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authorPablo Dobarro <pablodp606@gmail.com>2020-10-15 20:34:54 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-10-15 20:35:37 +0300
commit6fe3521481b26ad6b6411b0863dfcd4ac2a81132 (patch)
tree31339c1ed545b1fa923ef8ec8fc1a3b5072b4144 /release
parentda7ace00d5fb534d8583c0b70497d7819bc7b273 (diff)
Sculpt: Add global automasking settings support in filters
When using the sculpt filters, global automasking settings that affect all brushes were ignored because the automasking system was not implemented for filters, making filters and brushes react differently to the global sculpt settings which creates confusion. This makes all filter tools (mesh, cloth, color) use the same general automasking settings and features as the brush tools. Filters will now use the settings in the options panel to limit their effect. This also removes the "use Face Sets" option from the Mesh filter code, as it was duplicated from the automasking code just to have that funcitonality. This is now handled by the regular automasking system. The "Use Face Sets" option is still available in the cloth filter as that option limits the action of the forces, not the displacement. After this, it is possible to initialize the automasking system independently from the StrokeCache and Brush settings, so it can also be added to more tools and features in the future. Fixes T81619 Reviewed By: dbystedt, sergey Maniphest Tasks: T81619 Differential Revision: https://developer.blender.org/D9171
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_toolsystem_toolbar.py1
1 files changed, 0 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py b/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py
index 853368c6d1c..9eee69b9a04 100644
--- a/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py
@@ -1351,7 +1351,6 @@ class _defs_sculpt:
row = layout.row(align=True)
row.prop(props, "deform_axis")
layout.prop(props, "orientation", expand=False)
- layout.prop(props, "use_face_sets")
if props.type == 'SURFACE_SMOOTH':
layout.prop(props, "surface_smooth_shape_preservation", expand=False)
layout.prop(props, "surface_smooth_current_vertex", expand=False)