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author | Campbell Barton <ideasman42@gmail.com> | 2013-04-29 20:59:53 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-04-29 20:59:53 +0400 |
commit | 93e3107806466cc5de64d30298f843505e2b8f79 (patch) | |
tree | 78eb22bf655ee8be4e0625bd6fa8afd819f3e26b /release | |
parent | 9a269f3a1f55469f9db9618db4b911139c5f1230 (diff) |
select loose wasn't working very usefully if you only wanted to select loose verts, now select loose verts/edges/faces depending on the selection mode.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 20e49d3b3ff..036f701918d 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -600,7 +600,7 @@ class VIEW3D_MT_select_edit_mesh(Menu): layout.operator("mesh.select_face_by_sides") if context.scene.tool_settings.mesh_select_mode[2] is False: layout.operator("mesh.select_non_manifold", text="Non Manifold") - layout.operator("mesh.select_loose_verts", text="Loose Verts/Edges") + layout.operator("mesh.select_loose", text="Loose Geometry") layout.operator_menu_enum("mesh.select_similar", "type", text="Similar") layout.separator() |