diff options
author | Pablo Dobarro <pablodp606> | 2020-10-26 22:30:12 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-10-26 22:35:37 +0300 |
commit | d6180dd2f7e8e9fdfa472f99f7a17bcb487c4b2d (patch) | |
tree | 6d7badb88f9d12b300e5438fcc8d98641470baef /release | |
parent | 45e8218f9038b1b7c765a3349d6f3decfadca6ef (diff) |
Sculpt/Paint: Add Paint Studio Light preset
This studio light preset is designed for color painting tasks. As color
are multiplied on top of the current studio light/matcap, this should be
as white as possible and with very soft speculars to avoid color
distorsion while showing the volume of the mesh.
Reviewed By: jbakker, JulienKaspar
Differential Revision: https://developer.blender.org/D8209
Diffstat (limited to 'release')
-rw-r--r-- | release/datafiles/studiolights/studio/paint.sl | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/release/datafiles/studiolights/studio/paint.sl b/release/datafiles/studiolights/studio/paint.sl new file mode 100644 index 00000000000..2442004e00c --- /dev/null +++ b/release/datafiles/studiolights/studio/paint.sl @@ -0,0 +1,48 @@ +version 1 +light_ambient.x 0.000000 +light_ambient.y 0.000000 +light_ambient.z 0.000000 +light[0].flag 1 +light[0].smooth 0.374078 +light[0].col.x 1.000000 +light[0].col.y 1.000000 +light[0].col.z 1.000000 +light[0].spec.x 0.281010 +light[0].spec.y 0.281010 +light[0].spec.z 0.281010 +light[0].vec.x 0.033898 +light[0].vec.y 0.406780 +light[0].vec.z 0.912897 +light[1].flag 1 +light[1].smooth 0.135593 +light[1].col.x 0.342384 +light[1].col.y 0.342384 +light[1].col.z 0.342384 +light[1].spec.x 0.000000 +light[1].spec.y 0.000000 +light[1].spec.z 0.000000 +light[1].vec.x 0.000000 +light[1].vec.y 0.372881 +light[1].vec.z 0.927879 +light[2].flag 1 +light[2].smooth 0.630803 +light[2].col.x 0.201899 +light[2].col.y 0.156801 +light[2].col.z 0.147954 +light[2].spec.x 0.066807 +light[2].spec.y 0.058182 +light[2].spec.z 0.063403 +light[2].vec.x 0.079643 +light[2].vec.y -0.681392 +light[2].vec.z -0.727573 +light[3].flag 1 +light[3].smooth 0.200000 +light[3].col.x 0.220250 +light[3].col.y 0.037944 +light[3].col.z 0.047254 +light[3].spec.x 0.106531 +light[3].spec.y 0.080187 +light[3].spec.z 0.063969 +light[3].vec.x -0.081162 +light[3].vec.y -0.173044 +light[3].vec.z -0.981564 |