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authorSergey Sharybin <sergey.vfx@gmail.com>2013-02-08 20:25:35 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-02-08 20:25:35 +0400
commitebf18c6df927c0075dcc9057cf1774309d56464e (patch)
tree9227f3f8e1c68fa2db579b848da9ab3fac521e8b /release
parente092115e790f939417870f54636ec28f4b0fa19a (diff)
Corrections to alpha pipeline do_versions
Basically they're aimed to solve issues when scene with sky was used for compositing. If compo used alpha output result of current trunk would be completely different form hwo it was before. Two heuristics here: - If there's no world or world color is black, it completely equals to straight alpha mode, no further magic is needed to preserve compatibility - If scene is used as Render Layer node and something is connected to Alpha output of this node, ensure alpha mode for this scene is set to Premultiplied. Basically it shall give better compatibility and make 4K mango project just happy! :)
Diffstat (limited to 'release')
0 files changed, 0 insertions, 0 deletions