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author | Lukas Tönne <lukas.toenne@gmail.com> | 2014-07-26 14:59:29 +0400 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2014-07-26 14:59:29 +0400 |
commit | e15cdec2d49ee47a85897db9838578a298146513 (patch) | |
tree | ad3ae9a05feb9819df98504951a80d3c5daadf9b /release | |
parent | 08725cce5a7226165a5599d165217ca89217ad0f (diff) |
New compositor node "Sun Beams"
This allows adding a "fake" sun beam effect, simulating crepuscular rays
from light being scattered in a medium like the atmosphere or deep water.
Such effects can be created also by renderers using volumetric lighting,
but the compositor feature is a lot cheaper and is independent from 3D
rendering. This makes it ideally suited for motion graphics.
The implementation uses am optimized accumulation method for gathering
color values along a line segment. The inner buffer loop uses fixed
offset increments to avoid unnecessary multiplications and avoids
variables by using compile-time specialization (see inline comments
for further details).
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 0a90b9f01f8..14680ae8e07 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -318,6 +318,7 @@ compositor_node_categories = [ NodeItem("CompositorNodeInpaint"), NodeItem("CompositorNodeDBlur"), NodeItem("CompositorNodePixelate"), + NodeItem("CompositorNodeSunBeams"), ]), CompositorNodeCategory("CMP_OP_VECTOR", "Vector", items=[ NodeItem("CompositorNodeNormal"), |