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authorJacques Lucke <jacques@blender.org>2021-01-21 18:47:03 +0300
committerJacques Lucke <jacques@blender.org>2021-01-21 18:49:06 +0300
commit425e706921a8f986921b8b9c429874fed98e9a10 (patch)
tree88275db9e9ec65cd84c210a03799b285f1a0671f /release
parenta92ebab5da3bcbe3ee1b87348e51f6bcb347b881 (diff)
Geometry Nodes: new Attribute Sample Texture node
This node allows sampling a texture for every vertex based on some mapping attribute. Typical attribute names are the name of a uv map (e.g. "UVMap") and "position". However, every attribute that can be converted to a vector implicitly is supported. It should be noted that as of right now, uv map attributes can only be accessed after a Point Distribute node. Ref T82584. Differential Revision: https://developer.blender.org/D10121
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 7abc62a69e3..9da261d13f5 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -489,6 +489,7 @@ geometry_node_categories = [
NodeItem("GeometryNodeAttributeMix"),
NodeItem("GeometryNodeAttributeColorRamp"),
NodeItem("GeometryNodeAttributeVectorMath"),
+ NodeItem("GeometryNodeAttributeSampleTexture"),
]),
GeometryNodeCategory("GEO_COLOR", "Color", items=[
NodeItem("ShaderNodeValToRGB"),