Settings")
def draw(self, context):
diff --git a/release/scripts/startup/bl_ui/space_text.py b/release/scripts/startup/bl_ui/space_text.py
index 93e513acf0a..03baf8f34ca 100644
--- a/release/scripts/startup/bl_ui/space_text.py
+++ b/release/scripts/startup/bl_ui/space_text.py
@@ -18,10 +18,11 @@
# <pep8-80 compliant>
import bpy
+from bpy.types import Header, Menu, Panel
from blf import gettext as _
-class TEXT_HT_header(bpy.types.Header):
+class TEXT_HT_header(Header):
bl_space_type = 'TEXT_EDITOR'
def draw(self, context):
@@ -75,7 +76,7 @@ class TEXT_HT_header(bpy.types.Header):
else _("Text: Internal"))
-class TEXT_PT_properties(bpy.types.Panel):
+class TEXT_PT_properties(Panel):
bl_space_type = 'TEXT_EDITOR'
bl_region_type = 'UI'
bl_label = _("Properties")
@@ -106,7 +107,7 @@ class TEXT_PT_properties(bpy.types.Panel):
col.prop(st, "margin_column")
-class TEXT_PT_find(bpy.types.Panel):
+class TEXT_PT_find(Panel):
bl_space_type = 'TEXT_EDITOR'
bl_region_type = 'UI'
bl_label = _("Find")
@@ -140,7 +141,7 @@ class TEXT_PT_find(bpy.types.Panel):
row.prop(st, "use_find_all", text=_("All"))
-class TEXT_MT_view(bpy.types.Menu):
+class TEXT_MT_view(Menu):
bl_label = _("View")
def draw(self, context):
@@ -163,7 +164,7 @@ class TEXT_MT_view(bpy.types.Menu):
).type = 'FILE_BOTTOM'
-class TEXT_MT_text(bpy.types.Menu):
+class TEXT_MT_text(Menu):
bl_label = _("Text")
def draw(self, context):
@@ -172,8 +173,9 @@ class TEXT_MT_text(bpy.types.Menu):
st = context.space_data
text = st.text
- layout.column()
+ layout.operator_context = 'EXEC_AREA'
layout.operator("text.new")
+ layout.operator_context = 'INVOKE_AREA'
layout.operator("text.open")
if text:
@@ -189,13 +191,8 @@ class TEXT_MT_text(bpy.types.Menu):
layout.column()
layout.operator("text.run_script")
- #ifdef WITH_PYTHON
- # XXX if(BPY_is_pyconstraint(text))
- # XXX uiMenuItemO(head, 0, "text.refresh_pyconstraints");
- #endif
-
-class TEXT_MT_templates(bpy.types.Menu):
+class TEXT_MT_templates(Menu):
bl_label = _("Templates")
def draw(self, context):
@@ -205,7 +202,7 @@ class TEXT_MT_templates(bpy.types.Menu):
)
-class TEXT_MT_edit_select(bpy.types.Menu):
+class TEXT_MT_edit_select(Menu):
bl_label = _("Select")
def draw(self, context):
@@ -215,7 +212,7 @@ class TEXT_MT_edit_select(bpy.types.Menu):
layout.operator("text.select_line")
-class TEXT_MT_edit_markers(bpy.types.Menu):
+class TEXT_MT_edit_markers(Menu):
bl_label = _("Markers")
def draw(self, context):
@@ -226,7 +223,7 @@ class TEXT_MT_edit_markers(bpy.types.Menu):
layout.operator("text.previous_marker")
-class TEXT_MT_format(bpy.types.Menu):
+class TEXT_MT_format(Menu):
bl_label = _("Format")
def draw(self, context):
@@ -245,7 +242,7 @@ class TEXT_MT_format(bpy.types.Menu):
layout.operator_menu_enum("text.convert_whitespace", "type")
-class TEXT_MT_edit_to3d(bpy.types.Menu):
+class TEXT_MT_edit_to3d(Menu):
bl_label = _("Text To 3D Object")
def draw(self, context):
@@ -259,7 +256,7 @@ class TEXT_MT_edit_to3d(bpy.types.Menu):
).split_lines = True
-class TEXT_MT_edit(bpy.types.Menu):
+class TEXT_MT_edit(Menu):
bl_label = _("Edit")
@classmethod
@@ -293,7 +290,7 @@ class TEXT_MT_edit(bpy.types.Menu):
layout.menu("TEXT_MT_edit_to3d")
-class TEXT_MT_toolbox(bpy.types.Menu):
+class TEXT_MT_toolbox(Menu):
bl_label = ""
def draw(self, context):
diff --git a/release/scripts/startup/bl_ui/space_time.py b/release/scripts/startup/bl_ui/space_time.py
index d6d34eb8888..157fe9939e8 100644
--- a/release/scripts/startup/bl_ui/space_time.py
+++ b/release/scripts/startup/bl_ui/space_time.py
@@ -18,10 +18,11 @@
# <pep8 compliant>
import bpy
+from bpy.types import Header, Menu
from blf import gettext as _
-class TIME_HT_header(bpy.types.Header):
+class TIME_HT_header(Header):
bl_space_type = 'TIMELINE'
def draw(self, context):
@@ -35,10 +36,9 @@ class TIME_HT_header(bpy.types.Header):
row.template_header()
if context.area.show_menus:
- sub = row.row(align=True)
- sub.menu("TIME_MT_view")
- sub.menu("TIME_MT_frame")
- sub.menu("TIME_MT_playback")
+ row.menu("TIME_MT_view")
+ row.menu("TIME_MT_frame")
+ row.menu("TIME_MT_playback")
layout.prop(scene, "use_preview_range", text="", toggle=True)
@@ -92,7 +92,7 @@ class TIME_HT_header(bpy.types.Header):
row.operator("anim.keyframe_delete", text="", icon='KEY_DEHLT')
-class TIME_MT_view(bpy.types.Menu):
+class TIME_MT_view(Menu):
bl_label = _("View")
def draw(self, context):
@@ -117,7 +117,7 @@ class TIME_MT_view(bpy.types.Menu):
layout.operator("marker.camera_bind")
-class TIME_MT_cache(bpy.types.Menu):
+class TIME_MT_cache(Menu):
bl_label = _("Cache")
def draw(self, context):
@@ -137,7 +137,7 @@ class TIME_MT_cache(bpy.types.Menu):
col.prop(st, "cache_smoke")
-class TIME_MT_frame(bpy.types.Menu):
+class TIME_MT_frame(Menu):
bl_label = _("Frame")
def draw(self, context):
@@ -163,7 +163,7 @@ class TIME_MT_frame(bpy.types.Menu):
sub.menu("TIME_MT_autokey")
-class TIME_MT_playback(bpy.types.Menu):
+class TIME_MT_playback(Menu):
bl_label = _("Playback")
def draw(self, context):
@@ -188,7 +188,7 @@ class TIME_MT_playback(bpy.types.Menu):
layout.prop(scene, "use_audio_scrub")
-class TIME_MT_autokey(bpy.types.Menu):
+class TIME_MT_autokey(Menu):
bl_label = _("Auto-Keyframing Mode")
def draw(self, context):
diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py
index 0783790c12c..12f992903c7 100644
--- a/release/scripts/startup/bl_ui/space_userpref.py
+++ b/release/scripts/startup/bl_ui/space_userpref.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Header, Menu, Operator, Panel
import os
import addon_utils
@@ -76,7 +77,7 @@ def opengl_lamp_buttons(column, lamp):
col.prop(lamp, "direction", text="")
-class USERPREF_HT_header(bpy.types.Header):
+class USERPREF_HT_header(Header):
bl_space_type = 'USER_PREFERENCES'
def draw(self, context):
@@ -100,7 +101,7 @@ class USERPREF_HT_header(bpy.types.Header):
layout.operator("ui.reset_default_theme")
-class USERPREF_PT_tabs(bpy.types.Panel):
+class USERPREF_PT_tabs(Panel):
bl_label = ""
bl_space_type = 'USER_PREFERENCES'
bl_region_type = 'WINDOW'
@@ -114,14 +115,14 @@ class USERPREF_PT_tabs(bpy.types.Panel):
layout.prop(userpref, "active_section", expand=True)
-class USERPREF_MT_interaction_presets(bpy.types.Menu):
+class USERPREF_MT_interaction_presets(Menu):
bl_label = _("Presets")
preset_subdir = "interaction"
preset_operator = "script.execute_preset"
- draw = bpy.types.Menu.draw_preset
+ draw = Menu.draw_preset
-class USERPREF_MT_appconfigs(bpy.types.Menu):
+class USERPREF_MT_appconfigs(Menu):
bl_label = "AppPresets"
preset_subdir = "keyconfig"
preset_operator = "wm.appconfig_activate"
@@ -130,10 +131,10 @@ class USERPREF_MT_appconfigs(bpy.types.Menu):
self.layout.operator("wm.appconfig_default", text=_("Blender (default)"))
# now draw the presets
- bpy.types.Menu.draw_preset(self, context)
+ Menu.draw_preset(self, context)
-class USERPREF_MT_splash(bpy.types.Menu):
+class USERPREF_MT_splash(Menu):
bl_label = "Splash"
def draw(self, context):
@@ -150,7 +151,7 @@ class USERPREF_MT_splash(bpy.types.Menu):
row.menu("USERPREF_MT_appconfigs", text=_("Preset"))
-class USERPREF_PT_interface(bpy.types.Panel):
+class USERPREF_PT_interface(Panel):
bl_space_type = 'USER_PREFERENCES'
bl_label = _("Interface")
bl_region_type = 'WINDOW'
@@ -247,7 +248,7 @@ class USERPREF_PT_interface(bpy.types.Panel):
col.prop(view, "show_splash")
-class USERPREF_PT_edit(bpy.types.Panel):
+class USERPREF_PT_edit(Panel):
bl_space_type = 'USER_PREFERENCES'
bl_label = _("Edit")
bl_region_type = 'WINDOW'
@@ -360,7 +361,7 @@ class USERPREF_PT_edit(bpy.types.Panel):
col.prop(edit, "use_duplicate_particle", text=_("Particle"))
-class USERPREF_PT_system(bpy.types.Panel):
+class USERPREF_PT_system(Panel):
bl_space_type = 'USER_PREFERENCES'
bl_label = _("System")
bl_region_type = 'WINDOW'
@@ -496,7 +497,7 @@ class USERPREF_PT_system(bpy.types.Panel):
sub.template_color_ramp(system, "weight_color_range", expand=True)
-class USERPREF_PT_theme(bpy.types.Panel):
+class USERPREF_PT_theme(Panel):
bl_space_type = 'USER_PREFERENCES'
bl_label = _("Themes")
bl_region_type = 'WINDOW'
@@ -679,7 +680,7 @@ class USERPREF_PT_theme(bpy.types.Panel):
self._theme_generic(split, getattr(theme, theme.theme_area.lower()))
-class USERPREF_PT_file(bpy.types.Panel):
+class USERPREF_PT_file(Panel):
bl_space_type = 'USER_PREFERENCES'
bl_label = _("Files")
bl_region_type = 'WINDOW'
@@ -755,7 +756,7 @@ class USERPREF_PT_file(bpy.types.Panel):
from bl_ui.space_userpref_keymap import InputKeyMapPanel
-class USERPREF_MT_ndof_settings(bpy.types.Menu):
+class USERPREF_MT_ndof_settings(Menu):
# accessed from the window keybindings in C (only)
bl_label = _("3D Mouse Settings")
@@ -780,7 +781,7 @@ class USERPREF_MT_ndof_settings(bpy.types.Menu):
layout.prop(input_prefs, "ndof_lock_horizon", icon='NDOF_DOM')
-class USERPREF_PT_input(bpy.types.Panel, InputKeyMapPanel):
+class USERPREF_PT_input(Panel, InputKeyMapPanel):
bl_space_type = 'USER_PREFERENCES'
bl_label = _("Input")
@@ -870,7 +871,7 @@ class USERPREF_PT_input(bpy.types.Panel, InputKeyMapPanel):
#print("runtime", time.time() - start)
-class USERPREF_MT_addons_dev_guides(bpy.types.Menu):
+class USERPREF_MT_addons_dev_guides(Menu):
bl_label = _("Development Guides")
# menu to open webpages with addons development guides
@@ -881,7 +882,7 @@ class USERPREF_MT_addons_dev_guides(bpy.types.Menu):
layout.operator('wm.url_open', text=_('How to share your addon'), icon='URL').url = 'http://wiki.blender.org/index.php/Dev:Py/Sharing'
-class USERPREF_PT_addons(bpy.types.Panel):
+class USERPREF_PT_addons(Panel):
bl_space_type = 'USER_PREFERENCES'
bl_label = _("Addons")
bl_region_type = 'WINDOW'
@@ -1071,7 +1072,7 @@ class USERPREF_PT_addons(bpy.types.Panel):
row.operator("wm.addon_disable", icon='CHECKBOX_HLT', text="", emboss=False).module = module_name
-class WM_OT_addon_enable(bpy.types.Operator):
+class WM_OT_addon_enable(Operator):
"Enable an addon"
bl_idname = "wm.addon_enable"
bl_label = _("Enable Add-On")
@@ -1100,33 +1101,55 @@ class WM_OT_addon_enable(bpy.types.Operator):
return {'CANCELLED'}
-class WM_OT_addon_disable(bpy.types.Operator):
+class WM_OT_addon_disable(Operator):
"Disable an addon"
bl_idname = "wm.addon_disable"
bl_label = _("Disable Add-On")
- module = StringProperty(name=_("Module"), description=_("Module name of the addon to disable"))
+ module = StringProperty(
+ name=_("Module"),
+ description=_("Module name of the addon to disable"),
+ )
def execute(self, context):
addon_utils.disable(self.module)
return {'FINISHED'}
-class WM_OT_addon_install(bpy.types.Operator):
+class WM_OT_addon_install(Operator):
"Install an addon"
bl_idname = "wm.addon_install"
bl_label = _("Install Add-On...")
- overwrite = BoolProperty(name=_("Overwrite"), description=_("Remove existing addons with the same ID"), default=True)
+ overwrite = BoolProperty(
+ name=_("Overwrite"),
+ description=_("Remove existing addons with the same ID"),
+ default=True,
+ )
target = EnumProperty(
name="Target Path",
items=(('DEFAULT', "Default", ""),
- ('PREFS', "User Prefs", "")))
+ ('PREFS', "User Prefs", "")),
+ )
- filepath = StringProperty(name=_("File Path"), description=_("File path to write file to"))
- filter_folder = BoolProperty(name=_("Filter folders"), description="", default=True, options={'HIDDEN'})
- filter_python = BoolProperty(name=_("Filter python"), description="", default=True, options={'HIDDEN'})
- filter_glob = StringProperty(default="*.py;*.zip", options={'HIDDEN'})
+ filepath = StringProperty(
+ name=_("File Path"),
+ description=_("File path to write file to"),
+ )
+ filter_folder = BoolProperty(
+ name=_("Filter folders"),
+ default=True,
+ options={'HIDDEN'},
+ )
+ filter_python = BoolProperty(
+ name=_("Filter python"),
+ default=True,
+ options={'HIDDEN'},
+ )
+ filter_glob = StringProperty(
+ default="*.py;*.zip",
+ options={'HIDDEN'},
+ )
@staticmethod
def _module_remove(path_addons, module):
@@ -1258,12 +1281,15 @@ class WM_OT_addon_install(bpy.types.Operator):
return {'RUNNING_MODAL'}
-class WM_OT_addon_remove(bpy.types.Operator):
+class WM_OT_addon_remove(Operator):
"Disable an addon"
bl_idname = "wm.addon_remove"
bl_label = _("Remove Add-On")
- module = StringProperty(name="Module", description="Module name of the addon to remove")
+ module = StringProperty(
+ name=_("Module"),
+ description=_("Module name of the addon to remove"),
+ )
@staticmethod
def path_from_addon(module):
@@ -1306,12 +1332,15 @@ class WM_OT_addon_remove(bpy.types.Operator):
return wm.invoke_props_dialog(self, width=600)
-class WM_OT_addon_expand(bpy.types.Operator):
+class WM_OT_addon_expand(Operator):
"Display more information on this add-on"
bl_idname = "wm.addon_expand"
bl_label = ""
- module = StringProperty(name=_("Module"), description=_("Module name of the addon to expand"))
+ module = StringProperty(
+ name=_("Module"),
+ description=_("Module name of the addon to expand"),
+ )
def execute(self, context):
module_name = self.module
diff --git a/release/scripts/startup/bl_ui/space_userpref_keymap.py b/release/scripts/startup/bl_ui/space_userpref_keymap.py
index 0281f49f1a5..336e4edf006 100644
--- a/release/scripts/startup/bl_ui/space_userpref_keymap.py
+++ b/release/scripts/startup/bl_ui/space_userpref_keymap.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Menu, Operator, OperatorProperties
import os
from blf import gettext as _
from blf import fake_gettext as N_
@@ -126,7 +127,7 @@ def _merge_keymaps(kc1, kc2):
return merged_keymaps
-class USERPREF_MT_keyconfigs(bpy.types.Menu):
+class USERPREF_MT_keyconfigs(Menu):
bl_label = _("KeyPresets")
preset_subdir = "keyconfig"
preset_operator = "wm.keyconfig_activate"
@@ -137,7 +138,7 @@ class USERPREF_MT_keyconfigs(bpy.types.Menu):
props.value = "context.window_manager.keyconfigs.default"
# now draw the presets
- bpy.types.Menu.draw_preset(self, context)
+ Menu.draw_preset(self, context)
class InputKeyMapPanel:
@@ -234,7 +235,7 @@ class InputKeyMapPanel:
flow = box.column_flow(columns=2)
for pname, value in properties.bl_rna.properties.items():
if pname != "rna_type" and not properties.is_property_hidden(pname):
- if isinstance(value, bpy.types.OperatorProperties):
+ if isinstance(value, OperatorProperties):
InputKeyMapPanel.draw_kmi_properties(box, value, title=pname)
else:
flow.prop(properties, pname)
@@ -412,7 +413,7 @@ def export_properties(prefix, properties, lines=None):
for pname in properties.bl_rna.properties.keys():
if pname != "rna_type" and not properties.is_property_hidden(pname):
value = getattr(properties, pname)
- if isinstance(value, bpy.types.OperatorProperties):
+ if isinstance(value, OperatorProperties):
export_properties(prefix + "." + pname, value, lines)
elif properties.is_property_set(pname):
value = _string_value(value)
@@ -421,7 +422,7 @@ def export_properties(prefix, properties, lines=None):
return lines
-class WM_OT_keyconfig_test(bpy.types.Operator):
+class WM_OT_keyconfig_test(Operator):
"Test keyconfig for conflicts"
bl_idname = "wm.keyconfig_test"
bl_label = _("Test Key Configuration for Conflicts")
@@ -530,18 +531,37 @@ def _string_value(value):
return result
-class WM_OT_keyconfig_import(bpy.types.Operator):
+class WM_OT_keyconfig_import(Operator):
"Import key configuration from a python script"
bl_idname = "wm.keyconfig_import"
bl_label = _("Import Key Configuration...")
__doc__ = _("Import key configuration from a python script")
- filepath = StringProperty(name=_("File Path"), description=_("Filepath to write file to"), default="keymap.py")
- filter_folder = BoolProperty(name=_("Filter folders"), description="", default=True, options={'HIDDEN'})
- filter_text = BoolProperty(name=_("Filter text"), description="", default=True, options={'HIDDEN'})
- filter_python = BoolProperty(name=_("Filter python"), description="", default=True, options={'HIDDEN'})
-
- keep_original = BoolProperty(name=_("Keep original"), description=_("Keep original file after copying to configuration folder"), default=True)
+ filepath = StringProperty(
+ name=_("File Path"),
+ description=_("Filepath to write file to"),
+ default="keymap.py",
+ )
+ filter_folder = BoolProperty(
+ name=_("Filter folders"),
+ default=True,
+ options={'HIDDEN'},
+ )
+ filter_text = BoolProperty(
+ name=_("Filter text"),
+ default=True,
+ options={'HIDDEN'},
+ )
+ filter_python = BoolProperty(
+ name=_("Filter python"),
+ default=True,
+ options={'HIDDEN'},
+ )
+ keep_original = BoolProperty(
+ name=_("Keep original"),
+ description=_("Keep original file after copying to configuration folder"),
+ default=True,
+ )
def execute(self, context):
from os.path import basename
@@ -578,16 +598,32 @@ class WM_OT_keyconfig_import(bpy.types.Operator):
# This operator is also used by interaction presets saving - AddPresetBase
-class WM_OT_keyconfig_export(bpy.types.Operator):
+class WM_OT_keyconfig_export(Operator):
"Export key configuration to a python script"
bl_idname = "wm.keyconfig_export"
bl_label = _("Export Key Configuration...")
__doc__ = _("Export key configuration to a python script")
- filepath = StringProperty(name=_("File Path"), description=_("Filepath to write file to"), default="keymap.py")
- filter_folder = BoolProperty(name=_("Filter folders"), description="", default=True, options={'HIDDEN'})
- filter_text = BoolProperty(name=_("Filter text"), description="", default=True, options={'HIDDEN'})
- filter_python = BoolProperty(name=_("Filter python"), description="", default=True, options={'HIDDEN'})
+ filepath = StringProperty(
+ name=_("File Path"),
+ description=_("Filepath to write file to"),
+ default="keymap.py",
+ )
+ filter_folder = BoolProperty(
+ name=_("Filter folders"),
+ default=True,
+ options={'HIDDEN'},
+ )
+ filter_text = BoolProperty(
+ name=_("Filter text"),
+ default=True,
+ options={'HIDDEN'},
+ )
+ filter_python = BoolProperty(
+ name=_("Filter python"),
+ default=True,
+ options={'HIDDEN'},
+ )
def execute(self, context):
if not self.filepath:
@@ -672,13 +708,16 @@ class WM_OT_keyconfig_export(bpy.types.Operator):
return {'RUNNING_MODAL'}
-class WM_OT_keymap_restore(bpy.types.Operator):
+class WM_OT_keymap_restore(Operator):
"Restore key map(s)"
bl_idname = "wm.keymap_restore"
bl_label = _("Restore Key Map(s)")
__doc__ = _("Restore key map(s)")
- all = BoolProperty(name="All Keymaps", description="Restore all keymaps to default")
+ all = BoolProperty(
+ name=_("All Keymaps"),
+ description=_("Restore all keymaps to default"),
+ )
def execute(self, context):
wm = context.window_manager
@@ -693,13 +732,16 @@ class WM_OT_keymap_restore(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_keyitem_restore(bpy.types.Operator):
+class WM_OT_keyitem_restore(Operator):
"Restore key map item"
bl_idname = "wm.keyitem_restore"
bl_label = _("Restore Key Map Item")
__doc__ = _("Restore key map item")
- item_id = IntProperty(name="Item Identifier", description="Identifier of the item to remove")
+ item_id = IntProperty(
+ name=_("Item Identifier"),
+ description=_("Identifier of the item to remove"),
+ )
@classmethod
def poll(cls, context):
@@ -716,7 +758,7 @@ class WM_OT_keyitem_restore(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_keyitem_add(bpy.types.Operator):
+class WM_OT_keyitem_add(Operator):
"Add key map item"
bl_idname = "wm.keyitem_add"
bl_label = _("Add Key Map Item")
@@ -739,13 +781,16 @@ class WM_OT_keyitem_add(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_keyitem_remove(bpy.types.Operator):
+class WM_OT_keyitem_remove(Operator):
"Remove key map item"
bl_idname = "wm.keyitem_remove"
bl_label = _("Remove Key Map Item")
__doc__ = _("Remove key map item")
- item_id = IntProperty(name=_("Item Identifier"), description=_("Identifier of the item to remove"))
+ item_id = IntProperty(
+ name=_("Item Identifier"),
+ description=_("Identifier of the item to remove"),
+ )
@classmethod
def poll(cls, context):
@@ -758,7 +803,7 @@ class WM_OT_keyitem_remove(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_keyconfig_remove(bpy.types.Operator):
+class WM_OT_keyconfig_remove(Operator):
"Remove key config"
bl_idname = "wm.keyconfig_remove"
bl_label = _("Remove Key Config")
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 48ad82c9bb4..c78ad774165 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -18,10 +18,11 @@
# <pep8 compliant>
import bpy
+from bpy.types import Header, Menu, Operator, Panel
from blf import gettext as _
-class VIEW3D_HT_header(bpy.types.Header):
+class VIEW3D_HT_header(Header):
bl_space_type = 'VIEW_3D'
def draw(self, context):
@@ -129,7 +130,7 @@ class ShowHideMenu():
layout.operator("%s.hide" % self._operator_name, text=_("Hide Unselected")).unselected = True
-class VIEW3D_MT_transform(bpy.types.Menu):
+class VIEW3D_MT_transform(Menu):
bl_label = _("Transform")
# TODO: get rid of the custom text strings?
@@ -180,8 +181,12 @@ class VIEW3D_MT_transform(bpy.types.Menu):
layout.operator("object.randomize_transform")
layout.operator("object.align")
+ layout.separator()
+
+ layout.operator("object.anim_transforms_to_deltas")
-class VIEW3D_MT_mirror(bpy.types.Menu):
+
+class VIEW3D_MT_mirror(Menu):
bl_label = _("Mirror")
def draw(self, context):
@@ -219,7 +224,7 @@ class VIEW3D_MT_mirror(bpy.types.Menu):
layout.operator("object.vertex_group_mirror")
-class VIEW3D_MT_snap(bpy.types.Menu):
+class VIEW3D_MT_snap(Menu):
bl_label = _("Snap")
def draw(self, context):
@@ -236,7 +241,7 @@ class VIEW3D_MT_snap(bpy.types.Menu):
layout.operator("view3d.snap_cursor_to_active", text=_("Cursor to Active"))
-class VIEW3D_MT_uv_map(bpy.types.Menu):
+class VIEW3D_MT_uv_map(Menu):
bl_label = _("UV Mapping")
def draw(self, context):
@@ -269,7 +274,7 @@ class VIEW3D_MT_uv_map(bpy.types.Menu):
# ********** View menus **********
-class VIEW3D_MT_view(bpy.types.Menu):
+class VIEW3D_MT_view(Menu):
bl_label = _("View")
def draw(self, context):
@@ -327,7 +332,7 @@ class VIEW3D_MT_view(bpy.types.Menu):
layout.operator("screen.screen_full_area")
-class VIEW3D_MT_view_navigation(bpy.types.Menu):
+class VIEW3D_MT_view_navigation(Menu):
bl_label = _("Navigation")
def draw(self, context):
@@ -350,7 +355,7 @@ class VIEW3D_MT_view_navigation(bpy.types.Menu):
layout.operator("view3d.fly")
-class VIEW3D_MT_view_align(bpy.types.Menu):
+class VIEW3D_MT_view_align(Menu):
bl_label = _("Align View")
def draw(self, context):
@@ -366,7 +371,7 @@ class VIEW3D_MT_view_align(bpy.types.Menu):
layout.operator("view3d.view_center_cursor")
-class VIEW3D_MT_view_align_selected(bpy.types.Menu):
+class VIEW3D_MT_view_align_selected(Menu):
bl_label = _("Align View to Selected")
def draw(self, context):
@@ -392,7 +397,7 @@ class VIEW3D_MT_view_align_selected(bpy.types.Menu):
props.type = 'LEFT'
-class VIEW3D_MT_view_cameras(bpy.types.Menu):
+class VIEW3D_MT_view_cameras(Menu):
bl_label = _("Cameras")
def draw(self, context):
@@ -404,7 +409,7 @@ class VIEW3D_MT_view_cameras(bpy.types.Menu):
# ********** Select menus, suffix from context.mode **********
-class VIEW3D_MT_select_object(bpy.types.Menu):
+class VIEW3D_MT_select_object(Menu):
bl_label = _("Select")
def draw(self, context):
@@ -430,7 +435,7 @@ class VIEW3D_MT_select_object(bpy.types.Menu):
layout.operator("object.select_pattern", text=_("Select Pattern..."))
-class VIEW3D_MT_select_pose(bpy.types.Menu):
+class VIEW3D_MT_select_pose(Menu):
bl_label = _("Select")
def draw(self, context):
@@ -467,7 +472,7 @@ class VIEW3D_MT_select_pose(bpy.types.Menu):
layout.operator("object.select_pattern", text=_("Select Pattern..."))
-class VIEW3D_MT_select_particle(bpy.types.Menu):
+class VIEW3D_MT_select_particle(Menu):
bl_label = _("Select")
def draw(self, context):
@@ -492,7 +497,7 @@ class VIEW3D_MT_select_particle(bpy.types.Menu):
layout.operator("particle.select_tips", text=_("Tips"))
-class VIEW3D_MT_select_edit_mesh(bpy.types.Menu):
+class VIEW3D_MT_select_edit_mesh(Menu):
bl_label = _("Select")
def draw(self, context):
@@ -544,7 +549,7 @@ class VIEW3D_MT_select_edit_mesh(bpy.types.Menu):
layout.operator("mesh.region_to_loop")
-class VIEW3D_MT_select_edit_curve(bpy.types.Menu):
+class VIEW3D_MT_select_edit_curve(Menu):
bl_label = _("Select")
def draw(self, context):
@@ -573,7 +578,7 @@ class VIEW3D_MT_select_edit_curve(bpy.types.Menu):
layout.operator("curve.select_less")
-class VIEW3D_MT_select_edit_surface(bpy.types.Menu):
+class VIEW3D_MT_select_edit_surface(Menu):
bl_label = _("Select")
def draw(self, context):
@@ -599,7 +604,7 @@ class VIEW3D_MT_select_edit_surface(bpy.types.Menu):
layout.operator("curve.select_less")
-class VIEW3D_MT_select_edit_metaball(bpy.types.Menu):
+class VIEW3D_MT_select_edit_metaball(Menu):
bl_label = _("Select")
def draw(self, context):
@@ -617,7 +622,7 @@ class VIEW3D_MT_select_edit_metaball(bpy.types.Menu):
layout.operator("mball.select_random_metaelems")
-class VIEW3D_MT_select_edit_lattice(bpy.types.Menu):
+class VIEW3D_MT_select_edit_lattice(Menu):
bl_label = _("Select")
def draw(self, context):
@@ -630,7 +635,7 @@ class VIEW3D_MT_select_edit_lattice(bpy.types.Menu):
layout.operator("lattice.select_all", text=_("Select/Deselect All"))
-class VIEW3D_MT_select_edit_armature(bpy.types.Menu):
+class VIEW3D_MT_select_edit_armature(Menu):
bl_label = _("Select")
def draw(self, context):
@@ -661,7 +666,7 @@ class VIEW3D_MT_select_edit_armature(bpy.types.Menu):
layout.operator("object.select_pattern", text=_("Select Pattern..."))
-class VIEW3D_MT_select_face(bpy.types.Menu): # XXX no matching enum
+class VIEW3D_MT_select_face(Menu): # XXX no matching enum
bl_label = _("Select")
def draw(self, context):
@@ -674,7 +679,7 @@ class VIEW3D_MT_select_face(bpy.types.Menu): # XXX no matching enum
# ********** Object menu **********
-class VIEW3D_MT_object(bpy.types.Menu):
+class VIEW3D_MT_object(Menu):
bl_context = "objectmode"
bl_label = _("Object")
@@ -732,7 +737,7 @@ class VIEW3D_MT_object(bpy.types.Menu):
layout.operator_menu_enum("object.convert", "target")
-class VIEW3D_MT_object_animation(bpy.types.Menu):
+class VIEW3D_MT_object_animation(Menu):
bl_label = _("Animation")
def draw(self, context):
@@ -743,7 +748,7 @@ class VIEW3D_MT_object_animation(bpy.types.Menu):
layout.operator("anim.keying_set_active_set", text=_("Change Keying Set..."))
-class VIEW3D_MT_object_clear(bpy.types.Menu):
+class VIEW3D_MT_object_clear(Menu):
bl_label = _("Clear")
def draw(self, context):
@@ -755,7 +760,7 @@ class VIEW3D_MT_object_clear(bpy.types.Menu):
layout.operator("object.origin_clear", text=_("Origin"))
-class VIEW3D_MT_object_specials(bpy.types.Menu):
+class VIEW3D_MT_object_specials(Menu):
bl_label = _("Specials")
@classmethod
@@ -850,7 +855,7 @@ class VIEW3D_MT_object_specials(bpy.types.Menu):
props = layout.operator("object.hide_render_clear_all")
-class VIEW3D_MT_object_apply(bpy.types.Menu):
+class VIEW3D_MT_object_apply(Menu):
bl_label = _("Apply")
def draw(self, context):
@@ -869,7 +874,7 @@ class VIEW3D_MT_object_apply(bpy.types.Menu):
layout.operator("object.duplicates_make_real")
-class VIEW3D_MT_object_parent(bpy.types.Menu):
+class VIEW3D_MT_object_parent(Menu):
bl_label = _("Parent")
def draw(self, context):
@@ -879,7 +884,7 @@ class VIEW3D_MT_object_parent(bpy.types.Menu):
layout.operator("object.parent_clear", text=_("Clear"))
-class VIEW3D_MT_object_track(bpy.types.Menu):
+class VIEW3D_MT_object_track(Menu):
bl_label = _("Track")
def draw(self, context):
@@ -889,7 +894,7 @@ class VIEW3D_MT_object_track(bpy.types.Menu):
layout.operator("object.track_clear", text=_("Clear"))
-class VIEW3D_MT_object_group(bpy.types.Menu):
+class VIEW3D_MT_object_group(Menu):
bl_label = _("Group")
def draw(self, context):
@@ -904,7 +909,7 @@ class VIEW3D_MT_object_group(bpy.types.Menu):
layout.operator("group.objects_remove_active")
-class VIEW3D_MT_object_constraints(bpy.types.Menu):
+class VIEW3D_MT_object_constraints(Menu):
bl_label = _("Constraints")
def draw(self, context):
@@ -915,7 +920,7 @@ class VIEW3D_MT_object_constraints(bpy.types.Menu):
layout.operator("object.constraints_clear")
-class VIEW3D_MT_object_showhide(bpy.types.Menu):
+class VIEW3D_MT_object_showhide(Menu):
bl_label = _("Show/Hide")
def draw(self, context):
@@ -926,7 +931,7 @@ class VIEW3D_MT_object_showhide(bpy.types.Menu):
layout.operator("object.hide_view_set", text=_("Hide Unselected")).unselected = True
-class VIEW3D_MT_make_single_user(bpy.types.Menu):
+class VIEW3D_MT_make_single_user(Menu):
bl_label = _("Make Single User")
def draw(self, context):
@@ -948,7 +953,7 @@ class VIEW3D_MT_make_single_user(bpy.types.Menu):
props.animation = True
-class VIEW3D_MT_make_links(bpy.types.Menu):
+class VIEW3D_MT_make_links(Menu):
bl_label = _("Make Links")
def draw(self, context):
@@ -965,7 +970,7 @@ class VIEW3D_MT_make_links(bpy.types.Menu):
layout.operator_enum("object.make_links_data", "type") # inline
-class VIEW3D_MT_object_game(bpy.types.Menu):
+class VIEW3D_MT_object_game(Menu):
bl_label = _("Game")
def draw(self, context):
@@ -987,7 +992,7 @@ class VIEW3D_MT_object_game(bpy.types.Menu):
# ********** Vertex paint menu **********
-class VIEW3D_MT_paint_vertex(bpy.types.Menu):
+class VIEW3D_MT_paint_vertex(Menu):
bl_label = _("Paint")
def draw(self, context):
@@ -1002,7 +1007,7 @@ class VIEW3D_MT_paint_vertex(bpy.types.Menu):
layout.operator("paint.vertex_color_dirt")
-class VIEW3D_MT_hook(bpy.types.Menu):
+class VIEW3D_MT_hook(Menu):
bl_label = _("Hooks")
def draw(self, context):
@@ -1021,7 +1026,7 @@ class VIEW3D_MT_hook(bpy.types.Menu):
layout.operator_menu_enum("object.hook_recenter", "modifier")
-class VIEW3D_MT_vertex_group(bpy.types.Menu):
+class VIEW3D_MT_vertex_group(Menu):
bl_label = _("Vertex Groups")
def draw(self, context):
@@ -1046,7 +1051,7 @@ class VIEW3D_MT_vertex_group(bpy.types.Menu):
# ********** Weight paint menu **********
-class VIEW3D_MT_paint_weight(bpy.types.Menu):
+class VIEW3D_MT_paint_weight(Menu):
bl_label = _("Weights")
def draw(self, context):
@@ -1076,7 +1081,7 @@ class VIEW3D_MT_paint_weight(bpy.types.Menu):
# ********** Sculpt menu **********
-class VIEW3D_MT_sculpt(bpy.types.Menu):
+class VIEW3D_MT_sculpt(Menu):
bl_label = _("Sculpt")
def draw(self, context):
@@ -1126,7 +1131,7 @@ class VIEW3D_MT_sculpt(bpy.types.Menu):
# ********** Particle menu **********
-class VIEW3D_MT_particle(bpy.types.Menu):
+class VIEW3D_MT_particle(Menu):
bl_label = _("Particle")
def draw(self, context):
@@ -1158,7 +1163,7 @@ class VIEW3D_MT_particle(bpy.types.Menu):
layout.menu("VIEW3D_MT_particle_showhide")
-class VIEW3D_MT_particle_specials(bpy.types.Menu):
+class VIEW3D_MT_particle_specials(Menu):
bl_label = _("Specials")
def draw(self, context):
@@ -1176,13 +1181,13 @@ class VIEW3D_MT_particle_specials(bpy.types.Menu):
layout.operator("particle.remove_doubles")
-class VIEW3D_MT_particle_showhide(ShowHideMenu, bpy.types.Menu):
+class VIEW3D_MT_particle_showhide(ShowHideMenu, Menu):
_operator_name = "particle"
# ********** Pose Menu **********
-class VIEW3D_MT_pose(bpy.types.Menu):
+class VIEW3D_MT_pose(Menu):
bl_label = _("Pose")
def draw(self, context):
@@ -1251,7 +1256,7 @@ class VIEW3D_MT_pose(bpy.types.Menu):
layout.menu("VIEW3D_MT_bone_options_toggle", text=_("Bone Settings"))
-class VIEW3D_MT_pose_transform(bpy.types.Menu):
+class VIEW3D_MT_pose_transform(Menu):
bl_label = _("Clear Transform")
def draw(self, context):
@@ -1259,14 +1264,18 @@ class VIEW3D_MT_pose_transform(bpy.types.Menu):
layout.operator("pose.transforms_clear", text=_("All"))
+ layout.separator()
+
layout.operator("pose.loc_clear", text=_("Location"))
layout.operator("pose.rot_clear", text=_("Rotation"))
layout.operator("pose.scale_clear", text=_("Scale"))
- layout.label(text=_("Origin"))
+ layout.separator()
+
+ layout.operator("pose.user_transforms_clear", text=_("Reset unkeyed"))
-class VIEW3D_MT_pose_slide(bpy.types.Menu):
+class VIEW3D_MT_pose_slide(Menu):
bl_label = _("In-Betweens")
def draw(self, context):
@@ -1277,7 +1286,7 @@ class VIEW3D_MT_pose_slide(bpy.types.Menu):
layout.operator("pose.breakdown")
-class VIEW3D_MT_pose_propagate(bpy.types.Menu):
+class VIEW3D_MT_pose_propagate(Menu):
bl_label = _("Propagate")
def draw(self, context):
@@ -1295,7 +1304,7 @@ class VIEW3D_MT_pose_propagate(bpy.types.Menu):
layout.operator("pose.propagate", text=_("On Selected Markers")).mode = 'SELECTED_MARKERS'
-class VIEW3D_MT_pose_library(bpy.types.Menu):
+class VIEW3D_MT_pose_library(Menu):
bl_label = _("Pose Library")
def draw(self, context):
@@ -1310,7 +1319,7 @@ class VIEW3D_MT_pose_library(bpy.types.Menu):
layout.operator("poselib.pose_remove", text=_("Remove Pose..."))
-class VIEW3D_MT_pose_motion(bpy.types.Menu):
+class VIEW3D_MT_pose_motion(Menu):
bl_label = _("Motion Paths")
def draw(self, context):
@@ -1320,7 +1329,7 @@ class VIEW3D_MT_pose_motion(bpy.types.Menu):
layout.operator("pose.paths_clear", text=_("Clear"))
-class VIEW3D_MT_pose_group(bpy.types.Menu):
+class VIEW3D_MT_pose_group(Menu):
bl_label = _("Bone Groups")
def draw(self, context):
@@ -1334,7 +1343,7 @@ class VIEW3D_MT_pose_group(bpy.types.Menu):
layout.operator("pose.group_unassign")
-class VIEW3D_MT_pose_ik(bpy.types.Menu):
+class VIEW3D_MT_pose_ik(Menu):
bl_label = _("Inverse Kinematics")
def draw(self, context):
@@ -1344,7 +1353,7 @@ class VIEW3D_MT_pose_ik(bpy.types.Menu):
layout.operator("pose.ik_clear")
-class VIEW3D_MT_pose_constraints(bpy.types.Menu):
+class VIEW3D_MT_pose_constraints(Menu):
bl_label = _("Constraints")
def draw(self, context):
@@ -1355,11 +1364,11 @@ class VIEW3D_MT_pose_constraints(bpy.types.Menu):
layout.operator("pose.constraints_clear")
-class VIEW3D_MT_pose_showhide(ShowHideMenu, bpy.types.Menu):
+class VIEW3D_MT_pose_showhide(ShowHideMenu, Menu):
_operator_name = "pose"
-class VIEW3D_MT_pose_apply(bpy.types.Menu):
+class VIEW3D_MT_pose_apply(Menu):
bl_label = _("Apply")
def draw(self, context):
@@ -1398,24 +1407,24 @@ class BoneOptions:
props.type = self.type
-class VIEW3D_MT_bone_options_toggle(bpy.types.Menu, BoneOptions):
+class VIEW3D_MT_bone_options_toggle(Menu, BoneOptions):
bl_label = "Toggle Bone Options"
type = 'TOGGLE'
-class VIEW3D_MT_bone_options_enable(bpy.types.Menu, BoneOptions):
+class VIEW3D_MT_bone_options_enable(Menu, BoneOptions):
bl_label = "Enable Bone Options"
type = 'ENABLE'
-class VIEW3D_MT_bone_options_disable(bpy.types.Menu, BoneOptions):
+class VIEW3D_MT_bone_options_disable(Menu, BoneOptions):
bl_label = "Disable Bone Options"
type = 'DISABLE'
# ********** Edit Menus, suffix from ob.type **********
-class VIEW3D_MT_edit_mesh(bpy.types.Menu):
+class VIEW3D_MT_edit_mesh(Menu):
bl_label = _("Mesh")
def draw(self, context):
@@ -1462,7 +1471,7 @@ class VIEW3D_MT_edit_mesh(bpy.types.Menu):
layout.menu("VIEW3D_MT_edit_mesh_showhide")
-class VIEW3D_MT_edit_mesh_specials(bpy.types.Menu):
+class VIEW3D_MT_edit_mesh_specials(Menu):
bl_label = _("Specials")
def draw(self, context):
@@ -1487,7 +1496,7 @@ class VIEW3D_MT_edit_mesh_specials(bpy.types.Menu):
layout.operator("mesh.select_vertex_path")
-class VIEW3D_MT_edit_mesh_select_mode(bpy.types.Menu):
+class VIEW3D_MT_edit_mesh_select_mode(Menu):
bl_label = _("Mesh Select Mode")
def draw(self, context):
@@ -1508,7 +1517,7 @@ class VIEW3D_MT_edit_mesh_select_mode(bpy.types.Menu):
prop.data_path = "tool_settings.mesh_select_mode"
-class VIEW3D_MT_edit_mesh_extrude(bpy.types.Menu):
+class VIEW3D_MT_edit_mesh_extrude(Menu):
bl_label = _("Extrude")
_extrude_funcs = { \
@@ -1542,7 +1551,7 @@ class VIEW3D_MT_edit_mesh_extrude(bpy.types.Menu):
self._extrude_funcs[menu_id](layout)
-class VIEW3D_OT_edit_mesh_extrude_individual_move(bpy.types.Operator):
+class VIEW3D_OT_edit_mesh_extrude_individual_move(Operator):
"Extrude individual elements and move"
bl_label = _("Extrude Individual and Move")
bl_idname = "view3d.edit_mesh_extrude_individual_move"
@@ -1571,7 +1580,7 @@ class VIEW3D_OT_edit_mesh_extrude_individual_move(bpy.types.Operator):
return self.execute(context)
-class VIEW3D_OT_edit_mesh_extrude_move(bpy.types.Operator):
+class VIEW3D_OT_edit_mesh_extrude_move(Operator):
"Extrude and move along normals"
bl_label = _("Extrude and Move on Normals")
bl_idname = "view3d.edit_mesh_extrude_move_normal"
@@ -1597,7 +1606,7 @@ class VIEW3D_OT_edit_mesh_extrude_move(bpy.types.Operator):
return self.execute(context)
-class VIEW3D_MT_edit_mesh_vertices(bpy.types.Menu):
+class VIEW3D_MT_edit_mesh_vertices(Menu):
bl_label = _("Vertices")
def draw(self, context):
@@ -1629,7 +1638,7 @@ class VIEW3D_MT_edit_mesh_vertices(bpy.types.Menu):
layout.menu("VIEW3D_MT_hook")
-class VIEW3D_MT_edit_mesh_edges(bpy.types.Menu):
+class VIEW3D_MT_edit_mesh_edges(Menu):
bl_label = _("Edges")
def draw(self, context):
@@ -1669,7 +1678,7 @@ class VIEW3D_MT_edit_mesh_edges(bpy.types.Menu):
layout.operator("mesh.region_to_loop")
-class VIEW3D_MT_edit_mesh_faces(bpy.types.Menu):
+class VIEW3D_MT_edit_mesh_faces(Menu):
bl_label = _("Faces")
bl_idname = "VIEW3D_MT_edit_mesh_faces"
@@ -1717,7 +1726,7 @@ class VIEW3D_MT_edit_mesh_faces(bpy.types.Menu):
layout.operator_menu_enum("mesh.colors_mirror", "axis")
-class VIEW3D_MT_edit_mesh_normals(bpy.types.Menu):
+class VIEW3D_MT_edit_mesh_normals(Menu):
bl_label = _("Normals")
def draw(self, context):
@@ -1731,7 +1740,7 @@ class VIEW3D_MT_edit_mesh_normals(bpy.types.Menu):
layout.operator("mesh.flip_normals")
-class VIEW3D_MT_edit_mesh_showhide(ShowHideMenu, bpy.types.Menu):
+class VIEW3D_MT_edit_mesh_showhide(ShowHideMenu, Menu):
_operator_name = "mesh"
# Edit Curve
@@ -1771,13 +1780,13 @@ def draw_curve(self, context):
layout.menu("VIEW3D_MT_edit_curve_showhide")
-class VIEW3D_MT_edit_curve(bpy.types.Menu):
+class VIEW3D_MT_edit_curve(Menu):
bl_label = _("Curve")
draw = draw_curve
-class VIEW3D_MT_edit_curve_ctrlpoints(bpy.types.Menu):
+class VIEW3D_MT_edit_curve_ctrlpoints(Menu):
bl_label = _("Control Points")
def draw(self, context):
@@ -1799,7 +1808,7 @@ class VIEW3D_MT_edit_curve_ctrlpoints(bpy.types.Menu):
layout.menu("VIEW3D_MT_hook")
-class VIEW3D_MT_edit_curve_segments(bpy.types.Menu):
+class VIEW3D_MT_edit_curve_segments(Menu):
bl_label = _("Segments")
def draw(self, context):
@@ -1809,7 +1818,7 @@ class VIEW3D_MT_edit_curve_segments(bpy.types.Menu):
layout.operator("curve.switch_direction")
-class VIEW3D_MT_edit_curve_specials(bpy.types.Menu):
+class VIEW3D_MT_edit_curve_specials(Menu):
bl_label = _("Specials")
def draw(self, context):
@@ -1823,17 +1832,17 @@ class VIEW3D_MT_edit_curve_specials(bpy.types.Menu):
layout.operator("curve.smooth_radius")
-class VIEW3D_MT_edit_curve_showhide(ShowHideMenu, bpy.types.Menu):
+class VIEW3D_MT_edit_curve_showhide(ShowHideMenu, Menu):
_operator_name = "curve"
-class VIEW3D_MT_edit_surface(bpy.types.Menu):
+class VIEW3D_MT_edit_surface(Menu):
bl_label = _("Surface")
draw = draw_curve
-class VIEW3D_MT_edit_font(bpy.types.Menu):
+class VIEW3D_MT_edit_font(Menu):
bl_label = _("Text")
def draw(self, context):
@@ -1853,7 +1862,7 @@ class VIEW3D_MT_edit_font(bpy.types.Menu):
layout.operator("font.style_toggle", text=_("Toggle Small Caps")).style = 'SMALL_CAPS'
-class VIEW3D_MT_edit_text_chars(bpy.types.Menu):
+class VIEW3D_MT_edit_text_chars(Menu):
bl_label = _("Special Characters")
def draw(self, context):
@@ -1887,7 +1896,7 @@ class VIEW3D_MT_edit_text_chars(bpy.types.Menu):
layout.operator("font.text_insert", text="Spanish Exclamation Mark|Alt !").text = b'\xC2\xA1'.decode()
-class VIEW3D_MT_edit_meta(bpy.types.Menu):
+class VIEW3D_MT_edit_meta(Menu):
bl_label = _("Metaball")
def draw(self, context):
@@ -1920,7 +1929,7 @@ class VIEW3D_MT_edit_meta(bpy.types.Menu):
layout.menu("VIEW3D_MT_edit_meta_showhide")
-class VIEW3D_MT_edit_meta_showhide(bpy.types.Menu):
+class VIEW3D_MT_edit_meta_showhide(Menu):
bl_label = _("Show/Hide")
def draw(self, context):
@@ -1931,7 +1940,7 @@ class VIEW3D_MT_edit_meta_showhide(bpy.types.Menu):
layout.operator("mball.hide_metaelems", text=_("Hide Unselected")).unselected = True
-class VIEW3D_MT_edit_lattice(bpy.types.Menu):
+class VIEW3D_MT_edit_lattice(Menu):
bl_label = _("Lattice")
def draw(self, context):
@@ -1953,7 +1962,7 @@ class VIEW3D_MT_edit_lattice(bpy.types.Menu):
layout.prop_menu_enum(settings, "proportional_edit_falloff")
-class VIEW3D_MT_edit_armature(bpy.types.Menu):
+class VIEW3D_MT_edit_armature(Menu):
bl_label = _("Armature")
def draw(self, context):
@@ -2008,7 +2017,7 @@ class VIEW3D_MT_edit_armature(bpy.types.Menu):
layout.menu("VIEW3D_MT_bone_options_toggle", text=_("Bone Settings"))
-class VIEW3D_MT_armature_specials(bpy.types.Menu):
+class VIEW3D_MT_armature_specials(Menu):
bl_label = _("Specials")
def draw(self, context):
@@ -2028,7 +2037,7 @@ class VIEW3D_MT_armature_specials(bpy.types.Menu):
layout.operator("armature.flip_names", text=_("Flip Names"))
-class VIEW3D_MT_edit_armature_parent(bpy.types.Menu):
+class VIEW3D_MT_edit_armature_parent(Menu):
bl_label = _("Parent")
def draw(self, context):
@@ -2038,7 +2047,7 @@ class VIEW3D_MT_edit_armature_parent(bpy.types.Menu):
layout.operator("armature.parent_clear", text=_("Clear"))
-class VIEW3D_MT_edit_armature_roll(bpy.types.Menu):
+class VIEW3D_MT_edit_armature_roll(Menu):
bl_label = _("Bone Roll")
def draw(self, context):
@@ -2053,7 +2062,7 @@ class VIEW3D_MT_edit_armature_roll(bpy.types.Menu):
# ********** Panel **********
-class VIEW3D_PT_view3d_properties(bpy.types.Panel):
+class VIEW3D_PT_view3d_properties(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = _("View")
@@ -2073,9 +2082,11 @@ class VIEW3D_PT_view3d_properties(bpy.types.Panel):
col.prop(view, "lens")
col.label(text=_("Lock to Object:"))
col.prop(view, "lock_object", text="")
- if view.lock_object and view.lock_object.type == 'ARMATURE':
- col.prop_search(view, "lock_bone", view.lock_object.data, "bones", text="")
- elif not view.lock_object:
+ lock_object = view.lock_object
+ if lock_object:
+ if lock_object.type == 'ARMATURE':
+ col.prop_search(view, "lock_bone", lock_object.data, "edit_bones" if lock_object.mode == 'EDIT' else "bones", text="")
+ else:
col.prop(view, "lock_cursor", text=_("Lock to Cursor"))
col = layout.column()
@@ -2094,7 +2105,7 @@ class VIEW3D_PT_view3d_properties(bpy.types.Panel):
layout.column().prop(view, "cursor_location")
-class VIEW3D_PT_view3d_name(bpy.types.Panel):
+class VIEW3D_PT_view3d_name(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = _("Item")
@@ -2119,7 +2130,7 @@ class VIEW3D_PT_view3d_name(bpy.types.Panel):
row.prop(bone, "name", text="")
-class VIEW3D_PT_view3d_display(bpy.types.Panel):
+class VIEW3D_PT_view3d_display(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = _("Display")
@@ -2191,7 +2202,7 @@ class VIEW3D_PT_view3d_display(bpy.types.Panel):
row.prop(region, "use_box_clip")
-class VIEW3D_PT_view3d_meshdisplay(bpy.types.Panel):
+class VIEW3D_PT_view3d_meshdisplay(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = _("Mesh Display")
@@ -2228,7 +2239,7 @@ class VIEW3D_PT_view3d_meshdisplay(bpy.types.Panel):
col.prop(mesh, "show_extra_face_area")
-class VIEW3D_PT_view3d_curvedisplay(bpy.types.Panel):
+class VIEW3D_PT_view3d_curvedisplay(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = _("Curve Display")
@@ -2250,7 +2261,7 @@ class VIEW3D_PT_view3d_curvedisplay(bpy.types.Panel):
col.prop(context.scene.tool_settings, "normal_size", text=_("Normal Size"))
-class VIEW3D_PT_background_image(bpy.types.Panel):
+class VIEW3D_PT_background_image(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = _("Background Images")
@@ -2303,7 +2314,7 @@ class VIEW3D_PT_background_image(bpy.types.Panel):
row.prop(bg, "offset_y", text="Y")
-class VIEW3D_PT_transform_orientations(bpy.types.Panel):
+class VIEW3D_PT_transform_orientations(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = _("Transform Orientations")
@@ -2331,7 +2342,7 @@ class VIEW3D_PT_transform_orientations(bpy.types.Panel):
col.operator("transform.delete_orientation", text=_("Delete"))
-class VIEW3D_PT_etch_a_ton(bpy.types.Panel):
+class VIEW3D_PT_etch_a_ton(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = _("Skeleton Sketching")
@@ -2376,7 +2387,7 @@ class VIEW3D_PT_etch_a_ton(bpy.types.Panel):
col.operator("sketch.convert", text=_("Convert"))
-class VIEW3D_PT_context_properties(bpy.types.Panel):
+class VIEW3D_PT_context_properties(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = _("Properties")
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index 16b5b3e6cc6..62836a20381 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Menu, Panel
from blf import gettext as _
@@ -62,7 +63,7 @@ def draw_gpencil_tools(context, layout):
# ********** default tools for objectmode ****************
-class VIEW3D_PT_tools_objectmode(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_objectmode(View3DPanel, Panel):
bl_context = "objectmode"
bl_label = _("Object Tools")
@@ -107,7 +108,7 @@ class VIEW3D_PT_tools_objectmode(View3DPanel, bpy.types.Panel):
# ********** default tools for editmode_mesh ****************
-class VIEW3D_PT_tools_meshedit(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_meshedit(View3DPanel, Panel):
bl_context = "mesh_edit"
bl_label = "Mesh Tools"
@@ -166,7 +167,7 @@ class VIEW3D_PT_tools_meshedit(View3DPanel, bpy.types.Panel):
draw_gpencil_tools(context, layout)
-class VIEW3D_PT_tools_meshedit_options(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_meshedit_options(View3DPanel, Panel):
bl_context = "mesh_edit"
bl_label = "Mesh Options"
@@ -192,7 +193,7 @@ class VIEW3D_PT_tools_meshedit_options(View3DPanel, bpy.types.Panel):
# ********** default tools for editmode_curve ****************
-class VIEW3D_PT_tools_curveedit(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_curveedit(View3DPanel, Panel):
bl_context = "curve_edit"
bl_label = "Curve Tools"
@@ -238,7 +239,7 @@ class VIEW3D_PT_tools_curveedit(View3DPanel, bpy.types.Panel):
# ********** default tools for editmode_surface ****************
-class VIEW3D_PT_tools_surfaceedit(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_surfaceedit(View3DPanel, Panel):
bl_context = "surface_edit"
bl_label = "Surface Tools"
@@ -270,7 +271,7 @@ class VIEW3D_PT_tools_surfaceedit(View3DPanel, bpy.types.Panel):
# ********** default tools for editmode_text ****************
-class VIEW3D_PT_tools_textedit(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_textedit(View3DPanel, Panel):
bl_context = "text_edit"
bl_label = "Text Tools"
@@ -300,7 +301,7 @@ class VIEW3D_PT_tools_textedit(View3DPanel, bpy.types.Panel):
# ********** default tools for editmode_armature ****************
-class VIEW3D_PT_tools_armatureedit(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_armatureedit(View3DPanel, Panel):
bl_context = "armature_edit"
bl_label = "Armature Tools"
@@ -329,7 +330,7 @@ class VIEW3D_PT_tools_armatureedit(View3DPanel, bpy.types.Panel):
draw_gpencil_tools(context, layout)
-class VIEW3D_PT_tools_armatureedit_options(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_armatureedit_options(View3DPanel, Panel):
bl_context = "armature_edit"
bl_label = "Armature Options"
@@ -341,7 +342,7 @@ class VIEW3D_PT_tools_armatureedit_options(View3DPanel, bpy.types.Panel):
# ********** default tools for editmode_mball ****************
-class VIEW3D_PT_tools_mballedit(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_mballedit(View3DPanel, Panel):
bl_context = "mball_edit"
bl_label = "Meta Tools"
@@ -361,7 +362,7 @@ class VIEW3D_PT_tools_mballedit(View3DPanel, bpy.types.Panel):
# ********** default tools for editmode_lattice ****************
-class VIEW3D_PT_tools_latticeedit(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_latticeedit(View3DPanel, Panel):
bl_context = "lattice_edit"
bl_label = "Lattice Tools"
@@ -385,7 +386,7 @@ class VIEW3D_PT_tools_latticeedit(View3DPanel, bpy.types.Panel):
# ********** default tools for posemode ****************
-class VIEW3D_PT_tools_posemode(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_posemode(View3DPanel, Panel):
bl_context = "posemode"
bl_label = "Pose Tools"
@@ -426,7 +427,7 @@ class VIEW3D_PT_tools_posemode(View3DPanel, bpy.types.Panel):
draw_gpencil_tools(context, layout)
-class VIEW3D_PT_tools_posemode_options(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_posemode_options(View3DPanel, Panel):
bl_context = "posemode"
bl_label = "Pose Options"
@@ -460,7 +461,7 @@ class PaintPanel():
return None
-class VIEW3D_PT_tools_brush(PaintPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_brush(PaintPanel, Panel):
bl_label = "Brush"
@classmethod
@@ -678,7 +679,7 @@ class VIEW3D_PT_tools_brush(PaintPanel, bpy.types.Panel):
#row.prop(brush, "use_pressure_jitter", toggle=True, text="")
-class VIEW3D_PT_tools_brush_texture(PaintPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_brush_texture(PaintPanel, Panel):
bl_label = "Texture"
bl_options = {'DEFAULT_CLOSED'}
@@ -776,7 +777,7 @@ class VIEW3D_PT_tools_brush_texture(PaintPanel, bpy.types.Panel):
col.active = tex_slot.map_mode in {'FIXED', 'TILED'} and brush.use_texture_overlay
-class VIEW3D_PT_tools_brush_tool(PaintPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_brush_tool(PaintPanel, Panel):
bl_label = "Tool"
bl_options = {'DEFAULT_CLOSED'}
@@ -810,7 +811,7 @@ class VIEW3D_PT_tools_brush_tool(PaintPanel, bpy.types.Panel):
row.prop(brush, "use_paint_image", text="", icon='TPAINT_HLT')
-class VIEW3D_PT_tools_brush_stroke(PaintPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_brush_stroke(PaintPanel, Panel):
bl_label = "Stroke"
bl_options = {'DEFAULT_CLOSED'}
@@ -908,7 +909,7 @@ class VIEW3D_PT_tools_brush_stroke(PaintPanel, bpy.types.Panel):
# row.prop(brush, "use_pressure_spacing", toggle=True, text="")
-class VIEW3D_PT_tools_brush_curve(PaintPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_brush_curve(PaintPanel, Panel):
bl_label = "Curve"
bl_options = {'DEFAULT_CLOSED'}
@@ -935,7 +936,7 @@ class VIEW3D_PT_tools_brush_curve(PaintPanel, bpy.types.Panel):
row.operator("brush.curve_preset", icon="NOCURVE", text="").shape = 'MAX'
-class VIEW3D_PT_sculpt_options(PaintPanel, bpy.types.Panel):
+class VIEW3D_PT_sculpt_options(PaintPanel, Panel):
bl_label = "Options"
bl_options = {'DEFAULT_CLOSED'}
@@ -965,7 +966,7 @@ class VIEW3D_PT_sculpt_options(PaintPanel, bpy.types.Panel):
layout.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
-class VIEW3D_PT_sculpt_symmetry(PaintPanel, bpy.types.Panel):
+class VIEW3D_PT_sculpt_symmetry(PaintPanel, Panel):
bl_label = "Symmetry"
bl_options = {'DEFAULT_CLOSED'}
@@ -993,7 +994,7 @@ class VIEW3D_PT_sculpt_symmetry(PaintPanel, bpy.types.Panel):
layout.prop(sculpt, "use_symmetry_feather", text="Feather")
-class VIEW3D_PT_tools_brush_appearance(PaintPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_brush_appearance(PaintPanel, Panel):
bl_label = "Appearance"
bl_options = {'DEFAULT_CLOSED'}
@@ -1039,7 +1040,7 @@ class VIEW3D_PT_tools_brush_appearance(PaintPanel, bpy.types.Panel):
# ********** default tools for weightpaint ****************
-class VIEW3D_PT_tools_weightpaint(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_weightpaint(View3DPanel, Panel):
bl_context = "weightpaint"
bl_label = "Weight Tools"
@@ -1049,7 +1050,7 @@ class VIEW3D_PT_tools_weightpaint(View3DPanel, bpy.types.Panel):
ob = context.active_object
col = layout.column()
- col.active = ob.vertex_groups.active != None
+ col.active = ob.vertex_groups.active is not None
col.operator("object.vertex_group_normalize_all", text="Normalize All")
col.operator("object.vertex_group_normalize", text="Normalize")
col.operator("object.vertex_group_invert", text="Invert")
@@ -1057,7 +1058,7 @@ class VIEW3D_PT_tools_weightpaint(View3DPanel, bpy.types.Panel):
col.operator("object.vertex_group_levels", text="Levels")
-class VIEW3D_PT_tools_weightpaint_options(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_weightpaint_options(View3DPanel, Panel):
bl_context = "weightpaint"
bl_label = "Options"
@@ -1094,7 +1095,7 @@ class VIEW3D_PT_tools_weightpaint_options(View3DPanel, bpy.types.Panel):
# ********** default tools for vertexpaint ****************
-class VIEW3D_PT_tools_vertexpaint(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_vertexpaint(View3DPanel, Panel):
bl_context = "vertexpaint"
bl_label = "Options"
@@ -1123,7 +1124,7 @@ class VIEW3D_PT_tools_vertexpaint(View3DPanel, bpy.types.Panel):
# ********** default tools for texturepaint ****************
-class VIEW3D_PT_tools_projectpaint(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_projectpaint(View3DPanel, Panel):
bl_context = "imagepaint"
bl_label = "Project Paint"
@@ -1215,7 +1216,7 @@ class VIEW3D_PT_imagepaint_options(PaintPanel):
col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
-class VIEW3D_MT_tools_projectpaint_clone(bpy.types.Menu):
+class VIEW3D_MT_tools_projectpaint_clone(Menu):
bl_label = "Clone Layer"
def draw(self, context):
@@ -1226,7 +1227,7 @@ class VIEW3D_MT_tools_projectpaint_clone(bpy.types.Menu):
prop.value = i
-class VIEW3D_MT_tools_projectpaint_stencil(bpy.types.Menu):
+class VIEW3D_MT_tools_projectpaint_stencil(Menu):
bl_label = "Mask Layer"
def draw(self, context):
@@ -1237,7 +1238,7 @@ class VIEW3D_MT_tools_projectpaint_stencil(bpy.types.Menu):
prop.value = i
-class VIEW3D_PT_tools_particlemode(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_particlemode(View3DPanel, Panel):
'''default tools for particle mode'''
bl_context = "particlemode"
bl_label = "Options"
diff --git a/release/scripts/startup/keyingsets_builtins.py b/release/scripts/startup/keyingsets_builtins.py
index dcc1afed74b..6b12c95e072 100644
--- a/release/scripts/startup/keyingsets_builtins.py
+++ b/release/scripts/startup/keyingsets_builtins.py
@@ -32,13 +32,14 @@ in lost (i.e. unkeyed) animation.
import bpy
import keyingsets_utils
+from bpy.types import KeyingSetInfo
###############################
# Built-In KeyingSets
# Location
-class BUILTIN_KSI_Location(bpy.types.KeyingSetInfo):
+class BUILTIN_KSI_Location(KeyingSetInfo):
bl_label = "Location"
# poll - use predefined callback for selected bones/objects
@@ -52,7 +53,7 @@ class BUILTIN_KSI_Location(bpy.types.KeyingSetInfo):
# Rotation
-class BUILTIN_KSI_Rotation(bpy.types.KeyingSetInfo):
+class BUILTIN_KSI_Rotation(KeyingSetInfo):
bl_label = "Rotation"
# poll - use predefined callback for selected bones/objects
@@ -66,7 +67,7 @@ class BUILTIN_KSI_Rotation(bpy.types.KeyingSetInfo):
# Scale
-class BUILTIN_KSI_Scaling(bpy.types.KeyingSetInfo):
+class BUILTIN_KSI_Scaling(KeyingSetInfo):
bl_label = "Scaling"
# poll - use predefined callback for selected bones/objects
@@ -82,7 +83,7 @@ class BUILTIN_KSI_Scaling(bpy.types.KeyingSetInfo):
# LocRot
-class BUILTIN_KSI_LocRot(bpy.types.KeyingSetInfo):
+class BUILTIN_KSI_LocRot(KeyingSetInfo):
bl_label = "LocRot"
# poll - use predefined callback for selected bones/objects
@@ -100,7 +101,7 @@ class BUILTIN_KSI_LocRot(bpy.types.KeyingSetInfo):
# LocScale
-class BUILTIN_KSI_LocScale(bpy.types.KeyingSetInfo):
+class BUILTIN_KSI_LocScale(KeyingSetInfo):
bl_label = "LocScale"
# poll - use predefined callback for selected bones/objects
@@ -118,7 +119,7 @@ class BUILTIN_KSI_LocScale(bpy.types.KeyingSetInfo):
# LocRotScale
-class BUILTIN_KSI_LocRotScale(bpy.types.KeyingSetInfo):
+class BUILTIN_KSI_LocRotScale(KeyingSetInfo):
bl_label = "LocRotScale"
# poll - use predefined callback for selected bones/objects
@@ -138,7 +139,7 @@ class BUILTIN_KSI_LocRotScale(bpy.types.KeyingSetInfo):
# RotScale
-class BUILTIN_KSI_RotScale(bpy.types.KeyingSetInfo):
+class BUILTIN_KSI_RotScale(KeyingSetInfo):
bl_label = "RotScale"
# poll - use predefined callback for selected bones/objects
@@ -158,7 +159,7 @@ class BUILTIN_KSI_RotScale(bpy.types.KeyingSetInfo):
# Location
-class BUILTIN_KSI_VisualLoc(bpy.types.KeyingSetInfo):
+class BUILTIN_KSI_VisualLoc(KeyingSetInfo):
bl_label = "Visual Location"
bl_options = {'INSERTKEY_VISUAL'}
@@ -174,7 +175,7 @@ class BUILTIN_KSI_VisualLoc(bpy.types.KeyingSetInfo):
# Rotation
-class BUILTIN_KSI_VisualRot(bpy.types.KeyingSetInfo):
+class BUILTIN_KSI_VisualRot(KeyingSetInfo):
bl_label = "Visual Rotation"
bl_options = {'INSERTKEY_VISUAL'}
@@ -190,7 +191,7 @@ class BUILTIN_KSI_VisualRot(bpy.types.KeyingSetInfo):
# VisualLocRot
-class BUILTIN_KSI_VisualLocRot(bpy.types.KeyingSetInfo):
+class BUILTIN_KSI_VisualLocRot(KeyingSetInfo):
bl_label = "Visual LocRot"
bl_options = {'INSERTKEY_VISUAL'}
@@ -212,7 +213,7 @@ class BUILTIN_KSI_VisualLocRot(bpy.types.KeyingSetInfo):
# Available
-class BUILTIN_KSI_Available(bpy.types.KeyingSetInfo):
+class BUILTIN_KSI_Available(KeyingSetInfo):
bl_label = "Available"
# poll - selected objects or selected object with animation data
@@ -234,7 +235,7 @@ class BUILTIN_KSI_Available(bpy.types.KeyingSetInfo):
# All properties that are likely to get animated in a character rig
-class BUILTIN_KSI_WholeCharacter(bpy.types.KeyingSetInfo):
+class BUILTIN_KSI_WholeCharacter(KeyingSetInfo):
bl_label = "Whole Character"
# these prefixes should be avoided, as they are not really bones
@@ -265,7 +266,7 @@ class BUILTIN_KSI_WholeCharacter(bpy.types.KeyingSetInfo):
# loc, rot, scale - only include unlocked ones
ksi.doLoc(ks, bone)
- if bone.rotation_mode in ('QUATERNION', 'AXIS_ANGLE'):
+ if bone.rotation_mode in {'QUATERNION', 'AXIS_ANGLE'}:
ksi.doRot4d(ks, bone)
else:
ksi.doRot3d(ks, bone)
@@ -365,7 +366,7 @@ class BUILTIN_KSI_WholeCharacter(bpy.types.KeyingSetInfo):
# Delta Location
-class BUILTIN_KSI_DeltaLocation(bpy.types.KeyingSetInfo):
+class BUILTIN_KSI_DeltaLocation(KeyingSetInfo):
bl_label = "Delta Location"
# poll - selected objects only (and only if active object in object mode)
@@ -390,7 +391,7 @@ class BUILTIN_KSI_DeltaLocation(bpy.types.KeyingSetInfo):
# Delta Rotation
-class BUILTIN_KSI_DeltaRotation(bpy.types.KeyingSetInfo):
+class BUILTIN_KSI_DeltaRotation(KeyingSetInfo):
bl_label = "Delta Rotation"
# poll - selected objects only (and only if active object in object mode)
@@ -423,7 +424,7 @@ class BUILTIN_KSI_DeltaRotation(bpy.types.KeyingSetInfo):
# Delta Scale
-class BUILTIN_KSI_DeltaScale(bpy.types.KeyingSetInfo):
+class BUILTIN_KSI_DeltaScale(KeyingSetInfo):
bl_label = "Delta Scale"
# poll - selected objects only (and only if active object in object mode)
diff --git a/release/scripts/templates/addon_add_object.py b/release/scripts/templates/addon_add_object.py
index 98517fd97a0..833ac600995 100644
--- a/release/scripts/templates/addon_add_object.py
+++ b/release/scripts/templates/addon_add_object.py
@@ -45,10 +45,12 @@ class OBJECT_OT_add_object(bpy.types.Operator, AddObjectHelper):
bl_description = "Create a new Mesh Object"
bl_options = {'REGISTER', 'UNDO'}
- scale = FloatVectorProperty(name='scale',
- default=(1.0, 1.0, 1.0),
- subtype='TRANSLATION',
- description='scaling')
+ scale = FloatVectorProperty(
+ name='scale',
+ default=(1.0, 1.0, 1.0),
+ subtype='TRANSLATION',
+ description='scaling',
+ )
def execute(self, context):
diff --git a/release/scripts/templates/operator_export.py b/release/scripts/templates/operator_export.py
index 4cf943a53b7..b1d53e6ee0c 100644
--- a/release/scripts/templates/operator_export.py
+++ b/release/scripts/templates/operator_export.py
@@ -24,22 +24,30 @@ class ExportSomeData(bpy.types.Operator, ExportHelper):
# ExportHelper mixin class uses this
filename_ext = ".txt"
- filter_glob = StringProperty(default="*.txt", options={'HIDDEN'})
+ filter_glob = StringProperty(
+ default="*.txt",
+ options={'HIDDEN'},
+ )
# List of operator properties, the attributes will be assigned
# to the class instance from the operator settings before calling.
- use_setting = BoolProperty(name="Example Boolean", description="Example Tooltip", default=True)
-
- type = EnumProperty(items=(('OPT_A', "First Option", "Description one"),
- ('OPT_B', "Second Option", "Description two."),
- ),
- name="Example Enum",
- description="Choose between two items",
- default='OPT_A')
+ use_setting = BoolProperty(
+ name="Example Boolean",
+ description="Example Tooltip",
+ default=True,
+ )
+
+ type = EnumProperty(
+ name="Example Enum",
+ description="Choose between two items",
+ items=(('OPT_A', "First Option", "Description one"),
+ ('OPT_B', "Second Option", "Description two.")),
+ default='OPT_A',
+ )
@classmethod
def poll(cls, context):
- return context.active_object != None
+ return context.active_object is not None
def execute(self, context):
return write_some_data(context, self.filepath, self.use_setting)
diff --git a/release/scripts/templates/operator_mesh_add.py b/release/scripts/templates/operator_mesh_add.py
index 10d23a6712d..d89b7e82f77 100644
--- a/release/scripts/templates/operator_mesh_add.py
+++ b/release/scripts/templates/operator_mesh_add.py
@@ -43,25 +43,38 @@ class AddBox(bpy.types.Operator):
bl_label = "Add Box"
bl_options = {'REGISTER', 'UNDO'}
- width = FloatProperty(name="Width",
+ width = FloatProperty(
+ name="Width",
description="Box Width",
- default=1.0, min=0.01, max=100.0)
-
- height = FloatProperty(name="Height",
+ min=0.01, max=100.0,
+ default=1.0,
+ )
+ height = FloatProperty(
+ name="Height",
description="Box Height",
- default=1.0, min=0.01, max=100.0)
-
- depth = FloatProperty(name="Depth",
+ min=0.01, max=100.0,
+ default=1.0,
+ )
+ depth = FloatProperty(
+ name="Depth",
description="Box Depth",
- default=1.0, min=0.01, max=100.0)
+ min=0.01, max=100.0,
+ default=1.0,
+ )
# generic transform props
- view_align = BoolProperty(name="Align to View",
- default=False)
- location = FloatVectorProperty(name="Location",
- subtype='TRANSLATION')
- rotation = FloatVectorProperty(name="Rotation",
- subtype='EULER')
+ view_align = BoolProperty(
+ name="Align to View",
+ default=False,
+ )
+ location = FloatVectorProperty(
+ name="Location",
+ subtype='TRANSLATION',
+ )
+ rotation = FloatVectorProperty(
+ name="Rotation",
+ subtype='EULER',
+ )
def execute(self, context):
diff --git a/release/scripts/templates/operator_modal.py b/release/scripts/templates/operator_modal.py
index ed98c2cf50e..a428b097f82 100644
--- a/release/scripts/templates/operator_modal.py
+++ b/release/scripts/templates/operator_modal.py
@@ -47,4 +47,4 @@ if __name__ == "__main__":
register()
# test call
- bpy.ops.object.modal_operator()
+ bpy.ops.object.modal_operator('INVOKE_DEFAULT')
diff --git a/release/scripts/templates/operator_modal_timer.py b/release/scripts/templates/operator_modal_timer.py
index d2267191cf5..ec47390da81 100644
--- a/release/scripts/templates/operator_modal_timer.py
+++ b/release/scripts/templates/operator_modal_timer.py
@@ -10,7 +10,7 @@ class ModalTimerOperator(bpy.types.Operator):
def modal(self, context, event):
if event.type == 'ESC':
- return self.cancel()
+ return self.cancel(context)
if event.type == 'TIMER':
# change theme color, silly!
diff --git a/release/scripts/templates/operator_modal_view3d.py b/release/scripts/templates/operator_modal_view3d.py
index 925449835ca..263bf72f129 100644
--- a/release/scripts/templates/operator_modal_view3d.py
+++ b/release/scripts/templates/operator_modal_view3d.py
@@ -8,7 +8,10 @@ class ViewOperator(bpy.types.Operator):
bl_idname = "view3d.modal_operator"
bl_label = "Simple View Operator"
- offset = FloatVectorProperty(name="Offset", size=3)
+ offset = FloatVectorProperty(
+ name="Offset",
+ size=3,
+ )
def execute(self, context):
v3d = context.space_data
diff --git a/release/scripts/templates/operator_simple.py b/release/scripts/templates/operator_simple.py
index 8348c7a95b1..05d9afc0ad1 100644
--- a/release/scripts/templates/operator_simple.py
+++ b/release/scripts/templates/operator_simple.py
@@ -13,7 +13,7 @@ class SimpleOperator(bpy.types.Operator):
@classmethod
def poll(cls, context):
- return context.active_object != None
+ return context.active_object is not None
def execute(self, context):
main(context)