diff options
author | Jacques Lucke <jacques@blender.org> | 2022-10-03 17:06:29 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2022-10-03 17:06:29 +0300 |
commit | e65598b4fa2059ae6293464f5158eb341a84b814 (patch) | |
tree | e22936eeb2808f854b615cc26a55e37695be28c3 /release | |
parent | 31ae3a501284f3c777e6c28b6faec53b86246739 (diff) |
Geometry Nodes: new Sample UV Surface node
This node allows sampling an attribute on a mesh surface based
on a UV coordinate. Internally, this has to do a "reverse uv lookup",
i.e. the node has to find the polygon that corresponds to the uv
coordinate. Therefore, the uv map of the mesh should not have
overlapping faces.
Differential Revision: https://developer.blender.org/D15440
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/node_add_menu_geometry.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/node_add_menu_geometry.py b/release/scripts/startup/bl_ui/node_add_menu_geometry.py index 3544c9a4925..2859b99195c 100644 --- a/release/scripts/startup/bl_ui/node_add_menu_geometry.py +++ b/release/scripts/startup/bl_ui/node_add_menu_geometry.py @@ -198,6 +198,7 @@ class NODE_MT_geometry_node_GEO_MESH(Menu): node_add_menu.add_node_type(layout, "GeometryNodeMeshToPoints") node_add_menu.add_node_type(layout, "GeometryNodeMeshToVolume") node_add_menu.add_node_type(layout, "GeometryNodeSampleNearestSurface") + node_add_menu.add_node_type(layout, "GeometryNodeSampleUVSurface") node_add_menu.add_node_type(layout, "GeometryNodeScaleElements") node_add_menu.add_node_type(layout, "GeometryNodeSplitEdges") node_add_menu.add_node_type(layout, "GeometryNodeSubdivideMesh") |