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authorJonathan Williamson <jonathan@cgcookie.com>2014-01-29 19:53:20 +0400
committerJonathan Williamson <jonathan@cgcookie.com>2014-01-29 19:53:20 +0400
commit26f3df5565f1f2e110c8a2a656cb368059e2fd37 (patch)
tree763927c593d357565cd35574bb5af6845762d56e /release
parent289c5de7d8c8f346832cb55754fb82e11f8377a4 (diff)
Update Edit Mode tabs for mesh objects
This greatly improves the mesh edit tabs after a few weeks of feedback, making the tabs more practical with less need to switch tabs often. Based on discussion on IRC and T37568. Reviewers: campbellbarton CC: campbellbarton, brecht Reviewers: campbellbarton Reviewed By: campbellbarton CC: campbellbarton, brecht Differential Revision: https://developer.blender.org/D269
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d_toolbar.py145
1 files changed, 84 insertions, 61 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index 0e3aecb41dc..4056be04a26 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -234,62 +234,13 @@ class VIEW3D_PT_tools_rigidbody(View3DPanel, Panel):
col.label(text="Constraints:")
col.operator("rigidbody.connect", text="Connect")
-# Grease Pencil tools
-class VIEW3D_PT_tools_greasepencil(View3DPanel, Panel):
- bl_category = "Grease Pencil"
- bl_label = "Grease Pencil"
-
- def draw(self, context):
- layout = self.layout
- draw_gpencil_tools(context, layout)
-
-class VIEW3D_PT_tools_objectmode(View3DPanel, Panel):
- bl_category = "History"
- bl_context = "objectmode"
- bl_label = "History"
-
- def draw(self, context):
- layout = self.layout
-
- col = layout.column(align=True)
- row = col.row(align=True)
- row.operator("ed.undo")
- row.operator("ed.redo")
- col.operator("ed.undo_history")
-
- draw_repeat_tools(context, layout)
-
# ********** default tools for editmode_mesh ****************
-class VIEW3D_PT_tools_add_mesh_edit(View3DPanel, Panel):
- bl_category = "Create"
- bl_context = "mesh_edit"
- bl_label = "Add Meshes"
-
- def draw (self, context):
- layout = self.layout
-
- col = layout.column(align=True)
- col.label(text="Primitives:")
- col.operator("mesh.primitive_plane_add", text="Plane", icon="MESH_PLANE")
- col.operator("mesh.primitive_cube_add", text="Cube", icon="MESH_CUBE")
- col.operator("mesh.primitive_circle_add", text="Circle", icon="MESH_CIRCLE")
- col.operator("mesh.primitive_uv_sphere_add", text="UV Sphere", icon="MESH_UVSPHERE")
- col.operator("mesh.primitive_ico_sphere_add", text="Ico Sphere", icon="MESH_ICOSPHERE")
- col.operator("mesh.primitive_cylinder_add", text="Cylinder", icon="MESH_CYLINDER")
- col.operator("mesh.primitive_cone_add", text="Cone", icon="MESH_CONE")
- col.operator("mesh.primitive_torus_add", text="Torus", icon="MESH_TORUS")
-
- col = layout.column(align=True)
- col.label(text="Special:")
- col.operator("mesh.primitive_grid_add", text="Grid", icon="MESH_GRID")
- col.operator("mesh.primitive_monkey_add", text="Monkey", icon="MESH_MONKEY")
-
-class VIEW3D_PT_tools_meshedit(View3DPanel, Panel):
- bl_category = "Basic"
+class VIEW3D_PT_tools_transform_mesh(View3DPanel, Panel):
+ bl_category = "Mesh Tools"
bl_context = "mesh_edit"
- bl_label = "Mesh Tools"
+ bl_label = "Transform"
def draw(self, context):
layout = self.layout
@@ -302,6 +253,14 @@ class VIEW3D_PT_tools_meshedit(View3DPanel, Panel):
col.operator("transform.shrink_fatten", text="Shrink/Fatten")
col.operator("transform.push_pull", text="Push/Pull")
+class VIEW3D_PT_tools_meshedit(View3DPanel, Panel):
+ bl_category = "Mesh Tools"
+ bl_context = "mesh_edit"
+ bl_label = "Mesh Tools"
+
+ def draw(self, context):
+ layout = self.layout
+
col = layout.column(align=True)
col.label(text="Deform:")
row = col.row(align=True)
@@ -339,27 +298,66 @@ class VIEW3D_PT_tools_meshedit(View3DPanel, Panel):
col.operator_menu_enum("mesh.merge", "type")
col.operator("mesh.remove_doubles")
+ draw_repeat_tools(context, layout)
+
+
+class VIEW3D_PT_tools_shading(View3DPanel, Panel):
+ bl_category = "Shading / UVs"
+ bl_context = "mesh_edit"
+ bl_label = "Shading"
+
+ def draw(self, context):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ col.label(text="Shading:")
+ row = col.row(align=True)
+ row.operator("mesh.faces_shade_smooth", text="Smooth")
+ row.operator("mesh.faces_shade_flat", text="Flat")
+
col = layout.column(align=True)
col.label(text="Normals:")
col.operator("mesh.normals_make_consistent", text="Recalculate")
col.operator("mesh.flip_normals", text="Flip Direction")
+
+class VIEW3D_PT_tools_uvs(View3DPanel, Panel):
+ bl_category = "Shading / UVs"
+ bl_context = "mesh_edit"
+ bl_label = "UVs"
+ def draw(self, context):
+ layout = self.layout
+
col = layout.column(align=True)
col.label(text="UV Mapping:")
col.menu("VIEW3D_MT_uv_map", text="Unwrap")
col.operator("mesh.mark_seam").clear = False
col.operator("mesh.mark_seam", text="Clear Seam").clear = True
- col = layout.column(align=True)
- col.label(text="Shading:")
- row = col.row(align=True)
- row.operator("mesh.faces_shade_smooth", text="Smooth")
- row.operator("mesh.faces_shade_flat", text="Flat")
-
- draw_repeat_tools(context, layout)
-
- draw_gpencil_tools(context, layout)
+class VIEW3D_PT_tools_add_mesh_edit(View3DPanel, Panel):
+ bl_category = "Create"
+ bl_context = "mesh_edit"
+ bl_label = "Add Meshes"
+
+ def draw (self, context):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ col.label(text="Primitives:")
+ col.operator("mesh.primitive_plane_add", text="Plane", icon="MESH_PLANE")
+ col.operator("mesh.primitive_cube_add", text="Cube", icon="MESH_CUBE")
+ col.operator("mesh.primitive_circle_add", text="Circle", icon="MESH_CIRCLE")
+ col.operator("mesh.primitive_uv_sphere_add", text="UV Sphere", icon="MESH_UVSPHERE")
+ col.operator("mesh.primitive_ico_sphere_add", text="Ico Sphere", icon="MESH_ICOSPHERE")
+ col.operator("mesh.primitive_cylinder_add", text="Cylinder", icon="MESH_CYLINDER")
+ col.operator("mesh.primitive_cone_add", text="Cone", icon="MESH_CONE")
+ col.operator("mesh.primitive_torus_add", text="Torus", icon="MESH_TORUS")
+
+ col = layout.column(align=True)
+ col.label(text="Special:")
+ col.operator("mesh.primitive_grid_add", text="Grid", icon="MESH_GRID")
+ col.operator("mesh.primitive_monkey_add", text="Monkey", icon="MESH_MONKEY")
class VIEW3D_PT_tools_meshedit_options(View3DPanel, Panel):
bl_category = "Options"
@@ -1526,5 +1524,30 @@ class VIEW3D_PT_tools_particlemode(View3DPanel, Panel):
sub.active = pe.use_fade_time
sub.prop(pe, "fade_frames", slider=True)
+# Grease Pencil tools
+class VIEW3D_PT_tools_greasepencil(View3DPanel, Panel):
+ bl_category = "Grease Pencil"
+ bl_label = "Grease Pencil"
+
+ def draw(self, context):
+ layout = self.layout
+ draw_gpencil_tools(context, layout)
+
+class VIEW3D_PT_tools_objectmode(View3DPanel, Panel):
+ bl_category = "History"
+ bl_context = "objectmode"
+ bl_label = "History"
+
+ def draw(self, context):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ row = col.row(align=True)
+ row.operator("ed.undo")
+ row.operator("ed.redo")
+ col.operator("ed.undo_history")
+
+ draw_repeat_tools(context, layout)
+
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)