diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-05-12 15:59:51 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-05-12 16:02:13 +0300 |
commit | 7e749165621f7df6492d58cfefe691d809515f75 (patch) | |
tree | dd9a3e0b2da97af99d3471a78ae8e87c9102550e /release | |
parent | 90b2e4ce284e77e5422f672ded258c139e35af10 (diff) |
UI: move GL render to view menu
This was taking valuable header room for a rarely used operator.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 3189a1c14b5..910081ed863 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -136,11 +136,6 @@ class VIEW3D_HT_header(Header): if (mode == 'EDIT' and obj.type == 'MESH'): layout.prop(toolsettings, "use_mesh_automerge", text="", icon='AUTOMERGE_ON') - # OpenGL render - row = layout.row(align=True) - row.operator("render.opengl", text="", icon='RENDER_STILL') - row.operator("render.opengl", text="", icon='RENDER_ANIMATION').animation = True - # Pose if obj and mode == 'POSE': row = layout.row(align=True) @@ -491,6 +486,11 @@ class VIEW3D_MT_view(Menu): layout.separator() + layout.operator("render.opengl", icon='RENDER_STILL') + layout.operator("render.opengl", text="OpenGL Render (Animation)", icon='RENDER_ANIMATION').animation = True + + layout.separator() + layout.operator("screen.area_dupli") layout.operator("screen.region_quadview") layout.operator("screen.screen_full_area") |