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authorCampbell Barton <ideasman42@gmail.com>2007-11-09 15:19:10 +0300
committerCampbell Barton <ideasman42@gmail.com>2007-11-09 15:19:10 +0300
commit42a2b662d307982a40388fbe6e41d786b681a2a6 (patch)
tree92c9bad85313b9c156ebc2a974dbfa7f9717c346 /release
parentddf2336084e7d9c2b1b07897acca2db5cb02fc95 (diff)
saving and loading of settings per tree, also added a way to get unique animation using object locations in drivers
Diffstat (limited to 'release')
-rw-r--r--release/scripts/wizard_curve2tree.py165
1 files changed, 137 insertions, 28 deletions
diff --git a/release/scripts/wizard_curve2tree.py b/release/scripts/wizard_curve2tree.py
index 9814c114087..66471a7f9bb 100644
--- a/release/scripts/wizard_curve2tree.py
+++ b/release/scripts/wizard_curve2tree.py
@@ -62,7 +62,7 @@ class tree:
def fromCurve(self, object):
-
+ self.object = object
curve = object.data
# Set the curve object scale
@@ -624,7 +624,7 @@ class tree:
return self.armature
- def toAction(self, ob_arm, texture, anim_speed=1.0, anim_magnitude=1.0, anim_speed_size_scale=True):
+ def toAction(self, ob_arm, texture, anim_speed=1.0, anim_magnitude=1.0, anim_speed_size_scale=True, anim_offset_scale=1.0):
# Assume armature
action = ob_arm.action
if not action:
@@ -646,6 +646,11 @@ class tree:
# Sicne its per frame, it increases very fast. scale it down a bit
anim_speed = anim_speed/10
+ # When we have the same trees next to eachother, they will animate the same way unless we give each its own texture or offset settings.
+ # We can use the object's location as a factor - this also will have the advantage? of seeing the animation move across the tree's
+ # allow a scale so the difference between tree textures can be adjusted.
+ anim_offset = self.object.matrixWorld.translationPart() * anim_offset_scale
+
anim_speed_final = anim_speed
# Assign drivers to them all
for name, ipo in ipo_dict.iteritems():
@@ -665,17 +670,17 @@ class tree:
cu = ipo[Blender.Ipo.PO_QUATX]
cu.delBezier(0)
cu.driver = 2 # Python expression
- cu.driverExpression = '(%s.evaluate((b.Get("curframe")*%.3f,0,0)).w-0.5)*%.3f' % (tex_str, anim_speed_final, anim_magnitude)
+ cu.driverExpression = '%.3f*(%s.evaluate(((b.Get("curframe")*%.3f)+%.3f,%.3f,%.3f)).w-0.5)' % (anim_magnitude, tex_str, anim_speed_final, anim_offset.x, anim_offset.y, anim_offset.z)
cu = ipo[Blender.Ipo.PO_QUATY]
cu.delBezier(0)
cu.driver = 2 # Python expression
- cu.driverExpression = '(%s.evaluate((0,b.Get("curframe")*%.3f,0)).w-0.5)*%.3f' % (tex_str, anim_speed_final, anim_magnitude)
+ cu.driverExpression = '%.3f*(%s.evaluate((%.3f,(b.Get("curframe")*%.3f)+%.3f,%.3f)).w-0.5)' % (anim_magnitude, tex_str, anim_offset.x, anim_speed_final, anim_offset.y, anim_offset.z)
cu = ipo[Blender.Ipo.PO_QUATZ]
cu.delBezier(0)
cu.driver = 2 # Python expression
- cu.driverExpression = '(%s.evaluate(0,0,(b.Get("curframe")*%.3f)).w-0.5)*%.3f' % (tex_str, anim_speed_final, anim_magnitude)
+ cu.driverExpression = '%.3f*(%s.evaluate(%.3f,%.3f,(b.Get("curframe")*%.3f)+%.3f).w-0.5)' % (anim_magnitude, tex_str, anim_offset.x, anim_offset.y, anim_speed_final, anim_offset.z)
#(%s.evaluate((b.Get("curframe")*%.3f,0,0)).w-0.5)*%.3f
@@ -1296,17 +1301,74 @@ except: PREFS['anim_tex'] = Draw.Create('')
PREFS['anim_speed'] = Draw.Create(0.2)
PREFS['anim_magnitude'] = Draw.Create(0.2)
PREFS['anim_speed_size_scale'] = Draw.Create(1)
+PREFS['anim_offset_scale'] = Draw.Create(1.0)
GLOBAL_PREFS = {}
+
+def getContextCurveObjects():
+ sce = bpy.data.scenes.active
+ objects = []
+ for ob in sce.objects.context:
+ if ob.type != 'Curve':
+ ob = ob.parent
+ if ob.type != 'Curve':
+ continue
+ objects.append(ob)
+ return objects
+
+
+def Prefs2Dict(prefs, new_prefs):
+ '''
+ Make a copy with no button settings
+ '''
+ new_prefs.clear()
+ for key, val in prefs.items():
+ try: new_prefs[key] = val.val
+ except: new_prefs[key] = val
+ return new_prefs
+
+def Dict2Prefs(prefs, new_prefs):
+ '''
+ Make a copy with button settings
+ '''
+ for key in prefs: # items would be nice for id groups
+ val = prefs[key]
+ try: new_prefs[key] = Blender.Draw.Create( val )
+ except: new_prefs[key] = val
+ return new_prefs
+
+def Prefs2IDProp(idprop, prefs):
+ new_prefs = {}
+ Prefs2Dict(prefs, new_prefs)
+ try: del idprop[ID_SLOT_NAME]
+ except: pass
+
+ idprop[ID_SLOT_NAME] = new_prefs
+
+def IDProp2Prefs(idprop, prefs):
+ try: prefs = idprop[ID_SLOT_NAME]
+ except: return False
+ Dict2Prefs(prefs, PREFS)
+ return True
+
def buildTree(ob):
'''
Must be a curve object, write to a child mesh
Must check this is a curve object!
'''
+ prefs = {}
+ if not (IDProp2Prefs(ob.properties, prefs)):
+ prefs = PREFS
+
+ # Check prefs are ok.
+
+
+ sce = bpy.data.scenes.active
+
def getCurveChild(obtype):
try:
return [ _ob for _ob in sce.objects if _ob.type == obtype if _ob.parent == ob ][0]
@@ -1403,7 +1465,9 @@ def buildTree(ob):
t.toAction(ob_arm, tex,\
anim_speed = PREFS['anim_speed'].val,\
anim_magnitude = PREFS['anim_magnitude'].val,\
- anim_speed_size_scale= PREFS['anim_speed_size_scale'])
+ anim_speed_size_scale= PREFS['anim_speed_size_scale'].val,\
+ anim_offset_scale=PREFS['anim_offset_scale'].val
+ )
# Add subsurf last it needed. so armature skinning is done first.
# Do subsurf?
@@ -1414,14 +1478,46 @@ def buildTree(ob):
#ob_mesh.makeDisplayList()
#mesh.update()
bpy.data.scenes.active.update()
+
+def do_pref_read(e,v):
+ sce = bpy.data.scenes.active
+ ob = sce.objects.active
-def Prefs2IDProp(idprop, prefs):
- pass
+ if not ob:
+ Blender.Draw.PupMenu('No active curve object')
-def IDProp2Prefs(idprop, prefs):
- pass
-
+ if ob.type != 'Curve':
+ ob = ob.parent
+
+ if ob.type != 'Curve':
+ Blender.Draw.PupMenu('No active curve object')
+ return
+
+ if not IDProp2Prefs(ob.properties, PREFS):
+ Blender.Draw.PupMenu('Curve object has no settings stored on it')
+
+ Blender.Draw.Redraw()
+def do_pref_write(e,v):
+
+ objects = getContextCurveObjects()
+ if not objects:
+ Blender.Draw.PupMenu('No curve objects selected')
+ return
+
+ for ob in objects:
+ Prefs2IDProp(ob.properties, PREFS)
+
+def do_pref_clear(e,v):
+ objects = getContextCurveObjects()
+ if not objects:
+ Blender.Draw.PupMenu('No curve objects selected')
+ return
+
+ for ob in objects:
+ try: del idprop[ID_SLOT_NAME]
+ except: pass
+
#BUTS = {}
#BUTS['']
@@ -1445,24 +1541,17 @@ def do_active_image(e,v):
# Button callbacks
def do_tree_generate(e,v):
sce = bpy.data.scenes.active
- ob = sce.objects.active
-
- if ob == None:
- Draw.PupMenu('No active object selected')
- return
-
- if ob.type != 'Curve':
- ob = ob.parent
+ objects = getContextCurveObjects()
- if ob.type != 'Curve':
- Draw.PupMenu('Select a curve object or a mesh with a curve parent')
- return
+ if not objects:
+ Draw.PupMenu('Select one or more curve objects or a mesh/armature types with curve parents')
is_editmode = Blender.Window.EditMode()
if is_editmode:
Blender.Window.EditMode(0, '', 0)
- buildTree(ob)
+ for ob in objects:
+ buildTree(ob)
if is_editmode:
Blender.Window.EditMode(1, '', 0)
@@ -1483,7 +1572,7 @@ def gui():
MARGIN = 10
rect = BPyWindow.spaceRect()
but_width = 64
- but_height = 20
+ but_height = 17
x=MARGIN
y=rect[3]-but_height-MARGIN
@@ -1535,7 +1624,7 @@ def gui():
# ---------- ---------- ---------- ----------
PREFS['image_main'] = Draw.String('IM: ', EVENT_NONE, xtmp, y, but_width*3, but_height, PREFS['image_main'].val, 64, 'Image to apply to faces'); xtmp += but_width*3;
- Draw.PushButton('Use Active', EVENT_REDRAW, xtmp, y, but_width, but_height, 'Open online help in a browser window', do_active_image); xtmp += but_width;
+ Draw.PushButton('Use Active', EVENT_REDRAW, xtmp, y, but_width, but_height, 'Get the image from the active image window', do_active_image); xtmp += but_width;
y-=but_height+MARGIN
xtmp = x
@@ -1562,15 +1651,35 @@ def gui():
xtmp = x
# ---------- ---------- ---------- ----------
- PREFS['anim_speed_size_scale'] = Draw.Toggle('Branch Size Scales Speed', EVENT_NONE, xtmp, y, but_width*4, but_height, PREFS['anim_speed_size_scale'].val, 'Use the branch size as a factor when calculating speed'); xtmp += but_width*4;
+ PREFS['anim_offset_scale'] = Draw.Number('Unique Offset Scale', EVENT_NONE, xtmp, y, but_width*4, but_height, PREFS['anim_offset_scale'].val, 0.001, 10.0, 'Use the curve object location as input into the texture so trees have more unique motion, a low value is less unique'); xtmp += but_width*4;
+ y-=but_height
+ xtmp = x
+
+ # ---------- ---------- ---------- ----------
+ PREFS['anim_speed_size_scale'] = Draw.Toggle('Branch Size Scales Speed', EVENT_NONE, xtmp, y, but_width*4, but_height, PREFS['anim_speed_size_scale'].val, 'Use the branch size as a factor when calculating speed'); xtmp += but_width*4;
+
y-=but_height+MARGIN
xtmp = x
+ # ---------- ---------- ---------- ----------
+ Draw.PushButton('Read Active Prefs', EVENT_REDRAW, xtmp, y, but_width*2, but_height, 'Read the ID Property settings from the active object', do_pref_read); xtmp += but_width*2;
+ Draw.PushButton('Write Prefs to Sel', EVENT_NONE, xtmp, y, but_width*2, but_height, 'Save these settings in the ID Properties of all selected objects', do_pref_write); xtmp += but_width*2;
+
+ y-=but_height
+ xtmp = x
+
+ # ---------- ---------- ---------- ----------
+ Draw.PushButton('Clear Prefs from Sel', EVENT_NONE, xtmp, y, but_width*4, but_height, 'Remove settings from the selected objects', do_pref_write); xtmp += but_width*4;
+ do_pref_clear
+
+ y-=but_height+MARGIN
+ xtmp = x
+ # ---------- ---------- ---------- ----------
- Draw.PushButton('Exit', EVENT_EXIT, xtmp, y, but_width*2, but_height, '', do_active_image); xtmp += but_width*2;
- Draw.PushButton('Generate', EVENT_REDRAW, xtmp, y, but_width*2, but_height, 'Generate mesh', do_tree_generate); xtmp += but_width*2;
+ Draw.PushButton('Exit', EVENT_EXIT, xtmp, y, but_width, but_height, '', do_active_image); xtmp += but_width;
+ Draw.PushButton('Generate from selection', EVENT_REDRAW, xtmp, y, but_width*3, but_height, 'Generate mesh', do_tree_generate); xtmp += but_width*3;
if __name__ == '__main__':