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authorCampbell Barton <ideasman42@gmail.com>2010-08-21 08:51:00 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-21 08:51:00 +0400
commit93ffe7d7f1cfcb639aca165d310ffed653385b8e (patch)
treee12b64820a8ede1405ab0e585e03143dd098331c /release
parentc8c2393310469dffe1f8881c7957c28036b22ecb (diff)
rna renaming (manual edits)
Diffstat (limited to 'release')
-rw-r--r--release/scripts/op/animsys_update.py138
-rw-r--r--release/scripts/ui/properties_data_lamp.py14
-rw-r--r--release/scripts/ui/properties_data_modifier.py84
-rw-r--r--release/scripts/ui/properties_material.py26
-rw-r--r--release/scripts/ui/properties_object_constraint.py20
-rw-r--r--release/scripts/ui/properties_particle.py14
-rw-r--r--release/scripts/ui/properties_physics_softbody.py2
-rw-r--r--release/scripts/ui/properties_texture.py36
-rw-r--r--release/scripts/ui/properties_world.py48
-rw-r--r--release/scripts/ui/space_image.py2
-rw-r--r--release/scripts/ui/space_logic.py2
-rw-r--r--release/scripts/ui/space_sequencer.py16
-rw-r--r--release/scripts/ui/space_view3d_toolbar.py2
13 files changed, 269 insertions, 135 deletions
diff --git a/release/scripts/op/animsys_update.py b/release/scripts/op/animsys_update.py
index 0ea13b24776..e3507dfae4a 100644
--- a/release/scripts/op/animsys_update.py
+++ b/release/scripts/op/animsys_update.py
@@ -522,7 +522,7 @@ data_path_update = [
("MaterialTextureSlot", "from_original", "use_from_original"),
("MaterialTextureSlot", "map_alpha", "use_map_alpha"),
("MaterialTextureSlot", "map_ambient", "use_map_ambient"),
- ("MaterialTextureSlot", "map_colordiff", "use_map_color_diffuse"),
+ ("MaterialTextureSlot", "map_colordiff", "use_map_color_diff"),
("MaterialTextureSlot", "map_coloremission", "use_map_color_emission"),
("MaterialTextureSlot", "map_colorreflection", "use_map_color_reflection"),
("MaterialTextureSlot", "map_colorspec", "use_map_color_spec"),
@@ -555,6 +555,142 @@ data_path_update = [
("WorldLighting", "use_indirect_lighting", "use_indirect_light"),
("WorldStarsSettings", "color_randomization", "color_random"),
("WorldStarsSettings", "min_distance", "distance_min"),
+ ("WorldLighting", "falloff", "use_falloff"),
+ ("Constraint", "disabled", "is_valid"),
+ ("ClampToConstraint", "cyclic", "use_cyclic"),
+ ("ImageTexture", "filter", "filter_type"),
+ ("ImageTexture", "interpolation", "use_interpolation"),
+ ("ImageTexture", "mipmap", "use_mipmap"),
+ ("ImageUser", "frames", "frame_duration"),
+ ("ImageUser", "offset", "frame_offset"),
+ ("ImageUser", "cyclic", "use_cyclic"),
+ ("ArmatureModifier", "invert", "invert_vertex_group"),
+ ("ArmatureModifier", "quaternion", "use_deform_preserve_volume"),
+ ("ArrayModifier", "length", "fit_length"),
+ ("BevelModifier", "angle", "angle_limit"),
+ ("BuildModifier", "length", "frame_duration"),
+ ("BuildModifier", "randomize", "use_random_order"),
+ ("CastModifier", "x", "use_x"),
+ ("CastModifier", "y", "use_y"),
+ ("CastModifier", "z", "use_z"),
+ ("ExplodeModifier", "size", "use_size"),
+ ("MaskModifier", "invert", "invert_vertex_group"),
+ ("MeshDeformModifier", "invert", "invert_vertex_group"),
+ ("MeshDeformModifier", "dynamic", "use_dynamic_bind"),
+ ("MirrorModifier", "clip", "use_clip"),
+ ("MirrorModifier", "x", "use_x"),
+ ("MirrorModifier", "y", "use_y"),
+ ("MirrorModifier", "z", "use_z"),
+ ("ParticleInstanceModifier", "children", "use_children"),
+ ("ParticleInstanceModifier", "normal", "use_normal"),
+ ("ParticleInstanceModifier", "size", "use_size"),
+ ("ShrinkwrapModifier", "negative", "use_negative_direction"),
+ ("ShrinkwrapModifier", "positive", "use_positive_direction"),
+ ("ShrinkwrapModifier", "x", "use_project_x"),
+ ("ShrinkwrapModifier", "y", "use_project_y"),
+ ("ShrinkwrapModifier", "z", "use_project_z"),
+ ("ShrinkwrapModifier", "mode", "wrap_method"),
+ ("SimpleDeformModifier", "mode", "deform_method"),
+ ("SimpleDeformModifier", "relative", "use_relative"),
+ ("SmoothModifier", "repeat", "iterations"),
+ ("SmoothModifier", "x", "use_x"),
+ ("SmoothModifier", "y", "use_y"),
+ ("SmoothModifier", "z", "use_z"),
+ ("SolidifyModifier", "invert", "invert_vertex_group"),
+ ("WaveModifier", "cyclic", "use_cyclic"),
+ ("WaveModifier", "normals", "use_normal"),
+ ("WaveModifier", "x", "use_x"),
+ ("WaveModifier", "y", "use_y"),
+ ("DampedTrackConstraint", "track", "track_axis"),
+ ("FloorConstraint", "sticky", "use_sticky"),
+ ("FollowPathConstraint", "forward", "forward_axis"),
+ ("FollowPathConstraint", "up", "up_axis"),
+ ("LockedTrackConstraint", "lock", "lock_axis"),
+ ("LockedTrackConstraint", "track", "track_axis"),
+ ("MaintainVolumeConstraint", "axis", "free_axis"),
+ ("TrackToConstraint", "track", "track_axis"),
+ ("TrackToConstraint", "up", "up_axis"),
+ ("GameProperty", "debug", "show_debug"),
+ ("Image", "tiles", "use_tiles"),
+ ("Lamp", "diffuse", "use_diffuse"),
+ ("Lamp", "negative", "use_negative"),
+ ("Lamp", "layer", "use_own_layer"),
+ ("Lamp", "specular", "use_specular"),
+ ("AreaLamp", "dither", "use_dither"),
+ ("AreaLamp", "jitter", "use_jitter"),
+ ("SpotLamp", "square", "use_square"),
+ ("Material", "cubic", "use_cubic"),
+ ("Material", "shadows", "use_shadows"),
+ ("ParticleSettings", "amount", "count"),
+ ("ParticleSettings", "display", "draw_percentage"),
+ ("ParticleSettings", "velocity", "show_velocity"),
+ ("ParticleSettings", "trand", "use_emit_random"),
+ ("ParticleSettings", "parent", "use_parent_particles"),
+ ("ParticleSettings", "emitter", "use_render_emitter"),
+ ("ParticleSettings", "viewport", "use_simplify_viewport"),
+ ("Texture", "brightness", "intensity"),
+ ("CloudsTexture", "stype", "cloud_type"),
+ ("EnvironmentMapTexture", "filter", "filter_type"),
+ ("EnvironmentMapTexture", "mipmap", "use_mipmap"),
+ ("MarbleTexture", "stype", "marble_type"),
+ ("StucciTexture", "stype", "stucci_type"),
+ ("WoodTexture", "stype", "wood_type"),
+ ("World", "range", "color_range"),
+ ("World", "lighting", "light_settings"),
+ ("World", "mist", "mist_settings"),
+ ("World", "stars", "star_settings"),
+ ("MaterialHalo", "lines", "use_lines"),
+ ("MaterialHalo", "ring", "use_ring"),
+ ("MaterialHalo", "soft", "use_soft"),
+ ("MaterialHalo", "star", "use_star"),
+ ("MaterialHalo", "texture", "use_texture"),
+ ("MaterialPhysics", "damp", "damping"),
+ ("MaterialRaytraceTransparency", "limit", "depth_max"),
+ ("NlaStrip", "reversed", "use_reverse"),
+ ("CompositorNodeBlur", "bokeh", "use_bokeh"),
+ ("CompositorNodeBlur", "gamma", "use_gamma_correction"),
+ ("CompositorNodeBlur", "relative", "use_relative"),
+ ("CompositorNodeChannelMatte", "high", "limit_max"),
+ ("CompositorNodeChannelMatte", "low", "limit_min"),
+ ("CompositorNodeChannelMatte", "channel", "matte_channel"),
+ ("CompositorNodeChromaMatte", "cutoff", "threshold"),
+ ("CompositorNodeColorMatte", "h", "color_hue"),
+ ("CompositorNodeColorMatte", "s", "color_saturation"),
+ ("CompositorNodeColorMatte", "v", "color_value"),
+ ("CompositorNodeDBlur", "wrap", "use_wrap"),
+ ("CompositorNodeDefocus", "preview", "use_preview"),
+ ("CompositorNodeHueSat", "hue", "color_hue"),
+ ("CompositorNodeHueSat", "sat", "color_saturation"),
+ ("CompositorNodeHueSat", "val", "color_value"),
+ ("CompositorNodeImage", "frames", "frame_duration"),
+ ("CompositorNodeImage", "offset", "frame_offset"),
+ ("CompositorNodeImage", "start", "frame_start"),
+ ("CompositorNodeImage", "cyclic", "use_cyclic"),
+ ("CompositorNodeInvert", "alpha", "invert_alpha"),
+ ("CompositorNodeInvert", "rgb", "invert_rgb"),
+ ("CompositorNodeLensdist", "fit", "use_fit"),
+ ("CompositorNodeLensdist", "jitter", "use_jitter"),
+ ("CompositorNodeMixRGB", "alpha", "use_alpha"),
+ ("CompositorNodeRotate", "filter", "filter_type"),
+ ("CompositorNodeTime", "end", "frame_end"),
+ ("CompositorNodeTime", "start", "frame_start"),
+ ("CompositorNodeVecBlur", "curved", "use_curved"),
+ ("ShaderNodeExtendedMaterial", "diffuse", "use_diffuse"),
+ ("ShaderNodeExtendedMaterial", "specular", "use_specular"),
+ ("ShaderNodeMaterial", "diffuse", "use_diffuse"),
+ ("ShaderNodeMaterial", "specular", "use_specular"),
+ ("ShaderNodeMixRGB", "alpha", "use_alpha"),
+ ("TextureNodeCurveTime", "end", "frame_end"),
+ ("TextureNodeCurveTime", "start", "frame_start"),
+ ("TextureNodeMixRGB", "alpha", "use_alpha"),
+ ("TextureSlot", "negate", "invert"),
+ ("TextureSlot", "size", "scale"),
+ ("VertexPaint", "normals", "use_normal"),
+ ("SoftBodySettings", "damp", "damping"),
+ ("SequenceCrop", "right", "max_x"),
+ ("SequenceCrop", "top", "max_y"),
+ ("SequenceCrop", "bottom", "min_x"),
+ ("SequenceCrop", "left", "min_y"),
]
diff --git a/release/scripts/ui/properties_data_lamp.py b/release/scripts/ui/properties_data_lamp.py
index 8d82f5ef943..ce0d404434d 100644
--- a/release/scripts/ui/properties_data_lamp.py
+++ b/release/scripts/ui/properties_data_lamp.py
@@ -106,10 +106,10 @@ class DATA_PT_lamp(DataButtonsPanel, bpy.types.Panel):
col.prop(lamp, "gamma")
col = split.column()
- col.prop(lamp, "negative")
- col.prop(lamp, "layer", text="This Layer Only")
- col.prop(lamp, "specular")
- col.prop(lamp, "diffuse")
+ col.prop(lamp, "use_negative")
+ col.prop(lamp, "use_own_layer", text="This Layer Only")
+ col.prop(lamp, "use_specular")
+ col.prop(lamp, "use_diffuse")
class DATA_PT_sunsky(DataButtonsPanel, bpy.types.Panel):
@@ -258,8 +258,8 @@ class DATA_PT_shadow(DataButtonsPanel, bpy.types.Panel):
col = split.column()
col = split.column()
col.prop(lamp, "use_umbra")
- col.prop(lamp, "dither")
- col.prop(lamp, "jitter")
+ col.prop(lamp, "use_dither")
+ col.prop(lamp, "use_jitter")
elif lamp.shadow_method == 'BUFFER_SHADOW':
col = layout.column()
@@ -352,7 +352,7 @@ class DATA_PT_spot(DataButtonsPanel, bpy.types.Panel):
sub = col.column()
sub.prop(lamp, "spot_size", text="Size")
sub.prop(lamp, "spot_blend", text="Blend", slider=True)
- col.prop(lamp, "square")
+ col.prop(lamp, "use_square")
col.prop(lamp, "show_cone")
col = split.column()
diff --git a/release/scripts/ui/properties_data_modifier.py b/release/scripts/ui/properties_data_modifier.py
index e08c7cb1f23..8779c25100c 100644
--- a/release/scripts/ui/properties_data_modifier.py
+++ b/release/scripts/ui/properties_data_modifier.py
@@ -58,7 +58,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
sub = col.column()
sub.active = bool(md.vertex_group)
- sub.prop(md, "invert")
+ sub.prop(md, "invert_vertex_group")
split = layout.split()
@@ -69,7 +69,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
col = split.column()
col.label(text="Deformation:")
- col.prop(md, "quaternion")
+ col.prop(md, "use_deform_preserve_volume")
col.prop(md, "use_multi_modifier")
def ARRAY(self, layout, ob, md):
@@ -78,7 +78,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
if md.fit_type == 'FIXED_COUNT':
layout.prop(md, "count")
elif md.fit_type == 'FIT_LENGTH':
- layout.prop(md, "length")
+ layout.prop(md, "fit_length")
elif md.fit_type == 'FIT_CURVE':
layout.prop(md, "curve")
@@ -131,7 +131,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
layout.label(text="Limit Method:")
layout.row().prop(md, "limit_method", expand=True)
if md.limit_method == 'ANGLE':
- layout.prop(md, "angle")
+ layout.prop(md, "angle_limit")
elif md.limit_method == 'WEIGHT':
layout.row().prop(md, "edge_weight_method", expand=True)
@@ -151,12 +151,12 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
col = split.column()
col.prop(md, "frame_start")
- col.prop(md, "length")
+ col.prop(md, "frame_duration")
col = split.column()
- col.prop(md, "randomize")
+ col.prop(md, "use_random_order")
sub = col.column()
- sub.active = md.randomize
+ sub.active = md.use_random_order
sub.prop(md, "seed")
def CAST(self, layout, ob, md):
@@ -168,9 +168,9 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
split = layout.split(percentage=0.25)
col = split.column()
- col.prop(md, "x")
- col.prop(md, "y")
- col.prop(md, "z")
+ col.prop(md, "use_x")
+ col.prop(md, "use_y")
+ col.prop(md, "use_z")
col = split.column()
col.prop(md, "factor")
@@ -267,7 +267,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
col.prop(md, "show_unborn")
col.prop(md, "show_alive")
col.prop(md, "show_dead")
- col.prop(md, "size")
+ col.prop(md, "use_size")
layout.operator("object.explode_refresh", text="Refresh")
@@ -332,7 +332,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
sub = col.column()
sub.active = bool(md.vertex_group)
- sub.prop(md, "invert")
+ sub.prop(md, "invert_vertex_group")
def MESH_DEFORM(self, layout, ob, md):
split = layout.split()
@@ -347,7 +347,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
sub = col.column()
sub.active = bool(md.vertex_group)
- sub.prop(md, "invert")
+ sub.prop(md, "invert_vertex_group")
layout.separator()
@@ -362,7 +362,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
col.prop(md, "precision")
col = split.column()
- col.prop(md, "dynamic")
+ col.prop(md, "use_dynamic_bind")
def MIRROR(self, layout, ob, md):
layout.prop(md, "merge_threshold")
@@ -370,13 +370,13 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
col = split.column()
col.label(text="Axis:")
- col.prop(md, "x")
- col.prop(md, "y")
- col.prop(md, "z")
+ col.prop(md, "use_x")
+ col.prop(md, "use_y")
+ col.prop(md, "use_z")
col = split.column()
col.label(text="Options:")
- col.prop(md, "clip", text="Clipping")
+ col.prop(md, "use_clip", text="Clipping")
col.prop(md, "use_mirror_vertex_groups", text="Vertex Groups")
col = split.column()
@@ -425,9 +425,9 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
split = layout.split()
col = split.column()
col.label(text="Create From:")
- col.prop(md, "normal")
- col.prop(md, "children")
- col.prop(md, "size")
+ col.prop(md, "use_normal")
+ col.prop(md, "use_children")
+ col.prop(md, "use_size")
col = split.column()
col.label(text="Show Particles When:")
@@ -490,7 +490,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
col = split.column()
col.label(text="Mode:")
- col.prop(md, "mode", text="")
+ col.prop(md, "wrap_method", text="")
split = layout.split(percentage=0.25)
@@ -498,14 +498,14 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
if md.mode == 'PROJECT':
col.label(text="Axis:")
- col.prop(md, "x")
- col.prop(md, "y")
- col.prop(md, "z")
+ col.prop(md, "use_project_x")
+ col.prop(md, "use_project_y")
+ col.prop(md, "use_project_z")
col = split.column()
col.label(text="Direction:")
- col.prop(md, "negative")
- col.prop(md, "positive")
+ col.prop(md, "use_negative_direction")
+ col.prop(md, "use_positive_direction")
col = split.column()
@@ -524,7 +524,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
col = split.column()
col.label(text="Mode:")
- col.prop(md, "mode", text="")
+ col.prop(md, "deform_method", text="")
col = split.column()
col.label(text="Vertex Group:")
@@ -536,8 +536,8 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
col.label(text="Origin:")
col.prop(md, "origin", text="")
sub = col.column()
- sub.active = (md.origin != "")
- sub.prop(md, "relative")
+ sub.active = (md.origin is not None)
+ sub.prop(md, "use_relative")
col = split.column()
col.label(text="Deform:")
@@ -555,13 +555,13 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
col = split.column()
col.label(text="Axis:")
- col.prop(md, "x")
- col.prop(md, "y")
- col.prop(md, "z")
+ col.prop(md, "use_x")
+ col.prop(md, "use_y")
+ col.prop(md, "use_z")
col = split.column()
col.prop(md, "factor")
- col.prop(md, "repeat")
+ col.prop(md, "iterations")
col.label(text="Vertex Group:")
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
@@ -585,8 +585,8 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
col.prop(md, "offset")
colsub = col.column()
- colsub.active = (md.vertex_group is not "")
- colsub.prop(md, "invert", text="Invert")
+ colsub.active = bool(md.vertex_group)
+ colsub.prop(md, "invert_vertex_group", text="Invert")
col.prop(md, "use_even_offset")
col.prop(md, "use_quality_normals")
@@ -596,10 +596,6 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
colsub.active = md.use_rim
colsub.prop(md, "use_rim_material")
- # col = layout.column()
- # col.label(text="Vertex Group:")
- # col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
-
def SUBSURF(self, layout, ob, md):
layout.row().prop(md, "subdivision_type", expand=True)
@@ -650,12 +646,12 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
col = split.column()
col.label(text="Motion:")
- col.prop(md, "x")
- col.prop(md, "y")
- col.prop(md, "cyclic")
+ col.prop(md, "use_x")
+ col.prop(md, "use_y")
+ col.prop(md, "use_cyclic")
col = split.column()
- col.prop(md, "normals")
+ col.prop(md, "use_normal")
sub = col.column()
sub.active = md.normals
sub.prop(md, "use_normal_x", text="X")
diff --git a/release/scripts/ui/properties_material.py b/release/scripts/ui/properties_material.py
index d4e07f8333b..265f7e08d3a 100644
--- a/release/scripts/ui/properties_material.py
+++ b/release/scripts/ui/properties_material.py
@@ -292,7 +292,7 @@ class MATERIAL_PT_shading(MaterialButtonsPanel, bpy.types.Panel):
sub = col.column()
sub.active = not mat.use_shadeless
sub.prop(mat, "use_tangent_shading")
- sub.prop(mat, "cubic")
+ sub.prop(mat, "use_cubic")
elif mat.type == 'HALO':
layout.prop(mat, "alpha")
@@ -348,7 +348,7 @@ class MATERIAL_PT_transp(MaterialButtonsPanel, bpy.types.Panel):
col.prop(rayt, "ior")
col.prop(rayt, "filter")
col.prop(rayt, "falloff")
- col.prop(rayt, "limit")
+ col.prop(rayt, "depth_max")
col.prop(rayt, "depth")
col = split.column()
@@ -493,28 +493,28 @@ class MATERIAL_PT_halo(MaterialButtonsPanel, bpy.types.Panel):
col.prop(halo, "hardness")
col.prop(halo, "add")
col.label(text="Options:")
- col.prop(halo, "texture")
+ col.prop(halo, "use_texture")
col.prop(halo, "use_vertex_normal")
col.prop(halo, "use_extreme_alpha")
- col.prop(halo, "shaded")
- col.prop(halo, "soft")
+ col.prop(halo, "use_shaded")
+ col.prop(halo, "use_soft")
col = split.column()
- col.prop(halo, "ring")
+ col.prop(halo, "use_ring")
sub = col.column()
- sub.active = halo.ring
+ sub.active = halo.use_ring
sub.prop(halo, "ring_count")
sub.prop(mat, "mirror_color", text="")
col.separator()
- col.prop(halo, "lines")
+ col.prop(halo, "use_lines")
sub = col.column()
- sub.active = halo.lines
+ sub.active = halo.use_lines
sub.prop(halo, "line_count", text="Lines")
sub.prop(mat, "specular_color", text="")
col.separator()
- col.prop(halo, "star")
+ col.prop(halo, "use_star")
sub = col.column()
- sub.active = halo.star
+ sub.active = halo.use_star
sub.prop(halo, "star_tip_count")
@@ -576,7 +576,7 @@ class MATERIAL_PT_physics(MaterialButtonsPanel, bpy.types.Panel):
col = split.column()
col.prop(phys, "force", slider=True)
col.prop(phys, "elasticity", slider=True)
- col.prop(phys, "damp", slider=True)
+ col.prop(phys, "damping", slider=True)
class MATERIAL_PT_strand(MaterialButtonsPanel, bpy.types.Panel):
@@ -690,7 +690,7 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel, bpy.types.Panel):
split = layout.split()
col = split.column()
- col.prop(mat, "shadows", text="Receive")
+ col.prop(mat, "use_shadows", text="Receive")
col.prop(mat, "use_transparent_shadows", text="Receive Transparent")
col.prop(mat, "use_only_shadow", text="Shadows Only")
col.prop(mat, "use_cast_shadows_only", text="Cast Only")
diff --git a/release/scripts/ui/properties_object_constraint.py b/release/scripts/ui/properties_object_constraint.py
index be102a17103..aca05433d9a 100644
--- a/release/scripts/ui/properties_object_constraint.py
+++ b/release/scripts/ui/properties_object_constraint.py
@@ -125,12 +125,12 @@ class ConstraintButtonsPanel():
row = layout.row()
row.label(text="To:")
- row.prop(con, "track", expand=True)
+ row.prop(con, "track_axis", expand=True)
split = layout.split()
col = split.column()
- col.prop(con, "up", text="Up")
+ col.prop(con, "up_axis", text="Up")
col = split.column()
col.prop(con, "use_target_z")
@@ -234,10 +234,10 @@ class ConstraintButtonsPanel():
row = layout.row()
row.label(text="Forward:")
- row.prop(con, "forward", expand=True)
+ row.prop(con, "forward_axis", expand=True)
row = layout.row()
- row.prop(con, "up", text="Up")
+ row.prop(con, "up_axis", text="Up")
row.label()
def LIMIT_ROTATION(self, context, layout, con):
@@ -425,7 +425,7 @@ class ConstraintButtonsPanel():
row = layout.row()
row.label(text="Free:")
- row.prop(con, "axis", expand=True)
+ row.prop(con, "free_axis", expand=True)
layout.prop(con, "volume")
@@ -466,11 +466,11 @@ class ConstraintButtonsPanel():
row = layout.row()
row.label(text="To:")
- row.prop(con, "track", expand=True)
+ row.prop(con, "track_axis", expand=True)
row = layout.row()
row.label(text="Lock:")
- row.prop(con, "lock", expand=True)
+ row.prop(con, "lock_axis", expand=True)
def LIMIT_DISTANCE(self, context, layout, con):
self.target_template(layout, con)
@@ -510,7 +510,7 @@ class ConstraintButtonsPanel():
split = layout.split()
col = split.column()
- col.prop(con, "sticky")
+ col.prop(con, "use_sticky")
col = split.column()
col.prop(con, "use_rotation")
@@ -561,7 +561,7 @@ class ConstraintButtonsPanel():
row.prop(con, "main_axis", expand=True)
row = layout.row()
- row.prop(con, "cyclic")
+ row.prop(con, "use_cyclic")
def TRANSFORM(self, context, layout, con):
self.target_template(layout, con)
@@ -640,7 +640,7 @@ class ConstraintButtonsPanel():
row = layout.row()
row.label(text="To:")
- row.prop(con, "track", expand=True)
+ row.prop(con, "track_axis", expand=True)
def SPLINE_IK(self, context, layout, con):
self.target_template(layout, con)
diff --git a/release/scripts/ui/properties_particle.py b/release/scripts/ui/properties_particle.py
index 65070772d09..8d62385be46 100644
--- a/release/scripts/ui/properties_particle.py
+++ b/release/scripts/ui/properties_particle.py
@@ -157,7 +157,7 @@ class PARTICLE_PT_emission(ParticleButtonsPanel, bpy.types.Panel):
row = layout.row()
row.active = part.distribution != 'GRID'
- row.prop(part, "amount")
+ row.prop(part, "count")
if part.type != 'HAIR':
split = layout.split()
@@ -176,7 +176,7 @@ class PARTICLE_PT_emission(ParticleButtonsPanel, bpy.types.Panel):
row.prop(part, "emit_from", expand=True)
row = layout.row()
- row.prop(part, "trand")
+ row.prop(part, "use_emit_random")
if part.distribution != 'GRID':
row.prop(part, "use_even_distribution")
@@ -689,8 +689,8 @@ class PARTICLE_PT_render(ParticleButtonsPanel, bpy.types.Panel):
split = layout.split()
sub = split.column()
- sub.prop(part, "emitter")
- sub.prop(part, "parent")
+ sub.prop(part, "use_render_emitter")
+ sub.prop(part, "use_parent_particles")
sub = split.column()
sub.prop(part, "show_unborn")
sub.prop(part, "use_dead")
@@ -739,7 +739,7 @@ class PARTICLE_PT_render(ParticleButtonsPanel, bpy.types.Panel):
row.prop(part, "simplify_rate")
row.prop(part, "simplify_transition")
row = layout.row()
- row.prop(part, "viewport")
+ row.prop(part, "use_simplify_viewport")
sub = row.row()
sub.active = part.viewport == True
sub.prop(part, "simplify_viewport")
@@ -856,7 +856,7 @@ class PARTICLE_PT_draw(ParticleButtonsPanel, bpy.types.Panel):
path = (part.render_type == 'PATH' and part.draw_method == 'RENDER') or part.draw_method == 'PATH'
row = layout.row()
- row.prop(part, "display", slider=True)
+ row.prop(part, "draw_percentage", slider=True)
if part.draw_method != 'RENDER' or part.render_type == 'HALO':
row.prop(part, "draw_size")
else:
@@ -865,7 +865,7 @@ class PARTICLE_PT_draw(ParticleButtonsPanel, bpy.types.Panel):
row = layout.row()
col = row.column()
col.prop(part, "show_size")
- col.prop(part, "velocity")
+ col.prop(part, "show_velocity")
col.prop(part, "show_number")
if part.physics_type == 'BOIDS':
col.prop(part, "show_health")
diff --git a/release/scripts/ui/properties_physics_softbody.py b/release/scripts/ui/properties_physics_softbody.py
index 865003531db..3722182caa1 100644
--- a/release/scripts/ui/properties_physics_softbody.py
+++ b/release/scripts/ui/properties_physics_softbody.py
@@ -169,7 +169,7 @@ class PHYSICS_PT_softbody_edge(PhysicButtonsPanel, bpy.types.Panel):
col.label(text="Springs:")
col.prop(softbody, "pull")
col.prop(softbody, "push")
- col.prop(softbody, "damp")
+ col.prop(softbody, "damping")
col.prop(softbody, "plastic")
col.prop(softbody, "bend")
col.prop(softbody, "spring_length", text="Length")
diff --git a/release/scripts/ui/properties_texture.py b/release/scripts/ui/properties_texture.py
index c6c6689a3d9..474f4a75df7 100644
--- a/release/scripts/ui/properties_texture.py
+++ b/release/scripts/ui/properties_texture.py
@@ -180,7 +180,7 @@ class TEXTURE_PT_colors(TextureButtonsPanel, bpy.types.Panel):
col = split.column()
col.label(text="Adjust:")
- col.prop(tex, "brightness")
+ col.prop(tex, "intensity")
col.prop(tex, "contrast")
col.prop(tex, "saturation")
@@ -289,7 +289,7 @@ class TEXTURE_PT_mapping(TextureSlotPanel, bpy.types.Panel):
col = split.column()
- col.prop(tex, "size")
+ col.prop(tex, "scale")
class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
@@ -331,7 +331,7 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
col = split.column()
col.label(text="Diffuse:")
factor_but(col, tex.use_map_diffuse, "use_map_diffuse", "diffuse_factor", "Intensity")
- factor_but(col, tex.use_map_color_diff, "use_map_color_diffuse", "diffuse_color_factor", "Color")
+ factor_but(col, tex.use_map_color_diffuse, "use_map_color_diffuse", "diffuse_color_factor", "Color")
factor_but(col, tex.use_map_alpha, "use_map_alpha", "alpha_factor", "Alpha")
factor_but(col, tex.use_map_translucency, "use_map_translucency", "translucency_factor", "Translucency")
@@ -403,7 +403,7 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
sub.prop(tex, "color", text="")
col = split.column()
- col.prop(tex, "negate", text="Negative")
+ col.prop(tex, "invert", text="Negative")
col.prop(tex, "use_stencil")
if type(idblock) in (bpy.types.Material, bpy.types.World):
@@ -431,7 +431,7 @@ class TEXTURE_PT_clouds(TextureTypePanel, bpy.types.Panel):
tex = context.texture
- layout.prop(tex, "stype", expand=True)
+ layout.prop(tex, "cloud_type", expand=True)
layout.label(text="Noise:")
layout.prop(tex, "noise_type", text="Type", expand=True)
layout.prop(tex, "noise_basis", text="Basis")
@@ -457,16 +457,16 @@ class TEXTURE_PT_wood(TextureTypePanel, bpy.types.Panel):
tex = context.texture
layout.prop(tex, "noisebasis_2", expand=True)
- layout.prop(tex, "stype", expand=True)
+ layout.prop(tex, "wood_type", expand=True)
col = layout.column()
- col.active = tex.stype in ('RINGNOISE', 'BANDNOISE')
+ col.active = tex.wood_type in ('RINGNOISE', 'BANDNOISE')
col.label(text="Noise:")
col.row().prop(tex, "noise_type", text="Type", expand=True)
layout.prop(tex, "noise_basis", text="Basis")
split = layout.split()
- split.active = tex.stype in ('RINGNOISE', 'BANDNOISE')
+ split.active = tex.wood_type in ('RINGNOISE', 'BANDNOISE')
col = split.column()
col.prop(tex, "noise_scale", text="Size")
@@ -486,7 +486,7 @@ class TEXTURE_PT_marble(TextureTypePanel, bpy.types.Panel):
tex = context.texture
- layout.prop(tex, "stype", expand=True)
+ layout.prop(tex, "marble_type", expand=True)
layout.prop(tex, "noisebasis_2", expand=True)
layout.label(text="Noise:")
layout.prop(tex, "noise_type", text="Type", expand=True)
@@ -550,7 +550,7 @@ class TEXTURE_PT_stucci(TextureTypePanel, bpy.types.Panel):
tex = context.texture
- layout.prop(tex, "stype", expand=True)
+ layout.prop(tex, "stucci_type", expand=True)
layout.label(text="Noise:")
layout.prop(tex, "noise_type", text="Type", expand=True)
layout.prop(tex, "noise_basis", text="Basis")
@@ -579,8 +579,8 @@ class TEXTURE_PT_image(TextureTypePanel, bpy.types.Panel):
def texture_filter_common(tex, layout):
layout.label(text="Filter:")
- layout.prop(tex, "filter", text="")
- if tex.mipmap and tex.filter in ('AREA', 'EWA', 'FELINE'):
+ layout.prop(tex, "filter_type", text="")
+ if tex.use_mipmap and tex.filter_type in ('AREA', 'EWA', 'FELINE'):
if tex.filter == 'FELINE':
layout.prop(tex, "filter_probes", text="Probes")
else:
@@ -619,11 +619,11 @@ class TEXTURE_PT_image_sampling(TextureTypePanel, bpy.types.Panel):
row.active = tex.use_normal_map
row.prop(tex, "normal_space", text="")
- col.prop(tex, "mipmap")
+ col.prop(tex, "use_mipmap")
row = col.row()
- row.active = tex.mipmap
+ row.active = tex.use_mipmap
row.prop(tex, "use_mipmap_gauss")
- col.prop(tex, "interpolation")
+ col.prop(tex, "use_interpolation")
texture_filter_common(tex, col)
@@ -863,11 +863,11 @@ class TEXTURE_PT_voxeldata(TextureButtonsPanel, bpy.types.Panel):
elif vd.file_format == 'IMAGE_SEQUENCE':
layout.template_ID(tex, "image", open="image.open")
layout.template_image(tex, "image", tex.image_user, compact=True)
- #layout.prop(vd, "frames")
+ #layout.prop(vd, "frame_duration")
- layout.prop(vd, "still")
+ layout.prop(vd, "use_still_frame")
row = layout.row()
- row.active = vd.still
+ row.active = vd.use_still_frame
row.prop(vd, "still_frame")
layout.prop(vd, "interpolation")
diff --git a/release/scripts/ui/properties_world.py b/release/scripts/ui/properties_world.py
index f9906fa628e..a42516a63b4 100644
--- a/release/scripts/ui/properties_world.py
+++ b/release/scripts/ui/properties_world.py
@@ -20,6 +20,8 @@
import bpy
from rna_prop_ui import PropertyPanel
+# TODO, "color_range" not in the UI
+
class WorldButtonsPanel():
bl_space_type = 'PROPERTIES'
@@ -95,12 +97,12 @@ class WORLD_PT_ambient_occlusion(WorldButtonsPanel, bpy.types.Panel):
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw_header(self, context):
- light = context.world.lighting
+ light = context.world.light_settings
self.layout.prop(light, "use_ambient_occlusion", text="")
def draw(self, context):
layout = self.layout
- light = context.world.lighting
+ light = context.world.light_settings
layout.active = light.use_ambient_occlusion
@@ -114,12 +116,12 @@ class WORLD_PT_environment_lighting(WorldButtonsPanel, bpy.types.Panel):
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw_header(self, context):
- light = context.world.lighting
+ light = context.world.light_settings
self.layout.prop(light, "use_environment_light", text="")
def draw(self, context):
layout = self.layout
- light = context.world.lighting
+ light = context.world.light_settings
layout.active = light.use_environment_light
@@ -134,16 +136,16 @@ class WORLD_PT_indirect_lighting(WorldButtonsPanel, bpy.types.Panel):
@classmethod
def poll(cls, context):
- light = getattr(context.world, "lighting", None)
+ light = getattr(context.world, "light_settings", None)
return light and light.gather_method == 'APPROXIMATE'
def draw_header(self, context):
- light = context.world.lighting
+ light = context.world.light_settings
self.layout.prop(light, "use_indirect_light", text="")
def draw(self, context):
layout = self.layout
- light = context.world.lighting
+ light = context.world.light_settings
layout.active = light.use_indirect_light
@@ -158,7 +160,7 @@ class WORLD_PT_gather(WorldButtonsPanel, bpy.types.Panel):
def draw(self, context):
layout = self.layout
- light = context.world.lighting
+ light = context.world.light_settings
layout.active = light.use_ambient_occlusion or light.use_environment_light or light.use_indirect_light
@@ -170,9 +172,9 @@ class WORLD_PT_gather(WorldButtonsPanel, bpy.types.Panel):
col.label(text="Attenuation:")
if light.gather_method == 'RAYTRACE':
col.prop(light, "distance")
- col.prop(light, "falloff")
+ col.prop(light, "use_falloff")
sub = col.row()
- sub.active = light.falloff
+ sub.active = light.use_falloff
sub.prop(light, "falloff_strength", text="Strength")
if light.gather_method == 'RAYTRACE':
@@ -208,25 +210,25 @@ class WORLD_PT_mist(WorldButtonsPanel, bpy.types.Panel):
def draw_header(self, context):
world = context.world
- self.layout.prop(world.mist, "use_mist", text="")
+ self.layout.prop(world.mist_settings, "use_mist", text="")
def draw(self, context):
layout = self.layout
world = context.world
- layout.active = world.mist.use_mist
+ layout.active = world.mist_settings.use_mist
split = layout.split()
col = split.column()
- col.prop(world.mist, "intensity", slider=True)
- col.prop(world.mist, "start")
+ col.prop(world.mist_settings, "intensity", slider=True)
+ col.prop(world.mist_settings, "start")
col = split.column()
- col.prop(world.mist, "depth")
- col.prop(world.mist, "height")
+ col.prop(world.mist_settings, "depth")
+ col.prop(world.mist_settings, "height")
- layout.prop(world.mist, "falloff")
+ layout.prop(world.mist_settings, "falloff")
class WORLD_PT_stars(WorldButtonsPanel, bpy.types.Panel):
@@ -237,23 +239,23 @@ class WORLD_PT_stars(WorldButtonsPanel, bpy.types.Panel):
def draw_header(self, context):
world = context.world
- self.layout.prop(world.stars, "use_stars", text="")
+ self.layout.prop(world.star_settings, "use_stars", text="")
def draw(self, context):
layout = self.layout
world = context.world
- layout.active = world.stars.use_stars
+ layout.active = world.star_settings.use_stars
split = layout.split()
col = split.column()
- col.prop(world.stars, "size")
- col.prop(world.stars, "color_random", text="Colors")
+ col.prop(world.star_settings, "size")
+ col.prop(world.star_settings, "color_random", text="Colors")
col = split.column()
- col.prop(world.stars, "distance_min", text="Min. Dist")
- col.prop(world.stars, "average_separation", text="Separation")
+ col.prop(world.star_settings, "distance_min", text="Min. Dist")
+ col.prop(world.star_settings, "average_separation", text="Separation")
class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel, bpy.types.Panel):
diff --git a/release/scripts/ui/space_image.py b/release/scripts/ui/space_image.py
index 891637e7121..11324b59b3b 100644
--- a/release/scripts/ui/space_image.py
+++ b/release/scripts/ui/space_image.py
@@ -389,7 +389,7 @@ class IMAGE_PT_game_properties(bpy.types.Panel):
subsub.prop(ima, "frame_end", text="End")
subsub.prop(ima, "fps", text="Speed")
- col.prop(ima, "tiles")
+ col.prop(ima, "use_tiles")
sub = col.column(align=True)
sub.active = ima.tiles or ima.use_animation
sub.prop(ima, "tiles_x", text="X")
diff --git a/release/scripts/ui/space_logic.py b/release/scripts/ui/space_logic.py
index f2d99c6e447..1272a5db9d1 100644
--- a/release/scripts/ui/space_logic.py
+++ b/release/scripts/ui/space_logic.py
@@ -45,7 +45,7 @@ class LOGIC_PT_properties(bpy.types.Panel):
row.prop(prop, "name", text="")
row.prop(prop, "type", text="")
row.prop(prop, "value", text="", toggle=True) # we dont care about the type. rna will display correctly
- row.prop(prop, "debug", text="", toggle=True, icon='INFO')
+ row.prop(prop, "show_debug", text="", toggle=True, icon='INFO')
row.operator("object.game_property_remove", text="", icon='X', emboss=False).index = i
diff --git a/release/scripts/ui/space_sequencer.py b/release/scripts/ui/space_sequencer.py
index 1906f3312e1..ec607629757 100644
--- a/release/scripts/ui/space_sequencer.py
+++ b/release/scripts/ui/space_sequencer.py
@@ -476,10 +476,10 @@ class SEQUENCER_PT_effect(SequencerButtonsPanel, bpy.types.Panel):
layout.prop(strip, "use_crop", text="Image Crop:")
if strip.use_crop:
col = layout.column(align=True)
- col.prop(strip.crop, "top")
- col.prop(strip.crop, "left")
- col.prop(strip.crop, "bottom")
- col.prop(strip.crop, "right")
+ col.prop(strip.crop, "max_y")
+ col.prop(strip.crop, "min_x")
+ col.prop(strip.crop, "min_y")
+ col.prop(strip.crop, "max_x")
def draw_panel_transform(self, strip):
layout = self.layout
@@ -576,10 +576,10 @@ class SEQUENCER_PT_input(SequencerButtonsPanel, bpy.types.Panel):
layout.prop(strip, "use_crop", text="Image Crop:")
if strip.use_crop:
col = layout.column(align=True)
- col.prop(strip.crop, "top")
- col.prop(strip.crop, "left")
- col.prop(strip.crop, "bottom")
- col.prop(strip.crop, "right")
+ col.prop(strip.crop, "max_y")
+ col.prop(strip.crop, "min_x")
+ col.prop(strip.crop, "min_y")
+ col.prop(strip.crop, "max_x")
col = layout.column(align=True)
col.label(text="Trim Duration:")
diff --git a/release/scripts/ui/space_view3d_toolbar.py b/release/scripts/ui/space_view3d_toolbar.py
index e47dbceed8f..ddd0998f4c6 100644
--- a/release/scripts/ui/space_view3d_toolbar.py
+++ b/release/scripts/ui/space_view3d_toolbar.py
@@ -1155,7 +1155,7 @@ class VIEW3D_PT_tools_vertexpaint(View3DPanel, bpy.types.Panel):
col = layout.column()
#col.prop(vpaint, "mode", text="")
col.prop(vpaint, "use_all_faces")
- col.prop(vpaint, "normals")
+ col.prop(vpaint, "use_normal")
col.prop(vpaint, "use_spray")
col.label(text="Unified Settings:")