diff options
author | Wannes Malfait <Wannes> | 2022-09-18 06:18:52 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2022-09-18 06:18:52 +0300 |
commit | 3ff15a9e23bd8a20ee514944779a898f1fe5accb (patch) | |
tree | e6ce2986d9e282db1df2d51b6706b3cb56acd4f4 /release | |
parent | ce54f4855674059ef9124a27bff0741f97c75eec (diff) |
Geometry Nodes: New Face Set Boundaries node
With the recent addition of the UV unwrapping node, there is a need to
be able to create seams easily. This node does that by outputting a
selection of the boundaries between different input face sets. In the
context of UV mapping, one inputs the "patches" you want, and the node
gives you the seams needed to make those patches.
Differential Revision: https://developer.blender.org/D15423
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index b7d09215676..89b729595db 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -128,6 +128,7 @@ def mesh_node_items(context): yield NodeItem("GeometryNodeInputMeshEdgeVertices") yield NodeItem("GeometryNodeInputMeshFaceArea") yield NodeItem("GeometryNodeInputMeshFaceNeighbors") + yield NodeItem("GeometryNodeMeshFaceSetBoundaries") yield NodeItem("GeometryNodeInputMeshFaceIsPlanar") yield NodeItem("GeometryNodeInputShadeSmooth") yield NodeItem("GeometryNodeInputMeshIsland") |