diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-10-03 10:50:34 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-10-03 11:09:28 +0300 |
commit | f4b1f9b9255cda1af5e093f25cdde816bd94d8cd (patch) | |
tree | 80c829f3f45a66b0b3c64def25179a74cd37a26e /release | |
parent | 515e69999e63aab7720e48b0c85233f61facce65 (diff) |
Vertex Paint: remove accumulate (soc-2017-vertex_paint)
This secondary accumulation option accumulated brush falloff.
The same option in image painting accumulates color
as vertex paiht 'Spray' does.
Giving this option different behavior for vertex paint seems strange.
Also this is basically increasing falloff over time.
Remove the new code, expose existing 'Spray' as 'Accumulate'
to match other paint modes.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d_toolbar.py | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py index 798b5e28d9c..5aca4c554d8 100644 --- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py +++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py @@ -1773,7 +1773,6 @@ class VIEW3D_PT_tools_weightpaint_options(Panel, View3DPaintPanel): sub.prop(wpaint, "normal_angle", text="") col = layout.column() row = col.row() - row.prop(wpaint, "use_spray") row.prop(wpaint, "use_group_restrict") obj = context.weight_paint_object @@ -1816,8 +1815,6 @@ class VIEW3D_PT_tools_vertexpaint(Panel, View3DPaintPanel): sub.active = (vpaint.use_normal_falloff) sub.prop(vpaint, "normal_angle", text="") - col.prop(vpaint, "use_spray") - self.unified_paint_settings(col, context) |