diff options
author | Lukas Stockner <lukas.stockner@freenet.de> | 2018-06-15 12:03:29 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-06-15 23:16:06 +0300 |
commit | 799779d432309e518922d23e3a1d1b5baaece71d (patch) | |
tree | df190f684ce9b86f412913bc0dc4b8dd07491e57 /release | |
parent | 2b9edbc98becb540f1f907b7c31d7971b1603079 (diff) |
Cycles: change Ambient Occlusion shader to output colors.
This means the shader can now be used for procedural texturing. New
settings on the node are Samples, Inside, Local Only and Distance.
Original patch by Lukas with further changes by Brecht.
Differential Revision: https://developer.blender.org/D3479
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 60a8471ca3b..3826b2b10de 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -208,6 +208,7 @@ shader_node_categories = [ NodeItem("ShaderNodeNewGeometry"), NodeItem("ShaderNodeWireframe"), NodeItem("ShaderNodeBevel"), + NodeItem("ShaderNodeAmbientOcclusion"), NodeItem("ShaderNodeObjectInfo"), NodeItem("ShaderNodeHairInfo"), NodeItem("ShaderNodeParticleInfo"), @@ -240,7 +241,6 @@ shader_node_categories = [ NodeItem("ShaderNodeEmission", poll=object_shader_nodes_poll), NodeItem("ShaderNodeBsdfHair", poll=object_shader_nodes_poll), NodeItem("ShaderNodeBackground", poll=world_shader_nodes_poll), - NodeItem("ShaderNodeAmbientOcclusion", poll=object_shader_nodes_poll), NodeItem("ShaderNodeHoldout", poll=object_shader_nodes_poll), NodeItem("ShaderNodeVolumeAbsorption"), NodeItem("ShaderNodeVolumeScatter"), |