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author | Jeroen Bakker <jeroen@blender.org> | 2022-05-09 10:54:26 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-05-09 10:54:26 +0300 |
commit | cc3c15fbddc78bb5377571125cccf57ba7ec3b9a (patch) | |
tree | becd78dc2427aebb8f85fd49fd0023ef2475d339 /release | |
parent | 78e7b20c0f8dd2e76148f351ef1104375a4a1c94 (diff) |
GPU: Fix crash deferred shader compilation.
On certain systems when eevee is used in a 3d viewport could crash. It
happened more often on slower systems or systems with slower glsl compilers.
For example an Intel Mac Mini. The cause was that even if a GPUMaterial
was in used it could be freed.
Diffstat (limited to 'release')
0 files changed, 0 insertions, 0 deletions