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authorPhilipp Oeser <info@graphics-engineer.com>2018-06-11 12:00:19 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2018-06-11 12:02:07 +0300
commit4d339f56fe04affc32ad5849fbe3fd395146e515 (patch)
tree8492efb8242f766b1c1f19671e4d99a91febb167 /release
parent9e8bd3a072cff37fcc7808bdbefa1fb78ab94c22 (diff)
Fix T55278: Lightmap Pack > New Image broken when active object is None
thanx bblanimation (Christopher Gearhart) for spotting the issue and providing the fix! Reviewed By: brecht Differential Revision: https://developer.blender.org/D3449
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_operators/uvcalc_lightmap.py19
1 files changed, 16 insertions, 3 deletions
diff --git a/release/scripts/startup/bl_operators/uvcalc_lightmap.py b/release/scripts/startup/bl_operators/uvcalc_lightmap.py
index b8ea642dd55..3757a466382 100644
--- a/release/scripts/startup/bl_operators/uvcalc_lightmap.py
+++ b/release/scripts/startup/bl_operators/uvcalc_lightmap.py
@@ -556,12 +556,24 @@ def lightmap_uvpack(meshes,
def unwrap(operator, context, **kwargs):
- is_editmode = (context.object.mode == 'EDIT')
+ # only unwrap active object if True
+ PREF_ACT_ONLY = kwargs.pop("PREF_ACT_ONLY")
+
+ # ensure object(s) are selected if necessary and active object is set
+ if context.object is None:
+ if PREF_ACT_ONLY:
+ operator.report({'WARNING'}, "Active object not set")
+ return {'CANCELLED'}
+ elif len(context.selected_objects) == 0:
+ operator.report({'WARNING'}, "No selected objects")
+ return {'CANCELLED'}
+
+ # switch to object mode
+ is_editmode = context.object and context.object.mode == 'EDIT'
if is_editmode:
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
- PREF_ACT_ONLY = kwargs.pop("PREF_ACT_ONLY")
-
+ # define list of meshes
meshes = []
if PREF_ACT_ONLY:
obj = context.scene.objects.active
@@ -576,6 +588,7 @@ def unwrap(operator, context, **kwargs):
lightmap_uvpack(meshes, **kwargs)
+ # switch back to edit mode
if is_editmode:
bpy.ops.object.mode_set(mode='EDIT', toggle=False)