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authorJonathan Williamson <jonathan@cgcookie.com>2014-10-23 01:25:31 +0400
committerThomas Dinges <blender@dingto.org>2014-10-23 01:27:34 +0400
commitdb8e6311f899819dba509d516654071edd42fa54 (patch)
tree92b6c791b32c7ade7da902d6bcf98880122acdad /release
parent2e0426bbb18f4f0aa0d80f614616304e9f1fc469 (diff)
Fix T42352.
Add Recalcuate Normals to the Faces menu, next to other shading options. Differential revision: https://developer.blender.org/D841 Signed-off-by: Thomas Dinges
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index b5d29b5300c..0ea552e51e7 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -2308,6 +2308,8 @@ class VIEW3D_MT_edit_mesh_faces(Menu):
layout.operator("mesh.faces_shade_smooth")
layout.operator("mesh.faces_shade_flat")
+ layout.operator("mesh.normals_make_consistent", text="Recalculate Normals")
+
layout.separator()
layout.operator("mesh.edge_rotate", text="Rotate Edge CW").use_ccw = False