diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-04-16 11:43:03 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2020-04-16 11:46:32 +0300 |
commit | 3468434b6bafd47abfbf80159c51d1fce453b95b (patch) | |
tree | db6903816575da9daaea797818078390a613a22e /release | |
parent | 90d3fe1e4dd5a4be86ef738dfaca08ae8c9ca3f7 (diff) |
Theme: adjust active UV face color in the theme
This color had it's alpha reduced in the drawing code,
as the active face is no longer stippled.
Now the color is used from the theme without adjusting the alpha.
Diffstat (limited to 'release')
-rw-r--r-- | release/datafiles/userdef/userdef_default_theme.c | 2 | ||||
-rw-r--r-- | release/scripts/presets/interface_theme/blender_light.xml | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/release/datafiles/userdef/userdef_default_theme.c b/release/datafiles/userdef/userdef_default_theme.c index 23d958de021..4d48bb8eaac 100644 --- a/release/datafiles/userdef/userdef_default_theme.c +++ b/release/datafiles/userdef/userdef_default_theme.c @@ -697,7 +697,7 @@ const bTheme U_theme_default = { .vertex_size = 3, .outline_width = 1, .facedot_size = 3, - .editmesh_active = RGBA(0xffffff80), + .editmesh_active = RGBA(0xffffff40), .handle_vertex_select = RGBA(0xffff00ff), .handle_vertex_size = 5, .gp_vertex_size = 3, diff --git a/release/scripts/presets/interface_theme/blender_light.xml b/release/scripts/presets/interface_theme/blender_light.xml index f4ec8233df3..48ad0a8367e 100644 --- a/release/scripts/presets/interface_theme/blender_light.xml +++ b/release/scripts/presets/interface_theme/blender_light.xml @@ -724,7 +724,7 @@ freestyle_face_mark="#7fff7f33" face_back="#00000000" face_front="#00000000" - editmesh_active="#ffffff80" + editmesh_active="#ffffff40" wire_edit="#c0c0c0" edge_select="#ff8500" scope_back="#727272ff" |