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author | Pablo Dobarro <pablodp606@gmail.com> | 2019-11-17 03:09:08 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2019-11-21 20:41:58 +0300 |
commit | 186bd1759f05c71c5c44391a5925b0f43cbd3383 (patch) | |
tree | 56b8abcb5e985375769cea8a7df1ca711ff631f8 /release | |
parent | 470fe59f7e87fc01c9ff86a65c591ea9833ba1aa (diff) |
Pose brush: Smooth Iterations Brush Property
The smooth iterations of the pose factor were hardcoded to 4. This works fine in most situations when you are posing a low poly mesh, which is the main use case of this tool. I added the smooth iterations as a brush property in case you need to pose a high poly mesh directly without producing artifacts.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D6157
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d_toolbar.py | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py index 63e5aa53077..2f260b59c4f 100644 --- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py +++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py @@ -426,6 +426,8 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel): elif brush.sculpt_tool == 'POSE': row = col.row() row.prop(brush, "pose_offset") + row = col.row() + row.prop(brush, "pose_smooth_iterations") elif brush.sculpt_tool == 'GRAB': col.separator() row = col.row() |