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author | Dalai Felinto <dfelinto@gmail.com> | 2018-02-27 15:21:54 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-02-27 15:31:16 +0300 |
commit | 12c8fef8c7259bfdae367900f5a85f9b42e8d541 (patch) | |
tree | cf55808421c68c77504957e195ee17a30d354615 /release | |
parent | 3d7235fc8787c8f63ead313f0a891600dbc4d6fa (diff) |
Eevee preview materials
Now that Eevee has support for offline rendering (F12) we can use it for
the Material previews.
Note: This makes the duplicated UI issue one panel worse. That happens when
Cycles if your scene engine, and Eevee is your workspace engine.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_material.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py index 2dc7bffa527..dfbf3eab244 100644 --- a/release/scripts/startup/bl_ui/properties_material.py +++ b/release/scripts/startup/bl_ui/properties_material.py @@ -183,7 +183,7 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel, Panel): class MATERIAL_PT_preview(MaterialButtonsPanel, Panel): bl_label = "Preview" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_EEVEE'} def draw(self, context): self.layout.template_preview(context.material) |