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authorHans Goudey <h.goudey@me.com>2021-10-13 19:34:29 +0300
committerHans Goudey <h.goudey@me.com>2021-10-13 19:34:29 +0300
commit366cea95c5d95dccdf30fe15216a3b30174406d3 (patch)
tree4987caadb3d5cce0fdfe47bbd27c9ae6789aba5b /release
parent96876305e18a9206a1d266b11e3a7d61c32be41f (diff)
Geometry Nodes: Fields version of edge split node
This changes the edge split node to have a selection input, which is more aligned with the other design changes. This loses the ability to split edges based on an angle, but the edge angle can be added as a field input node in the future, which will make for a much more flexible system. Differential Revision: https://developer.blender.org/D12829
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 11d1b1b2686..784a7b1eb56 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -143,6 +143,7 @@ def mesh_node_items(context):
yield NodeItem("GeometryNodeLegacySubdivisionSurface", poll=geometry_nodes_legacy_poll)
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
+ yield NodeItem("GeometryNodeEdgeSplit")
yield NodeItem("GeometryNodeBoolean")
yield NodeItem("GeometryNodeMeshSubdivide")
yield NodeItem("GeometryNodePointsToVertices")