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authorMatt Hill <theothermatt>2021-02-18 22:51:39 +0300
committerHans Goudey <h.goudey@me.com>2021-02-18 22:51:39 +0300
commitd519b33b327607ad7835561d951559da8f79034e (patch)
tree2c9c888d5bbcc55eb49cc8a8969fbb238ab64cb8 /release
parent782bed19844391a40d7fe76cd2c35fabf5bd0bec (diff)
Fix T85410: Quick liquid domain alignment
When `Preferences → Editing → New Objects → Align To` is set to `3D Cursor`, the fluid domain added by `Object → Quick Effects → Quick Liquid` is aligned to the 3D cursor. This shouldn't be the case, since these aren't new objects created directly by the user. Differential Revision: https://developer.blender.org/D10467
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_operators/object_quick_effects.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py
index 0600536cb66..48312f958ef 100644
--- a/release/scripts/startup/bl_operators/object_quick_effects.py
+++ b/release/scripts/startup/bl_operators/object_quick_effects.py
@@ -496,7 +496,7 @@ class QuickLiquid(Operator):
obj_bb_minmax(obj, min_co, max_co)
# add the liquid domain object
- bpy.ops.mesh.primitive_cube_add()
+ bpy.ops.mesh.primitive_cube_add(align='WORLD')
obj = context.active_object
obj.name = "Liquid Domain"