diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-01-19 12:36:40 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2010-01-19 12:36:40 +0300 |
commit | 8ae76d724952a63946f7ab17bcb92f90161e3c8b (patch) | |
tree | 57c12f7348d142ec06cf9d973bd37468da0d93cb /release | |
parent | 98312235b09a46b982d18b954c02873ae30c73d3 (diff) |
pep8 compliance for Randomize objects loc/rot/scale.
- scale min -1 to 1 rather then -100 to 100
- default precision for float props to 2.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/op/object_randomize_transform.py | 42 |
1 files changed, 24 insertions, 18 deletions
diff --git a/release/scripts/op/object_randomize_transform.py b/release/scripts/op/object_randomize_transform.py index 6b728ed3da7..8f8284fdefd 100644 --- a/release/scripts/op/object_randomize_transform.py +++ b/release/scripts/op/object_randomize_transform.py @@ -16,8 +16,11 @@ # # ##### END GPL LICENSE BLOCK ##### +# <pep8 compliant> + import bpy + def randomize_selected(seed, loc, rot, scale, scale_even, scale_min): import random @@ -27,15 +30,15 @@ def randomize_selected(seed, loc, rot, scale, scale_even, scale_min): random.seed(seed) def rand_vec(vec_range): - return Vector([uniform(-val, val) for val in vec_range]) + return Vector([uniform(- val, val) for val in vec_range]) for obj in bpy.context.selected_objects: - + if loc: obj.location += rand_vec(loc) else: # otherwise the values change under us uniform(0.0, 0.0), uniform(0.0, 0.0), uniform(0.0, 0.0) - + if rot: # TODO, non euler's vec = rand_vec(rot) obj.rotation_euler[0] += vec[0] @@ -48,22 +51,25 @@ def randomize_selected(seed, loc, rot, scale, scale_even, scale_min): org_sca_x, org_sca_y, org_sca_z = obj.scale if scale_even: - sca_x = sca_y = sca_z = uniform(scale[0], -scale[0]) + sca_x = sca_y = sca_z = uniform(scale[0], - scale[0]) else: sca_x, sca_y, sca_z = rand_vec(scale) aX = sca_x + org_sca_x - bX = org_sca_x * scale_min / 100.0 + bX = org_sca_x * scale_min aY = sca_y + org_sca_y - bY = org_sca_y * scale_min / 100.0 + bY = org_sca_y * scale_min aZ = sca_z + org_sca_z - bZ = org_sca_z * scale_min / 100.0 + bZ = org_sca_z * scale_min - if aX < bX: aX = bX - if aY < bY: aY = bY - if aZ < bZ: aZ = bZ + if aX < bX: + aX = bX + if aY < bY: + aY = bY + if aZ < bZ: + aZ = bZ obj.scale = aX, aY, aZ else: @@ -82,10 +88,10 @@ class RandomizeLocRotSize(bpy.types.Operator): random_seed = IntProperty(name="Random Seed", description="Seed value for the random generator", default=0, min=0, max=1000) - + use_loc = BoolProperty(name="Randomize Location", description="Randomize the scale values", default=True) - + loc = FloatVectorProperty(name="Location", description="Maximun distance the objects can spread over each axis", default=(0.0, 0.0, 0.0), min=-100.0, max=100.0) @@ -105,22 +111,22 @@ class RandomizeLocRotSize(bpy.types.Operator): scale_min = FloatProperty(name="Minimun Scale Factor", description="Lowest scale percentage possible", - default=15.0, min=-100.0, max=100.0) - + default=15.0, min=-1.0, max=1.0, precision=3) + scale = FloatVectorProperty(name="Scale", description="Maximum scale randomization over each axis", default=(0.0, 0.0, 0.0), min=-100.0, max=100.0) - + def execute(self, context): from math import radians seed = self.properties.random_seed loc = self.properties.loc if self.properties.use_loc else None rot = self.properties.rot if self.properties.use_rot else None - scale = [radians(val) for val in self.properties.scale] if self.properties.use_scale else None + scale = [radians(val) for val in self.properties.scale] if self.properties.use_scale else None scale_even = self.properties.scale_even - scale_min= self.properties.scale_min + scale_min = self.properties.scale_min randomize_selected(seed, loc, rot, scale, scale_even, scale_min) @@ -130,7 +136,7 @@ class RandomizeLocRotSize(bpy.types.Operator): # Register the operator bpy.types.register(RandomizeLocRotSize) -# Add to the menu + def menu_func(self, context): if context.mode == 'OBJECT': self.layout.operator(RandomizeLocRotSize.bl_idname, |