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author | Hans Goudey <h.goudey@me.com> | 2021-10-13 19:34:29 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-10-13 19:34:29 +0300 |
commit | 366cea95c5d95dccdf30fe15216a3b30174406d3 (patch) | |
tree | 4987caadb3d5cce0fdfe47bbd27c9ae6789aba5b /release | |
parent | 96876305e18a9206a1d266b11e3a7d61c32be41f (diff) |
Geometry Nodes: Fields version of edge split node
This changes the edge split node to have a selection input, which is
more aligned with the other design changes. This loses the ability to
split edges based on an angle, but the edge angle can be added as a
field input node in the future, which will make for a much more
flexible system.
Differential Revision: https://developer.blender.org/D12829
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 11d1b1b2686..784a7b1eb56 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -143,6 +143,7 @@ def mesh_node_items(context): yield NodeItem("GeometryNodeLegacySubdivisionSurface", poll=geometry_nodes_legacy_poll) yield NodeItemCustom(draw=lambda self, layout, context: layout.separator()) + yield NodeItem("GeometryNodeEdgeSplit") yield NodeItem("GeometryNodeBoolean") yield NodeItem("GeometryNodeMeshSubdivide") yield NodeItem("GeometryNodePointsToVertices") |