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author | Edgar Roman Cervantes <redvant> | 2021-02-20 01:03:14 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-02-20 01:03:14 +0300 |
commit | a961a2189cb38ffb368d6781aa57177bfefe0e36 (patch) | |
tree | 9fe23cadf50386676c42655e2b02e61144694384 /release | |
parent | ee1c674775fd60352502f4d6062dbd4637865f9d (diff) |
Geometry Nodes: Add string input node
This commit adds a simple string input node, intended for use in the
attribute workflow to make using the same attribute name in multiple
places easier. The node is function node similar to the existing vector
input node.
Ref T84971
Differential Revision: https://developer.blender.org/D10316
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index bc2678ffdd2..ba0a22af0d1 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -508,6 +508,7 @@ geometry_node_categories = [ NodeItem("GeometryNodeCollectionInfo"), NodeItem("FunctionNodeRandomFloat"), NodeItem("ShaderNodeValue"), + NodeItem("FunctionNodeInputString"), NodeItem("FunctionNodeInputVector"), NodeItem("GeometryNodeIsViewport"), ]), |