diff options
author | Wannes Malfait <Wannes> | 2021-02-09 20:12:24 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-02-09 20:12:24 +0300 |
commit | a2ba37e5b6310bed0d4381619a8edeae2d05fbd2 (patch) | |
tree | 3a96535d5434a1a410eb7e53cd2d9275586e8a25 /release | |
parent | 34155dd29bdd08295ec089866a12aed71a7665b4 (diff) |
Geometry Nodes: Add Combine and Separate XYZ nodes for attributes
These are similar to the regular "Combine XYZ" and "Separate XYZ" nodes,
but they work on attributes. They will make it easier to switch between
vector attributes and float attributes.
Differential Revision: https://developer.blender.org/D10308
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 40b57fd10de..9d7485a0837 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -491,6 +491,8 @@ geometry_node_categories = [ NodeItem("GeometryNodeAttributeColorRamp"), NodeItem("GeometryNodeAttributeVectorMath"), NodeItem("GeometryNodeAttributeSampleTexture"), + NodeItem("GeometryNodeAttributeCombineXYZ"), + NodeItem("GeometryNodeAttributeSeparateXYZ"), ]), GeometryNodeCategory("GEO_COLOR", "Color", items=[ NodeItem("ShaderNodeValToRGB"), |