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authorClément Foucault <foucault.clem@gmail.com>2017-05-10 16:58:18 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-05-10 17:03:25 +0300
commit45207bf3ce96f008496caf1be8166fd09065c4a0 (patch)
tree2cac0276dd3aa7cd97e6619ba66f9889d1c88a85 /release
parentfdf2d8bb9592bd3a650b35d8bbd8a633169ac026 (diff)
Eevee: Post process parameters.
-Display almost all parameters. -Made some small adjustment to motion blur to support FOV motion blur. -Made DOF max radius a parameter.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_render_layer.py59
1 files changed, 58 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render_layer.py b/release/scripts/startup/bl_ui/properties_render_layer.py
index 73b87ae96a1..eeb20bfee2d 100644
--- a/release/scripts/startup/bl_ui/properties_render_layer.py
+++ b/release/scripts/startup/bl_ui/properties_render_layer.py
@@ -48,7 +48,7 @@ class RENDERLAYER_UL_renderlayers(UIList):
class RENDERLAYER_PT_layers(RenderLayerButtonsPanel, Panel):
bl_label = "Layer List"
bl_options = {'HIDE_HEADER'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
@@ -150,12 +150,69 @@ class RENDERLAYER_PT_clay_settings(RenderLayerButtonsPanel, Panel):
col.template_override_property(layer_props, scene_props, "ssao_samples")
+class RENDERLAYER_PT_eevee_poststack_settings(RenderLayerButtonsPanel, Panel):
+ bl_label = "Post Process Stack"
+ COMPAT_ENGINES = {'BLENDER_EEVEE'}
+
+ @classmethod
+ def poll(cls, context):
+ scene = context.scene
+ return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+ scene = context.scene
+ scene_props = scene.layer_properties['BLENDER_EEVEE']
+ layer = bpy.context.render_layer
+ layer_props = layer.engine_overrides['BLENDER_EEVEE']
+
+ col = layout.column()
+ col.template_override_property(layer_props, scene_props, "motion_blur_enable")
+ col.template_override_property(layer_props, scene_props, "dof_enable")
+ col.template_override_property(layer_props, scene_props, "bloom_enable")
+
+class RENDERLAYER_PT_eevee_postprocess_settings(RenderLayerButtonsPanel, Panel):
+ bl_label = "Post Process Settings"
+ COMPAT_ENGINES = {'BLENDER_EEVEE'}
+
+ @classmethod
+ def poll(cls, context):
+ scene = context.scene
+ return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+ scene = context.scene
+ scene_props = scene.layer_properties['BLENDER_EEVEE']
+ layer = bpy.context.render_layer
+ layer_props = layer.engine_overrides['BLENDER_EEVEE']
+
+ col = layout.column()
+ col.label("Motion Blur:")
+ col.template_override_property(layer_props, scene_props, "motion_blur_samples")
+ col.template_override_property(layer_props, scene_props, "motion_blur_shutter")
+
+ col.label("Depth of Field:")
+ col.template_override_property(layer_props, scene_props, "bokeh_max_size")
+ col.template_override_property(layer_props, scene_props, "bokeh_threshold")
+ col.separator()
+
+ col.label("Bloom:")
+ col.template_override_property(layer_props, scene_props, "bloom_threshold")
+ col.template_override_property(layer_props, scene_props, "bloom_knee")
+ col.template_override_property(layer_props, scene_props, "bloom_radius")
+ col.template_override_property(layer_props, scene_props, "bloom_intensity")
+ col.separator()
+
+
classes = (
RENDERLAYER_UL_renderlayers,
RENDERLAYER_PT_layers,
RENDERLAYER_UL_renderviews,
RENDERLAYER_PT_views,
RENDERLAYER_PT_clay_settings,
+ RENDERLAYER_PT_eevee_poststack_settings,
+ RENDERLAYER_PT_eevee_postprocess_settings,
)
if __name__ == "__main__": # only for live edit.