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authorCampbell Barton <ideasman42@gmail.com>2010-07-14 21:47:58 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-07-14 21:47:58 +0400
commit8e3a9634a3dd939225d1424e0fd97b3d45746503 (patch)
treedd7bdc69f6d383224a91e5be0e4e07590eb67f02 /release
parentfe958e647fe8caea6f764c4ab7192b95ec3d2a07 (diff)
Change to text3d: When back or front is enabled, the bevel rim on the other side is not created anymore, just as the back/front filling faces are not created when disabled.
when both are off the behavior is unchanged. This is needed when rendering alpha text so its possible to have a single layer of faces but use the bevel option to make text thicker. adding a rim on the back when back is disabled also doesnt make much sense IMHO. minor python edits too.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/op/console_python.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/op/console_python.py b/release/scripts/op/console_python.py
index 83a3130f80e..d3a90cb7acc 100644
--- a/release/scripts/op/console_python.py
+++ b/release/scripts/op/console_python.py
@@ -68,7 +68,7 @@ def get_console(console_id):
stderr = io.StringIO()
else:
namespace = {'__builtins__': __builtins__, 'bpy': bpy}
- console = InteractiveConsole(namespace)
+ console = InteractiveConsole(locals=namespace, filename="<blender_console>")
import io
stdout = io.StringIO()