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author | Hans Goudey <h.goudey@me.com> | 2021-01-11 21:06:52 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-01-11 21:06:52 +0300 |
commit | ecdbd83a8d30b982c4280f0dbd8ed821c657fa25 (patch) | |
tree | 9ecb883d232d9b18d44af4451b20aacb3fda7207 /release | |
parent | 5bd822dc46f60da4b7de125f2d559fa16d781787 (diff) |
Geometry Nodes: Attribute Vector Math Node
This patch implements the same operations and interface as the regular
vector math node, but it runs for every element of the attribute. This
should expand what's possible with geometry nodes quite a bit.
Differential Revision: https://developer.blender.org/D9914
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 22344ffcc41..99187589a3c 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -488,6 +488,7 @@ geometry_node_categories = [ NodeItem("GeometryNodeAttributeFill"), NodeItem("GeometryNodeAttributeMix"), NodeItem("GeometryNodeAttributeColorRamp"), + NodeItem("GeometryNodeAttributeVectorMath"), ]), GeometryNodeCategory("GEO_COLOR", "Color", items=[ NodeItem("ShaderNodeValToRGB"), |