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author | Jarrett Johnson <jarrett.johnson> | 2021-10-23 08:01:59 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-10-23 08:01:59 +0300 |
commit | 3af597d16b1ed2887df23cc621f0bf7f2b6d4091 (patch) | |
tree | 36fcc43898ee79f2c99d01f07250dd49ff16a5fe /release | |
parent | 2a7a8a04e37b3892b3497529e9f7c4c9f8f36f4a (diff) |
Geometry Nodes: Add Instances to Points Node
This node takes a geometry set with instances as input and outputs
points located on the origins of the top level of instances in the
geometry set (not nested instances). It also has position and radius
inputs to allow overriding the default, and a selection input to only
generate points for some instances.
The use case for this node is a method to use geometry proximity on
instance origins, but in a more generic way that is flexible and useful
in other situations.
Differential Revision: https://developer.blender.org/D12893
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index c568eef1d95..4d227be50ad 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -695,6 +695,7 @@ geometry_node_categories = [ GeometryNodeCategory("GEO_INPUT", "Input", items=geometry_input_node_items), GeometryNodeCategory("GEO_INSTANCE", "Instances", items=[ NodeItem("GeometryNodeInstanceOnPoints"), + NodeItem("GeometryNodeInstancesToPoints"), NodeItem("GeometryNodeRealizeInstances"), NodeItem("GeometryNodeRotateInstances"), NodeItem("GeometryNodeScaleInstances"), |