diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-01-05 06:22:46 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2011-01-05 06:22:46 +0300 |
commit | d387c1944482309b46576f8771779f1da9b4e585 (patch) | |
tree | b43b47bef5c04649305ee7b082166f6afb60fb6f /release | |
parent | 96b646c68dd9f62f7655b7eee902bddb908e12a5 (diff) |
pep8 cleanup.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/op/io_scene_x3d/export_x3d.py | 301 |
1 files changed, 151 insertions, 150 deletions
diff --git a/release/scripts/op/io_scene_x3d/export_x3d.py b/release/scripts/op/io_scene_x3d/export_x3d.py index cc25f1b6b5f..adce89194ba 100644 --- a/release/scripts/op/io_scene_x3d/export_x3d.py +++ b/release/scripts/op/io_scene_x3d/export_x3d.py @@ -41,9 +41,10 @@ import mathutils from io_utils import create_derived_objects, free_derived_objects -DEG2RAD=0.017453292519943295 +DEG2RAD = 0.017453292519943295 RAD_90D = -(math.pi / 2.0) -MATWORLD= mathutils.Matrix.Rotation(RAD_90D, 4, 'X') +MATWORLD = mathutils.Matrix.Rotation(RAD_90D, 4, 'X') + def round_color(col, cp): return tuple([round(max(min(c, 1.0), 0.0), cp) for c in col]) @@ -61,6 +62,7 @@ extension = '' # Functions for writing output file ########################################################## + class x3d_class: def __init__(self, filepath): @@ -73,18 +75,18 @@ class x3d_class: self.halonode = 0 self.collnode = 0 self.tilenode = 0 - self.verbose=2 # level of verbosity in console 0-none, 1-some, 2-most - self.cp=3 # decimals for material color values 0.000 - 1.000 - self.vp=3 # decimals for vertex coordinate values 0.000 - n.000 - self.tp=3 # decimals for texture coordinate values 0.000 - 1.000 - self.it=3 + self.verbose = 2 # level of verbosity in console 0-none, 1-some, 2-most + self.cp = 3 # decimals for material color values 0.000 - 1.000 + self.vp = 3 # decimals for vertex coordinate values 0.000 - n.000 + self.tp = 3 # decimals for texture coordinate values 0.000 - 1.000 + self.it = 3 #--- class private don't touch --- - self.texNames={} # dictionary of textureNames - self.matNames={} # dictionary of materiaNames - self.meshNames={} # dictionary of meshNames - self.indentLevel=0 # keeps track of current indenting - self.filepath=filepath + self.texNames = {} # dictionary of textureNames + self.matNames = {} # dictionary of materiaNames + self.meshNames = {} # dictionary of meshNames + self.indentLevel = 0 # keeps track of current indenting + self.filepath = filepath self.file = None if filepath.lower().endswith('.x3dz'): try: @@ -92,45 +94,45 @@ class x3d_class: self.file = gzip.open(filepath, "w") except: print("failed to import compression modules, exporting uncompressed") - self.filepath = filepath[:-1] # remove trailing z + self.filepath = filepath[:-1] # remove trailing z if self.file is None: self.file = open(self.filepath, "w", encoding='utf8') - self.bNav=0 - self.nodeID=0 - self.namesReserved=[ "Anchor","Appearance","Arc2D","ArcClose2D","AudioClip","Background","Billboard", - "BooleanFilter","BooleanSequencer","BooleanToggle","BooleanTrigger","Box","Circle2D", - "Collision","Color","ColorInterpolator","ColorRGBA","component","Cone","connect", - "Contour2D","ContourPolyline2D","Coordinate","CoordinateDouble","CoordinateInterpolator", - "CoordinateInterpolator2D","Cylinder","CylinderSensor","DirectionalLight","Disk2D", - "ElevationGrid","EspduTransform","EXPORT","ExternProtoDeclare","Extrusion","field", - "fieldValue","FillProperties","Fog","FontStyle","GeoCoordinate","GeoElevationGrid", - "GeoLocationLocation","GeoLOD","GeoMetadata","GeoOrigin","GeoPositionInterpolator", - "GeoTouchSensor","GeoViewpoint","Group","HAnimDisplacer","HAnimHumanoid","HAnimJoint", - "HAnimSegment","HAnimSite","head","ImageTexture","IMPORT","IndexedFaceSet", - "IndexedLineSet","IndexedTriangleFanSet","IndexedTriangleSet","IndexedTriangleStripSet", - "Inline","IntegerSequencer","IntegerTrigger","IS","KeySensor","LineProperties","LineSet", - "LoadSensor","LOD","Material","meta","MetadataDouble","MetadataFloat","MetadataInteger", - "MetadataSet","MetadataString","MovieTexture","MultiTexture","MultiTextureCoordinate", - "MultiTextureTransform","NavigationInfo","Normal","NormalInterpolator","NurbsCurve", - "NurbsCurve2D","NurbsOrientationInterpolator","NurbsPatchSurface", - "NurbsPositionInterpolator","NurbsSet","NurbsSurfaceInterpolator","NurbsSweptSurface", - "NurbsSwungSurface","NurbsTextureCoordinate","NurbsTrimmedSurface","OrientationInterpolator", - "PixelTexture","PlaneSensor","PointLight","PointSet","Polyline2D","Polypoint2D", - "PositionInterpolator","PositionInterpolator2D","ProtoBody","ProtoDeclare","ProtoInstance", - "ProtoInterface","ProximitySensor","ReceiverPdu","Rectangle2D","ROUTE","ScalarInterpolator", - "Scene","Script","Shape","SignalPdu","Sound","Sphere","SphereSensor","SpotLight","StaticGroup", - "StringSensor","Switch","Text","TextureBackground","TextureCoordinate","TextureCoordinateGenerator", - "TextureTransform","TimeSensor","TimeTrigger","TouchSensor","Transform","TransmitterPdu", - "TriangleFanSet","TriangleSet","TriangleSet2D","TriangleStripSet","Viewpoint","VisibilitySensor", - "WorldInfo","X3D","XvlShell","VertexShader","FragmentShader","MultiShaderAppearance","ShaderAppearance" ] - self.namesStandard=[ "Empty","Empty.000","Empty.001","Empty.002","Empty.003","Empty.004","Empty.005", - "Empty.006","Empty.007","Empty.008","Empty.009","Empty.010","Empty.011","Empty.012", - "Scene.001","Scene.002","Scene.003","Scene.004","Scene.005","Scene.06","Scene.013", - "Scene.006","Scene.007","Scene.008","Scene.009","Scene.010","Scene.011","Scene.012", - "World","World.000","World.001","World.002","World.003","World.004","World.005" ] - self.namesFog=[ "","LINEAR","EXPONENTIAL","" ] + self.bNav = 0 + self.nodeID = 0 + self.namesReserved = ("Anchor", "Appearance", "Arc2D", "ArcClose2D", "AudioClip", "Background", "Billboard", + "BooleanFilter", "BooleanSequencer", "BooleanToggle", "BooleanTrigger", "Box", "Circle2D", + "Collision", "Color", "ColorInterpolator", "ColorRGBA", "component", "Cone", "connect", + "Contour2D", "ContourPolyline2D", "Coordinate", "CoordinateDouble", "CoordinateInterpolator", + "CoordinateInterpolator2D", "Cylinder", "CylinderSensor", "DirectionalLight", "Disk2D", + "ElevationGrid", "EspduTransform", "EXPORT", "ExternProtoDeclare", "Extrusion", "field", + "fieldValue", "FillProperties", "Fog", "FontStyle", "GeoCoordinate", "GeoElevationGrid", + "GeoLocationLocation", "GeoLOD", "GeoMetadata", "GeoOrigin", "GeoPositionInterpolator", + "GeoTouchSensor", "GeoViewpoint", "Group", "HAnimDisplacer", "HAnimHumanoid", "HAnimJoint", + "HAnimSegment", "HAnimSite", "head", "ImageTexture", "IMPORT", "IndexedFaceSet", + "IndexedLineSet", "IndexedTriangleFanSet", "IndexedTriangleSet", "IndexedTriangleStripSet", + "Inline", "IntegerSequencer", "IntegerTrigger", "IS", "KeySensor", "LineProperties", "LineSet", + "LoadSensor", "LOD", "Material", "meta", "MetadataDouble", "MetadataFloat", "MetadataInteger", + "MetadataSet", "MetadataString", "MovieTexture", "MultiTexture", "MultiTextureCoordinate", + "MultiTextureTransform", "NavigationInfo", "Normal", "NormalInterpolator", "NurbsCurve", + "NurbsCurve2D", "NurbsOrientationInterpolator", "NurbsPatchSurface", + "NurbsPositionInterpolator", "NurbsSet", "NurbsSurfaceInterpolator", "NurbsSweptSurface", + "NurbsSwungSurface", "NurbsTextureCoordinate", "NurbsTrimmedSurface", "OrientationInterpolator", + "PixelTexture", "PlaneSensor", "PointLight", "PointSet", "Polyline2D", "Polypoint2D", + "PositionInterpolator", "PositionInterpolator2D", "ProtoBody", "ProtoDeclare", "ProtoInstance", + "ProtoInterface", "ProximitySensor", "ReceiverPdu", "Rectangle2D", "ROUTE", "ScalarInterpolator", + "Scene", "Script", "Shape", "SignalPdu", "Sound", "Sphere", "SphereSensor", "SpotLight", "StaticGroup", + "StringSensor", "Switch", "Text", "TextureBackground", "TextureCoordinate", "TextureCoordinateGenerator", + "TextureTransform", "TimeSensor", "TimeTrigger", "TouchSensor", "Transform", "TransmitterPdu", + "TriangleFanSet", "TriangleSet", "TriangleSet2D", "TriangleStripSet", "Viewpoint", "VisibilitySensor", + "WorldInfo", "X3D", "XvlShell", "VertexShader", "FragmentShader", "MultiShaderAppearance", "ShaderAppearance") + self.namesStandard = ("Empty", "Empty.000", "Empty.001", "Empty.002", "Empty.003", "Empty.004", "Empty.005", + "Empty.006", "Empty.007", "Empty.008", "Empty.009", "Empty.010", "Empty.011", "Empty.012", + "Scene.001", "Scene.002", "Scene.003", "Scene.004", "Scene.005", "Scene.06", "Scene.013", + "Scene.006", "Scene.007", "Scene.008", "Scene.009", "Scene.010", "Scene.011", "Scene.012", + "World", "World.000", "World.001", "World.002", "World.003", "World.004", "World.005") + self.namesFog = ("", "LINEAR", "EXPONENTIAL", "") ########################################################## # Writing nodes routines @@ -138,7 +140,7 @@ class x3d_class: def writeHeader(self): #bfile = sys.expandpath( Blender.Get('filepath') ).replace('<', '<').replace('>', '>') - bfile = repr(os.path.basename(self.filepath).replace('<', '<').replace('>', '>'))[1:-1] # use outfile name + bfile = repr(os.path.basename(self.filepath).replace('<', '<').replace('>', '>'))[1:-1] # use outfile name self.file.write("<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n") self.file.write("<!DOCTYPE X3D PUBLIC \"ISO//Web3D//DTD X3D 3.0//EN\" \"http://www.web3d.org/specifications/x3d-3.0.dtd\">\n") self.file.write("<X3D version=\"3.0\" profile=\"Immersive\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema-instance\" xsd:noNamespaceSchemaLocation=\"http://www.web3d.org/specifications/x3d-3.0.xsd\">\n") @@ -212,7 +214,7 @@ class x3d_class: # if (mtype == 1 or mtype == 2): self.file.write("<Fog fogType=\"%s\" " % self.namesFog[mtype]) self.file.write("color=\"%s %s %s\" " % round_color(world.horizon_color, self.cp)) - self.file.write("visibilityRange=\"%s\" />\n\n" % round(mparam[2],self.cp)) + self.file.write("visibilityRange=\"%s\" />\n\n" % round(mparam[2], self.cp)) else: return @@ -229,68 +231,66 @@ class x3d_class: ambientIntensity = 0.0 # compute cutoff and beamwidth - intensity=min(lamp.energy/1.75,1.0) - beamWidth=lamp.spot_size * 0.37; - # beamWidth=((lamp.spotSize*math.pi)/180.0)*.37; - cutOffAngle=beamWidth*1.3 + intensity = min(lamp.energy / 1.75, 1.0) + beamWidth = lamp.spot_size * 0.37 + # beamWidth=((lamp.spotSize*math.pi)/180.0)*.37 + cutOffAngle = beamWidth * 1.3 dx, dy, dz = self.computeDirection(mtx) - #location=(ob.matrix_world*MATWORLD).translation_part() # now passed - location=(MATWORLD * mtx).translation_part() + location = (MATWORLD * mtx).translation_part() - radius = lamp.distance*math.cos(beamWidth) + radius = lamp.distance * math.cos(beamWidth) # radius = lamp.dist*math.cos(beamWidth) self.file.write("<SpotLight DEF=\"%s\" " % safeName) - self.file.write("radius=\"%s\" " % (round(radius,self.cp))) - self.file.write("ambientIntensity=\"%s\" " % (round(ambientIntensity,self.cp))) - self.file.write("intensity=\"%s\" " % (round(intensity,self.cp))) + self.file.write("radius=\"%s\" " % (round(radius, self.cp))) + self.file.write("ambientIntensity=\"%s\" " % (round(ambientIntensity, self.cp))) + self.file.write("intensity=\"%s\" " % (round(intensity, self.cp))) self.file.write("color=\"%s %s %s\" " % round_color(lamp.color, self.cp)) - self.file.write("beamWidth=\"%s\" " % (round(beamWidth,self.cp))) - self.file.write("cutOffAngle=\"%s\" " % (round(cutOffAngle,self.cp))) - self.file.write("direction=\"%s %s %s\" " % (round(dx,3),round(dy,3),round(dz,3))) - self.file.write("location=\"%s %s %s\" />\n\n" % (round(location[0],3), round(location[1],3), round(location[2],3))) - + self.file.write("beamWidth=\"%s\" " % (round(beamWidth, self.cp))) + self.file.write("cutOffAngle=\"%s\" " % (round(cutOffAngle, self.cp))) + self.file.write("direction=\"%s %s %s\" " % (round(dx, 3), round(dy, 3), round(dz, 3))) + self.file.write("location=\"%s %s %s\" />\n\n" % (round(location[0], 3), round(location[1], 3), round(location[2], 3))) def writeDirectionalLight(self, ob, mtx, lamp, world): safeName = self.cleanStr(ob.name) if world: ambi = world.ambient_color # ambi = world.amb - ambientIntensity = ((float(ambi[0] + ambi[1] + ambi[2]))/3)/2.5 + ambientIntensity = ((float(ambi[0] + ambi[1] + ambi[2])) / 3.0) / 2.5 else: ambi = 0 ambientIntensity = 0 - intensity=min(lamp.energy/1.75,1.0) + intensity = min(lamp.energy / 1.75, 1.0) dx, dy, dz = self.computeDirection(mtx) self.file.write("<DirectionalLight DEF=\"%s\" " % safeName) - self.file.write("ambientIntensity=\"%s\" " % (round(ambientIntensity,self.cp))) - self.file.write("color=\"%s %s %s\" " % (round(lamp.color[0],self.cp), round(lamp.color[1],self.cp), round(lamp.color[2],self.cp))) + self.file.write("ambientIntensity=\"%s\" " % (round(ambientIntensity, self.cp))) + self.file.write("color=\"%s %s %s\" " % (round(lamp.color[0], self.cp), round(lamp.color[1], self.cp), round(lamp.color[2], self.cp))) # self.file.write("color=\"%s %s %s\" " % (round(lamp.col[0],self.cp), round(lamp.col[1],self.cp), round(lamp.col[2],self.cp))) - self.file.write("intensity=\"%s\" " % (round(intensity,self.cp))) - self.file.write("direction=\"%s %s %s\" />\n\n" % (round(dx,4),round(dy,4),round(dz,4))) + self.file.write("intensity=\"%s\" " % (round(intensity, self.cp))) + self.file.write("direction=\"%s %s %s\" />\n\n" % (round(dx, 4), round(dy, 4), round(dz, 4))) def writePointLight(self, ob, mtx, lamp, world): safeName = self.cleanStr(ob.name) if world: ambi = world.ambient_color # ambi = world.amb - ambientIntensity = ((float(ambi[0] + ambi[1] + ambi[2]))/3)/2.5 + ambientIntensity = ((float(ambi[0] + ambi[1] + ambi[2])) / 3) / 2.5 else: ambi = 0 ambientIntensity = 0 - location= (MATWORLD * mtx).translation_part() + location = (MATWORLD * mtx).translation_part() self.file.write("<PointLight DEF=\"%s\" " % safeName) - self.file.write("ambientIntensity=\"%s\" " % (round(ambientIntensity,self.cp))) - self.file.write("color=\"%s %s %s\" " % (round(lamp.color[0],self.cp), round(lamp.color[1],self.cp), round(lamp.color[2],self.cp))) + self.file.write("ambientIntensity=\"%s\" " % (round(ambientIntensity, self.cp))) + self.file.write("color=\"%s %s %s\" " % (round(lamp.color[0], self.cp), round(lamp.color[1], self.cp), round(lamp.color[2], self.cp))) # self.file.write("color=\"%s %s %s\" " % (round(lamp.col[0],self.cp), round(lamp.col[1],self.cp), round(lamp.col[2],self.cp))) - self.file.write("intensity=\"%s\" " % (round( min(lamp.energy/1.75,1.0) ,self.cp))) - self.file.write("radius=\"%s\" " % lamp.distance ) + self.file.write("intensity=\"%s\" " % (round(min(lamp.energy / 1.75, 1.0), self.cp))) + self.file.write("radius=\"%s\" " % lamp.distance) # self.file.write("radius=\"%s\" " % lamp.dist ) - self.file.write("location=\"%s %s %s\" />\n\n" % (round(location[0],3), round(location[1],3), round(location[2],3))) + self.file.write("location=\"%s %s %s\" />\n\n" % (round(location[0], 3), round(location[1], 3), round(location[2], 3))) ''' def writeNode(self, ob, mtx): obname=str(ob.name) @@ -308,13 +308,13 @@ class x3d_class: ''' def secureName(self, name): name = name + str(self.nodeID) - self.nodeID=self.nodeID+1 + self.nodeID = self.nodeID + 1 if len(name) <= 3: newname = "_" + str(self.nodeID) return "%s" % (newname) else: - for bad in ['"','#',"'",',','.','[','\\',']','{','}']: - name=name.replace(bad,'_') + for bad in ('"', '#', "'", ', ', '.', '[', '\\', ']', '{', '}'): + name = name.replace(bad, "_") if name in self.namesReserved: newname = name[0:3] + "_" + str(self.nodeID) return "%s" % (newname) @@ -325,14 +325,15 @@ class x3d_class: newname = name return "%s" % (newname) - def writeIndexedFaceSet(self, ob, mesh, mtx, world, EXPORT_TRI = False): - imageMap={} # set of used images - sided={} # 'one':cnt , 'two':cnt + def writeIndexedFaceSet(self, ob, mesh, mtx, world, EXPORT_TRI=False): + imageMap = {} # set of used images + sided = {} # 'one':cnt , 'two':cnt meshName = self.cleanStr(ob.name) - meshME = self.cleanStr(ob.data.name) # We dont care if its the mesh name or not - # meshME = self.cleanStr(ob.getData(mesh=1).name) # We dont care if its the mesh name or not - if len(mesh.faces) == 0: return + meshME = self.cleanStr(ob.data.name) # We dont care if its the mesh name or not + if not mesh.faces: + return + mode = [] # mode = 0 if mesh.uv_textures.active: @@ -351,43 +352,43 @@ class x3d_class: if 'HALO' in mode and self.halonode == 0: # if mode & Mesh.FaceModes.HALO and self.halonode == 0: - self.writeIndented("<Billboard axisOfRotation=\"0 0 0\">\n",1) + self.writeIndented("<Billboard axisOfRotation=\"0 0 0\">\n", 1) self.halonode = 1 elif 'BILLBOARD' in mode and self.billnode == 0: # elif mode & Mesh.FaceModes.BILLBOARD and self.billnode == 0: - self.writeIndented("<Billboard axisOfRotation=\"0 1 0\">\n",1) + self.writeIndented("<Billboard axisOfRotation=\"0 1 0\">\n", 1) self.billnode = 1 # TF_TILES is marked as deprecated in DNA_meshdata_types.h # elif mode & Mesh.FaceModes.TILES and self.tilenode == 0: # self.tilenode = 1 elif 'COLLISION' not in mode and self.collnode == 0: # elif not mode & Mesh.FaceModes.DYNAMIC and self.collnode == 0: - self.writeIndented("<Collision enabled=\"false\">\n",1) + self.writeIndented("<Collision enabled=\"false\">\n", 1) self.collnode = 1 - nIFSCnt=self.countIFSSetsNeeded(mesh, imageMap, sided) + nIFSCnt = self.countIFSSetsNeeded(mesh, imageMap, sided) if nIFSCnt > 1: - self.writeIndented("<Group DEF=\"%s%s\">\n" % ("G_", meshName),1) + self.writeIndented("<Group DEF=\"%s%s\">\n" % ("G_", meshName), 1) if 'two' in sided and sided['two'] > 0: - bTwoSided=1 + bTwoSided = 1 else: - bTwoSided=0 + bTwoSided = 0 mtx = MATWORLD * mtx - loc= mtx.translation_part() - sca= mtx.scale_part() + loc = mtx.translation_part() + sca = mtx.scale_part() quat = mtx.to_quat() - rot= quat.axis + rot = quat.axis self.writeIndented('<Transform DEF="%s" translation="%.6f %.6f %.6f" scale="%.6f %.6f %.6f" rotation="%.6f %.6f %.6f %.6f">\n' % \ - (meshName, loc[0], loc[1], loc[2], sca[0], sca[1], sca[2], rot[0], rot[1], rot[2], quat.angle) ) + (meshName, loc[0], loc[1], loc[2], sca[0], sca[1], sca[2], rot[0], rot[1], rot[2], quat.angle)) # self.writeIndented('<Transform DEF="%s" translation="%.6f %.6f %.6f" scale="%.6f %.6f %.6f" rotation="%.6f %.6f %.6f %.6f">\n' % \ # (meshName, loc[0], loc[1], loc[2], sca[0], sca[1], sca[2], rot[0], rot[1], rot[2], quat.angle*DEG2RAD) ) - self.writeIndented("<Shape>\n",1) + self.writeIndented("<Shape>\n", 1) is_smooth = False # XXX, lame, only exports first material. @@ -437,15 +438,15 @@ class x3d_class: #-- IndexedFaceSet or IndexedLineSet # user selected BOUNDS=1, SOLID=3, SHARED=4, or TEXTURE=5 - ifStyle="IndexedFaceSet" + ifStyle = "IndexedFaceSet" # look up mesh name, use it if available if meshME in self.meshNames: self.writeIndented("<%s USE=\"ME_%s\">" % (ifStyle, meshME), 1) - self.meshNames[meshME]+=1 + self.meshNames[meshME] += 1 else: if int(mesh.users) > 1: self.writeIndented("<%s DEF=\"ME_%s\" " % (ifStyle, meshME), 1) - self.meshNames[meshME]=1 + self.meshNames[meshME] = 1 else: self.writeIndented("<%s " % ifStyle, 1) @@ -459,9 +460,9 @@ class x3d_class: is_smooth = True break if is_smooth == True: - creaseAngle=(mesh.auto_smooth_angle)*(math.pi/180.0) + creaseAngle = (mesh.auto_smooth_angle) * (math.pi / 180.0) # creaseAngle=(mesh.degr)*(math.pi/180.0) - self.file.write("creaseAngle=\"%s\" " % (round(creaseAngle,self.cp))) + self.file.write("creaseAngle=\"%s\" " % (round(creaseAngle, self.cp))) #--- output textureCoordinates if UV texture used if mesh.uv_textures.active: @@ -508,7 +509,7 @@ class x3d_class: self.file.write("\n") - def writeCoordinates(self, ob, mesh, meshName, EXPORT_TRI = False): + def writeCoordinates(self, ob, mesh, meshName, EXPORT_TRI=False): # create vertex list and pre rotate -90 degrees X for VRML if self.writingcoords == 0: @@ -516,7 +517,7 @@ class x3d_class: for face in mesh.faces: fv = face.vertices[:] - if len(fv)==3: + if len(fv) == 3: self.file.write("%i %i %i -1, " % (fv[0], fv[1], fv[2])) else: if EXPORT_TRI: @@ -529,7 +530,7 @@ class x3d_class: else: #-- vertices # mesh.transform(ob.matrix_world) - self.writeIndented("<Coordinate DEF=\"%s%s\" \n" % ("coord_",meshName), 1) + self.writeIndented("<Coordinate DEF=\"%s%s\" \n" % ("coord_", meshName), 1) self.file.write("\t\t\t\tpoint=\"") for v in mesh.vertices: self.file.write("%.6f %.6f %.6f, " % v.co[:]) @@ -570,14 +571,14 @@ class x3d_class: # XXX, 1 color per face, only self.file.write("%.3f %.3f %.3f, " % face.color1[:]) self.file.write("\" />") - self.writeIndented("\n",-1) + self.writeIndented("\n", -1) def writeMaterial(self, mat, matName, world): # look up material name, use it if available if matName in self.matNames: self.writeIndented("<Material USE=\"MA_%s\" />\n" % matName) - self.matNames[matName]+=1 - return; + self.matNames[matName] += 1 + return self.matNames[matName] = 1 @@ -606,7 +607,7 @@ class x3d_class: self.writeIndented("ambientIntensity=\"%s\" " % (round(ambient, self.cp))) self.file.write("shininess=\"%s\" " % (round(shininess, self.cp))) self.file.write("transparency=\"%s\" />" % (round(transp, self.cp))) - self.writeIndented("\n",-1) + self.writeIndented("\n", -1) def writeImageTexture(self, image): name = image.name @@ -617,12 +618,15 @@ class x3d_class: else: self.writeIndented("<ImageTexture DEF=\"%s\" " % self.cleanStr(name), 1) self.file.write("url=\"%s\" />" % filepath) - self.writeIndented("\n",-1) + self.writeIndented("\n", -1) self.texNames[name] = 1 def writeBackground(self, world, alltextures): - if world: worldname = world.name - else: return + if world: + worldname = world.name + else: + return + blending = world.use_sky_blend, world.use_sky_paper, world.use_sky_real grd_triple = round_color(world.horizon_color, self.cp) @@ -698,10 +702,10 @@ class x3d_class: # export routine ########################################################## - def export(self, scene, world, alltextures,\ - EXPORT_APPLY_MODIFIERS = False,\ - EXPORT_TRI= False,\ - ): + def export(self, scene, world, alltextures, + EXPORT_APPLY_MODIFIERS=False, + EXPORT_TRI=False, + ): print("Info: starting X3D export to %r..." % self.filepath) self.writeHeader() @@ -710,8 +714,6 @@ class x3d_class: self.writeBackground(world, alltextures) self.writeFog(world) self.proto = 0 - - # # COPIED FROM OBJ EXPORTER # if EXPORT_APPLY_MODIFIERS: # temp_mesh_name = '~tmp-mesh' @@ -726,36 +728,35 @@ class x3d_class: # if not containerMesh: # containerMesh = Mesh.New(temp_mesh_name) # -------------------------- - - for ob_main in [o for o in scene.objects if o.is_visible(scene)]: # for ob_main in scene.objects.context: free, derived = create_derived_objects(scene, ob_main) - if derived is None: continue + if derived is None: + continue for ob, ob_mat in derived: # for ob, ob_mat in BPyObject.getDerivedObjects(ob_main): - objType=ob.type - objName=ob.name + objType = ob.type + objName = ob.name if objType == 'CAMERA': self.writeViewpoint(ob, ob_mat, scene) - elif objType in ('MESH', 'CURVE', 'SURF', 'FONT') : + elif objType in ('MESH', 'CURVE', 'SURF', 'FONT'): if EXPORT_APPLY_MODIFIERS or objType != 'MESH': me = ob.create_mesh(scene, EXPORT_APPLY_MODIFIERS, 'PREVIEW') else: me = ob.data - self.writeIndexedFaceSet(ob, me, ob_mat, world, EXPORT_TRI = EXPORT_TRI) + self.writeIndexedFaceSet(ob, me, ob_mat, world, EXPORT_TRI=EXPORT_TRI) # free mesh created with create_mesh() if me != ob.data: bpy.data.meshes.remove(me) elif objType == 'LAMP': - data= ob.data - datatype=data.type + data = ob.data + datatype = data.type if datatype == 'POINT': self.writePointLight(ob, ob_mat, data, world) elif datatype == 'SPOT': @@ -785,27 +786,27 @@ class x3d_class: def cleanup(self): self.file.close() - self.texNames={} - self.matNames={} - self.indentLevel=0 + self.texNames = {} + self.matNames = {} + self.indentLevel = 0 print("Info: finished X3D export to %r" % self.filepath) def cleanStr(self, name, prefix='rsvd_'): """cleanStr(name,prefix) - try to create a valid VRML DEF name from object name""" - newName=name[:] + newName = name if len(newName) == 0: - self.nNodeID+=1 + self.nNodeID += 1 return "%s%d" % (prefix, self.nNodeID) if newName in self.namesReserved: - newName='%s%s' % (prefix,newName) + newName = '%s%s' % (prefix, newName) if newName[0].isdigit(): - newName='%s%s' % ('_',newName) + newName = "%s%s" % ('_', newName) - for bad in [' ','"','#',"'",',','.','[','\\',']','{','}']: - newName=newName.replace(bad,'_') + for bad in [' ', '"', '#', "'", ', ', '.', '[', '\\', ']', '{', '}']: + newName = newName.replace(bad, '_') return newName def countIFSSetsNeeded(self, mesh, imageMap, sided): @@ -820,9 +821,9 @@ class x3d_class: o - split when faces only have 2 vertices * needs to be an IndexLineSet """ - imageNameMap={} - faceMap={} - nFaceIndx=0 + imageNameMap = {} + faceMap = {} + nFaceIndx = 0 if mesh.uv_textures.active: # if mesh.faceUV: @@ -831,27 +832,27 @@ class x3d_class: sidename = "two" if face.use_twoside else "one" if sidename in sided: - sided[sidename]+=1 + sided[sidename] += 1 else: - sided[sidename]=1 + sided[sidename] = 1 image = face.image if image: - faceName="%s_%s" % (face.image.name, sidename); + faceName = "%s_%s" % (face.image.name, sidename) try: imageMap[faceName].append(face) except: - imageMap[faceName]=[face.image.name,sidename,face] + imageMap[faceName] = [face.image.name, sidename, face] if self.verbose > 2: for faceName in imageMap.keys(): - ifs=imageMap[faceName] + ifs = imageMap[faceName] print("Debug: faceName=%s image=%s, solid=%s facecnt=%d" % \ - (faceName, ifs[0], ifs[1], len(ifs)-2)) + (faceName, ifs[0], ifs[1], len(ifs) - 2)) return len(imageMap) - def faceToString(self,face): + def faceToString(self, face): print("Debug: face.flag=0x%x (bitflags)" % face.flag) if face.sel: @@ -882,7 +883,7 @@ class x3d_class: # if c: break # return c - def meshToString(self,mesh): + def meshToString(self, mesh): # print("Debug: mesh.hasVertexUV=%d" % mesh.vertexColors) print("Debug: mesh.faceUV=%d" % (len(mesh.uv_textures) > 0)) # print("Debug: mesh.faceUV=%d" % mesh.faceUV) @@ -912,7 +913,7 @@ class x3d_class: if inc < 1: self.indentLevel = self.indentLevel + inc - spaces="" + spaces = "" for x in range(self.indentLevel): spaces = spaces + "\t" self.file.write(spaces + s) @@ -924,6 +925,7 @@ class x3d_class: # Callbacks, needed before Main ########################################################## + def save(operator, context, filepath="", use_apply_modifiers=False, use_triangulate=False, @@ -955,4 +957,3 @@ def save(operator, context, filepath="", ) return {'FINISHED'} - |