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author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2017-07-21 23:46:35 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2017-07-21 23:52:41 +0300 |
commit | 70eac432b7ad5a702c7fb4e4a85433d5ca36e4cf (patch) | |
tree | d684be3ca6579873410265e3963d52f70f8a8576 /release | |
parent | 9e40977c271e7cc3f0f0bf6acaf46949daac7a5f (diff) |
UI: Add Open Image button to Mask Stencil Image panel
In the future we should make these two buttons on one line
However because we need `gen_context = 'PAINT_STENCIL'`
this is a little hard and we need to find a proper solution.
One might be using `context_pointer_set`
Patch by @craig_jones with edits by @blendify
Differential Revision: https://developer.blender.org/D2710
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d_toolbar.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py index 798c3aafe0b..4026bc972fe 100644 --- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py +++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py @@ -1243,7 +1243,7 @@ class VIEW3D_PT_slots_projectpaint(View3DPanel, Panel): uv_text = mesh.uv_textures.active.name if mesh.uv_textures.active else "" col.label("Canvas Image:") # todo this should be combinded into a single row - col.template_ID(settings, "canvas", col.template_ID) + col.template_ID(settings, "canvas", open="image.open") col.operator("image.new", text="New").gen_context = 'PAINT_CANVAS' col.label("UV Map:") col.menu("VIEW3D_MT_tools_projectpaint_uvlayer", text=uv_text, translate=False) |