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author | Clément Foucault <foucault.clem@gmail.com> | 2019-08-12 19:40:52 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-08-14 14:36:56 +0300 |
commit | 67c10dbf1322bd09945c82354d5d3a9004e06bcd (patch) | |
tree | 1024f0d4b1d7012f4ba1ff028ae5887f79b4c5cd /release | |
parent | 13d469e6f0c554399629febeb1fd8d680b873a90 (diff) |
Eevee: Add support for the holdout node
Support should be full when using Alpha Blend mode and partial if using
any other blend mode (opaque / alpha clip / alpha hashed).
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index da2359bedd8..a626984cfa7 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -216,7 +216,7 @@ shader_node_categories = [ NodeItem("ShaderNodeEmission", poll=eevee_cycles_shader_nodes_poll), NodeItem("ShaderNodeBsdfHair", poll=object_cycles_shader_nodes_poll), NodeItem("ShaderNodeBackground", poll=world_shader_nodes_poll), - NodeItem("ShaderNodeHoldout", poll=object_cycles_shader_nodes_poll), + NodeItem("ShaderNodeHoldout", poll=object_eevee_cycles_shader_nodes_poll), NodeItem("ShaderNodeVolumeAbsorption", poll=eevee_cycles_shader_nodes_poll), NodeItem("ShaderNodeVolumeScatter", poll=eevee_cycles_shader_nodes_poll), NodeItem("ShaderNodeVolumePrincipled"), |