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authorHenrik Dick <hen-di@web.de>2021-06-09 19:58:08 +0300
committerHans Goudey <h.goudey@me.com>2021-06-09 19:58:08 +0300
commitdf2a19eac7daf4943b22f74890cebd14eb811f4e (patch)
tree9a6e54f5d18c59d089fae6cfe4c796244f09c5fb /release
parent2856f3b58392a64204c808c8760739820da287f4 (diff)
Geometry Nodes: Add Convex Hull Node
This commit adds a node to output the convex hull of any input geometry as a mesh, which is an enclosing geometry around a set of points. All geometry types are supported, besides volumes. The code supports operating on instances to avoid copying all input geometry before the operation. The implementation uses the same backend as the operation in edit mode, but uses Mesh directly instead of BMesh. Attribute transfer is not supported currently, but would be a point of improvement for the future if it can work in a predictable way on different geometry input types. Differential Revision: https://developer.blender.org/D10925
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index cf125075b3b..5ff0e13f242 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -508,6 +508,7 @@ geometry_node_categories = [
]),
GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[
NodeItem("GeometryNodeBoundBox"),
+ NodeItem("GeometryNodeConvexHull"),
NodeItem("GeometryNodeDeleteGeometry"),
NodeItem("GeometryNodeTransform"),
NodeItem("GeometryNodeJoinGeometry"),