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authorCampbell Barton <ideasman42@gmail.com>2010-07-17 22:08:14 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-07-17 22:08:14 +0400
commitfd31436897f49ddf6e51a059add2e74361fbfdd8 (patch)
treeb2235d594024e2cd4e770de11108631f1618487f /release
parente25393a0987b2756e77a17aef8555d68f4c0a53f (diff)
spelling correction: alredy --> already
Diffstat (limited to 'release')
-rw-r--r--release/scripts/io/export_3ds.py2
-rw-r--r--release/scripts/io/export_fbx.py10
-rw-r--r--release/scripts/io/export_obj.py6
-rw-r--r--release/scripts/modules/bpy/utils.py2
-rw-r--r--release/scripts/op/uvcalc_smart_project.py4
-rw-r--r--release/scripts/ui/space_userpref.py2
6 files changed, 13 insertions, 13 deletions
diff --git a/release/scripts/io/export_3ds.py b/release/scripts/io/export_3ds.py
index 4fd889c75c6..6b776c77a7a 100644
--- a/release/scripts/io/export_3ds.py
+++ b/release/scripts/io/export_3ds.py
@@ -1006,7 +1006,7 @@ def save_3ds(filename, context):
mat = mat_ls[mat_index]
if mat: mat_name = mat.name
else: mat_name = None
- # else there alredy set to none
+ # else there already set to none
img = uf.image
# img = f.image
diff --git a/release/scripts/io/export_fbx.py b/release/scripts/io/export_fbx.py
index 4505b56b41c..40ef3ea9deb 100644
--- a/release/scripts/io/export_fbx.py
+++ b/release/scripts/io/export_fbx.py
@@ -83,7 +83,7 @@ def copy_images(dest_dir, textures):
if Blender.sys.exists(image_path):
# Make a name for the target path.
dest_image_path = dest_dir + image_path.split('\\')[-1].split('/')[-1]
- if not Blender.sys.exists(dest_image_path): # Image isnt alredy there
+ if not Blender.sys.exists(dest_image_path): # Image isnt already there
print('\tCopying "%s" > "%s"' % (image_path, dest_image_path))
try:
copy_file(image_path, dest_image_path)
@@ -359,7 +359,7 @@ def write(filename, batch_objects = None, \
if BATCH_OWN_DIR:
new_fbxpath = fbxpath + newname + os.sep
- # path may alredy exist
+ # path may already exist
# TODO - might exist but be a file. unlikely but should probably account for it.
if bpy.utils.exists(new_fbxpath) == 0:
@@ -391,7 +391,7 @@ def write(filename, batch_objects = None, \
# Call self with modified args
- # Dont pass batch options since we alredy usedt them
+ # Dont pass batch options since we already usedt them
write(filename, data.objects,
context,
False,
@@ -2763,7 +2763,7 @@ Takes: {''')
act_end = end
else:
# use existing name
- if blenAction == blenActionDefault: # have we alredy got the name
+ if blenAction == blenActionDefault: # have we already got the name
file.write('\n\tTake: "%s" {' % sane_name_mapping_take[blenAction.name])
else:
file.write('\n\tTake: "%s" {' % sane_takename(blenAction))
@@ -2918,7 +2918,7 @@ Takes: {''')
for val, frame in context_bone_anim_keys:
if frame != context_bone_anim_keys[0][1]: # not the first
file.write(',')
- # frame is alredy one less then blenders frame
+ # frame is already one less then blenders frame
file.write('\n\t\t\t\t\t\t\t%i,%.15f,L' % (fbx_time(frame), val ))
if i==0: file.write('\n\t\t\t\t\t\tColor: 1,0,0')
diff --git a/release/scripts/io/export_obj.py b/release/scripts/io/export_obj.py
index 626b92c3591..6b47f6ddb54 100644
--- a/release/scripts/io/export_obj.py
+++ b/release/scripts/io/export_obj.py
@@ -193,7 +193,7 @@ def copy_images(dest_dir):
# if bpy.sys.exists(image_path):
# # Make a name for the target path.
# dest_image_path = dest_dir + image_path.split('\\')[-1].split('/')[-1]
-# if not bpy.utils.exists(dest_image_path): # Image isnt alredy there
+# if not bpy.utils.exists(dest_image_path): # Image isnt already there
# print('\tCopying "%s" > "%s"' % (image_path, dest_image_path))
# copy_file(image_path, dest_image_path)
# copyCount+=1
@@ -299,7 +299,7 @@ def write(filepath, objects, scene,
EXPORT_POLYGROUPS=False,
EXPORT_CURVE_AS_NURBS=True):
'''
- Basic write function. The context and options must be alredy set
+ Basic write function. The context and options must be already set
This can be accessed externaly
eg.
write( 'c:\\test\\foobar.obj', Blender.Object.GetSelected() ) # Using default options.
@@ -681,7 +681,7 @@ def write(filepath, objects, scene,
# CHECK FOR CONTEXT SWITCH
if key == contextMat:
- pass # Context alredy switched, dont do anything
+ pass # Context already switched, dont do anything
else:
if key[0] == None and key[1] == None:
# Write a null material, since we know the context has changed.
diff --git a/release/scripts/modules/bpy/utils.py b/release/scripts/modules/bpy/utils.py
index f0de31a95f5..404013fb79a 100644
--- a/release/scripts/modules/bpy/utils.py
+++ b/release/scripts/modules/bpy/utils.py
@@ -60,7 +60,7 @@ def modules_from_path(path, loaded_modules):
:arg path: this path is scanned for scripts and packages.
:type path: string
- :arg loaded_modules: alredy loaded module names, files matching these names will be ignored.
+ :arg loaded_modules: already loaded module names, files matching these names will be ignored.
:type loaded_modules: set
:return: all loaded modules.
:rtype: list
diff --git a/release/scripts/op/uvcalc_smart_project.py b/release/scripts/op/uvcalc_smart_project.py
index a7ef980e8c5..78cef26f78c 100644
--- a/release/scripts/op/uvcalc_smart_project.py
+++ b/release/scripts/op/uvcalc_smart_project.py
@@ -524,7 +524,7 @@ def mergeUvIslands(islandList):
then move us 1 whole width accross,
Its possible this is a bad idea since 2 skinny Angular faces
could join without 1 whole move, but its a lot more optimal to speed this up
- since we have alredy tested for it.
+ since we have already tested for it.
It gives about 10% speedup with minimal errors.
'''
@@ -1027,7 +1027,7 @@ def main(context, island_margin, projection_limit):
bestAng = fvec.dot(projectVecs[0])
bestAngIdx = 0
- # Cycle through the remaining, first alredy done
+ # Cycle through the remaining, first already done
while i-1:
i-=1
diff --git a/release/scripts/ui/space_userpref.py b/release/scripts/ui/space_userpref.py
index 61f759a1d83..ac1b11282f3 100644
--- a/release/scripts/ui/space_userpref.py
+++ b/release/scripts/ui/space_userpref.py
@@ -1111,7 +1111,7 @@ class WM_OT_addon_expand(bpy.types.Operator):
def execute(self, context):
module_name = self.properties.module
- # unlikely to fail, module should have alredy been imported
+ # unlikely to fail, module should have already been imported
try:
mod = __import__(module_name)
except: