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author | Clément Foucault <foucault.clem@gmail.com> | 2018-11-15 20:13:07 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-11-15 20:16:30 +0300 |
commit | c2164e579c3dde8c0fbb42e0c146bfd5ad1b563b (patch) | |
tree | 631fedacdf5e4830acf2a54c6ab7bc4225e48f04 /release | |
parent | 11b3954346b1e4ee2d70d8f4efa2e1a57c9fbef8 (diff) |
Eevee: Add irradiance smoothing
This is a parameter that will make the interpolation between irradiance
cells of a same Irradiance Volume smoother, reducing the weight of the
light leaking correction factors.
It is usefull in some cases to avoid harsh lighting transition that can
happen when a sample point it near a surface.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_render.py | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py index 61804bae9d8..d16ba8b8621 100644 --- a/release/scripts/startup/bl_ui/properties_render.py +++ b/release/scripts/startup/bl_ui/properties_render.py @@ -446,6 +446,8 @@ class RENDER_PT_eevee_indirect_lighting(RenderButtonsPanel, Panel): col.prop(props, "gi_diffuse_bounces") col.prop(props, "gi_cubemap_resolution") col.prop(props, "gi_visibility_resolution", text="Diffuse Occlusion") + col.prop(props, "gi_irradiance_smoothing") + class RENDER_PT_eevee_indirect_lighting_display(RenderButtonsPanel, Panel): bl_label = "Display" |