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author | Clément Foucault <foucault.clem@gmail.com> | 2018-05-16 16:52:04 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-05-16 17:58:32 +0300 |
commit | 34c98e3d415318bc8a804a1ef08649b6dee96398 (patch) | |
tree | b0d817faede97aac3ca33adcc5666f61dd93b5dd /release | |
parent | bcfe075f8970691267ca64ef0eb889e203e29b6f (diff) |
Eevee: Fix missing Ambient Occlusion node in add node menu.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 135c4b68f18..591180f08b4 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -209,7 +209,7 @@ shader_node_categories = [ NodeItem("ShaderNodeEmission", poll=object_eevee_cycles_shader_nodes_poll), NodeItem("ShaderNodeBsdfHair", poll=object_cycles_shader_nodes_poll), NodeItem("ShaderNodeBackground", poll=world_shader_nodes_poll), - NodeItem("ShaderNodeAmbientOcclusion", poll=object_cycles_shader_nodes_poll), + NodeItem("ShaderNodeAmbientOcclusion", poll=object_eevee_cycles_shader_nodes_poll), NodeItem("ShaderNodeHoldout", poll=object_cycles_shader_nodes_poll), NodeItem("ShaderNodeVolumeAbsorption", poll=eevee_cycles_shader_nodes_poll), NodeItem("ShaderNodeVolumeScatter", poll=eevee_cycles_shader_nodes_poll), |