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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-08-13 17:29:32 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-08-13 17:38:56 +0300
commit71641ab56d0f0cb52c301b83ff499699029fa032 (patch)
tree18029c373c2ec777e8c151e888bc708aa2537988 /release
parentaef08fda3ade2d0223b77d4c9c0dd5e9fcabe7b2 (diff)
Shading: Add Map Range node to Cycles and EEVEE.
This patch adds a new Map Range node that linearly remaps an input value from a range to another. This node is similar to the compositor's Map Range node. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5471
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 01ae9c48fd2..25c20f5810c 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -258,6 +258,7 @@ shader_node_categories = [
NodeItem("ShaderNodeVectorTransform"),
]),
ShaderNodeCategory("SH_NEW_CONVERTOR", "Converter", items=[
+ NodeItem("ShaderNodeMapRange"),
NodeItem("ShaderNodeMath"),
NodeItem("ShaderNodeValToRGB"),
NodeItem("ShaderNodeRGBToBW"),