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authorLucas Boutrot <thornydre>2018-12-07 02:43:07 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-12-07 02:57:20 +0300
commitd40bffa17f6dabac3f4aef229d11824c2554bba3 (patch)
tree1da528cb7b4c10485ec299712aeb10bbc02a146f /release
parent5fdf739e7f2076bdb00f67fabfa1e1ff49c5db70 (diff)
UI: add material settings in shader editor sidebar.
Differential Revision: https://developer.blender.org/D3926
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_material.py22
-rw-r--r--release/scripts/startup/bl_ui/space_node.py41
2 files changed, 54 insertions, 9 deletions
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py
index 89c1f32ed2d..aa3166febee 100644
--- a/release/scripts/startup/bl_ui/properties_material.py
+++ b/release/scripts/startup/bl_ui/properties_material.py
@@ -204,8 +204,8 @@ class EEVEE_MATERIAL_PT_volume(MaterialButtonsPanel, Panel):
panel_node_draw(layout, mat.node_tree, 'OUTPUT_MATERIAL', "Volume")
-class EEVEE_MATERIAL_PT_options(MaterialButtonsPanel, Panel):
- bl_label = "Options"
+class EEVEE_MATERIAL_PT_settings(MaterialButtonsPanel, Panel):
+ bl_label = "Settings"
bl_context = "material"
COMPAT_ENGINES = {'BLENDER_EEVEE'}
@@ -214,12 +214,11 @@ class EEVEE_MATERIAL_PT_options(MaterialButtonsPanel, Panel):
engine = context.engine
return context.material and (engine in cls.COMPAT_ENGINES)
- def draw(self, context):
+ @staticmethod
+ def draw_shared(self, mat):
layout = self.layout
layout.use_property_split = True
- mat = context.material
-
layout.prop(mat, "blend_method")
if mat.blend_method != 'OPAQUE':
@@ -236,6 +235,9 @@ class EEVEE_MATERIAL_PT_options(MaterialButtonsPanel, Panel):
layout.prop(mat, "refraction_depth")
layout.prop(mat, "use_sss_translucency")
+ def draw(self, context):
+ self.draw_shared(self, context.material)
+
class MATERIAL_PT_viewport(MaterialButtonsPanel, Panel):
bl_label = "Viewport Display"
@@ -246,9 +248,8 @@ class MATERIAL_PT_viewport(MaterialButtonsPanel, Panel):
def poll(cls, context):
return context.material
- def draw(self, context):
- mat = context.material
-
+ @staticmethod
+ def draw_shared(self, mat):
layout = self.layout
layout.use_property_split = True
@@ -257,6 +258,9 @@ class MATERIAL_PT_viewport(MaterialButtonsPanel, Panel):
col.prop(mat, "metallic")
col.prop(mat, "roughness")
+ def draw(self, context):
+ self.draw_shared(self, context.material)
+
classes = (
MATERIAL_MT_specials,
@@ -265,7 +269,7 @@ classes = (
EEVEE_MATERIAL_PT_context_material,
EEVEE_MATERIAL_PT_surface,
EEVEE_MATERIAL_PT_volume,
- EEVEE_MATERIAL_PT_options,
+ EEVEE_MATERIAL_PT_settings,
MATERIAL_PT_viewport,
MATERIAL_PT_custom_props,
)
diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py
index d799251fe30..1674940b77f 100644
--- a/release/scripts/startup/bl_ui/space_node.py
+++ b/release/scripts/startup/bl_ui/space_node.py
@@ -27,6 +27,10 @@ from .properties_grease_pencil_common import (
AnnotationDataPanel,
GreasePencilToolsPanel,
)
+from .properties_material import (
+ EEVEE_MATERIAL_PT_settings,
+ MATERIAL_PT_viewport
+)
class NODE_HT_header(Header):
@@ -552,6 +556,41 @@ class NODE_PT_grease_pencil_tools(GreasePencilToolsPanel, Panel):
# toolbar, but which may not necessarily be open
+class EEVEE_NODE_PT_material_settings(Panel):
+ bl_space_type = 'NODE_EDITOR'
+ bl_region_type = 'UI'
+ bl_category = "Node"
+ bl_label = "Settings"
+ COMPAT_ENGINES = {'BLENDER_EEVEE'}
+
+ @classmethod
+ def poll(cls, context):
+ snode = context.space_data
+ return (context.engine in cls.COMPAT_ENGINES) and \
+ snode.tree_type == 'ShaderNodeTree' and snode.id
+
+ def draw(self, context):
+ material = context.space_data.id
+ EEVEE_MATERIAL_PT_settings.draw_shared(self, material)
+
+
+class NODE_PT_material_viewport(Panel):
+ bl_space_type = 'NODE_EDITOR'
+ bl_region_type = 'UI'
+ bl_category = "Node"
+ bl_label = "Viewport Display"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ snode = context.space_data
+ return snode.tree_type == 'ShaderNodeTree' and snode.id
+
+ def draw(self, context):
+ material = context.space_data.id
+ MATERIAL_PT_viewport.draw_shared(self, material)
+
+
def node_draw_tree_view(layout, context):
pass
@@ -574,6 +613,8 @@ classes = (
NODE_UL_interface_sockets,
NODE_PT_grease_pencil,
NODE_PT_grease_pencil_tools,
+ EEVEE_NODE_PT_material_settings,
+ NODE_PT_material_viewport,
)