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author | Campbell Barton <ideasman42@gmail.com> | 2019-03-20 16:33:49 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-03-20 16:34:19 +0300 |
commit | 6d6020753739c7ffea7c00ff2e024a978bfaf3b0 (patch) | |
tree | 116b89a4407d4c8515942ba311f749e54ffaacab /release | |
parent | 91914320ca539dfbbd3e417a42387fd6ec6182df (diff) |
Fix renaming the pose bone
The name from the pose bone needs to be changed in pose mode.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_topbar.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/space_topbar.py b/release/scripts/startup/bl_ui/space_topbar.py index 28658141427..148e944c687 100644 --- a/release/scripts/startup/bl_ui/space_topbar.py +++ b/release/scripts/startup/bl_ui/space_topbar.py @@ -1115,10 +1115,10 @@ class TOPBAR_PT_name(Panel): else: if mode == 'POSE' or (mode == 'WEIGHT_PAINT' and context.pose_object): layout.label(text="Bone Name") - item = getattr(context.active_pose_bone, "bone", None) + item = context.active_pose_bone if item: row = row_with_icon(layout, 'BONE_DATA') - row.prop(item, "name", text="", icon='OBJECT_DATA') + row.prop(item, "name", text="") found = True elif mode == 'EDIT_ARMATURE': layout.label(text="Bone Name") |