diff options
author | Jacques Lucke <jacques@blender.org> | 2021-01-21 18:47:03 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-01-21 18:49:06 +0300 |
commit | 425e706921a8f986921b8b9c429874fed98e9a10 (patch) | |
tree | 88275db9e9ec65cd84c210a03799b285f1a0671f /release | |
parent | a92ebab5da3bcbe3ee1b87348e51f6bcb347b881 (diff) |
Geometry Nodes: new Attribute Sample Texture node
This node allows sampling a texture for every vertex based on some
mapping attribute. Typical attribute names are the name of a uv map
(e.g. "UVMap") and "position". However, every attribute that can be
converted to a vector implicitly is supported.
It should be noted that as of right now, uv map attributes can only be
accessed after a Point Distribute node.
Ref T82584.
Differential Revision: https://developer.blender.org/D10121
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 7abc62a69e3..9da261d13f5 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -489,6 +489,7 @@ geometry_node_categories = [ NodeItem("GeometryNodeAttributeMix"), NodeItem("GeometryNodeAttributeColorRamp"), NodeItem("GeometryNodeAttributeVectorMath"), + NodeItem("GeometryNodeAttributeSampleTexture"), ]), GeometryNodeCategory("GEO_COLOR", "Color", items=[ NodeItem("ShaderNodeValToRGB"), |