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authorJacques Lucke <jacques@blender.org>2021-01-13 14:34:48 +0300
committerJacques Lucke <jacques@blender.org>2021-01-13 14:44:17 +0300
commitd985751324a81d0227d163981cc561968a88ff68 (patch)
treea9ddbf09ebc359a3aa927c9992a5f4571d3ab890 /release
parented1042ee060caf5132822b947cac768f90b5ba12 (diff)
Geometry Nodes: improve Point Distribute node
This greatly simplifies the Point Distribute node. For a poisson disk distribution, it now uses a simpler dart throwing variant. This results in a slightly lower quality poisson disk distribution, but it still fulfills our requirements: have a max density, minimum distance input and stability while painting the density attribute. This new implementation has a number of benefits over the old one: * Much less and more readable code. * Easier to extend with other distribution algorithms. * Easier to transfer more attributes to the generated points later on. * More predictable output when changing the max density and min distance. * Works in 3d, so no projection on the xy plane is necessary. This is related to T84640. Differential Revision: https://developer.blender.org/D10104
Diffstat (limited to 'release')
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