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author | Pablo Dobarro <pablodp606@gmail.com> | 2021-05-18 01:51:11 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2021-05-18 01:51:35 +0300 |
commit | 73080ddf38bf568f8f7bc05e64c83a41fe92fd2e (patch) | |
tree | 2f41fc602a6d1468a62d37e841b20c9919e3d1f8 /release | |
parent | f96a0f384d11c349bb7aea4a8943814bb1a4527e (diff) |
Add comment regarding Fade Inactive Geometry property in overlays popover
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D11249
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index df004b21077..18c6564b7d4 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -6169,6 +6169,12 @@ class VIEW3D_PT_overlay_geometry(Panel): sub.prop(overlay, "wireframe_opacity", text="Opacity") row = col.row(align=True) + + # These properties should be always available in the UI for all modes + # other than Object. + # Even when the Fade Inactive Geometry overlay is not affecting the + # current active object depending on its mode, it will always affect + # the rest of the scene. if context.mode != 'OBJECT': row.prop(overlay, "show_fade_inactive", text="") sub = row.row() |