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author | Campbell Barton <ideasman42@gmail.com> | 2010-01-19 18:57:02 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-01-19 18:57:02 +0300 |
commit | 9396bb2da92080dc44cb255e3f37c8fcac6ead79 (patch) | |
tree | 2306bf9a07c14e7a5c880ff26c8d19a0c636118b /release | |
parent | 4fe037f53f7ae5a45e4518c6b0b8780ae43b62af (diff) |
- AIX ifdef's so windows works, cant test but this seems the most used define. might need to add to buildsystem config.
- transform default scale was too hight, calls to random were inconsistant. (fault of own modif's)
- cmake openal include was added twice on recent commit.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/op/object_randomize_transform.py | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/release/scripts/op/object_randomize_transform.py b/release/scripts/op/object_randomize_transform.py index 5fa90143678..c1ce6867894 100644 --- a/release/scripts/op/object_randomize_transform.py +++ b/release/scripts/op/object_randomize_transform.py @@ -52,6 +52,7 @@ def randomize_selected(seed, loc, rot, scale, scale_even, scale_min): if scale_even: sca_x = sca_y = sca_z = uniform(scale[0], - scale[0]) + uniform(0.0, 0.0), uniform(0.0, 0.0) else: sca_x, sca_y, sca_z = rand_vec(scale) @@ -111,7 +112,7 @@ class RandomizeLocRotSize(bpy.types.Operator): scale_min = FloatProperty(name="Minimun Scale Factor", description="Lowest scale percentage possible", - default=15.0, min=-1.0, max=1.0, precision=3) + default=0.15, min=-1.0, max=1.0, precision=3) scale = FloatVectorProperty(name="Scale", description="Maximum scale randomization over each axis", |