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author | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-05-18 10:10:47 +0400 |
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committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-05-18 10:10:47 +0400 |
commit | b5a6be37f1f3ab7bd3d9e27f1bc88657296c4f5c (patch) | |
tree | 9b3a545b40cfcc4607900781a39849cbf61123e9 /release | |
parent | 5fe5a8c2838edc62585e0ed72da23fbeb08ae5e1 (diff) |
Add smooth-shading option for remesh modifier.
The remesh modifier doesn't currently get any data from original
faces, so even if the input mesh was entirely smooth none of the
output faces would be. Solved by adding a new
dna-flag/rna-bool/UI-checkbox to smooth shade the output.
Requested by Daniel Salazar.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_data_modifier.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py index b46f0fc8923..9919865ca3a 100644 --- a/release/scripts/startup/bl_ui/properties_data_modifier.py +++ b/release/scripts/startup/bl_ui/properties_data_modifier.py @@ -838,6 +838,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel): if md.mode == 'SHARP': layout.prop(md, "sharpness") + layout.prop(md, "smooth_shading") layout.prop(md, "remove_disconnected_pieces") row = layout.row() row.active = md.remove_disconnected_pieces |